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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td >Qt 3D Core QML Types</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#qml-types">QML Types</a></li>
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<h1 class="title">Qt 3D Core QML Types</h1>
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<p>To import and use the module's QML types, use the following statement:</p>
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<p>See <a href="qt3d-qml.html">Qt 3D QML Types</a> for a list of all QML types in Qt 3D.</p>
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<h2 id="qml-types">QML Types</h2>
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<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-core-abstractskeleton.html">AbstractSkeleton</a></p></td><td class="tblDescr"><p>A skeleton contains the joints for a skinned mesh</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-core-armature.html">Armature</a></p></td><td class="tblDescr"><p>Used to calculate skinning transform matrices and set them on shaders</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-core-component3d.html">Component3D</a></p></td><td class="tblDescr"><p>Provides the base type for creating Qt 3D components</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-core-entity.html">Entity</a></p></td><td class="tblDescr"><p>Node subclass that can aggregate several Component3D instances that will specify its behavior</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-core-entityloader.html">EntityLoader</a></p></td><td class="tblDescr"><p>Provides a way to dynamically load an Entity subtree</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-core-joint.html">Joint</a></p></td><td class="tblDescr"><p>Used to transforms parts of skinned meshes</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-core-node.html">Node</a></p></td><td class="tblDescr"><p>A base QML type that other types inherit. It cannot be directly created</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-core-nodeinstantiator.html">NodeInstantiator</a></p></td><td class="tblDescr"><p>Dynamically creates nodes</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-core-quaternionanimation.html">QuaternionAnimation</a></p></td><td class="tblDescr"><p>A PropertyAnimation for quaternions</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-core-skeleton.html">Skeleton</a></p></td><td class="tblDescr"><p>Holds the data for a skeleton to be used with skinned meshes</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-core-skeletonloader.html">SkeletonLoader</a></p></td><td class="tblDescr"><p>Used to load a skeleton of joints from file</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-core-transform.html">Transform</a></p></td><td class="tblDescr"><p>Used to perform transforms on meshes</p></td></tr>
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