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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QChannel</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.6 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QChannel Class</h1>
<span class="small-subtitle">(<a href="qt3danimation-qchannel.html">Qt3DAnimation::QChannel</a>)<br/></span>
<!-- $$$QChannel-brief -->
<p>Defines a channel for a <a href="qt3danimation-qanimationclipdata.html">QAnimationClipData</a>. The animation system interpolates each channel component independently except in the case the <a href="qt3danimation-qchannel.html">QChannel</a> is called &quot;Rotation&quot; (case sensitive), it has four QChannelComponents and the same number of keyframes for each <a href="qt3danimation-qchannelcomponent.html">QChannelComponent</a>. In that case the interpolation will be performed using SLERP. <a href="#details">More...</a></p>
<!-- @@@QChannel -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QChannel&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3danimation</td></tr></table></div><ul>
<li><a href="qt3danimation-qchannel-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-types"></a>
<h2 id="public-types">Public Types</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#const_iterator-typedef">const_iterator</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#const_reverse_iterator-typedef">const_reverse_iterator</a></b></td></tr>
</table></div>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#QChannel">QChannel</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#QChannel-1">QChannel</a></b>(const QString &amp;<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#QChannel-2">QChannel</a></b>(<i>const Qt3DAnimation::QChannel &amp;</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#dtor.QChannel">~QChannel</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#appendChannelComponent">appendChannelComponent</a></b>(const Qt3DAnimation::QChannelComponent &amp;<i>component</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DAnimation::QChannel::const_iterator </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#begin">begin</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DAnimation::QChannel::const_iterator </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#cbegin">cbegin</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DAnimation::QChannel::const_iterator </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#cend">cend</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#channelComponentCount">channelComponentCount</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#clearChannelComponents">clearChannelComponents</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DAnimation::QChannel::const_reverse_iterator </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#crbegin">crbegin</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DAnimation::QChannel::const_reverse_iterator </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#crend">crend</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DAnimation::QChannel::const_iterator </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#end">end</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#insertChannelComponent">insertChannelComponent</a></b>(int <i>index</i>, const Qt3DAnimation::QChannelComponent &amp;<i>component</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#jointIndex">jointIndex</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#name">name</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DAnimation::QChannel::const_reverse_iterator </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#rbegin">rbegin</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#removeChannelComponent">removeChannelComponent</a></b>(int <i>index</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DAnimation::QChannel::const_reverse_iterator </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#rend">rend</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#setJointIndex">setJointIndex</a></b>(int <i>jointIndex</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#setName">setName</a></b>(const QString &amp;<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DAnimation::QChannel &amp;</td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannel.html#operator-eq">operator=</a></b>(<i>const Qt3DAnimation::QChannel &amp;</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$QChannel-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Defines a channel for a <a href="qt3danimation-qanimationclipdata.html">QAnimationClipData</a>. The animation system interpolates each channel component independently except in the case the <a href="qt3danimation-qchannel.html">QChannel</a> is called &quot;Rotation&quot; (case sensitive), it has four QChannelComponents and the same number of keyframes for each <a href="qt3danimation-qchannelcomponent.html">QChannelComponent</a>. In that case the interpolation will be performed using SLERP.</p>
</div>
<!-- @@@QChannel -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$const_iterator -->
<h3 class="fn" id="const_iterator-typedef"><a name="const_iterator-typedef"></a>typedef QChannel::<span class="name">const_iterator</span></h3>
<!-- @@@const_iterator -->
<!-- $$$const_reverse_iterator -->
<h3 class="fn" id="const_reverse_iterator-typedef"><a name="const_reverse_iterator-typedef"></a>typedef QChannel::<span class="name">const_reverse_iterator</span></h3>
<!-- @@@const_reverse_iterator -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QChannel[overload1]$$$QChannel -->
<h3 class="fn" id="QChannel"><a name="QChannel"></a>QChannel::<span class="name">QChannel</span>()</h3>
<p>Default constructs an instance of QChannel.</p><!-- @@@QChannel -->
<!-- $$$QChannel$$$QChannelconstQString& -->
<h3 class="fn" id="QChannel-1"><a name="QChannel-1"></a>QChannel::<span class="name">QChannel</span>(const <span class="type">QString</span> &amp;<i>name</i>)</h3>
<p>Default constructs an instance of QChannel.</p><!-- @@@QChannel -->
<!-- $$$QChannel$$$QChannelconstQt3DAnimation::QChannel& -->
<h3 class="fn" id="QChannel-2"><a name="QChannel-2"></a>QChannel::<span class="name">QChannel</span>(<i>const Qt3DAnimation::QChannel &amp;</i>)</h3>
<p>Default constructs an instance of QChannel.</p><!-- @@@QChannel -->
<!-- $$$~QChannel[overload1]$$$~QChannel -->
<h3 class="fn" id="dtor.QChannel"><a name="dtor.QChannel"></a>QChannel::<span class="name">~QChannel</span>()</h3>
<p>Destroys the instance of QChannel.</p><!-- @@@~QChannel -->
<!-- $$$appendChannelComponent[overload1]$$$appendChannelComponentconstQt3DAnimation::QChannelComponent& -->
<h3 class="fn" id="appendChannelComponent"><a name="appendChannelComponent"></a><span class="type">void</span> QChannel::<span class="name">appendChannelComponent</span>(const <span class="type"><a href="qt3danimation-qchannelcomponent.html">Qt3DAnimation::QChannelComponent</a></span> &amp;<i>component</i>)</h3>
<!-- @@@appendChannelComponent -->
<!-- $$$begin[overload1]$$$begin -->
<h3 class="fn" id="begin"><a name="begin"></a><span class="type"><a href="qt3danimation-qchannel.html#const_iterator-typedef">Qt3DAnimation::QChannel::const_iterator</a></span> QChannel::<span class="name">begin</span>() const</h3>
<!-- @@@begin -->
<!-- $$$cbegin[overload1]$$$cbegin -->
<h3 class="fn" id="cbegin"><a name="cbegin"></a><span class="type"><a href="qt3danimation-qchannel.html#const_iterator-typedef">Qt3DAnimation::QChannel::const_iterator</a></span> QChannel::<span class="name">cbegin</span>() const</h3>
<!-- @@@cbegin -->
<!-- $$$cend[overload1]$$$cend -->
<h3 class="fn" id="cend"><a name="cend"></a><span class="type"><a href="qt3danimation-qchannel.html#const_iterator-typedef">Qt3DAnimation::QChannel::const_iterator</a></span> QChannel::<span class="name">cend</span>() const</h3>
<!-- @@@cend -->
<!-- $$$channelComponentCount[overload1]$$$channelComponentCount -->
<h3 class="fn" id="channelComponentCount"><a name="channelComponentCount"></a><span class="type">int</span> QChannel::<span class="name">channelComponentCount</span>() const</h3>
<!-- @@@channelComponentCount -->
<!-- $$$clearChannelComponents[overload1]$$$clearChannelComponents -->
<h3 class="fn" id="clearChannelComponents"><a name="clearChannelComponents"></a><span class="type">void</span> QChannel::<span class="name">clearChannelComponents</span>()</h3>
<!-- @@@clearChannelComponents -->
<!-- $$$crbegin[overload1]$$$crbegin -->
<h3 class="fn" id="crbegin"><a name="crbegin"></a><span class="type"><a href="qt3danimation-qchannel.html#const_reverse_iterator-typedef">Qt3DAnimation::QChannel::const_reverse_iterator</a></span> QChannel::<span class="name">crbegin</span>() const</h3>
<!-- @@@crbegin -->
<!-- $$$crend[overload1]$$$crend -->
<h3 class="fn" id="crend"><a name="crend"></a><span class="type"><a href="qt3danimation-qchannel.html#const_reverse_iterator-typedef">Qt3DAnimation::QChannel::const_reverse_iterator</a></span> QChannel::<span class="name">crend</span>() const</h3>
<!-- @@@crend -->
<!-- $$$end[overload1]$$$end -->
<h3 class="fn" id="end"><a name="end"></a><span class="type"><a href="qt3danimation-qchannel.html#const_iterator-typedef">Qt3DAnimation::QChannel::const_iterator</a></span> QChannel::<span class="name">end</span>() const</h3>
<!-- @@@end -->
<!-- $$$insertChannelComponent[overload1]$$$insertChannelComponentintconstQt3DAnimation::QChannelComponent& -->
<h3 class="fn" id="insertChannelComponent"><a name="insertChannelComponent"></a><span class="type">void</span> QChannel::<span class="name">insertChannelComponent</span>(<span class="type">int</span> <i>index</i>, const <span class="type"><a href="qt3danimation-qchannelcomponent.html">Qt3DAnimation::QChannelComponent</a></span> &amp;<i>component</i>)</h3>
<!-- @@@insertChannelComponent -->
<!-- $$$jointIndex[overload1]$$$jointIndex -->
<h3 class="fn" id="jointIndex"><a name="jointIndex"></a><span class="type">int</span> QChannel::<span class="name">jointIndex</span>() const</h3>
<p><b>See also </b><a href="qt3danimation-qchannel.html#setJointIndex">setJointIndex</a>().</p>
<!-- @@@jointIndex -->
<!-- $$$name[overload1]$$$name -->
<h3 class="fn" id="name"><a name="name"></a><span class="type">QString</span> QChannel::<span class="name">name</span>() const</h3>
<p><b>See also </b><a href="qt3danimation-qchannel.html#setName">setName</a>().</p>
<!-- @@@name -->
<!-- $$$rbegin[overload1]$$$rbegin -->
<h3 class="fn" id="rbegin"><a name="rbegin"></a><span class="type"><a href="qt3danimation-qchannel.html#const_reverse_iterator-typedef">Qt3DAnimation::QChannel::const_reverse_iterator</a></span> QChannel::<span class="name">rbegin</span>() const</h3>
<!-- @@@rbegin -->
<!-- $$$removeChannelComponent[overload1]$$$removeChannelComponentint -->
<h3 class="fn" id="removeChannelComponent"><a name="removeChannelComponent"></a><span class="type">void</span> QChannel::<span class="name">removeChannelComponent</span>(<span class="type">int</span> <i>index</i>)</h3>
<!-- @@@removeChannelComponent -->
<!-- $$$rend[overload1]$$$rend -->
<h3 class="fn" id="rend"><a name="rend"></a><span class="type"><a href="qt3danimation-qchannel.html#const_reverse_iterator-typedef">Qt3DAnimation::QChannel::const_reverse_iterator</a></span> QChannel::<span class="name">rend</span>() const</h3>
<!-- @@@rend -->
<!-- $$$setJointIndex[overload1]$$$setJointIndexint -->
<h3 class="fn" id="setJointIndex"><a name="setJointIndex"></a><span class="type">void</span> QChannel::<span class="name">setJointIndex</span>(<span class="type">int</span> <i>jointIndex</i>)</h3>
<p><b>See also </b><a href="qt3danimation-qchannel.html#jointIndex">jointIndex</a>().</p>
<!-- @@@setJointIndex -->
<!-- $$$setName[overload1]$$$setNameconstQString& -->
<h3 class="fn" id="setName"><a name="setName"></a><span class="type">void</span> QChannel::<span class="name">setName</span>(const <span class="type">QString</span> &amp;<i>name</i>)</h3>
<p><b>See also </b><a href="qt3danimation-qchannel.html#name">name</a>().</p>
<!-- @@@setName -->
<!-- $$$operator=[overload1]$$$operator=constQt3DAnimation::QChannel& -->
<h3 class="fn" id="operator-eq"><a name="operator-eq"></a><span class="type"><a href="qt3danimation-qchannel.html">Qt3DAnimation::QChannel</a></span> &amp;QChannel::<span class="name">operator=</span>(<i>const Qt3DAnimation::QChannel &amp;</i>)</h3>
<p>Copy-assignment operator.</p><!-- @@@operator= -->
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