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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QKeyboardHandler</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QKeyboardHandler Class</h1>
<span class="small-subtitle">(<a href="qt3dinput-qkeyboardhandler.html">Qt3DInput::QKeyboardHandler</a>)<br/></span>
<!-- $$$QKeyboardHandler-brief -->
<p>Provides keyboard event notification. <a href="#details">More...</a></p>
<!-- @@@QKeyboardHandler -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QKeyboardHandler&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dinput</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.5</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-input-keyboardhandler.html">KeyboardHandler</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a></td></tr></table></div><ul>
<li><a href="qt3dinput-qkeyboardhandler-members.html">List of all members, including inherited members</a></li>
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<a name="properties"></a>
<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><a href="qt3dinput-qkeyboardhandler.html#focus-prop">focus</a></b> : bool</li>
<li class="fn"><b><a href="qt3dinput-qkeyboardhandler.html#sourceDevice-prop">sourceDevice</a></b> : Qt3DInput::QKeyboardDevice*</li>
</ul>
<ul>
<li class="fn">1 property inherited from <a href="qt3dcore-qcomponent.html#properties">Qt3DCore::QComponent</a></li>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#QKeyboardHandler">QKeyboardHandler</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#focus-prop">focus</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DInput::QKeyboardDevice *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#sourceDevice">sourceDevice</a></b>() const</td></tr>
</table></div>
<ul>
<li class="fn">2 public functions inherited from <a href="qt3dcore-qcomponent.html#public-functions">Qt3DCore::QComponent</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#setFocus">setFocus</a></b>(bool <i>focus</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#sourceDevice-prop">setSourceDevice</a></b>(Qt3DInput::QKeyboardDevice *<i>keyboardDevice</i>)</td></tr>
</table></div>
<ul>
<li class="fn">1 public slot inherited from <a href="qt3dcore-qcomponent.html#public-slots">Qt3DCore::QComponent</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
</ul>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#asteriskPressed">asteriskPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#backPressed">backPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#backtabPressed">backtabPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#callPressed">callPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#cancelPressed">cancelPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#context1Pressed">context1Pressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#context2Pressed">context2Pressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#context3Pressed">context3Pressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#context4Pressed">context4Pressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#deletePressed">deletePressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#digit0Pressed">digit0Pressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#digit1Pressed">digit1Pressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#digit2Pressed">digit2Pressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#digit3Pressed">digit3Pressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#digit4Pressed">digit4Pressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#digit5Pressed">digit5Pressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#digit6Pressed">digit6Pressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#digit7Pressed">digit7Pressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#digit8Pressed">digit8Pressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#digit9Pressed">digit9Pressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#downPressed">downPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#enterPressed">enterPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#escapePressed">escapePressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#flipPressed">flipPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#focus-prop">focusChanged</a></b>(bool <i>focus</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#hangupPressed">hangupPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#leftPressed">leftPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#menuPressed">menuPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#noPressed">noPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#numberSignPressed">numberSignPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#pressed">pressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#released">released</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#returnPressed">returnPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#rightPressed">rightPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#selectPressed">selectPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#sourceDevice-prop">sourceDeviceChanged</a></b>(Qt3DInput::QKeyboardDevice *<i>keyboardDevice</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#spacePressed">spacePressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#tabPressed">tabPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#upPressed">upPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#volumeDownPressed">volumeDownPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#volumeUpPressed">volumeUpPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#yesPressed">yesPressed</a></b>(Qt3DInput::QKeyEvent *<i>event</i>)</td></tr>
</table></div>
<ul>
<li class="fn">3 signals inherited from <a href="qt3dcore-qcomponent.html#signals">Qt3DCore::QComponent</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
</ul>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qkeyboardhandler.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
</table></div>
<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="details"></a>
<!-- $$$QKeyboardHandler-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Provides keyboard event notification.</p>
</div>
<!-- @@@QKeyboardHandler -->
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$focus-prop$$$focus$$$setFocusbool$$$focusChangedbool -->
<h3 class="fn" id="focus-prop"><a name="focus-prop"></a><span class="name">focus</span> : <span class="type">bool</span></h3>
<p>Holds <code>true</code> if the QKeyboardHandlers has focus.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> bool </td><td class="memItemRight bottomAlign"><span class="name"><b>focus</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3dinput-qkeyboardhandler.html#setFocus">setFocus</a></b></span>(bool <i>focus</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>focusChanged</b></span>(bool <i>focus</i>)</td></tr>
</table></div>
<!-- @@@focus -->
<!-- $$$sourceDevice-prop$$$sourceDevice$$$setSourceDeviceQt3DInput::QKeyboardDevice*$$$sourceDeviceChangedQt3DInput::QKeyboardDevice* -->
<h3 class="fn" id="sourceDevice-prop"><a name="sourceDevice-prop"></a><span class="name">sourceDevice</span> : <span class="type"><a href="qt3dinput-qkeyboarddevice.html">Qt3DInput::QKeyboardDevice</a></span>*</h3>
<p>Holds the keyboard device of the <a href="qt3dinput-qkeyboardhandler.html">QKeyboardHandler</a>. Without a valid device, the <a href="qt3dinput-qkeyboardhandler.html">QKeyboardHandler</a> won't receive any event.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DInput::QKeyboardDevice *</td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3dinput-qkeyboardhandler.html#sourceDevice">sourceDevice</a></b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setSourceDevice</b></span>(Qt3DInput::QKeyboardDevice *<i>keyboardDevice</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>sourceDeviceChanged</b></span>(Qt3DInput::QKeyboardDevice *<i>keyboardDevice</i>)</td></tr>
</table></div>
<!-- @@@sourceDevice -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QKeyboardHandler[overload1]$$$QKeyboardHandlerQt3DCore::QNode* -->
<h3 class="fn" id="QKeyboardHandler"><a name="QKeyboardHandler"></a>QKeyboardHandler::<span class="name">QKeyboardHandler</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new <a href="qt3dinput-qkeyboardhandler.html">QKeyboardHandler</a> instance with parent <i>parent</i>.</p>
<!-- @@@QKeyboardHandler -->
<!-- $$$asteriskPressed[overload1]$$$asteriskPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="asteriskPressed"><a name="asteriskPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">asteriskPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@asteriskPressed -->
<!-- $$$backPressed[overload1]$$$backPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="backPressed"><a name="backPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">backPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@backPressed -->
<!-- $$$backtabPressed[overload1]$$$backtabPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="backtabPressed"><a name="backtabPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">backtabPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@backtabPressed -->
<!-- $$$callPressed[overload1]$$$callPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="callPressed"><a name="callPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">callPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@callPressed -->
<!-- $$$cancelPressed[overload1]$$$cancelPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="cancelPressed"><a name="cancelPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">cancelPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@cancelPressed -->
<!-- $$$context1Pressed[overload1]$$$context1PressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="context1Pressed"><a name="context1Pressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">context1Pressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@context1Pressed -->
<!-- $$$context2Pressed[overload1]$$$context2PressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="context2Pressed"><a name="context2Pressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">context2Pressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@context2Pressed -->
<!-- $$$context3Pressed[overload1]$$$context3PressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="context3Pressed"><a name="context3Pressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">context3Pressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@context3Pressed -->
<!-- $$$context4Pressed[overload1]$$$context4PressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="context4Pressed"><a name="context4Pressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">context4Pressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@context4Pressed -->
<!-- $$$deletePressed[overload1]$$$deletePressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="deletePressed"><a name="deletePressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">deletePressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@deletePressed -->
<!-- $$$digit0Pressed[overload1]$$$digit0PressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="digit0Pressed"><a name="digit0Pressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">digit0Pressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@digit0Pressed -->
<!-- $$$digit1Pressed[overload1]$$$digit1PressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="digit1Pressed"><a name="digit1Pressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">digit1Pressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@digit1Pressed -->
<!-- $$$digit2Pressed[overload1]$$$digit2PressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="digit2Pressed"><a name="digit2Pressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">digit2Pressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@digit2Pressed -->
<!-- $$$digit3Pressed[overload1]$$$digit3PressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="digit3Pressed"><a name="digit3Pressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">digit3Pressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@digit3Pressed -->
<!-- $$$digit4Pressed[overload1]$$$digit4PressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="digit4Pressed"><a name="digit4Pressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">digit4Pressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@digit4Pressed -->
<!-- $$$digit5Pressed[overload1]$$$digit5PressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="digit5Pressed"><a name="digit5Pressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">digit5Pressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@digit5Pressed -->
<!-- $$$digit6Pressed[overload1]$$$digit6PressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="digit6Pressed"><a name="digit6Pressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">digit6Pressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@digit6Pressed -->
<!-- $$$digit7Pressed[overload1]$$$digit7PressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="digit7Pressed"><a name="digit7Pressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">digit7Pressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@digit7Pressed -->
<!-- $$$digit8Pressed[overload1]$$$digit8PressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="digit8Pressed"><a name="digit8Pressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">digit8Pressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@digit8Pressed -->
<!-- $$$digit9Pressed[overload1]$$$digit9PressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="digit9Pressed"><a name="digit9Pressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">digit9Pressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@digit9Pressed -->
<!-- $$$downPressed[overload1]$$$downPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="downPressed"><a name="downPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">downPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@downPressed -->
<!-- $$$enterPressed[overload1]$$$enterPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="enterPressed"><a name="enterPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">enterPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@enterPressed -->
<!-- $$$escapePressed[overload1]$$$escapePressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="escapePressed"><a name="escapePressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">escapePressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@escapePressed -->
<!-- $$$flipPressed[overload1]$$$flipPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="flipPressed"><a name="flipPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">flipPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@flipPressed -->
<!-- $$$hangupPressed[overload1]$$$hangupPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="hangupPressed"><a name="hangupPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">hangupPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@hangupPressed -->
<!-- $$$leftPressed[overload1]$$$leftPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="leftPressed"><a name="leftPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">leftPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@leftPressed -->
<!-- $$$menuPressed[overload1]$$$menuPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="menuPressed"><a name="menuPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">menuPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@menuPressed -->
<!-- $$$noPressed[overload1]$$$noPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="noPressed"><a name="noPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">noPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@noPressed -->
<!-- $$$numberSignPressed[overload1]$$$numberSignPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="numberSignPressed"><a name="numberSignPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">numberSignPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@numberSignPressed -->
<!-- $$$pressed[overload1]$$$pressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="pressed"><a name="pressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">pressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@pressed -->
<!-- $$$released[overload1]$$$releasedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="released"><a name="released"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">released</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@released -->
<!-- $$$returnPressed[overload1]$$$returnPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="returnPressed"><a name="returnPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">returnPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@returnPressed -->
<!-- $$$rightPressed[overload1]$$$rightPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="rightPressed"><a name="rightPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">rightPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@rightPressed -->
<!-- $$$selectPressed[overload1]$$$selectPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="selectPressed"><a name="selectPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">selectPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@selectPressed -->
<!-- $$$setFocus -->
<h3 class="fn" id="setFocus"><a name="setFocus"></a><code>[slot] </code><span class="type">void</span> QKeyboardHandler::<span class="name">setFocus</span>(<span class="type">bool</span> <i>focus</i>)</h3>
<p>Sets the focus to <i>focus</i>. If focus is not currently set to <code>true</code>, this component will receive keyboard focus.</p>
<p><b>Note:</b> Setter function for property <a href="qt3dinput-qkeyboardhandler.html#focus-prop">focus</a>. </p><p><b>See also </b><a href="qt3dinput-qkeyboardhandler.html#focus-prop">focus</a>().</p>
<!-- @@@setFocus -->
<!-- $$$sourceDevice -->
<h3 class="fn" id="sourceDevice"><a name="sourceDevice"></a><span class="type"><a href="qt3dinput-qkeyboarddevice.html">Qt3DInput::QKeyboardDevice</a></span> *QKeyboardHandler::<span class="name">sourceDevice</span>() const</h3>
<p>Returns the current keyboard device.</p>
<p><b>Note:</b> Getter function for property <a href="qt3dinput-qkeyboardhandler.html#sourceDevice-prop">sourceDevice</a>. </p><p><b>See also </b><a href="qt3dinput-qkeyboardhandler.html#sourceDevice-prop">setSourceDevice</a>().</p>
<!-- @@@sourceDevice -->
<!-- $$$spacePressed[overload1]$$$spacePressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="spacePressed"><a name="spacePressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">spacePressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@spacePressed -->
<!-- $$$tabPressed[overload1]$$$tabPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="tabPressed"><a name="tabPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">tabPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@tabPressed -->
<!-- $$$upPressed[overload1]$$$upPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="upPressed"><a name="upPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">upPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@upPressed -->
<!-- $$$volumeDownPressed[overload1]$$$volumeDownPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="volumeDownPressed"><a name="volumeDownPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">volumeDownPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@volumeDownPressed -->
<!-- $$$volumeUpPressed[overload1]$$$volumeUpPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="volumeUpPressed"><a name="volumeUpPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">volumeUpPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@volumeUpPressed -->
<!-- $$$yesPressed[overload1]$$$yesPressedQt3DInput::QKeyEvent* -->
<h3 class="fn" id="yesPressed"><a name="yesPressed"></a><code>[signal] </code><span class="type">void</span> QKeyboardHandler::<span class="name">yesPressed</span>(<span class="type"><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></span> *<i>event</i>)</h3>
<!-- @@@yesPressed -->
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