<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>main.qml Example File | Qt 3D 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-pbr-materials-example.html">Qt 3D: PBR Materials QML Example</a></td><td >main.qml Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">main.qml Example File</h1> <span class="subtitle">pbr-materials/main.qml</span> <!-- $$$pbr-materials/main.qml-description --> <div class="descr"> <a name="details"></a> <pre class="qml"> /**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.1 import Qt3D.Core 2.0 import Qt3D.Render 2.9 import Qt3D.Input 2.0 import Qt3D.Extras 2.9 Entity { id: root objectName: "root" // Use the renderer configuration specified in ForwardRenderer.qml // and render from the mainCamera components: [ RenderSettings { activeFrameGraph: ForwardRenderer { camera: mainCamera } }, // Event Source will be set by the Qt3DQuickWindow InputSettings { } ] BasicCamera { id: mainCamera position: Qt.vector3d( -5.17253, 2.95727, 6.65948 ) viewCenter: Qt.vector3d( 6.73978, -2.50545, -10.6525 ) } FirstPersonCameraController { camera: mainCamera } Lights { } Entity { components: [ PointLight { enabled: parent.enabled color: "black" intensity: 0 }, EnvironmentLight { enabled: parent.enabled irradiance: TextureLoader { source: "assets/cubemaps/default/default_irradiance.dds" wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } generateMipMaps: false } specular: TextureLoader { source: "assets/cubemaps/default/default_specular.dds" wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } generateMipMaps: false } } ] } Entity { id: floor components: [ Mesh { source: "assets/obj/plane-10x10.obj" }, TexturedMetalRoughMaterial { baseColor: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } metalness: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_metallic.png"; generateMipMaps: true } roughness: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_roughness.png"; generateMipMaps: true } normal: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_normal.png"; generateMipMaps: true } ambientOcclusion: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_ambient_occlusion.png" } } ] } TrefoilKnot { id: trefoilKnot y: 1.5 z: -2 scale: 0.2 ParallelAnimation { loops: Animation.Infinite running: true NumberAnimation { target: trefoilKnot property: "theta" from: 0; to: 360 duration: 5000 } NumberAnimation { target: trefoilKnot property: "phi" from: 0; to: 360 duration: 5000 } } } Mesh { id: matSphere source: "assets/obj/material-sphere.obj" } Entity { id: sphere1 components: [ matSphere1Transform, matSphere, matSphere1Material ] Transform { id: matSphere1Transform translation: Qt.vector3d(-3, 0, 0) rotationY: -90 } TexturedMetalRoughMaterial { id: matSphere1Material baseColor: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } metalness: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_metallic.png"; generateMipMaps: true } roughness: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_roughness.png"; generateMipMaps: true} normal: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_normal.png"; generateMipMaps: true } ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" } } } Entity { id: sphere2 components: [ matSphere2Transform, matSphere, matSphere2Material ] Transform { id: matSphere2Transform translation: Qt.vector3d(-1.5, 0, 0) rotationY: -90 } TexturedMetalRoughMaterial { id: matSphere2Material baseColor: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } metalness: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_metallic.png"; generateMipMaps: true } roughness: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_roughness.png"; generateMipMaps: true } normal: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_normal.png"; generateMipMaps: true } ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" } } } Entity { id: sphere3 components: [ matSphere3Transform, matSphere, matSphere3Material ] Transform { id: matSphere3Transform translation: Qt.vector3d(0, 0, 0) rotationY: -90 } TexturedMetalRoughMaterial { id: matSphere3Material baseColor: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } metalness: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_metallic.png"; generateMipMaps: true } roughness: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_roughness.png"; generateMipMaps: true } normal: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_normal.png"; generateMipMaps: true } ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" } } } Entity { id: sphere4 components: [ matSphere4Transform, matSphere, matSphere4Material ] Transform { id: matSphere4Transform translation: Qt.vector3d(1.5, 0, 0) rotationY: -90 } TexturedMetalRoughMaterial { id: matSphere4Material baseColor: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } metalness: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_metallic.png"; generateMipMaps: true } roughness: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_roughness.png"; generateMipMaps: true } normal: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_normal.png"; generateMipMaps: true } ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" } } } Entity { id: sphere5 components: [ matSphere5Transform, matSphere, matSphere5Material ] Transform { id: matSphere5Transform translation: Qt.vector3d(3, 0, 0) rotationY: -90 } TexturedMetalRoughMaterial { id: matSphere5Material baseColor: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_basecolor.png" format: Texture.SRGB8_Alpha8 generateMipMaps: true } metalness: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_metallic.png"; generateMipMaps: true } roughness: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_roughness.png"; generateMipMaps: true } normal: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_normal.png"; generateMipMaps: true } ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" } } } } </pre> </div> <!-- @@@pbr-materials/main.qml --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. 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