<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>mainwindow.cpp Example File | Qt SCXML 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtscxml-index.html">Qt SCXML</a></td><td ><a href="qtscxml-pinball-example.html">Qt SCXML Pinball Example</a></td><td >mainwindow.cpp Example File</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtscxml-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">mainwindow.cpp Example File</h1> <span class="subtitle">pinball/mainwindow.cpp</span> <!-- $$$pinball/mainwindow.cpp-description --> <div class="descr"> <a name="details"></a> <pre class="cpp"> <span class="comment">/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtScxml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/</span> <span class="preprocessor">#include "mainwindow.h"</span> <span class="preprocessor">#include "ui_mainwindow.h"</span> <span class="preprocessor">#include <QScxmlStateMachine></span> <span class="preprocessor">#include <QStringListModel></span> QT_USE_NAMESPACE MainWindow<span class="operator">::</span>MainWindow(<span class="type"><a href="qscxmlstatemachine.html">QScxmlStateMachine</a></span> <span class="operator">*</span>machine<span class="operator">,</span> <span class="type">QWidget</span> <span class="operator">*</span>parent) : <span class="type">QWidget</span>(parent)<span class="operator">,</span> m_ui(<span class="keyword">new</span> Ui<span class="operator">::</span>MainWindow)<span class="operator">,</span> m_machine(machine) { m_ui<span class="operator">-</span><span class="operator">></span>setupUi(<span class="keyword">this</span>); <span class="comment">// lights</span> initAndConnect(QLatin1String(<span class="string">"cLightOn"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>cLabel); initAndConnect(QLatin1String(<span class="string">"rLightOn"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>rLabel); initAndConnect(QLatin1String(<span class="string">"aLightOn"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>aLabel); initAndConnect(QLatin1String(<span class="string">"zLightOn"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>zLabel); initAndConnect(QLatin1String(<span class="string">"yLightOn"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>yLabel); initAndConnect(QLatin1String(<span class="string">"hurryLightOn"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>hurryLabel); initAndConnect(QLatin1String(<span class="string">"jackpotLightOn"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>jackpotLabel); initAndConnect(QLatin1String(<span class="string">"gameOverLightOn"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>gameOverLabel); <span class="comment">// help labels</span> initAndConnect(QLatin1String(<span class="string">"offState"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>offStateLabel); initAndConnect(QLatin1String(<span class="string">"hurryStateOff"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>normalStateLabel); initAndConnect(QLatin1String(<span class="string">"hurryStateOn"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>hurryStateLabel); initAndConnect(QLatin1String(<span class="string">"jackpotStateOn"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>jackpotStateLabel); <span class="comment">// context enablement</span> initAndConnect(QLatin1String(<span class="string">"offState"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>startButton); initAndConnect(QLatin1String(<span class="string">"onState"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>cButton); initAndConnect(QLatin1String(<span class="string">"onState"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>rButton); initAndConnect(QLatin1String(<span class="string">"onState"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>aButton); initAndConnect(QLatin1String(<span class="string">"onState"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>zButton); initAndConnect(QLatin1String(<span class="string">"onState"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>yButton); initAndConnect(QLatin1String(<span class="string">"onState"</span>)<span class="operator">,</span> m_ui<span class="operator">-</span><span class="operator">></span>ballOutButton); <span class="comment">// datamodel update</span> m_machine<span class="operator">-</span><span class="operator">></span>connectToEvent(<span class="string">"updateScore"</span><span class="operator">,</span> <span class="operator">[</span><span class="keyword">this</span><span class="operator">]</span> (<span class="keyword">const</span> <span class="type"><a href="qscxmlevent.html">QScxmlEvent</a></span> <span class="operator">&</span>event) { <span class="keyword">const</span> <span class="type">QVariant</span> data <span class="operator">=</span> event<span class="operator">.</span>data(); <span class="keyword">const</span> <span class="type">QString</span> highScore <span class="operator">=</span> data<span class="operator">.</span>toMap()<span class="operator">.</span>value(<span class="string">"highScore"</span>)<span class="operator">.</span>toString(); m_ui<span class="operator">-</span><span class="operator">></span>highScoreLabel<span class="operator">-</span><span class="operator">></span>setText(highScore); <span class="keyword">const</span> <span class="type">QString</span> score <span class="operator">=</span> data<span class="operator">.</span>toMap()<span class="operator">.</span>value(<span class="string">"score"</span>)<span class="operator">.</span>toString(); m_ui<span class="operator">-</span><span class="operator">></span>scoreLabel<span class="operator">-</span><span class="operator">></span>setText(score); }); <span class="comment">// gui interaction</span> connect(m_ui<span class="operator">-</span><span class="operator">></span>cButton<span class="operator">,</span> <span class="operator">&</span><span class="type">QAbstractButton</span><span class="operator">::</span>clicked<span class="operator">,</span> <span class="operator">[</span><span class="keyword">this</span><span class="operator">]</span> { m_machine<span class="operator">-</span><span class="operator">></span>submitEvent(<span class="string">"cLetterTriggered"</span>); }); connect(m_ui<span class="operator">-</span><span class="operator">></span>rButton<span class="operator">,</span> <span class="operator">&</span><span class="type">QAbstractButton</span><span class="operator">::</span>clicked<span class="operator">,</span> <span class="operator">[</span><span class="keyword">this</span><span class="operator">]</span> { m_machine<span class="operator">-</span><span class="operator">></span>submitEvent(<span class="string">"rLetterTriggered"</span>); }); connect(m_ui<span class="operator">-</span><span class="operator">></span>aButton<span class="operator">,</span> <span class="operator">&</span><span class="type">QAbstractButton</span><span class="operator">::</span>clicked<span class="operator">,</span> <span class="operator">[</span><span class="keyword">this</span><span class="operator">]</span> { m_machine<span class="operator">-</span><span class="operator">></span>submitEvent(<span class="string">"aLetterTriggered"</span>); }); connect(m_ui<span class="operator">-</span><span class="operator">></span>zButton<span class="operator">,</span> <span class="operator">&</span><span class="type">QAbstractButton</span><span class="operator">::</span>clicked<span class="operator">,</span> <span class="operator">[</span><span class="keyword">this</span><span class="operator">]</span> { m_machine<span class="operator">-</span><span class="operator">></span>submitEvent(<span class="string">"zLetterTriggered"</span>); }); connect(m_ui<span class="operator">-</span><span class="operator">></span>yButton<span class="operator">,</span> <span class="operator">&</span><span class="type">QAbstractButton</span><span class="operator">::</span>clicked<span class="operator">,</span> <span class="operator">[</span><span class="keyword">this</span><span class="operator">]</span> { m_machine<span class="operator">-</span><span class="operator">></span>submitEvent(<span class="string">"yLetterTriggered"</span>); }); connect(m_ui<span class="operator">-</span><span class="operator">></span>startButton<span class="operator">,</span> <span class="operator">&</span><span class="type">QAbstractButton</span><span class="operator">::</span>clicked<span class="operator">,</span> <span class="operator">[</span><span class="keyword">this</span><span class="operator">]</span> { m_machine<span class="operator">-</span><span class="operator">></span>submitEvent(<span class="string">"startTriggered"</span>); }); connect(m_ui<span class="operator">-</span><span class="operator">></span>ballOutButton<span class="operator">,</span> <span class="operator">&</span><span class="type">QAbstractButton</span><span class="operator">::</span>clicked<span class="operator">,</span> <span class="operator">[</span><span class="keyword">this</span><span class="operator">]</span> { m_machine<span class="operator">-</span><span class="operator">></span>submitEvent(<span class="string">"ballOutTriggered"</span>); }); } MainWindow<span class="operator">::</span><span class="operator">~</span>MainWindow() { <span class="keyword">delete</span> m_ui; } <span class="type">void</span> MainWindow<span class="operator">::</span>initAndConnect(<span class="keyword">const</span> <span class="type">QString</span> <span class="operator">&</span>state<span class="operator">,</span> <span class="type">QWidget</span> <span class="operator">*</span>widget) { widget<span class="operator">-</span><span class="operator">></span>setEnabled(m_machine<span class="operator">-</span><span class="operator">></span>isActive(state)); m_machine<span class="operator">-</span><span class="operator">></span>connectToState(state<span class="operator">,</span> widget<span class="operator">,</span> <span class="operator">&</span><span class="type">QWidget</span><span class="operator">::</span>setEnabled); } </pre> </div> <!-- @@@pinball/mainwindow.cpp --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>