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<h1 class="title">guitartunerui.cpp Example File</h1>
<span class="small-subtitle">demos/mobile/guitartuner/src/guitartunerui.cpp</span>
<!-- $$$demos/mobile/guitartuner/src/guitartunerui.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp"> <span class="comment">/****************************************************************************
 **
 ** Copyright (C) 2015 The Qt Company Ltd.
 ** Contact: http://www.qt.io/licensing/
 **
 ** This file is part of the QtDeclarative module of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:BSD$
 ** You may use this file under the terms of the BSD license as follows:
 **
 ** &quot;Redistribution and use in source and binary forms, with or without
 ** modification, are permitted provided that the following conditions are
 ** met:
 **   * Redistributions of source code must retain the above copyright
 **     notice, this list of conditions and the following disclaimer.
 **   * Redistributions in binary form must reproduce the above copyright
 **     notice, this list of conditions and the following disclaimer in
 **     the documentation and/or other materials provided with the
 **     distribution.
 **   * Neither the name of The Qt Company Ltd nor the names of its
 **     contributors may be used to endorse or promote products derived
 **     from this software without specific prior written permission.
 **
 **
 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/</span>

 <span class="preprocessor">#include &lt;QTimer&gt;</span>

 <span class="preprocessor">#include &quot;guitartunerui.h&quot;</span>
 <span class="preprocessor">#include &quot;ui_guitartunerui.h&quot;</span>

 GuitarTunerUI<span class="operator">::</span>GuitarTunerUI(<span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>parent) :
     <span class="type"><a href="qwidget.html">QWidget</a></span>(parent)<span class="operator">,</span>
     ui(<span class="keyword">new</span> Ui<span class="operator">::</span>GuitarTunerUI)<span class="operator">,</span>
     m_maximumPrecision(<span class="number">0</span>)
 {
     ui<span class="operator">-</span><span class="operator">&gt;</span>setupUi(<span class="keyword">this</span>);

     <span class="comment">// Set up the class attributes to proper values.</span>
     m_outputActive <span class="operator">=</span> <span class="keyword">false</span>;
     m_muted <span class="operator">=</span> <span class="keyword">false</span>;
     m_outputVolumeLevel <span class="operator">=</span> getVolumeFromSoundSlider();
     m_inputVolumeLevel <span class="operator">=</span> <span class="number">1.0</span> <span class="operator">-</span> m_outputVolumeLevel;

     <span class="comment">// Set up the current tone, the frequency, and the name for it.</span>
     m_currentToneIndex <span class="operator">=</span> <span class="number">5</span>;
     updateFrequencyByToneIndex(m_currentToneIndex);

     <span class="comment">// Connect the signals from UI into proper slots.</span>
     connect(ui<span class="operator">-</span><span class="operator">&gt;</span>soundSlider<span class="operator">,</span> SIGNAL(valueChanged(<span class="type">int</span>))<span class="operator">,</span>
             SLOT(changeVolume()));
     connect(ui<span class="operator">-</span><span class="operator">&gt;</span>soundButton<span class="operator">,</span> SIGNAL(toggled(<span class="type">bool</span>))<span class="operator">,</span>
             SLOT(toggleSound(<span class="type">bool</span>)));
     connect(ui<span class="operator">-</span><span class="operator">&gt;</span>modeButton<span class="operator">,</span> SIGNAL(clicked())<span class="operator">,</span>
             SLOT(toggleInputOrOutput()));
     connect(ui<span class="operator">-</span><span class="operator">&gt;</span>buttonNext<span class="operator">,</span> SIGNAL(clicked())<span class="operator">,</span> SLOT(next()));
     connect(ui<span class="operator">-</span><span class="operator">&gt;</span>buttonPrev<span class="operator">,</span> SIGNAL(clicked())<span class="operator">,</span> SLOT(prev()));

     <span class="comment">// Initialise up the UI by calling toggleInputOrOutput</span>
     <span class="comment">// for the first time.</span>
     toggleInputOrOutput();
 }

 GuitarTunerUI<span class="operator">::</span><span class="operator">~</span>GuitarTunerUI()
 {
     <span class="keyword">delete</span> ui;
 }

 <span class="type">void</span> GuitarTunerUI<span class="operator">::</span>changeEvent(<span class="type"><a href="qevent.html">QEvent</a></span> <span class="operator">*</span>e)
 {
     <span class="type"><a href="qwidget.html">QWidget</a></span><span class="operator">::</span>changeEvent(e);
     <span class="keyword">switch</span> (e<span class="operator">-</span><span class="operator">&gt;</span>type()) {
     <span class="keyword">case</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>LanguageChange:
         ui<span class="operator">-</span><span class="operator">&gt;</span>retranslateUi(<span class="keyword">this</span>);
         <span class="keyword">break</span>;
     <span class="keyword">default</span>:
         <span class="keyword">break</span>;
     }
 }

 <span class="comment">/**
   * Returns a value from 0 to 1, representing the volume.
   */</span>
 <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> GuitarTunerUI<span class="operator">::</span>getVolumeFromSoundSlider() <span class="keyword">const</span>
 {
     <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> value <span class="operator">=</span> ui<span class="operator">-</span><span class="operator">&gt;</span>soundSlider<span class="operator">-</span><span class="operator">&gt;</span>value();
     <span class="keyword">return</span> value<span class="operator">/</span>ui<span class="operator">-</span><span class="operator">&gt;</span>soundSlider<span class="operator">-</span><span class="operator">&gt;</span>maximum();
 }

 <span class="comment">/**
   * Updates the m_currentToneFrequency and m_currentToneString,
   * according to the given index. Also updates the UI.
   */</span>
 <span class="type">void</span> GuitarTunerUI<span class="operator">::</span>updateFrequencyByToneIndex(<span class="type">int</span> index)
 {

     <span class="keyword">switch</span> (index) {
     <span class="keyword">case</span> <span class="number">0</span>: {
             m_currentToneFrequency <span class="operator">=</span> FrequencyE;
             m_currentToneString <span class="operator">=</span> <span class="string">&quot;E&quot;</span>;
             <span class="keyword">break</span>;
         }
     <span class="keyword">case</span> <span class="number">1</span>: {
             m_currentToneFrequency <span class="operator">=</span> FrequencyA;
             m_currentToneString <span class="operator">=</span> <span class="string">&quot;A&quot;</span>;
             <span class="keyword">break</span>;
         }
     <span class="keyword">case</span> <span class="number">2</span>: {
             m_currentToneFrequency <span class="operator">=</span> FrequencyD;
             m_currentToneString <span class="operator">=</span> <span class="string">&quot;D&quot;</span>;
             <span class="keyword">break</span>;
         }
     <span class="keyword">case</span> <span class="number">3</span>: {
             m_currentToneFrequency <span class="operator">=</span> FrequencyG;
             m_currentToneString <span class="operator">=</span> <span class="string">&quot;G&quot;</span>;
             <span class="keyword">break</span>;
         }
     <span class="keyword">case</span> <span class="number">4</span>: {
             m_currentToneFrequency <span class="operator">=</span> FrequencyB;
             m_currentToneString <span class="operator">=</span> <span class="string">&quot;B&quot;</span>;
             <span class="keyword">break</span>;
         }
     <span class="keyword">case</span> <span class="number">5</span>: {
             m_currentToneFrequency <span class="operator">=</span> FrequencyE2;
             m_currentToneString <span class="operator">=</span> <span class="string">&quot;e&quot;</span>;
             <span class="keyword">break</span>;
         }
     <span class="keyword">default</span>: {
             <a href="qtglobal.html#qDebug">qDebug</a>() <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;invalid index!&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> index;
         }
     }
     <span class="comment">// Set the noteLabel text according to the current tone.</span>
     ui<span class="operator">-</span><span class="operator">&gt;</span>noteLabel<span class="operator">-</span><span class="operator">&gt;</span>setText(m_currentToneString);
 }

 <span class="comment">/**
   * Returns the volume.
   */</span>
 <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> GuitarTunerUI<span class="operator">::</span>getVolume() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> m_outputVolumeLevel;
 }

 <span class="comment">/**
   * Returns true if the sound is muted.
   */</span>
 <span class="type">bool</span> GuitarTunerUI<span class="operator">::</span>getMuteState() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> m_muted;
 }

 <span class="comment">/**
   * Returns the microphone sensitivity.
   */</span>
 <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> GuitarTunerUI<span class="operator">::</span>getMicrophoneSensitivity() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> m_inputVolumeLevel;
 }

 <span class="comment">/**
   * Returns whether the input mode is active.
   */</span>
 <span class="type">bool</span> GuitarTunerUI<span class="operator">::</span>isInputModeActive() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> <span class="operator">!</span>m_outputActive;
 }

 <span class="comment">/**
   * Returns the current target frequency.
   */</span>
 <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> GuitarTunerUI<span class="operator">::</span>getFrequency() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> m_currentToneFrequency;
 }

 <span class="comment">/**
   * Toggles the sound according to the parameter.
   * Has no effect if output is not active.
   */</span>
 <span class="type">void</span> GuitarTunerUI<span class="operator">::</span>toggleSound(<span class="type">bool</span> noSound)
 {
     <span class="keyword">if</span> (<span class="operator">!</span>m_outputActive) {
         <span class="keyword">return</span>;
     }
     m_muted <span class="operator">=</span> noSound;
     <span class="keyword">emit</span> muteChanged(m_muted);
 }

 <span class="comment">/**
   * Changes the volume or microphone sensitivity.
   */</span>
 <span class="type">void</span> GuitarTunerUI<span class="operator">::</span>changeVolume()
 {
     <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> resultingAmplitude <span class="operator">=</span> getVolumeFromSoundSlider();
     <a href="qtglobal.html#qDebug">qDebug</a>() <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;resultingAmplitude&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> resultingAmplitude;
     <span class="keyword">if</span> (m_outputActive) {
         m_outputVolumeLevel <span class="operator">=</span> resultingAmplitude;
         <span class="keyword">emit</span> volumeChanged(resultingAmplitude);
     }
     <span class="keyword">else</span> {
         m_inputVolumeLevel <span class="operator">=</span> resultingAmplitude;
         <span class="keyword">emit</span> microphoneSensitivityChanged(<span class="number">1.0</span><span class="operator">-</span>resultingAmplitude);
     }
 }

 <span class="comment">/**
   * Toggles input or output, depending of the current state.
   */</span>
 <span class="type">void</span> GuitarTunerUI<span class="operator">::</span>toggleInputOrOutput()
 {
     <span class="comment">// If output mode is active:</span>
     <span class="keyword">if</span> (m_outputActive) {
         <span class="comment">// Change UI to correspond to the input mode.</span>
         m_outputActive <span class="operator">=</span> <span class="keyword">false</span>;
         ui<span class="operator">-</span><span class="operator">&gt;</span>soundSlider<span class="operator">-</span><span class="operator">&gt;</span>setValue(m_inputVolumeLevel<span class="operator">*</span><span class="number">100</span>);
         ui<span class="operator">-</span><span class="operator">&gt;</span>soundButton<span class="operator">-</span><span class="operator">&gt;</span>setDisabled(<span class="keyword">true</span>);
         ui<span class="operator">-</span><span class="operator">&gt;</span>soundButton<span class="operator">-</span><span class="operator">&gt;</span>hide();
         ui<span class="operator">-</span><span class="operator">&gt;</span>micSensitivityLabel<span class="operator">-</span><span class="operator">&gt;</span>show();
         <span class="keyword">emit</span> modeChanged(<span class="keyword">true</span>);
         ui<span class="operator">-</span><span class="operator">&gt;</span>modeButton<span class="operator">-</span><span class="operator">&gt;</span>setText(<span class="string">&quot;To tone mode&quot;</span>);
     }
     <span class="comment">// Else:</span>
     <span class="keyword">else</span> {
         <span class="comment">// Change UI to correspond to the output mode.</span>
         m_outputActive <span class="operator">=</span> <span class="keyword">true</span>;
         ui<span class="operator">-</span><span class="operator">&gt;</span>soundSlider<span class="operator">-</span><span class="operator">&gt;</span>setValue(m_outputVolumeLevel<span class="operator">*</span><span class="number">100</span>);
         ui<span class="operator">-</span><span class="operator">&gt;</span>soundButton<span class="operator">-</span><span class="operator">&gt;</span>setDisabled(<span class="keyword">false</span>);
         ui<span class="operator">-</span><span class="operator">&gt;</span>micSensitivityLabel<span class="operator">-</span><span class="operator">&gt;</span>hide();
         ui<span class="operator">-</span><span class="operator">&gt;</span>soundButton<span class="operator">-</span><span class="operator">&gt;</span>show();
         <span class="keyword">emit</span> modeChanged(<span class="keyword">false</span>);
         ui<span class="operator">-</span><span class="operator">&gt;</span>modeButton<span class="operator">-</span><span class="operator">&gt;</span>setText(<span class="string">&quot;To listen mode&quot;</span>);
     }
 }

 <span class="comment">/**
   * Receives the low voice signal.
   */</span>
 <span class="type">void</span> GuitarTunerUI<span class="operator">::</span>lowVoice()
 {
     <span class="keyword">if</span> (ui<span class="operator">-</span><span class="operator">&gt;</span>noteLabel<span class="operator">-</span><span class="operator">&gt;</span>font()<span class="operator">.</span>bold()) {
         <span class="type"><a href="qfont.html">QFont</a></span> font;
         font<span class="operator">.</span>setBold(<span class="keyword">false</span>);
         font<span class="operator">.</span>setUnderline(<span class="keyword">false</span>);
         ui<span class="operator">-</span><span class="operator">&gt;</span>noteLabel<span class="operator">-</span><span class="operator">&gt;</span>setFont(font);
     }
 }

 <span class="comment">/**
   * Receives the voice difference signal.
   * The difference is qreal, where increase of 1 corresponds
   * to increase of 1 tone to the target frequency.
   */</span>
 <span class="type">void</span> GuitarTunerUI<span class="operator">::</span>voiceDifference(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> difference)
 {
     <span class="keyword">if</span> (ui<span class="operator">-</span><span class="operator">&gt;</span>noteLabel<span class="operator">-</span><span class="operator">&gt;</span>font()<span class="operator">.</span>bold()) {
         <span class="type"><a href="qfont.html">QFont</a></span> font;
         font<span class="operator">.</span>setBold(<span class="keyword">false</span>);
         font<span class="operator">.</span>setUnderline(<span class="keyword">false</span>);
         ui<span class="operator">-</span><span class="operator">&gt;</span>noteLabel<span class="operator">-</span><span class="operator">&gt;</span>setFont(font);
     }
     ui<span class="operator">-</span><span class="operator">&gt;</span>correctSoundSlider<span class="operator">-</span><span class="operator">&gt;</span>setValue(difference<span class="operator">*</span>m_maximumPrecision);
 }

 <span class="comment">/**
   * Receives the correct frequency signal.
   * Makes the UI to visualize correct frequency event.
   */</span>
 <span class="type">void</span> GuitarTunerUI<span class="operator">::</span>correctFrequencyObtained()
 {
     <a href="qtglobal.html#qDebug">qDebug</a>() <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;CORRECT FREQUENCY&quot;</span>;
     <span class="type"><a href="qfont.html">QFont</a></span> font;
     font<span class="operator">.</span>setBold(<span class="keyword">true</span>);
     font<span class="operator">.</span>setUnderline(<span class="keyword">true</span>);
     ui<span class="operator">-</span><span class="operator">&gt;</span>noteLabel<span class="operator">-</span><span class="operator">&gt;</span>setFont(font);
 }

 <span class="comment">/**
   * Sets up the maximum voice difference.
   */</span>
 <span class="type">void</span> GuitarTunerUI<span class="operator">::</span>setMaximumVoiceDifference(<span class="type">int</span> max)
 {
     <span class="comment">// Assert that the maximum precision is known.</span>
     Q_ASSERT(m_maximumPrecision <span class="operator">!</span><span class="operator">=</span> <span class="number">0</span>);
     <span class="comment">// Set the maximum and minimum values of the correctSoundSlider</span>
     <span class="comment">// to the +- max*m_maximumPrecision, and set the tick interval</span>
     <span class="comment">// to be m_maximumPrecision.</span>
     ui<span class="operator">-</span><span class="operator">&gt;</span>correctSoundSlider<span class="operator">-</span><span class="operator">&gt;</span>setMaximum(max<span class="operator">*</span>m_maximumPrecision);
     ui<span class="operator">-</span><span class="operator">&gt;</span>correctSoundSlider<span class="operator">-</span><span class="operator">&gt;</span>setMinimum(<span class="operator">-</span>max<span class="operator">*</span>m_maximumPrecision);
     ui<span class="operator">-</span><span class="operator">&gt;</span>correctSoundSlider<span class="operator">-</span><span class="operator">&gt;</span>setTickInterval(max<span class="operator">*</span>m_maximumPrecision);
 }

 <span class="comment">/**
   * Stores the maximum precision per note. Used to setup the
   * correct sound slider.
   */</span>
 <span class="type">void</span> GuitarTunerUI<span class="operator">::</span>setMaximumPrecisionPerNote(<span class="type">int</span> max)
 {
     m_maximumPrecision <span class="operator">=</span> max;
 }

 <span class="comment">/**
   * Changes the tone to the next value.
   */</span>
 <span class="type">void</span> GuitarTunerUI<span class="operator">::</span>next()
 {
     changeTone((m_currentToneIndex <span class="operator">+</span> <span class="number">1</span>) <span class="operator">%</span> <span class="number">6</span>);
 }

 <span class="comment">/**
   * Changes the tone to the previous value.
   */</span>
 <span class="type">void</span> GuitarTunerUI<span class="operator">::</span>prev()
 {
     changeTone((m_currentToneIndex <span class="operator">+</span> <span class="number">5</span>) <span class="operator">%</span> <span class="number">6</span>);
 }

 <span class="comment">/**
   * Changes the tone according to the new index.
   */</span>
 <span class="type">void</span> GuitarTunerUI<span class="operator">::</span>changeTone(<span class="type">int</span> newIndex)
 {
     m_currentToneIndex <span class="operator">=</span> newIndex;
     updateFrequencyByToneIndex(m_currentToneIndex);
     <a href="qtglobal.html#qDebug">qDebug</a>() <span class="operator">&lt;</span><span class="operator">&lt;</span> <span class="string">&quot;targetFrequencyChanged&quot;</span> <span class="operator">&lt;</span><span class="operator">&lt;</span> m_currentToneFrequency;
     <span class="keyword">emit</span> targetFrequencyChanged(m_currentToneFrequency);
 }</pre>
</div>
<!-- @@@demos/mobile/guitartuner/src/guitartunerui.cpp -->
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