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qt3d5-doc-5.12.6-1.mga7.noarch.rpm

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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QPointLight</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.6 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QPointLight Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qpointlight.html">Qt3DRender::QPointLight</a>)<br/></span>
<!-- $$$QPointLight-brief -->
<p>Encapsulate a Point Light object in a Qt 3D scene. <a href="#details">More...</a></p>
<!-- @@@QPointLight -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QPointLight&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.5</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-pointlight.html">PointLight</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3drender-qabstractlight.html">Qt3DRender::QAbstractLight</a></td></tr></table></div><ul>
<li><a href="qt3drender-qpointlight-members.html">List of all members, including inherited members</a></li>
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<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><a href="qt3drender-qpointlight.html#constantAttenuation-prop">constantAttenuation</a></b> : float</li>
<li class="fn"><b><a href="qt3drender-qpointlight.html#linearAttenuation-prop">linearAttenuation</a></b> : float</li>
<li class="fn"><b><a href="qt3drender-qpointlight.html#quadraticAttenuation-prop">quadraticAttenuation</a></b> : float</li>
</ul>
<ul>
<li class="fn">3 properties inherited from <a href="qt3drender-qabstractlight.html#properties">Qt3DRender::QAbstractLight</a></li>
<li class="fn">1 property inherited from <a href="qt3dcore-qcomponent.html#properties">Qt3DCore::QComponent</a></li>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpointlight.html#QPointLight">QPointLight</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpointlight.html#constantAttenuation-prop">constantAttenuation</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpointlight.html#linearAttenuation-prop">linearAttenuation</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpointlight.html#quadraticAttenuation-prop">quadraticAttenuation</a></b>() const</td></tr>
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<li class="fn">3 public functions inherited from <a href="qt3drender-qabstractlight.html#public-functions">Qt3DRender::QAbstractLight</a></li>
<li class="fn">2 public functions inherited from <a href="qt3dcore-qcomponent.html#public-functions">Qt3DCore::QComponent</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
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<h2 id="public-slots">Public Slots</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpointlight.html#constantAttenuation-prop">setConstantAttenuation</a></b>(float <i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpointlight.html#linearAttenuation-prop">setLinearAttenuation</a></b>(float <i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpointlight.html#quadraticAttenuation-prop">setQuadraticAttenuation</a></b>(float <i>value</i>)</td></tr>
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<li class="fn">2 public slots inherited from <a href="qt3drender-qabstractlight.html#public-slots">Qt3DRender::QAbstractLight</a></li>
<li class="fn">1 public slot inherited from <a href="qt3dcore-qcomponent.html#public-slots">Qt3DCore::QComponent</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
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<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpointlight.html#constantAttenuation-prop">constantAttenuationChanged</a></b>(float <i>constantAttenuation</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpointlight.html#linearAttenuation-prop">linearAttenuationChanged</a></b>(float <i>linearAttenuation</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpointlight.html#quadraticAttenuation-prop">quadraticAttenuationChanged</a></b>(float <i>quadraticAttenuation</i>)</td></tr>
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<ul>
<li class="fn">2 signals inherited from <a href="qt3drender-qabstractlight.html#signals">Qt3DRender::QAbstractLight</a></li>
<li class="fn">3 signals inherited from <a href="qt3dcore-qcomponent.html#signals">Qt3DCore::QComponent</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
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<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qpointlight.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<h3>Additional Inherited Members</h3>
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<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
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<a name="details"></a>
<!-- $$$QPointLight-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Encapsulate a Point Light object in a Qt 3D scene.</p>
<p>A point light is a light source that emits light in all directions, from a single point. Conceptually, this is similar to light given off by a standard light bulb.</p>
<p>A point light uses three attenuation factors to describe how the intensity of the light decreases over distance. These factors are designed to be used together in calcuating total attenuation. For the materials in Qt3D Extras the following formula is used, where distance is the distance from the light to the surface being rendered:</p>
<pre class="cpp">

  totalAttenuation <span class="operator">=</span> <span class="number">1.0</span> <span class="operator">/</span> (constantAttenuation <span class="operator">+</span> (linearAttenuation <span class="operator">*</span> distance) <span class="operator">+</span> (quadraticAttenuation <span class="operator">*</span> distance <span class="operator">*</span> distance));

</pre>
<p>Custom materials may choose to interpret these factors differently.</p>
</div>
<!-- @@@QPointLight -->
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$constantAttenuation-prop$$$constantAttenuation$$$setConstantAttenuationfloat$$$constantAttenuationChangedfloat -->
<h3 class="fn" id="constantAttenuation-prop"><a name="constantAttenuation-prop"></a><span class="name">constantAttenuation</span> : <span class="type">float</span></h3>
<p>Specifies the constant attenuation of the point light</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>constantAttenuation</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setConstantAttenuation</b></span>(float <i>value</i>)</td></tr>
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<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>constantAttenuationChanged</b></span>(float <i>constantAttenuation</i>)</td></tr>
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<!-- @@@constantAttenuation -->
<!-- $$$linearAttenuation-prop$$$linearAttenuation$$$setLinearAttenuationfloat$$$linearAttenuationChangedfloat -->
<h3 class="fn" id="linearAttenuation-prop"><a name="linearAttenuation-prop"></a><span class="name">linearAttenuation</span> : <span class="type">float</span></h3>
<p>Specifies the linear attenuation of the point light</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>linearAttenuation</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setLinearAttenuation</b></span>(float <i>value</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>linearAttenuationChanged</b></span>(float <i>linearAttenuation</i>)</td></tr>
</table></div>
<!-- @@@linearAttenuation -->
<!-- $$$quadraticAttenuation-prop$$$quadraticAttenuation$$$setQuadraticAttenuationfloat$$$quadraticAttenuationChangedfloat -->
<h3 class="fn" id="quadraticAttenuation-prop"><a name="quadraticAttenuation-prop"></a><span class="name">quadraticAttenuation</span> : <span class="type">float</span></h3>
<p>Specifies the quadratic attenuation of the point light</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>quadraticAttenuation</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setQuadraticAttenuation</b></span>(float <i>value</i>)</td></tr>
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<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>quadraticAttenuationChanged</b></span>(float <i>quadraticAttenuation</i>)</td></tr>
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<!-- @@@quadraticAttenuation -->
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<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QPointLight[overload1]$$$QPointLightQt3DCore::QNode* -->
<h3 class="fn" id="QPointLight"><a name="QPointLight"></a>QPointLight::<span class="name">QPointLight</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new <a href="qt3drender-qpointlight.html">QPointLight</a> with the specified <i>parent</i>.</p>
<!-- @@@QPointLight -->
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