<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qgeometry.cpp --> <title>Geometry QML Type | Qt 3D 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-qml.html">QML Types</a></td><td >Geometry QML Type</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Geometry QML Type</h1> <span class="subtitle"></span> <!-- $$$Geometry-brief --> <p>Encapsulates geometry. <a href="#details">More...</a></p> <!-- @@@Geometry --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import Qt3D.Render 2.12</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiates:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-geometry.html"><a href="qt3drender-qgeometry.html">QGeometry</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <p><a href="qml-qt3d-core-node.html">Node</a></p> </td></tr></table></div><ul> <li><a href="qml-qt3d-render-geometry-members.html">List of all members, including inherited members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <ul> <li class="fn"><b><b><a href="qml-qt3d-render-geometry.html#attributes-prop">attributes</a></b></b> : list<Attribute></li> <li class="fn"><b><b><a href="qml-qt3d-render-geometry.html#boundingVolumePositionAttribute-prop">boundingVolumePositionAttribute</a></b></b> : Attribute</li> </ul> <!-- $$$Geometry-description --> <a name="details"></a> <h2 id="details">Detailed Description</h2> <p>A Geometry type is used to group a list of Attribute objects together to form a geometric shape Qt3D is able to render using <a href="qt3drender-geometry.html#geometryrenderer">GeometryRenderer</a>. Special attribute can be set in order to calculate bounding volume of the shape.</p> <!-- @@@Geometry --> <h2>Property Documentation</h2> <!-- $$$attributes --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="attributes-prop"> <td class="tblQmlPropNode"><p> <a name="attributes-prop"></a><span class="name">attributes</span> : <span class="type">list</span><<span class="type"><a href="qml-qt3d-render-attribute.html">Attribute</a></span>></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the list of attributes the geometry comprises of.</p> </div></div><!-- @@@attributes --> <br/> <!-- $$$boundingVolumePositionAttribute --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="boundingVolumePositionAttribute-prop"> <td class="tblQmlPropNode"><p> <a name="boundingVolumePositionAttribute-prop"></a><span class="name">boundingVolumePositionAttribute</span> : <span class="type"><a href="qml-qt3d-render-attribute.html">Attribute</a></span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Holds the attribute used to compute the bounding volume. The bounding volume is used internally for picking and view frustum culling.</p> <p>If unspecified, the system will look for the attribute using the name returned by QAttribute::defaultPositionAttributeName.</p> <p><b>See also </b><a href="qt3drender-geometry.html#attribute">Attribute</a>.</p> </div></div><!-- @@@boundingVolumePositionAttribute --> <br/> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>