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qt3d5-doc-5.12.2-2.mga7.noarch.rpm

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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-qml.html">QML Types</a></td><td >Entity QML Type</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">Entity QML Type</h1>
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<p>Entity is a <a href="qml-qt3d-core-node.html">Node</a> subclass that can aggregate several <a href="qml-qt3d-core-component3d.html">Component3D</a> instances that will specify its behavior. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import Qt3D.Core 2.12</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.5</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiates:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-core-entity.html"><a href="qt3dcore-qentity.html">QEntity</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <p><a href="qml-qt3d-core-node.html">Node</a></p>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qml-qt3d-render-camera.html">Camera</a>, <a href="qml-qt3d-core-entityloader.html">EntityLoader</a>, and <a href="qml-qt3d-render-levelofdetailloader.html">LevelOfDetailLoader</a></p>
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<li><a href="qml-qt3d-core-entity-members.html">List of all members, including inherited members</a></li>
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<h2 id="properties">Properties</h2>
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<li class="fn"><b><b><a href="qml-qt3d-core-entity.html#components-prop">components</a></b></b> : list&lt;Component3D&gt;</li>
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<h2 id="details">Detailed Description</h2>
<p>By itself a Entity is an empty shell. The behavior of a Entity object is defined by the <a href="qml-qt3d-core-component3d.html">Component3D</a> objects it references. Each Qt3D backend aspect will be able to interpret and process an Entity by recognizing which components it is made up of. One aspect may decide to only process entities composed of a single <a href="qml-qt3d-core-transform.html">Transform</a> component whilst another may focus on <a href="qml-qt3d-input-mousehandler.html">MouseHandler</a>.</p>
<p><b>See also </b><a href="qml-qt3d-core-component3d.html">Qt3D.Core::Component3D</a> and <a href="qml-qt3d-core-transform.html">Qt3D.Core::Transform</a>.</p>
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<h2>Property Documentation</h2>
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<a name="components-prop"></a><span class="qmlreadonly">[read-only] </span><span class="name">components</span> : <span class="type">list</span>&lt;<span class="type"><a href="qml-qt3d-core-component3d.html">Component3D</a></span>&gt;</p></td></tr>
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</div><div class="qmldoc"><p>Holds the list of <a href="qml-qt3d-core-component3d.html">Component3D</a> instances, which define the behavior of the entity.</p>
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