<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qmorphtarget.cpp --> <title>QMorphTarget Class | Qt 3D 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QMorphTarget</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#signals">Signals</a></li> <li class="level1"><a href="#static-public-members">Static Public Members</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QMorphTarget Class</h1> <span class="small-subtitle">(<a href="qt3danimation-qmorphtarget.html">Qt3DAnimation::QMorphTarget</a>)<br/></span> <!-- $$$QMorphTarget-brief --> <p>A class providing morph targets to blend-shape animation. <a href="#details">More...</a></p> <!-- @@@QMorphTarget --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QMorphTarget></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3danimation</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.9</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-animation-morphtarget.html">MorphTarget</a></td></tr></table></div><ul> <li><a href="qt3danimation-qmorphtarget-members.html">List of all members, including inherited members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <ul> <li class="fn"><b><a href="qt3danimation-qmorphtarget.html#attributeNames-prop">attributeNames</a></b> : const QStringList</li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qmorphtarget.html#QMorphTarget">QMorphTarget</a></b>(QObject *<i>parent</i> = nullptr)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qmorphtarget.html#addAttribute">addAttribute</a></b>(Qt3DRender::QAttribute *<i>attribute</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QVector<Qt3DRender::QAttribute *> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qmorphtarget.html#attributeList">attributeList</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QStringList </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qmorphtarget.html#attributeNames-prop">attributeNames</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qmorphtarget.html#removeAttribute">removeAttribute</a></b>(Qt3DRender::QAttribute *<i>attribute</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qmorphtarget.html#setAttributes">setAttributes</a></b>(const QVector<Qt3DRender::QAttribute *> &<i>attributes</i>)</td></tr> </table></div> <a name="signals"></a> <h2 id="signals">Signals</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qmorphtarget.html#attributeNames-prop">attributeNamesChanged</a></b>(const QStringList &<i>attributeNames</i>)</td></tr> </table></div> <a name="static-public-members"></a> <h2 id="static-public-members">Static Public Members</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DAnimation::QMorphTarget *</td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qmorphtarget.html#fromGeometry">fromGeometry</a></b>(Qt3DRender::QGeometry *<i>geometry</i>, const QStringList &<i>attributes</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qmorphtarget.html#staticMetaObject-var">staticMetaObject</a></b></td></tr> </table></div> <a name="details"></a> <!-- $$$QMorphTarget-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>A class providing morph targets to blend-shape animation.</p> <p>A <a href="qt3danimation-qmorphtarget.html">Qt3DAnimation::QMorphTarget</a> class is a convenience class, which provides a list of <a href="qt3drender-qattribute.html">QAttributes</a>, which the <a href="qt3danimation-qmorphinganimation.html">QMorphingAnimation</a> uses to animate geometry. A <a href="qt3danimation-qmorphtarget.html">QMorphTarget</a> can also be created based on existing <a href="qt3drender-qgeometry.html">Qt3DRender::QGeometry</a>.</p> </div> <!-- @@@QMorphTarget --> <div class="prop"> <h2>Property Documentation</h2> <!-- $$$attributeNames-prop$$$attributeNames$$$attributeNamesChangedconstQStringList& --> <h3 class="fn" id="attributeNames-prop"><a name="attributeNames-prop"></a><span class="name">attributeNames</span> : const <span class="type">QStringList</span></h3> <p>Holds a list of attribute names contained in the morph target.</p> <p><b>Access functions:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> QStringList </td><td class="memItemRight bottomAlign"><span class="name"><b>attributeNames</b></span>() const</td></tr> </table></div> <p><b>Notifier signal:</b></p> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>attributeNamesChanged</b></span>(const QStringList &<i>attributeNames</i>)</td></tr> </table></div> <!-- @@@attributeNames --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QMorphTarget[overload1]$$$QMorphTargetQObject* --> <h3 class="fn" id="QMorphTarget"><a name="QMorphTarget"></a>QMorphTarget::<span class="name">QMorphTarget</span>(<span class="type">QObject</span> *<i>parent</i> = nullptr)</h3> <p>Constructs a <a href="qt3danimation-qmorphtarget.html">QMorphTarget</a> with given <i>parent</i>.</p> <!-- @@@QMorphTarget --> <!-- $$$addAttribute[overload1]$$$addAttributeQt3DRender::QAttribute* --> <h3 class="fn" id="addAttribute"><a name="addAttribute"></a><span class="type">void</span> QMorphTarget::<span class="name">addAttribute</span>(<span class="type"><a href="qt3drender-qattribute.html">Qt3DRender::QAttribute</a></span> *<i>attribute</i>)</h3> <p>Adds an <i>attribute</i> the morph target. An attribute with the same name must not have been added previously to the morph target.</p> <!-- @@@addAttribute --> <!-- $$$attributeList[overload1]$$$attributeList --> <h3 class="fn" id="attributeList"><a name="attributeList"></a><span class="type">QVector</span><<span class="type"><a href="qt3drender-qattribute.html">Qt3DRender::QAttribute</a></span> *> QMorphTarget::<span class="name">attributeList</span>() const</h3> <p>Returns a list of attributes contained in the morph target.</p> <!-- @@@attributeList --> <!-- $$$fromGeometry[overload1]$$$fromGeometryQt3DRender::QGeometry*constQStringList& --> <h3 class="fn" id="fromGeometry"><a name="fromGeometry"></a><code>[static] </code><span class="type"><a href="qt3danimation-qmorphtarget.html">Qt3DAnimation::QMorphTarget</a></span> *QMorphTarget::<span class="name">fromGeometry</span>(<span class="type"><a href="qt3drender-qgeometry.html">Qt3DRender::QGeometry</a></span> *<i>geometry</i>, const <span class="type">QStringList</span> &<i>attributes</i>)</h3> <p>Returns a morph target based on the <i>attributes</i> in the given <i>geometry</i>.</p> <p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p> <!-- @@@fromGeometry --> <!-- $$$removeAttribute[overload1]$$$removeAttributeQt3DRender::QAttribute* --> <h3 class="fn" id="removeAttribute"><a name="removeAttribute"></a><span class="type">void</span> QMorphTarget::<span class="name">removeAttribute</span>(<span class="type"><a href="qt3drender-qattribute.html">Qt3DRender::QAttribute</a></span> *<i>attribute</i>)</h3> <p>Removes an <i>attribute</i> from the morph target.</p> <!-- @@@removeAttribute --> <!-- $$$setAttributes[overload1]$$$setAttributesconstQVector<Qt3DRender::QAttribute*>& --> <h3 class="fn" id="setAttributes"><a name="setAttributes"></a><span class="type">void</span> QMorphTarget::<span class="name">setAttributes</span>(const <span class="type">QVector</span><<span class="type"><a href="qt3drender-qattribute.html">Qt3DRender::QAttribute</a></span> *> &<i>attributes</i>)</h3> <p>Sets <i>attributes</i> to the morph target. Old attributes are cleared.</p> <!-- @@@setAttributes --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>