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<h1 class="title">pingpong.cpp Example File</h1>
<span class="subtitle">pingpong/pingpong.cpp</span>
<!-- $$$pingpong/pingpong.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">

  <span class="comment">/***************************************************************************
  **
  ** Copyright (C) 2014 BlackBerry Limited. All rights reserved.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the examples of the QtBluetooth module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** &quot;Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  <span class="preprocessor">#include &quot;pingpong.h&quot;</span>
  <span class="preprocessor">#include &lt;QDebug&gt;</span>
  <span class="preprocessor">#ifdef Q_OS_ANDROID</span>
  <span class="preprocessor">#include &lt;QtAndroid&gt;</span>
  <span class="preprocessor">#endif</span>

  PingPong<span class="operator">::</span>PingPong():
      m_serverInfo(<span class="number">0</span>)<span class="operator">,</span> socket(<span class="number">0</span>)<span class="operator">,</span> discoveryAgent(<span class="number">0</span>)<span class="operator">,</span> interval(<span class="number">5</span>)<span class="operator">,</span> m_resultLeft(<span class="number">0</span>)<span class="operator">,</span> m_resultRight(<span class="number">0</span>)<span class="operator">,</span>
      m_showDialog(<span class="keyword">false</span>)<span class="operator">,</span> m_role(<span class="number">0</span>)<span class="operator">,</span> m_proportionX(<span class="number">0</span>)<span class="operator">,</span> m_proportionY(<span class="number">0</span>)<span class="operator">,</span> m_serviceFound(<span class="keyword">false</span>)
  {
      m_timer <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QTimer</span>(<span class="keyword">this</span>);
      connect(m_timer<span class="operator">,</span> <span class="operator">&amp;</span><span class="type">QTimer</span><span class="operator">::</span>timeout<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&amp;</span>PingPong<span class="operator">::</span>update);
  }

  PingPong<span class="operator">::</span><span class="operator">~</span>PingPong()
  {
      <span class="keyword">delete</span> m_timer;
      <span class="keyword">delete</span> m_serverInfo;
      <span class="keyword">delete</span> socket;
      <span class="keyword">delete</span> discoveryAgent;
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>startGame()
  {
      m_showDialog <span class="operator">=</span> <span class="keyword">false</span>;
      <span class="keyword">emit</span> showDialogChanged();
      <span class="keyword">if</span> (m_role <span class="operator">=</span><span class="operator">=</span> <span class="number">1</span>)
          updateDirection();

      m_timer<span class="operator">-</span><span class="operator">&gt;</span>start(<span class="number">50</span>);
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>update()
  {
      <span class="type">QByteArray</span> size;
      <span class="comment">// Server is only updating the coordinates</span>
      <span class="keyword">if</span> (m_role <span class="operator">=</span><span class="operator">=</span> <span class="number">1</span>) {
          checkBoundaries();
          m_ballPreviousX <span class="operator">=</span> m_ballX;
          m_ballPreviousY <span class="operator">=</span> m_ballY;
          m_ballY <span class="operator">=</span> m_direction<span class="operator">*</span>(m_ballX<span class="operator">+</span>interval) <span class="operator">-</span> m_direction<span class="operator">*</span>m_ballX <span class="operator">+</span> m_ballY;
          m_ballX <span class="operator">=</span> m_ballX <span class="operator">+</span> interval;

          size<span class="operator">.</span>setNum(m_ballX);
          size<span class="operator">.</span>append(<span class="char">' '</span>);
          <span class="type">QByteArray</span> size1;
          size1<span class="operator">.</span>setNum(m_ballY);
          size<span class="operator">.</span>append(size1);
          size<span class="operator">.</span>append(<span class="char">' '</span>);
          size1<span class="operator">.</span>setNum(m_leftBlockY);
          size<span class="operator">.</span>append(size1);
          size<span class="operator">.</span>append(<span class="string">&quot; \n&quot;</span>);
          socket<span class="operator">-</span><span class="operator">&gt;</span>write(size<span class="operator">.</span>constData());
          <span class="keyword">emit</span> ballChanged();
      }
      <span class="keyword">else</span> <span class="keyword">if</span> (m_role <span class="operator">=</span><span class="operator">=</span> <span class="number">2</span>) {
          size<span class="operator">.</span>setNum(m_rightBlockY);
          size<span class="operator">.</span>append(<span class="string">&quot; \n&quot;</span>);
          socket<span class="operator">-</span><span class="operator">&gt;</span>write(size<span class="operator">.</span>constData());
      }
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>setSize(<span class="keyword">const</span> <span class="type">float</span> <span class="operator">&amp;</span>x<span class="operator">,</span> <span class="keyword">const</span> <span class="type">float</span> <span class="operator">&amp;</span>y)
  {
      m_boardWidth <span class="operator">=</span> x;
      m_boardHeight <span class="operator">=</span> y;
      m_targetX <span class="operator">=</span> m_boardWidth;
      m_targetY <span class="operator">=</span> m_boardHeight<span class="operator">/</span><span class="number">2</span>;
      m_ballPreviousX <span class="operator">=</span> m_ballX <span class="operator">=</span> m_boardWidth<span class="operator">/</span><span class="number">2</span>;
      m_ballPreviousY <span class="operator">=</span> m_ballY <span class="operator">=</span> m_boardHeight <span class="operator">-</span> m_boardWidth<span class="operator">/</span><span class="number">54</span>;
      <span class="keyword">emit</span> ballChanged();
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>updateBall(<span class="keyword">const</span> <span class="type">float</span> <span class="operator">&amp;</span>bX<span class="operator">,</span> <span class="keyword">const</span> <span class="type">float</span> <span class="operator">&amp;</span>bY)
  {
      m_ballX <span class="operator">=</span> bX;
      m_ballY <span class="operator">=</span> bY;
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>updateLeftBlock(<span class="keyword">const</span> <span class="type">float</span> <span class="operator">&amp;</span>lY)
  {
      m_leftBlockY <span class="operator">=</span> lY;
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>updateRightBlock(<span class="keyword">const</span> <span class="type">float</span> <span class="operator">&amp;</span>rY)
  {
      m_rightBlockY <span class="operator">=</span> rY;
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>checkBoundaries()
  {
      <span class="type">float</span> ballWidth <span class="operator">=</span> m_boardWidth<span class="operator">/</span><span class="number">54</span>;
      <span class="type">float</span> blockSize <span class="operator">=</span> m_boardWidth<span class="operator">/</span><span class="number">27</span>;
      <span class="type">float</span> blockHeight <span class="operator">=</span> m_boardHeight<span class="operator">/</span><span class="number">5</span>;
      <span class="keyword">if</span> (((m_ballX <span class="operator">+</span> ballWidth) <span class="operator">&gt;</span> (m_boardWidth <span class="operator">-</span> blockSize)) <span class="operator">&amp;</span><span class="operator">&amp;</span> ((m_ballY <span class="operator">+</span> ballWidth) <span class="operator">&lt;</span> (m_rightBlockY <span class="operator">+</span> blockHeight))
              <span class="operator">&amp;</span><span class="operator">&amp;</span> (m_ballY <span class="operator">&gt;</span> m_rightBlockY)) {
          m_targetY <span class="operator">=</span> <span class="number">2</span> <span class="operator">*</span> m_ballY <span class="operator">-</span> m_ballPreviousY;
          m_targetX <span class="operator">=</span> m_ballPreviousX;
          interval <span class="operator">=</span> <span class="operator">-</span><span class="number">5</span>;
          updateDirection();
      }
      <span class="keyword">else</span> <span class="keyword">if</span> ((m_ballX <span class="operator">&lt;</span> blockSize) <span class="operator">&amp;</span><span class="operator">&amp;</span> ((m_ballY <span class="operator">+</span> ballWidth) <span class="operator">&lt;</span> (m_leftBlockY <span class="operator">+</span> blockHeight))
               <span class="operator">&amp;</span><span class="operator">&amp;</span> (m_ballY <span class="operator">&gt;</span> m_leftBlockY)) {
          m_targetY <span class="operator">=</span> <span class="number">2</span> <span class="operator">*</span> m_ballY <span class="operator">-</span> m_ballPreviousY;
          m_targetX <span class="operator">=</span> m_ballPreviousX;
          interval <span class="operator">=</span> <span class="number">5</span>;
          updateDirection();
      }
      <span class="keyword">else</span> <span class="keyword">if</span> (m_ballY <span class="operator">&lt;</span> <span class="number">0</span> <span class="operator">|</span><span class="operator">|</span> (m_ballY <span class="operator">+</span> ballWidth <span class="operator">&gt;</span> m_boardHeight)) {
          m_targetY <span class="operator">=</span> m_ballPreviousY;
          m_targetX <span class="operator">=</span> m_ballX <span class="operator">+</span> interval;
          updateDirection();
      }
      <span class="keyword">else</span> <span class="keyword">if</span> ((m_ballX <span class="operator">+</span> ballWidth) <span class="operator">&gt;</span> m_boardWidth) {
          m_resultLeft<span class="operator">+</span><span class="operator">+</span>;
          m_targetX <span class="operator">=</span> m_boardWidth;
          m_targetY <span class="operator">=</span> m_boardHeight<span class="operator">/</span><span class="number">2</span>;
          m_ballPreviousX <span class="operator">=</span> m_ballX <span class="operator">=</span> m_boardWidth<span class="operator">/</span><span class="number">2</span>;
          m_ballPreviousY <span class="operator">=</span> m_ballY <span class="operator">=</span> m_boardHeight <span class="operator">-</span> m_boardWidth<span class="operator">/</span><span class="number">54</span>;

          updateDirection();
          checkResult();
          <span class="type">QByteArray</span> result;
          result<span class="operator">.</span>append(<span class="string">&quot;result &quot;</span>);
          <span class="type">QByteArray</span> res;
          res<span class="operator">.</span>setNum(m_resultLeft);
          result<span class="operator">.</span>append(res);
          result<span class="operator">.</span>append(<span class="char">' '</span>);
          res<span class="operator">.</span>setNum(m_resultRight);
          result<span class="operator">.</span>append(res);
          result<span class="operator">.</span>append(<span class="string">&quot; \n&quot;</span>);
          socket<span class="operator">-</span><span class="operator">&gt;</span>write(result);
          qDebug() <span class="operator">&lt;</span><span class="operator">&lt;</span> result;
          <span class="keyword">emit</span> resultChanged();
      }
      <span class="keyword">else</span> <span class="keyword">if</span> (m_ballX <span class="operator">&lt;</span> <span class="number">0</span>) {
          m_resultRight<span class="operator">+</span><span class="operator">+</span>;
          m_targetX <span class="operator">=</span> <span class="number">0</span>;
          m_targetY <span class="operator">=</span> m_boardHeight<span class="operator">/</span><span class="number">2</span>;
          m_ballPreviousX <span class="operator">=</span> m_ballX <span class="operator">=</span> m_boardWidth<span class="operator">/</span><span class="number">2</span>;
          m_ballPreviousY <span class="operator">=</span> m_ballY <span class="operator">=</span> m_boardHeight <span class="operator">-</span> m_boardWidth<span class="operator">/</span><span class="number">54</span>;
          updateDirection();
          checkResult();
          <span class="type">QByteArray</span> result;
          result<span class="operator">.</span>append(<span class="string">&quot;result &quot;</span>);
          <span class="type">QByteArray</span> res;
          res<span class="operator">.</span>setNum(m_resultLeft);
          result<span class="operator">.</span>append(res);
          result<span class="operator">.</span>append(<span class="char">' '</span>);
          res<span class="operator">.</span>setNum(m_resultRight);
          result<span class="operator">.</span>append(res);
          result<span class="operator">.</span>append(<span class="string">&quot; \n&quot;</span>);
          socket<span class="operator">-</span><span class="operator">&gt;</span>write(result);
          <span class="keyword">emit</span> resultChanged();
      }
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>checkResult()
  {
      <span class="keyword">if</span> (m_resultRight <span class="operator">=</span><span class="operator">=</span> <span class="number">10</span> <span class="operator">&amp;</span><span class="operator">&amp;</span> m_role <span class="operator">=</span><span class="operator">=</span> <span class="number">2</span>) {
          setMessage(<span class="string">&quot;Game over. You win!&quot;</span>);
          m_timer<span class="operator">-</span><span class="operator">&gt;</span>stop();
      }
      <span class="keyword">else</span> <span class="keyword">if</span> (m_resultRight <span class="operator">=</span><span class="operator">=</span> <span class="number">10</span> <span class="operator">&amp;</span><span class="operator">&amp;</span> m_role <span class="operator">=</span><span class="operator">=</span> <span class="number">1</span>) {
          setMessage(<span class="string">&quot;Game over. You lose!&quot;</span>);
          m_timer<span class="operator">-</span><span class="operator">&gt;</span>stop();
      }
      <span class="keyword">else</span> <span class="keyword">if</span> (m_resultLeft <span class="operator">=</span><span class="operator">=</span> <span class="number">10</span> <span class="operator">&amp;</span><span class="operator">&amp;</span> m_role <span class="operator">=</span><span class="operator">=</span> <span class="number">1</span>) {
          setMessage(<span class="string">&quot;Game over. You win!&quot;</span>);
          m_timer<span class="operator">-</span><span class="operator">&gt;</span>stop();
      }
      <span class="keyword">else</span> <span class="keyword">if</span> (m_resultLeft <span class="operator">=</span><span class="operator">=</span> <span class="number">10</span> <span class="operator">&amp;</span><span class="operator">&amp;</span> m_role <span class="operator">=</span><span class="operator">=</span> <span class="number">2</span>) {
          setMessage(<span class="string">&quot;Game over. You lose!&quot;</span>);
          m_timer<span class="operator">-</span><span class="operator">&gt;</span>stop();
      }
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>updateDirection()
  {
      m_direction <span class="operator">=</span> (m_targetY <span class="operator">-</span> m_ballY)<span class="operator">/</span>(m_targetX <span class="operator">-</span> m_ballX);
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>startServer()
  {
      setMessage(<span class="type">QStringLiteral</span>(<span class="string">&quot;Starting the server&quot;</span>));
      m_serverInfo <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qbluetoothserver.html">QBluetoothServer</a></span>(<span class="type"><a href="qbluetoothserviceinfo.html">QBluetoothServiceInfo</a></span><span class="operator">::</span>RfcommProtocol<span class="operator">,</span> <span class="keyword">this</span>);
      connect(m_serverInfo<span class="operator">,</span> <span class="operator">&amp;</span><span class="type"><a href="qbluetoothserver.html">QBluetoothServer</a></span><span class="operator">::</span>newConnection<span class="operator">,</span>
              <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&amp;</span>PingPong<span class="operator">::</span>clientConnected);
      connect(m_serverInfo<span class="operator">,</span> <span class="type">QOverload</span><span class="operator">&lt;</span><span class="type"><a href="qbluetoothserver.html">QBluetoothServer</a></span><span class="operator">::</span>Error<span class="operator">&gt;</span><span class="operator">::</span>of(<span class="operator">&amp;</span><span class="type"><a href="qbluetoothserver.html">QBluetoothServer</a></span><span class="operator">::</span>error)<span class="operator">,</span>
              <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&amp;</span>PingPong<span class="operator">::</span>serverError);
      <span class="keyword">const</span> <span class="type"><a href="qbluetoothuuid.html">QBluetoothUuid</a></span> uuid(serviceUuid);

      m_serverInfo<span class="operator">-</span><span class="operator">&gt;</span>listen(uuid<span class="operator">,</span> <span class="type">QStringLiteral</span>(<span class="string">&quot;PingPong server&quot;</span>));
      setMessage(<span class="type">QStringLiteral</span>(<span class="string">&quot;Server started, waiting for the client. You are the left player.&quot;</span>));
      <span class="comment">// m_role is set to 1 if it is a server</span>
      m_role <span class="operator">=</span> <span class="number">1</span>;
      <span class="keyword">emit</span> roleChanged();
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>startClient()
  {
      discoveryAgent <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qbluetoothservicediscoveryagent.html">QBluetoothServiceDiscoveryAgent</a></span>(<span class="type"><a href="qbluetoothaddress.html">QBluetoothAddress</a></span>());

      connect(discoveryAgent<span class="operator">,</span> <span class="operator">&amp;</span><span class="type"><a href="qbluetoothservicediscoveryagent.html">QBluetoothServiceDiscoveryAgent</a></span><span class="operator">::</span>serviceDiscovered<span class="operator">,</span>
              <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&amp;</span>PingPong<span class="operator">::</span>addService);
      connect(discoveryAgent<span class="operator">,</span> <span class="operator">&amp;</span><span class="type"><a href="qbluetoothservicediscoveryagent.html">QBluetoothServiceDiscoveryAgent</a></span><span class="operator">::</span>finished<span class="operator">,</span>
              <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&amp;</span>PingPong<span class="operator">::</span>done);
      connect(discoveryAgent<span class="operator">,</span> <span class="type">QOverload</span><span class="operator">&lt;</span><span class="type"><a href="qbluetoothservicediscoveryagent.html">QBluetoothServiceDiscoveryAgent</a></span><span class="operator">::</span>Error<span class="operator">&gt;</span><span class="operator">::</span>of(<span class="operator">&amp;</span><span class="type"><a href="qbluetoothservicediscoveryagent.html">QBluetoothServiceDiscoveryAgent</a></span><span class="operator">::</span>error)<span class="operator">,</span>
              <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&amp;</span>PingPong<span class="operator">::</span>serviceScanError);
  <span class="preprocessor">#ifdef Q_OS_ANDROID //see QTBUG-61392</span>
      <span class="keyword">if</span> (<span class="type">QtAndroid</span><span class="operator">::</span>androidSdkVersion() <span class="operator">&gt;</span><span class="operator">=</span> <span class="number">23</span>)
          discoveryAgent<span class="operator">-</span><span class="operator">&gt;</span>setUuidFilter(<span class="type"><a href="qbluetoothuuid.html">QBluetoothUuid</a></span>(androidUuid));
      <span class="keyword">else</span>
          discoveryAgent<span class="operator">-</span><span class="operator">&gt;</span>setUuidFilter(<span class="type"><a href="qbluetoothuuid.html">QBluetoothUuid</a></span>(serviceUuid));
  <span class="preprocessor">#else</span>
      discoveryAgent<span class="operator">-</span><span class="operator">&gt;</span>setUuidFilter(<span class="type"><a href="qbluetoothuuid.html">QBluetoothUuid</a></span>(serviceUuid));
  <span class="preprocessor">#endif</span>
      discoveryAgent<span class="operator">-</span><span class="operator">&gt;</span>start(<span class="type"><a href="qbluetoothservicediscoveryagent.html">QBluetoothServiceDiscoveryAgent</a></span><span class="operator">::</span>FullDiscovery);

      setMessage(<span class="type">QStringLiteral</span>(<span class="string">&quot;Starting server discovery. You are the right player&quot;</span>));
      <span class="comment">// m_role is set to 2 if it is a client</span>
      m_role <span class="operator">=</span> <span class="number">2</span>;
      <span class="keyword">emit</span> roleChanged();
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>clientConnected()
  {
      <span class="keyword">if</span> (<span class="operator">!</span>m_serverInfo<span class="operator">-</span><span class="operator">&gt;</span>hasPendingConnections()) {
          setMessage(<span class="string">&quot;FAIL: expected pending server connection&quot;</span>);
          <span class="keyword">return</span>;
      }
      socket <span class="operator">=</span> m_serverInfo<span class="operator">-</span><span class="operator">&gt;</span>nextPendingConnection();
      <span class="keyword">if</span> (<span class="operator">!</span>socket)
          <span class="keyword">return</span>;
      socket<span class="operator">-</span><span class="operator">&gt;</span>setParent(<span class="keyword">this</span>);
      connect(socket<span class="operator">,</span> <span class="operator">&amp;</span><span class="type"><a href="qbluetoothsocket.html">QBluetoothSocket</a></span><span class="operator">::</span>readyRead<span class="operator">,</span>
              <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&amp;</span>PingPong<span class="operator">::</span>readSocket);
      connect(socket<span class="operator">,</span> <span class="operator">&amp;</span><span class="type"><a href="qbluetoothsocket.html">QBluetoothSocket</a></span><span class="operator">::</span>disconnected<span class="operator">,</span>
              <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&amp;</span>PingPong<span class="operator">::</span>clientDisconnected);
      connect(socket<span class="operator">,</span> <span class="type">QOverload</span><span class="operator">&lt;</span><span class="type"><a href="qbluetoothsocket.html">QBluetoothSocket</a></span><span class="operator">::</span>SocketError<span class="operator">&gt;</span><span class="operator">::</span>of(<span class="operator">&amp;</span><span class="type"><a href="qbluetoothsocket.html">QBluetoothSocket</a></span><span class="operator">::</span>error)<span class="operator">,</span>
              <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&amp;</span>PingPong<span class="operator">::</span>socketError);

      setMessage(<span class="type">QStringLiteral</span>(<span class="string">&quot;Client connected.&quot;</span>));

      <span class="type">QByteArray</span> size;
      size<span class="operator">.</span>setNum(m_boardWidth);
      size<span class="operator">.</span>append(<span class="char">' '</span>);
      <span class="type">QByteArray</span> size1;
      size1<span class="operator">.</span>setNum(m_boardHeight);
      size<span class="operator">.</span>append(size1);
      size<span class="operator">.</span>append(<span class="string">&quot; \n&quot;</span>);
      socket<span class="operator">-</span><span class="operator">&gt;</span>write(size<span class="operator">.</span>constData());

  }

  <span class="type">void</span> PingPong<span class="operator">::</span>clientDisconnected()
  {
      setMessage(<span class="type">QStringLiteral</span>(<span class="string">&quot;Client disconnected&quot;</span>));
      m_timer<span class="operator">-</span><span class="operator">&gt;</span>stop();
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>socketError(<span class="type"><a href="qbluetoothsocket.html">QBluetoothSocket</a></span><span class="operator">::</span>SocketError error)
  {
      Q_UNUSED(error);
      m_timer<span class="operator">-</span><span class="operator">&gt;</span>stop();
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>serverError(<span class="type"><a href="qbluetoothserver.html">QBluetoothServer</a></span><span class="operator">::</span>Error error)
  {
      Q_UNUSED(error);
      m_timer<span class="operator">-</span><span class="operator">&gt;</span>stop();
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>done()
  {
      qDebug() <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;Service scan done&quot;</span>;
      <span class="keyword">if</span> (<span class="operator">!</span>m_serviceFound)
          setMessage(<span class="string">&quot;PingPong service not found&quot;</span>);
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>addService(<span class="keyword">const</span> <span class="type"><a href="qbluetoothserviceinfo.html">QBluetoothServiceInfo</a></span> <span class="operator">&amp;</span>service)
  {
      setMessage(<span class="string">&quot;Service found. Setting parameters...&quot;</span>);
      socket <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qbluetoothsocket.html">QBluetoothSocket</a></span>(<span class="type"><a href="qbluetoothserviceinfo.html">QBluetoothServiceInfo</a></span><span class="operator">::</span>RfcommProtocol);
      socket<span class="operator">-</span><span class="operator">&gt;</span>connectToService(service);

      connect(socket<span class="operator">,</span> <span class="operator">&amp;</span><span class="type"><a href="qbluetoothsocket.html">QBluetoothSocket</a></span><span class="operator">::</span>readyRead<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&amp;</span>PingPong<span class="operator">::</span>readSocket);
      connect(socket<span class="operator">,</span> <span class="operator">&amp;</span><span class="type"><a href="qbluetoothsocket.html">QBluetoothSocket</a></span><span class="operator">::</span>connected<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&amp;</span>PingPong<span class="operator">::</span>serverConnected);
      connect(socket<span class="operator">,</span> <span class="operator">&amp;</span><span class="type"><a href="qbluetoothsocket.html">QBluetoothSocket</a></span><span class="operator">::</span>disconnected<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&amp;</span>PingPong<span class="operator">::</span>serverDisconnected);
      m_serviceFound <span class="operator">=</span> <span class="keyword">true</span>;
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>serviceScanError(<span class="type"><a href="qbluetoothservicediscoveryagent.html">QBluetoothServiceDiscoveryAgent</a></span><span class="operator">::</span>Error error)
  {
      setMessage(<span class="type">QStringLiteral</span>(<span class="string">&quot;Scanning error&quot;</span>) <span class="operator">+</span> error);
  }

  bool PingPong<span class="operator">::</span>showDialog() <span class="keyword">const</span>
  {
      <span class="keyword">return</span> m_showDialog;
  }

  <span class="type">QString</span> PingPong<span class="operator">::</span>message() <span class="keyword">const</span>
  {
      <span class="keyword">return</span> m_message;
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>serverConnected()
  {
      setMessage(<span class="string">&quot;Server Connected&quot;</span>);
      <span class="type">QByteArray</span> size;
      size<span class="operator">.</span>setNum(m_boardWidth);
      size<span class="operator">.</span>append(<span class="char">' '</span>);
      <span class="type">QByteArray</span> size1;
      size1<span class="operator">.</span>setNum(m_boardHeight);
      size<span class="operator">.</span>append(size1);
      size<span class="operator">.</span>append(<span class="string">&quot; \n&quot;</span>);
      socket<span class="operator">-</span><span class="operator">&gt;</span>write(size<span class="operator">.</span>constData());
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>serverDisconnected()
  {
      setMessage(<span class="string">&quot;Server Disconnected&quot;</span>);
      m_timer<span class="operator">-</span><span class="operator">&gt;</span>stop();
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>readSocket()
  {
      <span class="keyword">if</span> (<span class="operator">!</span>socket)
          <span class="keyword">return</span>;
      <span class="keyword">const</span> <span class="type">char</span> sep <span class="operator">=</span> <span class="char">' '</span>;
      <span class="type">QByteArray</span> line;
      <span class="keyword">while</span> (socket<span class="operator">-</span><span class="operator">&gt;</span>canReadLine()) {
          line <span class="operator">=</span> socket<span class="operator">-</span><span class="operator">&gt;</span>readLine();
          <span class="comment">//qDebug() &lt;&lt; QString::fromUtf8(line.constData(), line.length());</span>
          <span class="keyword">if</span> (line<span class="operator">.</span>contains(<span class="string">&quot;result&quot;</span>)) {
              <span class="type">QList</span><span class="operator">&lt;</span><span class="type">QByteArray</span><span class="operator">&gt;</span> result <span class="operator">=</span> line<span class="operator">.</span>split(sep);
              <span class="keyword">if</span> (result<span class="operator">.</span>size() <span class="operator">&gt;</span> <span class="number">2</span>) {
                  <span class="type">QByteArray</span> leftSide <span class="operator">=</span> result<span class="operator">.</span>at(<span class="number">1</span>);
                  <span class="type">QByteArray</span> rightSide <span class="operator">=</span> result<span class="operator">.</span>at(<span class="number">2</span>);
                  m_resultLeft <span class="operator">=</span> leftSide<span class="operator">.</span>toInt();
                  m_resultRight <span class="operator">=</span> rightSide<span class="operator">.</span>toInt();
                  <span class="keyword">emit</span> resultChanged();
                  checkResult();
              }
          }
      }
      <span class="keyword">if</span> ((m_proportionX <span class="operator">=</span><span class="operator">=</span> <span class="number">0</span> <span class="operator">|</span><span class="operator">|</span> m_proportionY <span class="operator">=</span><span class="operator">=</span> <span class="number">0</span>)) {
          <span class="type">QList</span><span class="operator">&lt;</span><span class="type">QByteArray</span><span class="operator">&gt;</span> boardSize <span class="operator">=</span> line<span class="operator">.</span>split(sep);
          <span class="keyword">if</span> (boardSize<span class="operator">.</span>size() <span class="operator">&gt;</span> <span class="number">1</span>) {
              <span class="type">QByteArray</span> boardWidth <span class="operator">=</span> boardSize<span class="operator">.</span>at(<span class="number">0</span>);
              <span class="type">QByteArray</span> boardHeight <span class="operator">=</span> boardSize<span class="operator">.</span>at(<span class="number">1</span>);
              m_proportionX <span class="operator">=</span> m_boardWidth<span class="operator">/</span>boardWidth<span class="operator">.</span>toFloat();
              m_proportionY <span class="operator">=</span> m_boardHeight<span class="operator">/</span>boardHeight<span class="operator">.</span>toFloat();
              setMessage(<span class="string">&quot;Screen adjusted. Get ready!&quot;</span>);
              <span class="type">QTimer</span><span class="operator">::</span>singleShot(<span class="number">3000</span><span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> SLOT(startGame()));
          }
      }
      <span class="keyword">else</span> <span class="keyword">if</span> (m_role <span class="operator">=</span><span class="operator">=</span> <span class="number">1</span>) {
          <span class="type">QList</span><span class="operator">&lt;</span><span class="type">QByteArray</span><span class="operator">&gt;</span> boardSize <span class="operator">=</span> line<span class="operator">.</span>split(sep);
          <span class="keyword">if</span> (boardSize<span class="operator">.</span>size() <span class="operator">&gt;</span> <span class="number">1</span>) {
              <span class="type">QByteArray</span> rightBlockY <span class="operator">=</span> boardSize<span class="operator">.</span>at(<span class="number">0</span>);
              m_rightBlockY <span class="operator">=</span> m_proportionY <span class="operator">*</span> rightBlockY<span class="operator">.</span>toFloat();
              <span class="keyword">emit</span> rightBlockChanged();
          }
      }
      <span class="keyword">else</span> <span class="keyword">if</span> (m_role <span class="operator">=</span><span class="operator">=</span> <span class="number">2</span>) {
          <span class="type">QList</span><span class="operator">&lt;</span><span class="type">QByteArray</span><span class="operator">&gt;</span> boardSize <span class="operator">=</span> line<span class="operator">.</span>split(sep);
          <span class="keyword">if</span> (boardSize<span class="operator">.</span>size() <span class="operator">&gt;</span> <span class="number">2</span>) {
              <span class="type">QByteArray</span> ballX <span class="operator">=</span> boardSize<span class="operator">.</span>at(<span class="number">0</span>);
              <span class="type">QByteArray</span> ballY <span class="operator">=</span> boardSize<span class="operator">.</span>at(<span class="number">1</span>);
              <span class="type">QByteArray</span> leftBlockY <span class="operator">=</span> boardSize<span class="operator">.</span>at(<span class="number">2</span>);
              m_ballX <span class="operator">=</span> m_proportionX <span class="operator">*</span> ballX<span class="operator">.</span>toFloat();
              m_ballY <span class="operator">=</span> m_proportionY <span class="operator">*</span> ballY<span class="operator">.</span>toFloat();
              m_leftBlockY <span class="operator">=</span> m_proportionY <span class="operator">*</span> leftBlockY<span class="operator">.</span>toFloat();
              <span class="keyword">emit</span> leftBlockChanged();
              <span class="keyword">emit</span> ballChanged();
          }
      }
  }

  <span class="type">void</span> PingPong<span class="operator">::</span>setMessage(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&amp;</span>message)
  {
      m_showDialog <span class="operator">=</span> <span class="keyword">true</span>;
      m_message <span class="operator">=</span> message;
      <span class="keyword">emit</span> showDialogChanged();
  }

  <span class="type">int</span> PingPong<span class="operator">::</span>role() <span class="keyword">const</span>
  {
      <span class="keyword">return</span> m_role;
  }

  <span class="type">int</span> PingPong<span class="operator">::</span>leftResult() <span class="keyword">const</span>
  {
      <span class="keyword">return</span> m_resultLeft;
  }

  <span class="type">int</span> PingPong<span class="operator">::</span>rightResult() <span class="keyword">const</span>
  {
      <span class="keyword">return</span> m_resultRight;
  }

  <span class="type">float</span> PingPong<span class="operator">::</span>ballX() <span class="keyword">const</span>
  {
      <span class="keyword">return</span> m_ballX;
  }

  <span class="type">float</span> PingPong<span class="operator">::</span>ballY() <span class="keyword">const</span>
  {
      <span class="keyword">return</span> m_ballY;
  }

  <span class="type">float</span> PingPong<span class="operator">::</span>leftBlockY() <span class="keyword">const</span>
  {
      <span class="keyword">return</span> m_leftBlockY;
  }

  <span class="type">float</span> PingPong<span class="operator">::</span>rightBlockY() <span class="keyword">const</span>
  {
      <span class="keyword">return</span> m_rightBlockY;
  }

</pre>
</div>
<!-- @@@pingpong/pingpong.cpp -->
        </div>
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   <p>
   <acronym title="Copyright">&copy;</acronym> 2019 The Qt Company Ltd.
   Documentation contributions included herein are the copyrights of
   their respective owners.<br/>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br/>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
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