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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QRenderTargetOutput</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QRenderTargetOutput Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qrendertargetoutput.html">Qt3DRender::QRenderTargetOutput</a>)<br/></span>
<!-- $$$QRenderTargetOutput-brief -->
<p>The <a href="qt3drender-qrendertargetoutput.html">QRenderTargetOutput</a> class allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc..&#x2e; ). <a href="#details">More...</a></p>
<!-- @@@QRenderTargetOutput -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QRenderTargetOutput&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-rendertargetoutput.html">RenderTargetOutput</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></td></tr></table></div><ul>
<li><a href="qt3drender-qrendertargetoutput-members.html">List of all members, including inherited members</a></li>
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<a name="public-types"></a>
<h2 id="public-types">Public Types</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetoutput.html#AttachmentPoint-enum">AttachmentPoint</a></b> { Color0, Color1, Color2, Color3, ..., DepthStencil }</td></tr>
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<a name="properties"></a>
<h2 id="properties">Properties</h2>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3drender-qrendertargetoutput.html#attachmentPoint-prop">attachmentPoint</a></b> : AttachmentPoint</li>
<li class="fn"><b><a href="qt3drender-qrendertargetoutput.html#face-prop">face</a></b> : Qt3DRender::QAbstractTexture::CubeMapFace</li>
<li class="fn"><b><a href="qt3drender-qrendertargetoutput.html#layer-prop">layer</a></b> : int</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3drender-qrendertargetoutput.html#mipLevel-prop">mipLevel</a></b> : int</li>
<li class="fn"><b><a href="qt3drender-qrendertargetoutput.html#texture-prop">texture</a></b> : QAbstractTexture*</li>
</ul>
</td></tr>
</table></div>
<ul>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetoutput.html#QRenderTargetOutput">QRenderTargetOutput</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QRenderTargetOutput::AttachmentPoint </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetoutput.html#attachmentPoint-prop">attachmentPoint</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QAbstractTexture::CubeMapFace </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetoutput.html#face-prop">face</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetoutput.html#layer-prop">layer</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetoutput.html#mipLevel-prop">mipLevel</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetoutput.html#texture-prop">texture</a></b>() const</td></tr>
</table></div>
<ul>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetoutput.html#attachmentPoint-prop">setAttachmentPoint</a></b>(Qt3DRender::QRenderTargetOutput::AttachmentPoint <i>attachmentPoint</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetoutput.html#face-prop">setFace</a></b>(QAbstractTexture::CubeMapFace <i>face</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetoutput.html#layer-prop">setLayer</a></b>(int <i>layer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetoutput.html#mipLevel-prop">setMipLevel</a></b>(int <i>level</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetoutput.html#texture-prop">setTexture</a></b>(Qt3DRender::QAbstractTexture *<i>texture</i>)</td></tr>
</table></div>
<ul>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
</ul>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetoutput.html#attachmentPoint-prop">attachmentPointChanged</a></b>(Qt3DRender::QRenderTargetOutput::AttachmentPoint <i>attachmentPoint</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetoutput.html#face-prop">faceChanged</a></b>(QAbstractTexture::CubeMapFace <i>face</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetoutput.html#layer-prop">layerChanged</a></b>(int <i>layer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetoutput.html#mipLevel-prop">mipLevelChanged</a></b>(int <i>mipLevel</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetoutput.html#texture-prop">textureChanged</a></b>(Qt3DRender::QAbstractTexture *<i>texture</i>)</td></tr>
</table></div>
<ul>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
</ul>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertargetoutput.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
</table></div>
<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="details"></a>
<!-- $$$QRenderTargetOutput-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>The <a href="qt3drender-qrendertargetoutput.html">QRenderTargetOutput</a> class allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc..&#x2e; ).</p>
<p>A <a href="qt3drender-qrendertargetoutput.html">QRenderTargetOutput</a> specifies the attachment point and parameters for texture that is attached to render target. In addition to the attachment point, texture miplevel, layer and cubemap face can be specified. The texture attached to the <a href="qt3drender-qrendertargetoutput.html">QRenderTargetOutput</a> must be compatible with the given parameters.</p>
</div>
<!-- @@@QRenderTargetOutput -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$AttachmentPoint$$$Color0$$$Color1$$$Color2$$$Color3$$$Color4$$$Color5$$$Color6$$$Color7$$$Color8$$$Color9$$$Color10$$$Color11$$$Color12$$$Color13$$$Color14$$$Color15$$$Depth$$$Stencil$$$DepthStencil -->
<h3 class="fn" id="AttachmentPoint-enum"><a name="AttachmentPoint-enum"></a>enum QRenderTargetOutput::<span class="name">AttachmentPoint</span></h3>
<p>This enumeration specifies the values for the attachment point.</p>
<div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::Color0</code></td><td class="topAlign tblval"><code>0</code></td><td class="topAlign">Color attachment point at index 0</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::Color1</code></td><td class="topAlign tblval"><code>1</code></td><td class="topAlign">Color attachment point at index 1</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::Color2</code></td><td class="topAlign tblval"><code>2</code></td><td class="topAlign">Color attachment point at index 2</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::Color3</code></td><td class="topAlign tblval"><code>3</code></td><td class="topAlign">Color attachment point at index 3</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::Color4</code></td><td class="topAlign tblval"><code>4</code></td><td class="topAlign">Color attachment point at index 4</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::Color5</code></td><td class="topAlign tblval"><code>5</code></td><td class="topAlign">Color attachment point at index 5</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::Color6</code></td><td class="topAlign tblval"><code>6</code></td><td class="topAlign">Color attachment point at index 6</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::Color7</code></td><td class="topAlign tblval"><code>7</code></td><td class="topAlign">Color attachment point at index 7</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::Color8</code></td><td class="topAlign tblval"><code>8</code></td><td class="topAlign">Color attachment point at index 8</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::Color9</code></td><td class="topAlign tblval"><code>9</code></td><td class="topAlign">Color attachment point at index 9</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::Color10</code></td><td class="topAlign tblval"><code>10</code></td><td class="topAlign">Color attachment point at index 10</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::Color11</code></td><td class="topAlign tblval"><code>11</code></td><td class="topAlign">Color attachment point at index 11</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::Color12</code></td><td class="topAlign tblval"><code>12</code></td><td class="topAlign">Color attachment point at index 12</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::Color13</code></td><td class="topAlign tblval"><code>13</code></td><td class="topAlign">Color attachment point at index 13</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::Color14</code></td><td class="topAlign tblval"><code>14</code></td><td class="topAlign">Color attachment point at index 14</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::Color15</code></td><td class="topAlign tblval"><code>15</code></td><td class="topAlign">Color attachment point at index 15</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::Depth</code></td><td class="topAlign tblval"><code>16</code></td><td class="topAlign">Depth attachment point</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::Stencil</code></td><td class="topAlign tblval"><code>17</code></td><td class="topAlign">Stencil attachment point</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QRenderTargetOutput::DepthStencil</code></td><td class="topAlign tblval"><code>18</code></td><td class="topAlign">DepthStencil attachment point</td></tr>
</table></div>
<!-- @@@AttachmentPoint -->
</div>
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$attachmentPoint-prop$$$attachmentPoint$$$setAttachmentPointQt3DRender::QRenderTargetOutput::AttachmentPoint$$$attachmentPointChangedQt3DRender::QRenderTargetOutput::AttachmentPoint -->
<h3 class="fn" id="attachmentPoint-prop"><a name="attachmentPoint-prop"></a><span class="name">attachmentPoint</span> : <span class="type"><a href="qt3drender-qrendertargetoutput.html#AttachmentPoint-enum">AttachmentPoint</a></span></h3>
<p>Holds the attachment point of the <a href="qt3drender-qrendertargetoutput.html">QRenderTargetOutput</a>.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QRenderTargetOutput::AttachmentPoint </td><td class="memItemRight bottomAlign"><span class="name"><b>attachmentPoint</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setAttachmentPoint</b></span>(Qt3DRender::QRenderTargetOutput::AttachmentPoint <i>attachmentPoint</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>attachmentPointChanged</b></span>(Qt3DRender::QRenderTargetOutput::AttachmentPoint <i>attachmentPoint</i>)</td></tr>
</table></div>
<!-- @@@attachmentPoint -->
<!-- $$$face-prop$$$face$$$setFaceQAbstractTexture::CubeMapFace$$$faceChangedQAbstractTexture::CubeMapFace -->
<h3 class="fn" id="face-prop"><a name="face-prop"></a><span class="name">face</span> : <span class="type"><a href="qt3drender-qabstracttexture.html#CubeMapFace-enum">Qt3DRender::QAbstractTexture::CubeMapFace</a></span></h3>
<p>Holds the face of the attached cubemap texture the rendering is directed to.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QAbstractTexture::CubeMapFace </td><td class="memItemRight bottomAlign"><span class="name"><b>face</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setFace</b></span>(QAbstractTexture::CubeMapFace <i>face</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>faceChanged</b></span>(QAbstractTexture::CubeMapFace <i>face</i>)</td></tr>
</table></div>
<!-- @@@face -->
<!-- $$$layer-prop$$$layer$$$setLayerint$$$layerChangedint -->
<h3 class="fn" id="layer-prop"><a name="layer-prop"></a><span class="name">layer</span> : <span class="type">int</span></h3>
<p>Holds the layer of the attached texture the rendering is directed to.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>layer</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setLayer</b></span>(int <i>layer</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>layerChanged</b></span>(int <i>layer</i>)</td></tr>
</table></div>
<!-- @@@layer -->
<!-- $$$mipLevel-prop$$$mipLevel$$$setMipLevelint$$$mipLevelChangedint -->
<h3 class="fn" id="mipLevel-prop"><a name="mipLevel-prop"></a><span class="name">mipLevel</span> : <span class="type">int</span></h3>
<p>Holds the miplevel of the attached texture the rendering is directed to.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>mipLevel</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setMipLevel</b></span>(int <i>level</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>mipLevelChanged</b></span>(int <i>mipLevel</i>)</td></tr>
</table></div>
<!-- @@@mipLevel -->
<!-- $$$texture-prop$$$texture$$$setTextureQt3DRender::QAbstractTexture*$$$textureChangedQt3DRender::QAbstractTexture* -->
<h3 class="fn" id="texture-prop"><a name="texture-prop"></a><span class="name">texture</span> : <span class="type"><a href="qt3drender-qabstracttexture.html">QAbstractTexture</a></span>*</h3>
<p>Holds the texture attached to the attachment point.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><span class="name"><b>texture</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setTexture</b></span>(Qt3DRender::QAbstractTexture *<i>texture</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>textureChanged</b></span>(Qt3DRender::QAbstractTexture *<i>texture</i>)</td></tr>
</table></div>
<!-- @@@texture -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QRenderTargetOutput[overload1]$$$QRenderTargetOutputQt3DCore::QNode* -->
<h3 class="fn" id="QRenderTargetOutput"><a name="QRenderTargetOutput"></a>QRenderTargetOutput::<span class="name">QRenderTargetOutput</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>The constructor creates a new <a href="qt3drender-qrendertargetoutput.html">QRenderTargetOutput::QRenderTargetOutput</a> instance with the specified <i>parent</i>.</p>
<!-- @@@QRenderTargetOutput -->
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