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octave-doc-5.1.0-7.1.mga7.noarch.rpm

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Next: <a href="Audio-Recorder.html#Audio-Recorder" accesskey="n" rel="next">Audio Recorder</a>, Previous: <a href="Audio-Device-Information.html#Audio-Device-Information" accesskey="p" rel="prev">Audio Device Information</a>, Up: <a href="Audio-Processing.html#Audio-Processing" accesskey="u" rel="up">Audio Processing</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
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<a name="Audio-Player-1"></a>
<h3 class="section">33.3 Audio Player</h3>

<p>The following methods are used to create and use audioplayer
objects.  These objects can be used to play back audio data stored in
Octave matrices and arrays.  The audioplayer object supports playback
from various devices available to the system, blocking and non-blocking
playback, convenient pausing and resuming and much more.
</p>
<a name="XREF_0040audioplayer_002faudioplayer"></a><dl>
<dt><a name="index-audioplayer"></a><em><var>player</var> =</em> <strong>audioplayer</strong> <em>(<var>y</var>, <var>fs</var>)</em></dt>
<dt><a name="index-audioplayer-1"></a><em><var>player</var> =</em> <strong>audioplayer</strong> <em>(<var>y</var>, <var>fs</var>, <var>nbits</var>)</em></dt>
<dt><a name="index-audioplayer-2"></a><em><var>player</var> =</em> <strong>audioplayer</strong> <em>(<var>y</var>, <var>fs</var>, <var>nbits</var>, <var>id</var>)</em></dt>
<dt><a name="index-audioplayer-3"></a><em><var>player</var> =</em> <strong>audioplayer</strong> <em>(<var>recorder</var>)</em></dt>
<dt><a name="index-audioplayer-4"></a><em><var>player</var> =</em> <strong>audioplayer</strong> <em>(<var>recorder</var>, <var>id</var>)</em></dt>
<dd><p>Create an audioplayer object that will play back data <var>y</var> at sample
rate <var>fs</var>.
</p>
<p>The optional arguments <var>nbits</var>, and <var>id</var> specify the bit depth and
player device id, respectively.  Device IDs may be found using the
audiodevinfo function.  Given an audioplayer object, use the data from the
object to initialize the player.
</p>
<p>The signal <var>y</var> can be a vector or a two-dimensional array.
</p>
<p>The following example will create an audioplayer object that will play
back one second of white noise at 44100 sample rate using 8 bits per
sample.
</p>
<div class="example">
<pre class="example">y = 0.25 * randn (2, 44100);
player = audioplayer (y, 44100, 8);
play (player);
</pre></div>
</dd></dl>


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<tr><td align="left" valign="top">&bull; <a href="Playback.html#Playback" accesskey="1">Playback</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">
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<tr><td align="left" valign="top">&bull; <a href="Player-Properties.html#Player-Properties" accesskey="2">Player Properties</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">
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