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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QMaterial</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QMaterial Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qmaterial.html">Qt3DRender::QMaterial</a>)<br/></span>
<!-- $$$QMaterial-brief -->
<p>Provides an abstract class that should be the base of all material component classes in a scene. <a href="#details">More...</a></p>
<!-- @@@QMaterial -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QMaterial&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.5</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-material.html">Material</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qt3dextras-qdiffusemapmaterial.html" class="obsolete">Qt3DExtras::QDiffuseMapMaterial</a>, <a href="qt3dextras-qdiffusespecularmapmaterial.html" class="obsolete">Qt3DExtras::QDiffuseSpecularMapMaterial</a>, <a href="qt3dextras-qdiffusespecularmaterial.html">Qt3DExtras::QDiffuseSpecularMaterial</a>, <a href="qt3dextras-qgoochmaterial.html">Qt3DExtras::QGoochMaterial</a>, <a href="qt3dextras-qmetalroughmaterial.html">Qt3DExtras::QMetalRoughMaterial</a>, <a href="qt3dextras-qmorphphongmaterial.html">Qt3DExtras::QMorphPhongMaterial</a>, <a href="qt3dextras-qnormaldiffusemapmaterial.html" class="obsolete">Qt3DExtras::QNormalDiffuseMapMaterial</a>, <a href="qt3dextras-qnormaldiffusespecularmapmaterial.html" class="obsolete">Qt3DExtras::QNormalDiffuseSpecularMapMaterial</a>, <a href="qt3dextras-qpervertexcolormaterial.html">Qt3DExtras::QPerVertexColorMaterial</a>, <a href="qt3dextras-qphongalphamaterial.html" class="obsolete">Qt3DExtras::QPhongAlphaMaterial</a>, <a href="qt3dextras-qphongmaterial.html" class="obsolete">Qt3DExtras::QPhongMaterial</a>, and <a href="qt3dextras-qtexturematerial.html">Qt3DExtras::QTextureMaterial</a></p>
</td></tr></table></div><ul>
<li><a href="qt3drender-qmaterial-members.html">List of all members, including inherited members</a></li>
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<a name="properties"></a>
<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><a href="qt3drender-qmaterial.html#effect-prop">effect</a></b> : Qt3DRender::QEffect*</li>
</ul>
<ul>
<li class="fn">1 property inherited from <a href="qt3dcore-qcomponent.html#properties">Qt3DCore::QComponent</a></li>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
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<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmaterial.html#QMaterial">QMaterial</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmaterial.html#dtor.QMaterial">~QMaterial</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmaterial.html#addParameter">addParameter</a></b>(Qt3DRender::QParameter *<i>parameter</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QEffect *</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmaterial.html#effect-prop">effect</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector&lt;Qt3DRender::QParameter *&gt; </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmaterial.html#parameters">parameters</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmaterial.html#removeParameter">removeParameter</a></b>(Qt3DRender::QParameter *<i>parameter</i>)</td></tr>
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<li class="fn">2 public functions inherited from <a href="qt3dcore-qcomponent.html#public-functions">Qt3DCore::QComponent</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
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<h2 id="public-slots">Public Slots</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmaterial.html#effect-prop">setEffect</a></b>(Qt3DRender::QEffect *<i>effect</i>)</td></tr>
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<li class="fn">1 public slot inherited from <a href="qt3dcore-qcomponent.html#public-slots">Qt3DCore::QComponent</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
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<a name="signals"></a>
<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmaterial.html#effect-prop">effectChanged</a></b>(Qt3DRender::QEffect *<i>effect</i>)</td></tr>
</table></div>
<ul>
<li class="fn">3 signals inherited from <a href="qt3dcore-qcomponent.html#signals">Qt3DCore::QComponent</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
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<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmaterial.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<h3>Additional Inherited Members</h3>
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<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
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<a name="details"></a>
<!-- $$$QMaterial-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Provides an abstract class that should be the base of all material component classes in a scene.</p>
<p><a href="qt3drender-qmaterial.html">QMaterial</a> provides a way to specify the rendering of an <a href="qt3dcore-qentity.html">entity</a>. Any aspect can define its own subclass of <a href="qt3drender-qmaterial.html">QMaterial</a> so that a Material can be used to describe a visual element; for example, the way sound should reflect off an element, the temperature of a surface, and so on.</p>
<p>In itself, a <a href="qt3drender-qmaterial.html">QMaterial</a> doesn't do anything. It's only when it references a <a href="qt3drender-qeffect.html">QEffect</a> node that a <a href="qt3drender-qmaterial.html">QMaterial</a> becomes useful.</p>
<p>In practice, it often happens that a single <a href="qt3drender-qeffect.html">QEffect</a> is being referenced by several <a href="qt3drender-qmaterial.html">QMaterial</a> components. This allows to only create the effect, techniques, passes and shaders once while allowing to specify the material by adding <a href="qt3drender-qparameter.html">QParameter</a> instances.</p>
<p>A <a href="qt3drender-qparameter.html">QParameter</a> defined on a <a href="qt3drender-qmaterial.html">QMaterial</a> is overridden by a <a href="qt3drender-qparameter.html">QParameter</a> (of the same name) defined in a <a href="qt3drender-qtechniquefilter.html">QTechniqueFilter</a> or a <a href="qt3drender-qrenderpassfilter.html">QRenderPassFilter</a>.</p>
<pre class="cpp">

  <span class="type"><a href="qt3drender-qmaterial.html#QMaterial">QMaterial</a></span> <span class="operator">*</span>material1 <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3drender-qmaterial.html#QMaterial">QMaterial</a></span>();
  <span class="type"><a href="qt3drender-qmaterial.html#QMaterial">QMaterial</a></span> <span class="operator">*</span>material2 <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3drender-qmaterial.html#QMaterial">QMaterial</a></span>();

  <span class="comment">// Create effect, technique, render pass and shader</span>
  <span class="type"><a href="qt3drender-qeffect.html">QEffect</a></span> <span class="operator">*</span>effect <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3drender-qeffect.html">QEffect</a></span>();
  <span class="type"><a href="qt3drender-qtechnique.html">QTechnique</a></span> <span class="operator">*</span>gl3Technique <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3drender-qtechnique.html">QTechnique</a></span>();
  <span class="type"><a href="qt3drender-qrenderpass.html">QRenderPass</a></span> <span class="operator">*</span>gl3Pass <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3drender-qrenderpass.html">QRenderPass</a></span>();
  <span class="type"><a href="qt3drender-qshaderprogram.html">QShaderProgram</a></span> <span class="operator">*</span>glShader <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3drender-qshaderprogram.html">QShaderProgram</a></span>();

  <span class="comment">// Set the shader on the render pass</span>
  gl3Pass<span class="operator">-</span><span class="operator">&gt;</span>setShaderProgram(glShader);

  <span class="comment">// Add the pass to the technique</span>
  gl3Technique<span class="operator">-</span><span class="operator">&gt;</span>addRenderPass(gl3Pass);

  <span class="comment">// Set the targeted GL version for the technique</span>
  gl3Technique<span class="operator">-</span><span class="operator">&gt;</span>graphicsApiFilter()<span class="operator">-</span><span class="operator">&gt;</span>setApi(<span class="type"><a href="qt3drender-qgraphicsapifilter.html">QGraphicsApiFilter</a></span><span class="operator">::</span>OpenGL);
  gl3Technique<span class="operator">-</span><span class="operator">&gt;</span>graphicsApiFilter()<span class="operator">-</span><span class="operator">&gt;</span>setMajorVersion(<span class="number">3</span>);
  gl3Technique<span class="operator">-</span><span class="operator">&gt;</span>graphicsApiFilter()<span class="operator">-</span><span class="operator">&gt;</span>setMinorVersion(<span class="number">1</span>);
  gl3Technique<span class="operator">-</span><span class="operator">&gt;</span>graphicsApiFilter()<span class="operator">-</span><span class="operator">&gt;</span>setProfile(<span class="type"><a href="qt3drender-qgraphicsapifilter.html">QGraphicsApiFilter</a></span><span class="operator">::</span>CoreProfile);

  <span class="comment">// Add the technique to the effect</span>
  effect<span class="operator">-</span><span class="operator">&gt;</span>addTechnique(gl3Technique);

  <span class="comment">// Set the effect on the materials</span>
  material1<span class="operator">-</span><span class="operator">&gt;</span>setEffect(effect);
  material2<span class="operator">-</span><span class="operator">&gt;</span>setEffect(effect);

  <span class="comment">// Set different parameters on the materials</span>
  <span class="keyword">const</span> <span class="type">QString</span> parameterName <span class="operator">=</span> <span class="type">QStringLiteral</span>(<span class="string">&quot;color&quot;</span>);
  material1<span class="operator">-</span><span class="operator">&gt;</span>addParameter(<span class="keyword">new</span> <span class="type"><a href="qt3drender-qparameter.html">QParameter</a></span>(parameterName<span class="operator">,</span> <span class="type">QColor</span><span class="operator">::</span>fromRgbF(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span>);
  material2<span class="operator">-</span><span class="operator">&gt;</span>addParameter(<span class="keyword">new</span> <span class="type"><a href="qt3drender-qparameter.html">QParameter</a></span>(parameterName<span class="operator">,</span> <span class="type">QColor</span><span class="operator">::</span>fromRgbF(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span>);

</pre>
</div>
<p><b>See also </b><a href="qt3drender-qeffect.html">QEffect</a>, <a href="qt3drender-qtechnique.html">QTechnique</a>, and <a href="qt3drender-qparameter.html">QParameter</a>.</p>
<!-- @@@QMaterial -->
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$effect-prop$$$effect$$$setEffectQt3DRender::QEffect*$$$effectChangedQt3DRender::QEffect* -->
<h3 class="fn" id="effect-prop"><a name="effect-prop"></a><span class="name">effect</span> : <span class="type"><a href="qt3drender-qeffect.html">Qt3DRender::QEffect</a></span>*</h3>
<p>Specifies the effect to be used with the material.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QEffect *</td><td class="memItemRight bottomAlign"><span class="name"><b>effect</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setEffect</b></span>(Qt3DRender::QEffect *<i>effect</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>effectChanged</b></span>(Qt3DRender::QEffect *<i>effect</i>)</td></tr>
</table></div>
<!-- @@@effect -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QMaterial[overload1]$$$QMaterialQt3DCore::QNode* -->
<h3 class="fn" id="QMaterial"><a name="QMaterial"></a>QMaterial::<span class="name">QMaterial</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Default constructs an instance of QMaterial.</p><!-- @@@QMaterial -->
<!-- $$$~QMaterial[overload1]$$$~QMaterial -->
<h3 class="fn" id="dtor.QMaterial"><a name="dtor.QMaterial"></a><code>[virtual] </code>QMaterial::<span class="name">~QMaterial</span>()</h3>
<p>Destroys the instance of QMaterial. The destructor is virtual.</p><!-- @@@~QMaterial -->
<!-- $$$addParameter[overload1]$$$addParameterQt3DRender::QParameter* -->
<h3 class="fn" id="addParameter"><a name="addParameter"></a><span class="type">void</span> QMaterial::<span class="name">addParameter</span>(<span class="type"><a href="qt3drender-qparameter.html">Qt3DRender::QParameter</a></span> *<i>parameter</i>)</h3>
<p>Add a <i>parameter</i> to the material's parameters.</p>
<!-- @@@addParameter -->
<!-- $$$parameters[overload1]$$$parameters -->
<h3 class="fn" id="parameters"><a name="parameters"></a><span class="type">QVector</span>&lt;<span class="type"><a href="qt3drender-qparameter.html">Qt3DRender::QParameter</a></span> *&gt; QMaterial::<span class="name">parameters</span>() const</h3>
<p>Returns a vector of the material's current parameters</p>
<!-- @@@parameters -->
<!-- $$$removeParameter[overload1]$$$removeParameterQt3DRender::QParameter* -->
<h3 class="fn" id="removeParameter"><a name="removeParameter"></a><span class="type">void</span> QMaterial::<span class="name">removeParameter</span>(<span class="type"><a href="qt3drender-qparameter.html">Qt3DRender::QParameter</a></span> *<i>parameter</i>)</h3>
<p>Remove a <i>parameter</i> from the material's parameters.</p>
<!-- @@@removeParameter -->
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