<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>gamepadmonitor.cpp Example File | Qt Gamepad 5.12.2</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtgamepad-index.html">Qt Gamepad</a></td><td ><a href="qtgamepad-simple-example.html">Qt Gamepad Simple Example</a></td><td >gamepadmonitor.cpp Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtgamepad-index.html">Qt 5.12.2 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">gamepadmonitor.cpp Example File</h1> <span class="subtitle">simple/gamepadmonitor.cpp</span> <!-- $$$simple/gamepadmonitor.cpp-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Gamepad module ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="preprocessor">#include "gamepadmonitor.h"</span> <span class="preprocessor">#include <QtGamepad/QGamepad></span> <span class="preprocessor">#include <QDebug></span> <span class="preprocessor">#include <QLoggingCategory></span> GamepadMonitor<span class="operator">::</span>GamepadMonitor(<span class="type">QObject</span> <span class="operator">*</span>parent) : <span class="type">QObject</span>(parent) <span class="operator">,</span> m_gamepad(<span class="number">0</span>) { <span class="type">QLoggingCategory</span><span class="operator">::</span>setFilterRules(<span class="type">QStringLiteral</span>(<span class="string">"qt.gamepad.debug=true"</span>)); <span class="keyword">auto</span> gamepads <span class="operator">=</span> <span class="type"><a href="qgamepadmanager.html">QGamepadManager</a></span><span class="operator">::</span>instance()<span class="operator">-</span><span class="operator">></span>connectedGamepads(); <span class="keyword">if</span> (gamepads<span class="operator">.</span>isEmpty()) { qDebug() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Did not find any connected gamepads"</span>; <span class="keyword">return</span>; } m_gamepad <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qgamepad.html">QGamepad</a></span>(<span class="operator">*</span>gamepads<span class="operator">.</span>begin()<span class="operator">,</span> <span class="keyword">this</span>); connect(m_gamepad<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qgamepad.html">QGamepad</a></span><span class="operator">::</span>axisLeftXChanged<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">[</span><span class="operator">]</span>(<span class="type">double</span> value){ qDebug() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Left X"</span> <span class="operator"><</span><span class="operator"><</span> value; }); connect(m_gamepad<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qgamepad.html">QGamepad</a></span><span class="operator">::</span>axisLeftYChanged<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">[</span><span class="operator">]</span>(<span class="type">double</span> value){ qDebug() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Left Y"</span> <span class="operator"><</span><span class="operator"><</span> value; }); connect(m_gamepad<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qgamepad.html">QGamepad</a></span><span class="operator">::</span>axisRightXChanged<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">[</span><span class="operator">]</span>(<span class="type">double</span> value){ qDebug() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Right X"</span> <span class="operator"><</span><span class="operator"><</span> value; }); connect(m_gamepad<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qgamepad.html">QGamepad</a></span><span class="operator">::</span>axisRightYChanged<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">[</span><span class="operator">]</span>(<span class="type">double</span> value){ qDebug() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Right Y"</span> <span class="operator"><</span><span class="operator"><</span> value; }); connect(m_gamepad<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qgamepad.html">QGamepad</a></span><span class="operator">::</span>buttonAChanged<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">[</span><span class="operator">]</span>(bool pressed){ qDebug() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Button A"</span> <span class="operator"><</span><span class="operator"><</span> pressed; }); connect(m_gamepad<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qgamepad.html">QGamepad</a></span><span class="operator">::</span>buttonBChanged<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">[</span><span class="operator">]</span>(bool pressed){ qDebug() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Button B"</span> <span class="operator"><</span><span class="operator"><</span> pressed; }); connect(m_gamepad<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qgamepad.html">QGamepad</a></span><span class="operator">::</span>buttonXChanged<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">[</span><span class="operator">]</span>(bool pressed){ qDebug() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Button X"</span> <span class="operator"><</span><span class="operator"><</span> pressed; }); connect(m_gamepad<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qgamepad.html">QGamepad</a></span><span class="operator">::</span>buttonYChanged<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">[</span><span class="operator">]</span>(bool pressed){ qDebug() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Button Y"</span> <span class="operator"><</span><span class="operator"><</span> pressed; }); connect(m_gamepad<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qgamepad.html">QGamepad</a></span><span class="operator">::</span>buttonL1Changed<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">[</span><span class="operator">]</span>(bool pressed){ qDebug() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Button L1"</span> <span class="operator"><</span><span class="operator"><</span> pressed; }); connect(m_gamepad<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qgamepad.html">QGamepad</a></span><span class="operator">::</span>buttonR1Changed<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">[</span><span class="operator">]</span>(bool pressed){ qDebug() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Button R1"</span> <span class="operator"><</span><span class="operator"><</span> pressed; }); connect(m_gamepad<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qgamepad.html">QGamepad</a></span><span class="operator">::</span>buttonL2Changed<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">[</span><span class="operator">]</span>(<span class="type">double</span> value){ qDebug() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Button L2: "</span> <span class="operator"><</span><span class="operator"><</span> value; }); connect(m_gamepad<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qgamepad.html">QGamepad</a></span><span class="operator">::</span>buttonR2Changed<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">[</span><span class="operator">]</span>(<span class="type">double</span> value){ qDebug() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Button R2: "</span> <span class="operator"><</span><span class="operator"><</span> value; }); connect(m_gamepad<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qgamepad.html">QGamepad</a></span><span class="operator">::</span>buttonSelectChanged<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">[</span><span class="operator">]</span>(bool pressed){ qDebug() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Button Select"</span> <span class="operator"><</span><span class="operator"><</span> pressed; }); connect(m_gamepad<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qgamepad.html">QGamepad</a></span><span class="operator">::</span>buttonStartChanged<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">[</span><span class="operator">]</span>(bool pressed){ qDebug() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Button Start"</span> <span class="operator"><</span><span class="operator"><</span> pressed; }); connect(m_gamepad<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qgamepad.html">QGamepad</a></span><span class="operator">::</span>buttonGuideChanged<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">[</span><span class="operator">]</span>(bool pressed){ qDebug() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Button Guide"</span> <span class="operator"><</span><span class="operator"><</span> pressed; }); } GamepadMonitor<span class="operator">::</span><span class="operator">~</span>GamepadMonitor() { <span class="keyword">delete</span> m_gamepad; } </pre> </div> <!-- @@@simple/gamepadmonitor.cpp --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>