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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QFirstPersonCameraController</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QFirstPersonCameraController Class</h1>
<span class="small-subtitle">(<a href="qt3dextras-qfirstpersoncameracontroller.html">Qt3DExtras::QFirstPersonCameraController</a>)<br/></span>
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<p>The <a href="qt3dextras-qfirstpersoncameracontroller.html">QFirstPersonCameraController</a> class allows controlling the scene camera from the first person perspective. <a href="#details">More...</a></p>
<!-- @@@QFirstPersonCameraController -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QFirstPersonCameraController&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dextras</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dextras-qabstractcameracontroller.html">Qt3DExtras::QAbstractCameraController</a></td></tr></table></div><ul>
<li><a href="qt3dextras-qfirstpersoncameracontroller-members.html">List of all members, including inherited members</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qfirstpersoncameracontroller.html#QFirstPersonCameraController">QFirstPersonCameraController</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qfirstpersoncameracontroller.html#dtor.QFirstPersonCameraController">~QFirstPersonCameraController</a></b>()</td></tr>
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<li class="fn">10 public functions inherited from <a href="qt3dextras-qabstractcameracontroller.html#public-functions">Qt3DExtras::QAbstractCameraController</a></li>
<li class="fn">4 public functions inherited from <a href="qt3dcore-qentity.html#public-functions">Qt3DCore::QEntity</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
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<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qfirstpersoncameracontroller.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<h3>Additional Inherited Members</h3>
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<li class="fn">5 properties inherited from <a href="qt3dextras-qabstractcameracontroller.html#properties">Qt3DExtras::QAbstractCameraController</a></li>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
<li class="fn">5 signals inherited from <a href="qt3dextras-qabstractcameracontroller.html#signals">Qt3DExtras::QAbstractCameraController</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
<li class="fn">2 protected functions inherited from <a href="qt3dextras-qabstractcameracontroller.html#protected-functions">Qt3DExtras::QAbstractCameraController</a></li>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
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<h2 id="details">Detailed Description</h2>
<p>The <a href="qt3dextras-qfirstpersoncameracontroller.html">QFirstPersonCameraController</a> class allows controlling the scene camera from the first person perspective.</p>
<p>The controls are:</p>
<div class="table"><table class="generic">
 <thead><tr class="qt-style"><th >Input</th><th >Action</th></tr></thead>
<tr valign="top" class="odd"><td >Left mouse button</td><td >While the left mouse button is pressed, mouse movement along x-axis pans the camera and movement along y-axis tilts it.</td></tr>
<tr valign="top" class="even"><td >Mouse scroll wheel</td><td >Zooms the camera in and out without changing the view center.</td></tr>
<tr valign="top" class="odd"><td >Shift key</td><td >Turns the fine motion control active while pressed. Makes mouse pan and tilt less sensitive.</td></tr>
<tr valign="top" class="even"><td >Arrow keys</td><td >Move the camera horizontally relative to camera viewport.</td></tr>
<tr valign="top" class="odd"><td >Page up and page down keys</td><td >Move the camera vertically relative to camera viewport.</td></tr>
<tr valign="top" class="even"><td >Escape</td><td >Moves the camera so that entire scene is visible in the camera viewport.</td></tr>
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<h2>Member Function Documentation</h2>
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<h3 class="fn" id="QFirstPersonCameraController"><a name="QFirstPersonCameraController"></a>QFirstPersonCameraController::<span class="name">QFirstPersonCameraController</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Default constructs an instance of QFirstPersonCameraController.</p><!-- @@@QFirstPersonCameraController -->
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<h3 class="fn" id="dtor.QFirstPersonCameraController"><a name="dtor.QFirstPersonCameraController"></a><code>[virtual] </code>QFirstPersonCameraController::<span class="name">~QFirstPersonCameraController</span>()</h3>
<p>Destroys the instance of QFirstPersonCameraController. The destructor is virtual.</p><!-- @@@~QFirstPersonCameraController -->
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