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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QCallbackMapping</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
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<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QCallbackMapping Class</h1>
<span class="small-subtitle">(<a href="qt3danimation-qcallbackmapping.html">Qt3DAnimation::QCallbackMapping</a>)<br/></span>
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<p>Allows to map the channels within the clip onto an invocation of a callback object. <a href="#details">More...</a></p>
<!-- @@@QCallbackMapping -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QCallbackMapping&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3danimation</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3danimation-qabstractchannelmapping.html">Qt3DAnimation::QAbstractChannelMapping</a></td></tr></table></div><ul>
<li><a href="qt3danimation-qcallbackmapping-members.html">List of all members, including inherited members</a></li>
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<a name="properties"></a>
<h2 id="properties">Properties</h2>
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<li class="fn"><b><a href="qt3danimation-qcallbackmapping.html#channelName-prop">channelName</a></b> : QString</li>
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<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
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<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qcallbackmapping.html#QCallbackMapping">QCallbackMapping</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qcallbackmapping.html#dtor.QCallbackMapping">~QCallbackMapping</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DAnimation::QAnimationCallback *</td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qcallbackmapping.html#callback">callback</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qcallbackmapping.html#channelName-prop">channelName</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qcallbackmapping.html#setCallback">setCallback</a></b>(int <i>type</i>, Qt3DAnimation::QAnimationCallback *<i>callback</i>, QAnimationCallback::Flags <i>flags</i> = QAnimationCallback::OnOwningThread)</td></tr>
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<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
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<h2 id="public-slots">Public Slots</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qcallbackmapping.html#channelName-prop">setChannelName</a></b>(const QString &amp;<i>channelName</i>)</td></tr>
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<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
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<a name="signals"></a>
<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qcallbackmapping.html#channelName-prop">channelNameChanged</a></b>(QString <i>channelName</i>)</td></tr>
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<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
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<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qcallbackmapping.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<h2 id="protected-functions">Protected Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qcallbackmapping.html#QCallbackMapping-1">QCallbackMapping</a></b>(Qt3DAnimation::QCallbackMappingPrivate &amp;<i>dd</i>, Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
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<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
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<a name="details"></a>
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<h2 id="details">Detailed Description</h2>
<p>Allows to map the channels within the clip onto an invocation of a callback object.</p>
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<h2>Property Documentation</h2>
<!-- $$$channelName-prop$$$channelName$$$setChannelNameconstQString&$$$channelNameChangedQString -->
<h3 class="fn" id="channelName-prop"><a name="channelName-prop"></a><span class="name">channelName</span> : <span class="type">QString</span></h3>
<p><b>Access functions:</b></p>
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<tr><td class="memItemLeft topAlign rightAlign"> QString </td><td class="memItemRight bottomAlign"><span class="name"><b>channelName</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setChannelName</b></span>(const QString &amp;<i>channelName</i>)</td></tr>
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<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>channelNameChanged</b></span>(QString <i>channelName</i>)</td></tr>
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<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QCallbackMapping[overload1]$$$QCallbackMappingQt3DCore::QNode* -->
<h3 class="fn" id="QCallbackMapping"><a name="QCallbackMapping"></a>QCallbackMapping::<span class="name">QCallbackMapping</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Default constructs an instance of QCallbackMapping.</p><!-- @@@QCallbackMapping -->
<!-- $$$QCallbackMapping$$$QCallbackMappingQt3DAnimation::QCallbackMappingPrivate&Qt3DCore::QNode* -->
<h3 class="fn" id="QCallbackMapping-1"><a name="QCallbackMapping-1"></a><code>[protected] </code>QCallbackMapping::<span class="name">QCallbackMapping</span>(<span class="type">Qt3DAnimation::QCallbackMappingPrivate</span> &amp;<i>dd</i>, <span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Default constructs an instance of QCallbackMapping.</p><!-- @@@QCallbackMapping -->
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<h3 class="fn" id="dtor.QCallbackMapping"><a name="dtor.QCallbackMapping"></a><code>[virtual] </code>QCallbackMapping::<span class="name">~QCallbackMapping</span>()</h3>
<p>Destroys the instance of QCallbackMapping. The destructor is virtual.</p><!-- @@@~QCallbackMapping -->
<!-- $$$callback[overload1]$$$callback -->
<h3 class="fn" id="callback"><a name="callback"></a><span class="type"><a href="qt3danimation-qanimationcallback.html">Qt3DAnimation::QAnimationCallback</a></span> *QCallbackMapping::<span class="name">callback</span>() const</h3>
<p><b>See also </b><a href="qt3danimation-qcallbackmapping.html#setCallback">setCallback</a>().</p>
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<!-- $$$setCallback[overload1]$$$setCallbackintQt3DAnimation::QAnimationCallback*QAnimationCallback::Flags -->
<h3 class="fn" id="setCallback"><a name="setCallback"></a><span class="type">void</span> QCallbackMapping::<span class="name">setCallback</span>(<span class="type">int</span> <i>type</i>, <span class="type"><a href="qt3danimation-qanimationcallback.html">Qt3DAnimation::QAnimationCallback</a></span> *<i>callback</i>, <span class="type"><a href="qt3danimation-qanimationcallback.html#Flag-enum">QAnimationCallback::Flags</a></span> <i>flags</i> = QAnimationCallback::OnOwningThread)</h3>
<p>Associates a <i>callback</i> object with this channel mapping.</p>
<p>Such mappings do not have to have a target object and property name. When the <i>callback</i> object is set, every change in the animated value will lead to invoking the callback's <a href="qt3danimation-qanimationcallback.html#valueChanged">valueChanged</a> function either on the gui/main thread, or directly on one of the thread pool's worker thread. This is controlled by <i>flags</i>.</p>
<p><i>type</i> specifies the type (for example, QVariant::Vector3D, QVariant::Color, or QMetaType::Float) of the animated value. When animating node properties this does not need to be provided separately, however it becomes important to supply this when there is only a callback.</p>
<p><b>Note: </b>A mapping can be associated both with a node property and a callback. It is important however that <i>type</i> matches the type of the property in this case. Note also that for properties of type QVariant (for example, QParameter::value), the <i>type</i> is the type of the value stored in the QVariant.</p><p><b>Note: </b>The <i>callback</i> pointer is expected to stay valid while any associated animators are running.</p><p><b>See also </b><a href="qt3danimation-qcallbackmapping.html#callback">callback</a>().</p>
<!-- @@@setCallback -->
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