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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QJoint</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QJoint Class</h1>
<span class="small-subtitle">(<a href="qt3dcore-qjoint.html">Qt3DCore::QJoint</a>)<br/></span>
<!-- $$$QJoint-brief -->
<p>Used to transforms parts of skinned meshes. <a href="#details">More...</a></p>
<!-- @@@QJoint -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QJoint&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.10</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-core-joint.html">Joint</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></td></tr></table></div><ul>
<li><a href="qt3dcore-qjoint-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="properties"></a>
<h2 id="properties">Properties</h2>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3dcore-qjoint.html#inverseBindMatrix-prop">inverseBindMatrix</a></b> : QMatrix4x4</li>
<li class="fn"><b><a href="qt3dcore-qjoint.html#name-prop">name</a></b> : QString</li>
<li class="fn"><b><a href="qt3dcore-qjoint.html#rotation-prop">rotation</a></b> : QQuaternion</li>
<li class="fn"><b><a href="qt3dcore-qjoint.html#rotationX-prop">rotationX</a></b> : float</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3dcore-qjoint.html#rotationY-prop">rotationY</a></b> : float</li>
<li class="fn"><b><a href="qt3dcore-qjoint.html#rotationZ-prop">rotationZ</a></b> : float</li>
<li class="fn"><b><a href="qt3dcore-qjoint.html#scale-prop">scale</a></b> : QVector3D</li>
<li class="fn"><b><a href="qt3dcore-qjoint.html#translation-prop">translation</a></b> : QVector3D</li>
</ul>
</td></tr>
</table></div>
<ul>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#QJoint">QJoint</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#addChildJoint">addChildJoint</a></b>(Qt3DCore::QJoint *<i>joint</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector&lt;Qt3DCore::QJoint *&gt; </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#childJoints">childJoints</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QMatrix4x4 </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#inverseBindMatrix-prop">inverseBindMatrix</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#name">name</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#removeChildJoint">removeChildJoint</a></b>(Qt3DCore::QJoint *<i>joint</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#rotation-prop">rotation</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#rotationX-prop">rotationX</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#rotationY-prop">rotationY</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#rotationZ-prop">rotationZ</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector3D </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#scale-prop">scale</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector3D </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#translation-prop">translation</a></b>() const</td></tr>
</table></div>
<ul>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#inverseBindMatrix-prop">setInverseBindMatrix</a></b>(const QMatrix4x4 &amp;<i>inverseBindMatrix</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#name-prop">setName</a></b>(const QString &amp;<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#rotation-prop">setRotation</a></b>(const QQuaternion &amp;<i>rotation</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#rotationX-prop">setRotationX</a></b>(float <i>rotationX</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#rotationY-prop">setRotationY</a></b>(float <i>rotationY</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#rotationZ-prop">setRotationZ</a></b>(float <i>rotationZ</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#scale-prop">setScale</a></b>(const QVector3D &amp;<i>scale</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#setToIdentity">setToIdentity</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#translation-prop">setTranslation</a></b>(const QVector3D &amp;<i>translation</i>)</td></tr>
</table></div>
<ul>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
</ul>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#inverseBindMatrix-prop">inverseBindMatrixChanged</a></b>(const QMatrix4x4 &amp;<i>inverseBindMatrix</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#name-prop">nameChanged</a></b>(const QString &amp;<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#rotation-prop">rotationChanged</a></b>(const QQuaternion &amp;<i>rotation</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#rotationX-prop">rotationXChanged</a></b>(float <i>rotationX</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#rotationY-prop">rotationYChanged</a></b>(float <i>rotationY</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#rotationZ-prop">rotationZChanged</a></b>(float <i>rotationZ</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#scale-prop">scaleChanged</a></b>(const QVector3D &amp;<i>scale</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#translation-prop">translationChanged</a></b>(const QVector3D &amp;<i>translation</i>)</td></tr>
</table></div>
<ul>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
</ul>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
</table></div>
<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="details"></a>
<!-- $$$QJoint-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Used to transforms parts of skinned meshes.</p>
<p>The <a href="qt3dcore-qjoint.html">QJoint</a> node is used to build skeletons as part of the skinned mesh support in Qt 3D. A joint can be transformed by way of its scale, rotation and translation properties. Any mesh vertices that are bound to the joint will have their transformations updated accordingly.</p>
</div>
<!-- @@@QJoint -->
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$inverseBindMatrix-prop$$$inverseBindMatrix$$$setInverseBindMatrixconstQMatrix4x4&$$$inverseBindMatrixChangedconstQMatrix4x4& -->
<h3 class="fn" id="inverseBindMatrix-prop"><a name="inverseBindMatrix-prop"></a><span class="name">inverseBindMatrix</span> : <span class="type">QMatrix4x4</span></h3>
<p>Holds the inverse bind matrix of the joint. This is used to transform vertices from model space into the space of this joint so they can subsequently be multiplied by the joint's global transform to perform the skinning operation.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QMatrix4x4 </td><td class="memItemRight bottomAlign"><span class="name"><b>inverseBindMatrix</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setInverseBindMatrix</b></span>(const QMatrix4x4 &amp;<i>inverseBindMatrix</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>inverseBindMatrixChanged</b></span>(const QMatrix4x4 &amp;<i>inverseBindMatrix</i>)</td></tr>
</table></div>
<!-- @@@inverseBindMatrix -->
<!-- $$$name-prop$$$name$$$setNameconstQString&$$$nameChangedconstQString& -->
<h3 class="fn" id="name-prop"><a name="name-prop"></a><span class="name">name</span> : <span class="type">QString</span></h3>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QString </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3dcore-qjoint.html#name">name</a></b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setName</b></span>(const QString &amp;<i>name</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>nameChanged</b></span>(const QString &amp;<i>name</i>)</td></tr>
</table></div>
<!-- @@@name -->
<!-- $$$rotation-prop$$$rotation$$$setRotationconstQQuaternion&$$$rotationChangedconstQQuaternion& -->
<h3 class="fn" id="rotation-prop"><a name="rotation-prop"></a><span class="name">rotation</span> : <span class="type">QQuaternion</span></h3>
<p>Holds the rotation of the joint as QQuaternion.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><span class="name"><b>rotation</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setRotation</b></span>(const QQuaternion &amp;<i>rotation</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationChanged</b></span>(const QQuaternion &amp;<i>rotation</i>)</td></tr>
</table></div>
<!-- @@@rotation -->
<!-- $$$rotationX-prop$$$rotationX$$$setRotationXfloat$$$rotationXChangedfloat -->
<h3 class="fn" id="rotationX-prop"><a name="rotationX-prop"></a><span class="name">rotationX</span> : <span class="type">float</span></h3>
<p>Holds the x rotation of the joint as an Euler angle.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationX</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setRotationX</b></span>(float <i>rotationX</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationXChanged</b></span>(float <i>rotationX</i>)</td></tr>
</table></div>
<!-- @@@rotationX -->
<!-- $$$rotationY-prop$$$rotationY$$$setRotationYfloat$$$rotationYChangedfloat -->
<h3 class="fn" id="rotationY-prop"><a name="rotationY-prop"></a><span class="name">rotationY</span> : <span class="type">float</span></h3>
<p>Holds the y rotation of the joint as an Euler angle.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationY</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setRotationY</b></span>(float <i>rotationY</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationYChanged</b></span>(float <i>rotationY</i>)</td></tr>
</table></div>
<!-- @@@rotationY -->
<!-- $$$rotationZ-prop$$$rotationZ$$$setRotationZfloat$$$rotationZChangedfloat -->
<h3 class="fn" id="rotationZ-prop"><a name="rotationZ-prop"></a><span class="name">rotationZ</span> : <span class="type">float</span></h3>
<p>Holds the z rotation of the joint as an Euler angle.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationZ</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setRotationZ</b></span>(float <i>rotationZ</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationZChanged</b></span>(float <i>rotationZ</i>)</td></tr>
</table></div>
<!-- @@@rotationZ -->
<!-- $$$scale-prop$$$scale$$$setScaleconstQVector3D&$$$scaleChangedconstQVector3D& -->
<h3 class="fn" id="scale-prop"><a name="scale-prop"></a><span class="name">scale</span> : <span class="type">QVector3D</span></h3>
<p>Holds the scale of the joint.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QVector3D </td><td class="memItemRight bottomAlign"><span class="name"><b>scale</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setScale</b></span>(const QVector3D &amp;<i>scale</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>scaleChanged</b></span>(const QVector3D &amp;<i>scale</i>)</td></tr>
</table></div>
<!-- @@@scale -->
<!-- $$$translation-prop$$$translation$$$setTranslationconstQVector3D&$$$translationChangedconstQVector3D& -->
<h3 class="fn" id="translation-prop"><a name="translation-prop"></a><span class="name">translation</span> : <span class="type">QVector3D</span></h3>
<p>Holds the translation of the joint as QVector3D.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QVector3D </td><td class="memItemRight bottomAlign"><span class="name"><b>translation</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setTranslation</b></span>(const QVector3D &amp;<i>translation</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>translationChanged</b></span>(const QVector3D &amp;<i>translation</i>)</td></tr>
</table></div>
<!-- @@@translation -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QJoint[overload1]$$$QJointQt3DCore::QNode* -->
<h3 class="fn" id="QJoint"><a name="QJoint"></a>QJoint::<span class="name">QJoint</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new <a href="qt3dcore-qjoint.html">QJoint</a> with <i>parent</i>.</p>
<!-- @@@QJoint -->
<!-- $$$addChildJoint[overload1]$$$addChildJointQt3DCore::QJoint* -->
<h3 class="fn" id="addChildJoint"><a name="addChildJoint"></a><span class="type">void</span> QJoint::<span class="name">addChildJoint</span>(<span class="type"><a href="qt3dcore-qjoint.html">Qt3DCore::QJoint</a></span> *<i>joint</i>)</h3>
<p>Adds <i>joint</i> as a child of this joint. If <i>joint</i> has no parent, then this joint takes ownership of it. Child joints are in the coordinate system of their parent joint.</p>
<!-- @@@addChildJoint -->
<!-- $$$childJoints[overload1]$$$childJoints -->
<h3 class="fn" id="childJoints"><a name="childJoints"></a><span class="type">QVector</span>&lt;<span class="type"><a href="qt3dcore-qjoint.html">Qt3DCore::QJoint</a></span> *&gt; QJoint::<span class="name">childJoints</span>() const</h3>
<p>The vector of joints this joint has as children.</p>
<!-- @@@childJoints -->
<!-- $$$name -->
<h3 class="fn" id="name"><a name="name"></a><span class="type">QString</span> QJoint::<span class="name">name</span>() const</h3>
<p>Returns the name of the joint.</p>
<p><b>Note:</b> Getter function for property <a href="qt3dcore-qjoint.html#name-prop">name</a>. </p><p><b>See also </b><a href="qt3dcore-qjoint.html#name-prop">setName</a>().</p>
<!-- @@@name -->
<!-- $$$removeChildJoint[overload1]$$$removeChildJointQt3DCore::QJoint* -->
<h3 class="fn" id="removeChildJoint"><a name="removeChildJoint"></a><span class="type">void</span> QJoint::<span class="name">removeChildJoint</span>(<span class="type"><a href="qt3dcore-qjoint.html">Qt3DCore::QJoint</a></span> *<i>joint</i>)</h3>
<p>Removes <i>joint</i> from this joint's list of children. The child joint is not destroyed.</p>
<!-- @@@removeChildJoint -->
<!-- $$$setToIdentity[overload1]$$$setToIdentity -->
<h3 class="fn" id="setToIdentity"><a name="setToIdentity"></a><code>[slot] </code><span class="type">void</span> QJoint::<span class="name">setToIdentity</span>()</h3>
<p>Sets the transform matrix for this joint to the identity matrix.</p>
<!-- @@@setToIdentity -->
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