Sophie

Sophie

distrib > Mageia > 7 > armv7hl > by-pkgid > c936229ef0138f42857f36beadbeda30 > files > 1145

qt3d5-doc-5.12.2-2.mga7.noarch.rpm

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html lang="en">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!-- qtextureimagedata.cpp -->
  <title>QTextureImageData Class | Qt 3D 5.12.2</title>
  <link rel="stylesheet" type="text/css" href="style/offline-simple.css" />
  <script type="text/javascript">
    document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css");
    // loading style sheet breaks anchors that were jumped to before
    // so force jumping to anchor again
    setTimeout(function() {
        var anchor = location.hash;
        // need to jump to different anchor first (e.g. none)
        location.hash = "#";
        setTimeout(function() {
            location.hash = anchor;
        }, 0);
    }, 0);
  </script>
</head>
<body>
<div class="header" id="qtdocheader">
  <div class="main">
    <div class="main-rounded">
      <div class="navigationbar">
        <table><tr>
<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QTextureImageData</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
        </tr></table>
      </div>
    </div>
<div class="content">
<div class="line">
<div class="content mainContent">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">QTextureImageData Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qtextureimagedata.html">Qt3DRender::QTextureImageData</a>)<br/></span>
<!-- $$$QTextureImageData-brief -->
<p><a href="qt3drender-qtextureimagedata.html">QTextureImageData</a> stores data representing a texture. <a href="#details">More...</a></p>
<!-- @@@QTextureImageData -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QTextureImageData&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.5</td></tr></table></div><ul>
<li><a href="qt3drender-qtextureimagedata-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#QTextureImageData">QTextureImageData</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#cleanup">cleanup</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QByteArray </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#data">data</a></b>(int <i>layer</i> = 0, int <i>face</i> = 0, int <i>mipmapLevel</i> = 0) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#depth">depth</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#faces">faces</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QOpenGLTexture::TextureFormat </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#format">format</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#height">height</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#isCompressed">isCompressed</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#layers">layers</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#mipLevels">mipLevels</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QOpenGLTexture::PixelFormat </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#pixelFormat">pixelFormat</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QOpenGLTexture::PixelType </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#pixelType">pixelType</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#setData">setData</a></b>(const QByteArray &amp;<i>data</i>, int <i>blockSize</i>, bool <i>isCompressed</i> = false)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#setDepth">setDepth</a></b>(int <i>depth</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#setFaces">setFaces</a></b>(int <i>faces</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#setFormat">setFormat</a></b>(QOpenGLTexture::TextureFormat <i>format</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#setHeight">setHeight</a></b>(int <i>height</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#setImage">setImage</a></b>(const QImage &amp;<i>image</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#setLayers">setLayers</a></b>(int <i>layers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#setMipLevels">setMipLevels</a></b>(int <i>mipLevels</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#setPixelFormat">setPixelFormat</a></b>(QOpenGLTexture::PixelFormat <i>pixelFormat</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#setPixelType">setPixelType</a></b>(QOpenGLTexture::PixelType <i>pixelType</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#setTarget">setTarget</a></b>(QOpenGLTexture::Target <i>target</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#setWidth">setWidth</a></b>(int <i>width</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QOpenGLTexture::Target </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#target">target</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#width">width</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QTextureImageData &amp;</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureimagedata.html#operator-eq">operator=</a></b>(const Qt3DRender::QTextureImageData &amp;<i>other</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$QTextureImageData-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p><a href="qt3drender-qtextureimagedata.html">QTextureImageData</a> stores data representing a texture.</p>
</div>
<!-- @@@QTextureImageData -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QTextureImageData[overload1]$$$QTextureImageData -->
<h3 class="fn" id="QTextureImageData"><a name="QTextureImageData"></a>QTextureImageData::<span class="name">QTextureImageData</span>()</h3>
<p>Constructs a new <a href="qt3drender-qtextureimagedata.html">Qt3DRender::QTextureImageData</a>.</p>
<!-- @@@QTextureImageData -->
<!-- $$$cleanup[overload1]$$$cleanup -->
<h3 class="fn" id="cleanup"><a name="cleanup"></a><span class="type">void</span> QTextureImageData::<span class="name">cleanup</span>()</h3>
<p>Remove stored texture data and return the object to its initial state</p>
<!-- @@@cleanup -->
<!-- $$$data[overload1]$$$dataintintint -->
<h3 class="fn" id="data"><a name="data"></a><span class="type">QByteArray</span> QTextureImageData::<span class="name">data</span>(<span class="type">int</span> <i>layer</i> = 0, <span class="type">int</span> <i>face</i> = 0, <span class="type">int</span> <i>mipmapLevel</i> = 0) const</h3>
<p>Returns the raw image data for the texture at layer <i>layer</i>, face <i>face</i> and mipmapLevel <i>mipmapLevel</i></p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#setData">setData</a>().</p>
<!-- @@@data -->
<!-- $$$depth[overload1]$$$depth -->
<h3 class="fn" id="depth"><a name="depth"></a><span class="type">int</span> QTextureImageData::<span class="name">depth</span>() const</h3>
<p>Returns the depth of the stored texture</p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#setDepth">setDepth</a>().</p>
<!-- @@@depth -->
<!-- $$$faces[overload1]$$$faces -->
<h3 class="fn" id="faces"><a name="faces"></a><span class="type">int</span> QTextureImageData::<span class="name">faces</span>() const</h3>
<p>Returns the number of faces in the stored texture</p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#setFaces">setFaces</a>().</p>
<!-- @@@faces -->
<!-- $$$format[overload1]$$$format -->
<h3 class="fn" id="format"><a name="format"></a><span class="type">QOpenGLTexture::TextureFormat</span> QTextureImageData::<span class="name">format</span>() const</h3>
<p>Returns the format of the stored texture</p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#setFormat">setFormat</a>().</p>
<!-- @@@format -->
<!-- $$$height[overload1]$$$height -->
<h3 class="fn" id="height"><a name="height"></a><span class="type">int</span> QTextureImageData::<span class="name">height</span>() const</h3>
<p>Returns the height of the stored texture</p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#setHeight">setHeight</a>().</p>
<!-- @@@height -->
<!-- $$$isCompressed[overload1]$$$isCompressed -->
<h3 class="fn" id="isCompressed"><a name="isCompressed"></a><span class="type">bool</span> QTextureImageData::<span class="name">isCompressed</span>() const</h3>
<p>Returns true if the stored texture is in a compressed format</p>
<!-- @@@isCompressed -->
<!-- $$$layers[overload1]$$$layers -->
<h3 class="fn" id="layers"><a name="layers"></a><span class="type">int</span> QTextureImageData::<span class="name">layers</span>() const</h3>
<p>Returns the number of layers in the stored texture</p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#setLayers">setLayers</a>().</p>
<!-- @@@layers -->
<!-- $$$mipLevels[overload1]$$$mipLevels -->
<h3 class="fn" id="mipLevels"><a name="mipLevels"></a><span class="type">int</span> QTextureImageData::<span class="name">mipLevels</span>() const</h3>
<p>Returns the number of mip levels in the stored texture</p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#setMipLevels">setMipLevels</a>().</p>
<!-- @@@mipLevels -->
<!-- $$$pixelFormat[overload1]$$$pixelFormat -->
<h3 class="fn" id="pixelFormat"><a name="pixelFormat"></a><span class="type">QOpenGLTexture::PixelFormat</span> QTextureImageData::<span class="name">pixelFormat</span>() const</h3>
<p>Returns the pixel format of the stored texture</p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#setPixelFormat">setPixelFormat</a>().</p>
<!-- @@@pixelFormat -->
<!-- $$$pixelType[overload1]$$$pixelType -->
<h3 class="fn" id="pixelType"><a name="pixelType"></a><span class="type">QOpenGLTexture::PixelType</span> QTextureImageData::<span class="name">pixelType</span>() const</h3>
<p>Returns the pixel type of the stored texture</p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#setPixelType">setPixelType</a>().</p>
<!-- @@@pixelType -->
<!-- $$$setData[overload1]$$$setDataconstQByteArray&intbool -->
<h3 class="fn" id="setData"><a name="setData"></a><span class="type">void</span> QTextureImageData::<span class="name">setData</span>(const <span class="type">QByteArray</span> &amp;<i>data</i>, <span class="type">int</span> <i>blockSize</i>, <span class="type">bool</span> <i>isCompressed</i> = false)</h3>
<p>Store the data <i>data</i> with blocksize <i>blockSize</i> and if the data to be stored is compressed <i>isCompressed</i></p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#data">data</a>().</p>
<!-- @@@setData -->
<!-- $$$setDepth[overload1]$$$setDepthint -->
<h3 class="fn" id="setDepth"><a name="setDepth"></a><span class="type">void</span> QTextureImageData::<span class="name">setDepth</span>(<span class="type">int</span> <i>depth</i>)</h3>
<p>Sets the depth to <i>depth</i>. <i>setDepth</i></p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#depth">depth</a>().</p>
<!-- @@@setDepth -->
<!-- $$$setFaces[overload1]$$$setFacesint -->
<h3 class="fn" id="setFaces"><a name="setFaces"></a><span class="type">void</span> QTextureImageData::<span class="name">setFaces</span>(<span class="type">int</span> <i>faces</i>)</h3>
<p>Sets the faces to <i>faces</i>. <i>setFaces</i></p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#faces">faces</a>().</p>
<!-- @@@setFaces -->
<!-- $$$setFormat[overload1]$$$setFormatQOpenGLTexture::TextureFormat -->
<h3 class="fn" id="setFormat"><a name="setFormat"></a><span class="type">void</span> QTextureImageData::<span class="name">setFormat</span>(<span class="type">QOpenGLTexture::TextureFormat</span> <i>format</i>)</h3>
<p>Sets the format to <i>format</i>. <i></i></p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#format">format</a>().</p>
<!-- @@@setFormat -->
<!-- $$$setHeight[overload1]$$$setHeightint -->
<h3 class="fn" id="setHeight"><a name="setHeight"></a><span class="type">void</span> QTextureImageData::<span class="name">setHeight</span>(<span class="type">int</span> <i>height</i>)</h3>
<p>Sets the height to <i>height</i>. <i>setHeight</i></p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#height">height</a>().</p>
<!-- @@@setHeight -->
<!-- $$$setImage[overload1]$$$setImageconstQImage& -->
<h3 class="fn" id="setImage"><a name="setImage"></a><span class="type">void</span> QTextureImageData::<span class="name">setImage</span>(const <span class="type">QImage</span> &amp;<i>image</i>)</h3>
<p>Copies the image <i>image</i> as raw data within this object</p>
<!-- @@@setImage -->
<!-- $$$setLayers[overload1]$$$setLayersint -->
<h3 class="fn" id="setLayers"><a name="setLayers"></a><span class="type">void</span> QTextureImageData::<span class="name">setLayers</span>(<span class="type">int</span> <i>layers</i>)</h3>
<p>Sets the layers to <i>layers</i>. <i>setLayers</i></p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#layers">layers</a>().</p>
<!-- @@@setLayers -->
<!-- $$$setMipLevels[overload1]$$$setMipLevelsint -->
<h3 class="fn" id="setMipLevels"><a name="setMipLevels"></a><span class="type">void</span> QTextureImageData::<span class="name">setMipLevels</span>(<span class="type">int</span> <i>mipLevels</i>)</h3>
<p>Sets the mip levels to <i>mipLevels</i>. <i>setMipLevels</i></p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#mipLevels">mipLevels</a>().</p>
<!-- @@@setMipLevels -->
<!-- $$$setPixelFormat[overload1]$$$setPixelFormatQOpenGLTexture::PixelFormat -->
<h3 class="fn" id="setPixelFormat"><a name="setPixelFormat"></a><span class="type">void</span> QTextureImageData::<span class="name">setPixelFormat</span>(<span class="type">QOpenGLTexture::PixelFormat</span> <i>pixelFormat</i>)</h3>
<p>Sets the pixel format to <i>pixelFormat</i>. <i>setPixelFormat</i></p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#pixelFormat">pixelFormat</a>().</p>
<!-- @@@setPixelFormat -->
<!-- $$$setPixelType[overload1]$$$setPixelTypeQOpenGLTexture::PixelType -->
<h3 class="fn" id="setPixelType"><a name="setPixelType"></a><span class="type">void</span> QTextureImageData::<span class="name">setPixelType</span>(<span class="type">QOpenGLTexture::PixelType</span> <i>pixelType</i>)</h3>
<p>Sets the pixel type to <i>pixelType</i> <i>setPixelType</i></p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#pixelType">pixelType</a>().</p>
<!-- @@@setPixelType -->
<!-- $$$setTarget[overload1]$$$setTargetQOpenGLTexture::Target -->
<h3 class="fn" id="setTarget"><a name="setTarget"></a><span class="type">void</span> QTextureImageData::<span class="name">setTarget</span>(<span class="type">QOpenGLTexture::Target</span> <i>target</i>)</h3>
<p>Sets the target to <i>target</i>. <i>target</i></p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#target">target</a>().</p>
<!-- @@@setTarget -->
<!-- $$$setWidth[overload1]$$$setWidthint -->
<h3 class="fn" id="setWidth"><a name="setWidth"></a><span class="type">void</span> QTextureImageData::<span class="name">setWidth</span>(<span class="type">int</span> <i>width</i>)</h3>
<p>Sets the width to <i>width</i>. <i>setWidth</i></p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#width">width</a>().</p>
<!-- @@@setWidth -->
<!-- $$$target[overload1]$$$target -->
<h3 class="fn" id="target"><a name="target"></a><span class="type">QOpenGLTexture::Target</span> QTextureImageData::<span class="name">target</span>() const</h3>
<p>Returns the target for the stored texture</p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#setTarget">setTarget</a>().</p>
<!-- @@@target -->
<!-- $$$width[overload1]$$$width -->
<h3 class="fn" id="width"><a name="width"></a><span class="type">int</span> QTextureImageData::<span class="name">width</span>() const</h3>
<p>Returns the width of the stored texture</p>
<p><b>See also </b><a href="qt3drender-qtextureimagedata.html#setWidth">setWidth</a>().</p>
<!-- @@@width -->
<!-- $$$operator=[overload1]$$$operator=constQt3DRender::QTextureImageData& -->
<h3 class="fn" id="operator-eq"><a name="operator-eq"></a><span class="type"><a href="qt3drender-qtextureimagedata.html">Qt3DRender::QTextureImageData</a></span> &amp;QTextureImageData::<span class="name">operator=</span>(const <span class="type"><a href="qt3drender-qtextureimagedata.html">Qt3DRender::QTextureImageData</a></span> &amp;<i>other</i>)</h3>
<p>Copy-assignment operator.</p><!-- @@@operator= -->
</div>
        </div>
       </div>
   </div>
   </div>
</div>
<div class="footer">
   <p>
   <acronym title="Copyright">&copy;</acronym> 2019 The Qt Company Ltd.
   Documentation contributions included herein are the copyrights of
   their respective owners.<br/>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br/>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
   of their respective owners. </p>
</div>
</body>
</html>