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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QCamera</td></tr></table><table class="buildversion"><tr>
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<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
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<li class="level1"><a href="#signals">Signals</a></li>
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<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QCamera Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qcamera.html">Qt3DRender::QCamera</a>)<br/></span>
<!-- $$$QCamera-brief -->
<p>The <a href="qt3drender-qcamera.html">QCamera</a> class defines a view point through which the scene will be rendered. <a href="#details">More...</a></p>
<!-- @@@QCamera -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;Qt3DRender/QCamera&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.5</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-camera.html">Camera</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a></td></tr></table></div><ul>
<li><a href="qt3drender-qcamera-members.html">List of all members, including inherited members</a></li>
<li><a href="qt3drender-qcamera-obsolete.html">Obsolete members</a></li>
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<a name="public-types"></a>
<h2 id="public-types">Public Types</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#CameraTranslationOption-enum">CameraTranslationOption</a></b> { TranslateViewCenter, DontTranslateViewCenter }</td></tr>
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<h2 id="properties">Properties</h2>
<div class="table"><table class="propsummary">
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<li class="fn"><b><a href="qt3drender-qcamera.html#aspectRatio-prop">aspectRatio</a></b> : float</li>
<li class="fn"><b><a href="qt3drender-qcamera.html#bottom-prop">bottom</a></b> : float</li>
<li class="fn"><b><a href="qt3drender-qcamera.html#exposure-prop">exposure</a></b> : float</li>
<li class="fn"><b><a href="qt3drender-qcamera.html#farPlane-prop">farPlane</a></b> : float</li>
<li class="fn"><b><a href="qt3drender-qcamera.html#fieldOfView-prop">fieldOfView</a></b> : float</li>
<li class="fn"><b><a href="qt3drender-qcamera.html#left-prop">left</a></b> : float</li>
<li class="fn"><b><a href="qt3drender-qcamera.html#nearPlane-prop">nearPlane</a></b> : float</li>
<li class="fn"><b><a href="qt3drender-qcamera.html#position-prop">position</a></b> : QVector3D</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3drender-qcamera.html#projectionMatrix-prop">projectionMatrix</a></b> : QMatrix4x4</li>
<li class="fn"><b><a href="qt3drender-qcamera.html#projectionType-prop">projectionType</a></b> : Qt3DRender::QCameraLens::ProjectionType</li>
<li class="fn"><b><a href="qt3drender-qcamera.html#right-prop">right</a></b> : float</li>
<li class="fn"><b><a href="qt3drender-qcamera.html#top-prop">top</a></b> : float</li>
<li class="fn"><b><a href="qt3drender-qcamera.html#upVector-prop">upVector</a></b> : QVector3D</li>
<li class="fn"><b><a href="qt3drender-qcamera.html#viewCenter-prop">viewCenter</a></b> : QVector3D</li>
<li class="fn"><b><a href="qt3drender-qcamera.html#viewVector-prop">viewVector</a></b> : const QVector3D</li>
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<ul>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
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<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#QCamera">QCamera</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#aspectRatio-prop">aspectRatio</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#bottom-prop">bottom</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#exposure-prop">exposure</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#farPlane-prop">farPlane</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#fieldOfView-prop">fieldOfView</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#left-prop">left</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QCameraLens *</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#lens">lens</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#nearPlane-prop">nearPlane</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#pan">pan</a></b>(float <i>angle</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#pan-1">pan</a></b>(float <i>angle</i>, const QVector3D &amp;<i>axis</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#panAboutViewCenter">panAboutViewCenter</a></b>(float <i>angle</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#panAboutViewCenter-1">panAboutViewCenter</a></b>(float <i>angle</i>, const QVector3D &amp;<i>axis</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#panRotation">panRotation</a></b>(float <i>angle</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector3D </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#position-prop">position</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QMatrix4x4 </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#projectionMatrix-prop">projectionMatrix</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QCameraLens::ProjectionType </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#projectionType-prop">projectionType</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#right-prop">right</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#roll">roll</a></b>(float <i>angle</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#rollAboutViewCenter">rollAboutViewCenter</a></b>(float <i>angle</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#rollRotation">rollRotation</a></b>(float <i>angle</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#rotate">rotate</a></b>(const QQuaternion &amp;<i>q</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#rotateAboutViewCenter">rotateAboutViewCenter</a></b>(const QQuaternion &amp;<i>q</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#rotation">rotation</a></b>(float <i>angle</i>, const QVector3D &amp;<i>axis</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#tilt">tilt</a></b>(float <i>angle</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#tiltAboutViewCenter">tiltAboutViewCenter</a></b>(float <i>angle</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#tiltRotation">tiltRotation</a></b>(float <i>angle</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#top-prop">top</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QTransform *</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#transform">transform</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#translate">translate</a></b>(const QVector3D &amp;<i>vLocal</i>, Qt3DRender::QCamera::CameraTranslationOption <i>option</i> = TranslateViewCenter)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#translateWorld">translateWorld</a></b>(const QVector3D &amp;<i>vWorld</i>, Qt3DRender::QCamera::CameraTranslationOption <i>option</i> = TranslateViewCenter)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector3D </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#upVector-prop">upVector</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector3D </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#viewCenter-prop">viewCenter</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector3D </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#viewVector-prop">viewVector</a></b>() const</td></tr>
</table></div>
<ul>
<li class="fn">4 public functions inherited from <a href="qt3dcore-qentity.html#public-functions">Qt3DCore::QEntity</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#setAspectRatio">setAspectRatio</a></b>(float <i>aspectRatio</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#setBottom">setBottom</a></b>(float <i>bottom</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#setExposure">setExposure</a></b>(float <i>exposure</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#setFarPlane">setFarPlane</a></b>(float <i>farPlane</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#setFieldOfView">setFieldOfView</a></b>(float <i>fieldOfView</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#setLeft">setLeft</a></b>(float <i>left</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#setNearPlane">setNearPlane</a></b>(float <i>nearPlane</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#setPosition">setPosition</a></b>(const QVector3D &amp;<i>position</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#setProjectionMatrix">setProjectionMatrix</a></b>(const QMatrix4x4 &amp;<i>projectionMatrix</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#setProjectionType">setProjectionType</a></b>(QCameraLens::ProjectionType <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#setRight">setRight</a></b>(float <i>right</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#setTop">setTop</a></b>(float <i>top</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#setUpVector">setUpVector</a></b>(const QVector3D &amp;<i>upVector</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#setViewCenter">setViewCenter</a></b>(const QVector3D &amp;<i>viewCenter</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#viewAll">viewAll</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#viewEntity">viewEntity</a></b>(Qt3DCore::QEntity *<i>entity</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#viewSphere">viewSphere</a></b>(const QVector3D &amp;<i>center</i>, float <i>radius</i>)</td></tr>
</table></div>
<ul>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
</ul>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#aspectRatio-prop">aspectRatioChanged</a></b>(float <i>aspectRatio</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#bottom-prop">bottomChanged</a></b>(float <i>bottom</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#exposure-prop">exposureChanged</a></b>(float <i>exposure</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#farPlane-prop">farPlaneChanged</a></b>(float <i>farPlane</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#fieldOfView-prop">fieldOfViewChanged</a></b>(float <i>fieldOfView</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#left-prop">leftChanged</a></b>(float <i>left</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#nearPlane-prop">nearPlaneChanged</a></b>(float <i>nearPlane</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#position-prop">positionChanged</a></b>(const QVector3D &amp;<i>position</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#projectionMatrix-prop">projectionMatrixChanged</a></b>(const QMatrix4x4 &amp;<i>projectionMatrix</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#projectionType-prop">projectionTypeChanged</a></b>(QCameraLens::ProjectionType <i>projectionType</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#right-prop">rightChanged</a></b>(float <i>right</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#top-prop">topChanged</a></b>(float <i>top</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#upVector-prop">upVectorChanged</a></b>(const QVector3D &amp;<i>upVector</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#viewCenter-prop">viewCenterChanged</a></b>(const QVector3D &amp;<i>viewCenter</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#viewVector-prop">viewVectorChanged</a></b>(const QVector3D &amp;<i>viewVector</i>)</td></tr>
</table></div>
<ul>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
</ul>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qcamera.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
</table></div>
<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="details"></a>
<!-- $$$QCamera-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>The <a href="qt3drender-qcamera.html">QCamera</a> class defines a view point through which the scene will be rendered.</p>
</div>
<!-- @@@QCamera -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$CameraTranslationOption$$$TranslateViewCenter$$$DontTranslateViewCenter -->
<h3 class="fn" id="CameraTranslationOption-enum"><a name="CameraTranslationOption-enum"></a>enum QCamera::<span class="name">CameraTranslationOption</span></h3>
<p>This enum specifies how camera view center is translated</p>
<div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><code>Qt3DRender::QCamera::TranslateViewCenter</code></td><td class="topAlign tblval"><code>0</code></td><td class="topAlign">Translate the view center causing the view direction to remain the same</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QCamera::DontTranslateViewCenter</code></td><td class="topAlign tblval"><code>1</code></td><td class="topAlign">Don't translate the view center causing the view direction to change</td></tr>
</table></div>
<!-- @@@CameraTranslationOption -->
</div>
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$aspectRatio-prop$$$aspectRatio$$$setAspectRatiofloat$$$aspectRatioChangedfloat -->
<h3 class="fn" id="aspectRatio-prop"><a name="aspectRatio-prop"></a><span class="name">aspectRatio</span> : <span class="type">float</span></h3>
<p>Holds the current aspect ratio.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>aspectRatio</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qcamera.html#setAspectRatio">setAspectRatio</a></b></span>(float <i>aspectRatio</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>aspectRatioChanged</b></span>(float <i>aspectRatio</i>)</td></tr>
</table></div>
<!-- @@@aspectRatio -->
<!-- $$$bottom-prop$$$bottom$$$setBottomfloat$$$bottomChangedfloat -->
<h3 class="fn" id="bottom-prop"><a name="bottom-prop"></a><span class="name">bottom</span> : <span class="type">float</span></h3>
<p>Holds the current bottom of the camera.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>bottom</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qcamera.html#setBottom">setBottom</a></b></span>(float <i>bottom</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>bottomChanged</b></span>(float <i>bottom</i>)</td></tr>
</table></div>
<!-- @@@bottom -->
<!-- $$$exposure-prop$$$exposure$$$setExposurefloat$$$exposureChangedfloat -->
<h3 class="fn" id="exposure-prop"><a name="exposure-prop"></a><span class="name">exposure</span> : <span class="type">float</span></h3>
<p>Holds the current exposure of the camera.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>exposure</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qcamera.html#setExposure">setExposure</a></b></span>(float <i>exposure</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>exposureChanged</b></span>(float <i>exposure</i>)</td></tr>
</table></div>
<!-- @@@exposure -->
<!-- $$$farPlane-prop$$$farPlane$$$setFarPlanefloat$$$farPlaneChangedfloat -->
<h3 class="fn" id="farPlane-prop"><a name="farPlane-prop"></a><span class="name">farPlane</span> : <span class="type">float</span></h3>
<p>Holds the current camera far plane.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>farPlane</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qcamera.html#setFarPlane">setFarPlane</a></b></span>(float <i>farPlane</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>farPlaneChanged</b></span>(float <i>farPlane</i>)</td></tr>
</table></div>
<!-- @@@farPlane -->
<!-- $$$fieldOfView-prop$$$fieldOfView$$$setFieldOfViewfloat$$$fieldOfViewChangedfloat -->
<h3 class="fn" id="fieldOfView-prop"><a name="fieldOfView-prop"></a><span class="name">fieldOfView</span> : <span class="type">float</span></h3>
<p>Holds the current field of view in degrees.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>fieldOfView</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qcamera.html#setFieldOfView">setFieldOfView</a></b></span>(float <i>fieldOfView</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>fieldOfViewChanged</b></span>(float <i>fieldOfView</i>)</td></tr>
</table></div>
<!-- @@@fieldOfView -->
<!-- $$$left-prop$$$left$$$setLeftfloat$$$leftChangedfloat -->
<h3 class="fn" id="left-prop"><a name="left-prop"></a><span class="name">left</span> : <span class="type">float</span></h3>
<p>Holds the current left of the camera.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>left</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qcamera.html#setLeft">setLeft</a></b></span>(float <i>left</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>leftChanged</b></span>(float <i>left</i>)</td></tr>
</table></div>
<!-- @@@left -->
<!-- $$$nearPlane-prop$$$nearPlane$$$setNearPlanefloat$$$nearPlaneChangedfloat -->
<h3 class="fn" id="nearPlane-prop"><a name="nearPlane-prop"></a><span class="name">nearPlane</span> : <span class="type">float</span></h3>
<p>Holds the current camera near plane.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>nearPlane</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qcamera.html#setNearPlane">setNearPlane</a></b></span>(float <i>nearPlane</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>nearPlaneChanged</b></span>(float <i>nearPlane</i>)</td></tr>
</table></div>
<!-- @@@nearPlane -->
<!-- $$$position-prop$$$position$$$setPositionconstQVector3D&$$$positionChangedconstQVector3D& -->
<h3 class="fn" id="position-prop"><a name="position-prop"></a><span class="name">position</span> : <span class="type">QVector3D</span></h3>
<p>Holds the camera's position in coordinates relative to the parent entity.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QVector3D </td><td class="memItemRight bottomAlign"><span class="name"><b>position</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qcamera.html#setPosition">setPosition</a></b></span>(const QVector3D &amp;<i>position</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>positionChanged</b></span>(const QVector3D &amp;<i>position</i>)</td></tr>
</table></div>
<!-- @@@position -->
<!-- $$$projectionMatrix-prop$$$projectionMatrix$$$setProjectionMatrixconstQMatrix4x4&$$$projectionMatrixChangedconstQMatrix4x4& -->
<h3 class="fn" id="projectionMatrix-prop"><a name="projectionMatrix-prop"></a><span class="name">projectionMatrix</span> : <span class="type">QMatrix4x4</span></h3>
<p>Holds the current projection matrix of the camera.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QMatrix4x4 </td><td class="memItemRight bottomAlign"><span class="name"><b>projectionMatrix</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qcamera.html#setProjectionMatrix">setProjectionMatrix</a></b></span>(const QMatrix4x4 &amp;<i>projectionMatrix</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>projectionMatrixChanged</b></span>(const QMatrix4x4 &amp;<i>projectionMatrix</i>)</td></tr>
</table></div>
<!-- @@@projectionMatrix -->
<!-- $$$projectionType-prop$$$projectionType$$$setProjectionTypeQCameraLens::ProjectionType$$$projectionTypeChangedQCameraLens::ProjectionType -->
<h3 class="fn" id="projectionType-prop"><a name="projectionType-prop"></a><span class="name">projectionType</span> : <span class="type"><a href="qt3drender-qcameralens.html#ProjectionType-enum">Qt3DRender::QCameraLens::ProjectionType</a></span></h3>
<p>Holds the type of the camera projection.</p>
<ul>
<li><a href="qml-qt3d-render-cameralens.html">CameraLens</a>.OrthographicProjection</li>
<li><a href="qml-qt3d-render-cameralens.html">CameraLens</a>.PerspectiveProjection</li>
<li><a href="qml-qt3d-render-cameralens.html">CameraLens</a>.FrustumProjection</li>
<li><a href="qml-qt3d-render-cameralens.html">CameraLens</a>.CustomProjection</li>
</ul>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QCameraLens::ProjectionType </td><td class="memItemRight bottomAlign"><span class="name"><b>projectionType</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qcamera.html#setProjectionType">setProjectionType</a></b></span>(QCameraLens::ProjectionType <i>type</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>projectionTypeChanged</b></span>(QCameraLens::ProjectionType <i>projectionType</i>)</td></tr>
</table></div>
<p><b>See also </b><a href="qt3drender-qcameralens.html#ProjectionType-enum">Qt3DRender::QCameraLens::ProjectionType</a>.</p>
<!-- @@@projectionType -->
<!-- $$$right-prop$$$right$$$setRightfloat$$$rightChangedfloat -->
<h3 class="fn" id="right-prop"><a name="right-prop"></a><span class="name">right</span> : <span class="type">float</span></h3>
<p>Holds the current right of the camera.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>right</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qcamera.html#setRight">setRight</a></b></span>(float <i>right</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>rightChanged</b></span>(float <i>right</i>)</td></tr>
</table></div>
<!-- @@@right -->
<!-- $$$top-prop$$$top$$$setTopfloat$$$topChangedfloat -->
<h3 class="fn" id="top-prop"><a name="top-prop"></a><span class="name">top</span> : <span class="type">float</span></h3>
<p>Holds the current top of the camera.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>top</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qcamera.html#setTop">setTop</a></b></span>(float <i>top</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>topChanged</b></span>(float <i>top</i>)</td></tr>
</table></div>
<!-- @@@top -->
<!-- $$$upVector-prop$$$upVector$$$setUpVectorconstQVector3D&$$$upVectorChangedconstQVector3D& -->
<h3 class="fn" id="upVector-prop"><a name="upVector-prop"></a><span class="name">upVector</span> : <span class="type">QVector3D</span></h3>
<p>Holds the camera's up vector in coordinates relative to the parent entity.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QVector3D </td><td class="memItemRight bottomAlign"><span class="name"><b>upVector</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qcamera.html#setUpVector">setUpVector</a></b></span>(const QVector3D &amp;<i>upVector</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>upVectorChanged</b></span>(const QVector3D &amp;<i>upVector</i>)</td></tr>
</table></div>
<!-- @@@upVector -->
<!-- $$$viewCenter-prop$$$viewCenter$$$setViewCenterconstQVector3D&$$$viewCenterChangedconstQVector3D& -->
<h3 class="fn" id="viewCenter-prop"><a name="viewCenter-prop"></a><span class="name">viewCenter</span> : <span class="type">QVector3D</span></h3>
<p>Holds the camera's view center in coordinates relative to the parent entity.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QVector3D </td><td class="memItemRight bottomAlign"><span class="name"><b>viewCenter</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qcamera.html#setViewCenter">setViewCenter</a></b></span>(const QVector3D &amp;<i>viewCenter</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>viewCenterChanged</b></span>(const QVector3D &amp;<i>viewCenter</i>)</td></tr>
</table></div>
<!-- @@@viewCenter -->
<!-- $$$viewVector-prop$$$viewVector$$$viewVectorChangedconstQVector3D& -->
<h3 class="fn" id="viewVector-prop"><a name="viewVector-prop"></a><span class="name">viewVector</span> : const <span class="type">QVector3D</span></h3>
<p>Holds the camera's view vector in coordinates relative to the parent entity.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QVector3D </td><td class="memItemRight bottomAlign"><span class="name"><b>viewVector</b></span>() const</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>viewVectorChanged</b></span>(const QVector3D &amp;<i>viewVector</i>)</td></tr>
</table></div>
<!-- @@@viewVector -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QCamera[overload1]$$$QCameraQt3DCore::QNode* -->
<h3 class="fn" id="QCamera"><a name="QCamera"></a>QCamera::<span class="name">QCamera</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Creates a new <a href="qt3drender-qcamera.html">QCamera</a> instance with the specified <i>parent</i>.</p>
<!-- @@@QCamera -->
<!-- $$$lens[overload1]$$$lens -->
<h3 class="fn" id="lens"><a name="lens"></a><span class="type"><a href="qt3drender-qcameralens.html">Qt3DRender::QCameraLens</a></span> *QCamera::<span class="name">lens</span>() const</h3>
<p>Returns the current lens.</p>
<!-- @@@lens -->
<!-- $$$pan[overload1]$$$panfloat -->
<h3 class="fn" id="pan"><a name="pan"></a><span class="type">void</span> QCamera::<span class="name">pan</span>(<span class="type">float</span> <i>angle</i>)</h3>
<p>Adjusts the pan angle of the camera by <i>angle</i> in degrees.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@pan -->
<!-- $$$pan$$$panfloatconstQVector3D& -->
<h3 class="fn" id="pan-1"><a name="pan-1"></a><span class="type">void</span> QCamera::<span class="name">pan</span>(<span class="type">float</span> <i>angle</i>, const <span class="type">QVector3D</span> &amp;<i>axis</i>)</h3>
<p>Adjusts the pan angle of the camera by <i>angle</i> in degrees on a chosen <i>axis</i>.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@pan -->
<!-- $$$panAboutViewCenter[overload1]$$$panAboutViewCenterfloat -->
<h3 class="fn" id="panAboutViewCenter"><a name="panAboutViewCenter"></a><span class="type">void</span> QCamera::<span class="name">panAboutViewCenter</span>(<span class="type">float</span> <i>angle</i>)</h3>
<p>Adjusts the camera pan about view center by <i>angle</i> in degrees.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@panAboutViewCenter -->
<!-- $$$panAboutViewCenter$$$panAboutViewCenterfloatconstQVector3D& -->
<h3 class="fn" id="panAboutViewCenter-1"><a name="panAboutViewCenter-1"></a><span class="type">void</span> QCamera::<span class="name">panAboutViewCenter</span>(<span class="type">float</span> <i>angle</i>, const <span class="type">QVector3D</span> &amp;<i>axis</i>)</h3>
<p>Adjusts the camera pan about view center by <i>angle</i> in degrees on <i>axis</i>.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@panAboutViewCenter -->
<!-- $$$panRotation[overload1]$$$panRotationfloat -->
<h3 class="fn" id="panRotation"><a name="panRotation"></a><span class="type">QQuaternion</span> QCamera::<span class="name">panRotation</span>(<span class="type">float</span> <i>angle</i>) const</h3>
<p>Returns the calculated pan rotation in relation to the <i>angle</i> in degrees taken in to adjust the camera's pan or left/right rotation on the Y axis.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@panRotation -->
<!-- $$$roll[overload1]$$$rollfloat -->
<h3 class="fn" id="roll"><a name="roll"></a><span class="type">void</span> QCamera::<span class="name">roll</span>(<span class="type">float</span> <i>angle</i>)</h3>
<p>Adjusts the camera roll by <i>angle</i> in degrees.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@roll -->
<!-- $$$rollAboutViewCenter[overload1]$$$rollAboutViewCenterfloat -->
<h3 class="fn" id="rollAboutViewCenter"><a name="rollAboutViewCenter"></a><span class="type">void</span> QCamera::<span class="name">rollAboutViewCenter</span>(<span class="type">float</span> <i>angle</i>)</h3>
<p>Adjusts the camera roll about view center by <i>angle</i> in degrees.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@rollAboutViewCenter -->
<!-- $$$rollRotation[overload1]$$$rollRotationfloat -->
<h3 class="fn" id="rollRotation"><a name="rollRotation"></a><span class="type">QQuaternion</span> QCamera::<span class="name">rollRotation</span>(<span class="type">float</span> <i>angle</i>) const</h3>
<p>Returns the calculated roll rotation in relation to the <i>angle</i> in degrees taken in to adjust the camera's roll or lean left/right rotation on the Z axis.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@rollRotation -->
<!-- $$$rotate[overload1]$$$rotateconstQQuaternion& -->
<h3 class="fn" id="rotate"><a name="rotate"></a><span class="type">void</span> QCamera::<span class="name">rotate</span>(const <span class="type">QQuaternion</span> &amp;<i>q</i>)</h3>
<p>Rotates the camera with the use of a Quaternion in <i>q</i>.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@rotate -->
<!-- $$$rotateAboutViewCenter[overload1]$$$rotateAboutViewCenterconstQQuaternion& -->
<h3 class="fn" id="rotateAboutViewCenter"><a name="rotateAboutViewCenter"></a><span class="type">void</span> QCamera::<span class="name">rotateAboutViewCenter</span>(const <span class="type">QQuaternion</span> &amp;<i>q</i>)</h3>
<p>Rotates the camera about the view center with the use of a Quaternion in <i>q</i>.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@rotateAboutViewCenter -->
<!-- $$$rotation[overload1]$$$rotationfloatconstQVector3D& -->
<h3 class="fn" id="rotation"><a name="rotation"></a><span class="type">QQuaternion</span> QCamera::<span class="name">rotation</span>(<span class="type">float</span> <i>angle</i>, const <span class="type">QVector3D</span> &amp;<i>axis</i>) const</h3>
<p>Returns the calculated rotation in relation to the <i>angle</i> in degrees and chosen <i>axis</i> taken in.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@rotation -->
<!-- $$$setAspectRatio -->
<h3 class="fn" id="setAspectRatio"><a name="setAspectRatio"></a><code>[slot] </code><span class="type">void</span> QCamera::<span class="name">setAspectRatio</span>(<span class="type">float</span> <i>aspectRatio</i>)</h3>
<p>Sets the camera's aspect ratio to <i>aspectRatio</i>.</p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qcamera.html#aspectRatio-prop">aspectRatio</a>. </p><p><b>See also </b><a href="qt3drender-qcamera.html#aspectRatio-prop">aspectRatio</a>().</p>
<!-- @@@setAspectRatio -->
<!-- $$$setBottom -->
<h3 class="fn" id="setBottom"><a name="setBottom"></a><code>[slot] </code><span class="type">void</span> QCamera::<span class="name">setBottom</span>(<span class="type">float</span> <i>bottom</i>)</h3>
<p>Sets the bottom of the camera to <i>bottom</i>.</p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qcamera.html#bottom-prop">bottom</a>. </p><p><b>See also </b><a href="qt3drender-qcamera.html#bottom-prop">bottom</a>().</p>
<!-- @@@setBottom -->
<!-- $$$setExposure -->
<h3 class="fn" id="setExposure"><a name="setExposure"></a><code>[slot] </code><span class="type">void</span> QCamera::<span class="name">setExposure</span>(<span class="type">float</span> <i>exposure</i>)</h3>
<p>Sets the camera's exposure to <i>exposure</i>.</p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qcamera.html#exposure-prop">exposure</a>. </p><p><b>See also </b><a href="qt3drender-qcamera.html#exposure-prop">exposure</a>().</p>
<!-- @@@setExposure -->
<!-- $$$setFarPlane -->
<h3 class="fn" id="setFarPlane"><a name="setFarPlane"></a><code>[slot] </code><span class="type">void</span> QCamera::<span class="name">setFarPlane</span>(<span class="type">float</span> <i>farPlane</i>)</h3>
<p>Sets the camera's far plane to <i>farPlane</i></p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qcamera.html#farPlane-prop">farPlane</a>. </p><p><b>See also </b><a href="qt3drender-qcamera.html#farPlane-prop">farPlane</a>().</p>
<!-- @@@setFarPlane -->
<!-- $$$setFieldOfView -->
<h3 class="fn" id="setFieldOfView"><a name="setFieldOfView"></a><code>[slot] </code><span class="type">void</span> QCamera::<span class="name">setFieldOfView</span>(<span class="type">float</span> <i>fieldOfView</i>)</h3>
<p>Sets the camera's field of view to <i>fieldOfView</i> in degrees.</p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qcamera.html#fieldOfView-prop">fieldOfView</a>. </p><p><b>See also </b><a href="qt3drender-qcamera.html#fieldOfView-prop">fieldOfView</a>().</p>
<!-- @@@setFieldOfView -->
<!-- $$$setLeft -->
<h3 class="fn" id="setLeft"><a name="setLeft"></a><code>[slot] </code><span class="type">void</span> QCamera::<span class="name">setLeft</span>(<span class="type">float</span> <i>left</i>)</h3>
<p>Sets the left of the camera to <i>left</i>.</p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qcamera.html#left-prop">left</a>. </p><p><b>See also </b><a href="qt3drender-qcamera.html#left-prop">left</a>().</p>
<!-- @@@setLeft -->
<!-- $$$setNearPlane -->
<h3 class="fn" id="setNearPlane"><a name="setNearPlane"></a><code>[slot] </code><span class="type">void</span> QCamera::<span class="name">setNearPlane</span>(<span class="type">float</span> <i>nearPlane</i>)</h3>
<p>Sets the camera's near plane to <i>nearPlane</i>.</p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qcamera.html#nearPlane-prop">nearPlane</a>. </p><p><b>See also </b><a href="qt3drender-qcamera.html#nearPlane-prop">nearPlane</a>().</p>
<!-- @@@setNearPlane -->
<!-- $$$setPosition -->
<h3 class="fn" id="setPosition"><a name="setPosition"></a><code>[slot] </code><span class="type">void</span> QCamera::<span class="name">setPosition</span>(const <span class="type">QVector3D</span> &amp;<i>position</i>)</h3>
<p>Sets the camera's position in 3D space to <i>position</i>.</p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qcamera.html#position-prop">position</a>. </p><p><b>See also </b><a href="qt3drender-qcamera.html#position-prop">position</a>().</p>
<!-- @@@setPosition -->
<!-- $$$setProjectionMatrix -->
<h3 class="fn" id="setProjectionMatrix"><a name="setProjectionMatrix"></a><code>[slot] </code><span class="type">void</span> QCamera::<span class="name">setProjectionMatrix</span>(const <span class="type">QMatrix4x4</span> &amp;<i>projectionMatrix</i>)</h3>
<p>Sets the camera's projection matrix to <i>projectionMatrix</i>.</p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qcamera.html#projectionMatrix-prop">projectionMatrix</a>. </p><p><b>See also </b><a href="qt3drender-qcamera.html#projectionMatrix-prop">projectionMatrix</a>().</p>
<!-- @@@setProjectionMatrix -->
<!-- $$$setProjectionType -->
<h3 class="fn" id="setProjectionType"><a name="setProjectionType"></a><code>[slot] </code><span class="type">void</span> QCamera::<span class="name">setProjectionType</span>(<span class="type"><a href="qt3drender-qcameralens.html#ProjectionType-enum">QCameraLens::ProjectionType</a></span> <i>type</i>)</h3>
<p>Sets the camera's projection type to <i>type</i>.</p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qcamera.html#projectionType-prop">projectionType</a>. </p><p><b>See also </b><a href="qt3drender-qcamera.html#projectionType-prop">projectionType</a>().</p>
<!-- @@@setProjectionType -->
<!-- $$$setRight -->
<h3 class="fn" id="setRight"><a name="setRight"></a><code>[slot] </code><span class="type">void</span> QCamera::<span class="name">setRight</span>(<span class="type">float</span> <i>right</i>)</h3>
<p>Sets the right of the camera to <i>right</i>.</p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qcamera.html#right-prop">right</a>. </p><p><b>See also </b><a href="qt3drender-qcamera.html#right-prop">right</a>().</p>
<!-- @@@setRight -->
<!-- $$$setTop -->
<h3 class="fn" id="setTop"><a name="setTop"></a><code>[slot] </code><span class="type">void</span> QCamera::<span class="name">setTop</span>(<span class="type">float</span> <i>top</i>)</h3>
<p>Sets the top of the camera to <i>top</i>.</p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qcamera.html#top-prop">top</a>. </p><p><b>See also </b><a href="qt3drender-qcamera.html#top-prop">top</a>().</p>
<!-- @@@setTop -->
<!-- $$$setUpVector -->
<h3 class="fn" id="setUpVector"><a name="setUpVector"></a><code>[slot] </code><span class="type">void</span> QCamera::<span class="name">setUpVector</span>(const <span class="type">QVector3D</span> &amp;<i>upVector</i>)</h3>
<p>Sets the camera's up vector to <i>upVector</i>.</p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qcamera.html#upVector-prop">upVector</a>. </p><p><b>See also </b><a href="qt3drender-qcamera.html#upVector-prop">upVector</a>().</p>
<!-- @@@setUpVector -->
<!-- $$$setViewCenter -->
<h3 class="fn" id="setViewCenter"><a name="setViewCenter"></a><code>[slot] </code><span class="type">void</span> QCamera::<span class="name">setViewCenter</span>(const <span class="type">QVector3D</span> &amp;<i>viewCenter</i>)</h3>
<p>Sets the camera's view center to <i>viewCenter</i>.</p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qcamera.html#viewCenter-prop">viewCenter</a>. </p><p><b>See also </b><a href="qt3drender-qcamera.html#viewCenter-prop">viewCenter</a>().</p>
<!-- @@@setViewCenter -->
<!-- $$$tilt[overload1]$$$tiltfloat -->
<h3 class="fn" id="tilt"><a name="tilt"></a><span class="type">void</span> QCamera::<span class="name">tilt</span>(<span class="type">float</span> <i>angle</i>)</h3>
<p>Adjusts the tilt angle of the camera by <i>angle</i> in degrees.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@tilt -->
<!-- $$$tiltAboutViewCenter[overload1]$$$tiltAboutViewCenterfloat -->
<h3 class="fn" id="tiltAboutViewCenter"><a name="tiltAboutViewCenter"></a><span class="type">void</span> QCamera::<span class="name">tiltAboutViewCenter</span>(<span class="type">float</span> <i>angle</i>)</h3>
<p>Adjusts the camera tilt about view center by <i>angle</i> in degrees.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@tiltAboutViewCenter -->
<!-- $$$tiltRotation[overload1]$$$tiltRotationfloat -->
<h3 class="fn" id="tiltRotation"><a name="tiltRotation"></a><span class="type">QQuaternion</span> QCamera::<span class="name">tiltRotation</span>(<span class="type">float</span> <i>angle</i>) const</h3>
<p>Returns the calculated tilt rotation in relation to the <i>angle</i> in degrees taken in to adjust the camera's tilt or up/down rotation on the X axis.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@tiltRotation -->
<!-- $$$transform[overload1]$$$transform -->
<h3 class="fn" id="transform"><a name="transform"></a><span class="type"><a href="qt3dcore-qtransform.html">Qt3DCore::QTransform</a></span> *QCamera::<span class="name">transform</span>() const</h3>
<p>Returns the camera's position via transform.</p>
<!-- @@@transform -->
<!-- $$$translate[overload1]$$$translateconstQVector3D&Qt3DRender::QCamera::CameraTranslationOption -->
<h3 class="fn" id="translate"><a name="translate"></a><span class="type">void</span> QCamera::<span class="name">translate</span>(const <span class="type">QVector3D</span> &amp;<i>vLocal</i>, <span class="type"><a href="qt3drender-qcamera.html#CameraTranslationOption-enum">Qt3DRender::QCamera::CameraTranslationOption</a></span> <i>option</i> = TranslateViewCenter)</h3>
<p>Translates the camera's position and its view vector by <i>vLocal</i> in local coordinates. The <i>option</i> allows for toggling whether the view center should be translated.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@translate -->
<!-- $$$translateWorld[overload1]$$$translateWorldconstQVector3D&Qt3DRender::QCamera::CameraTranslationOption -->
<h3 class="fn" id="translateWorld"><a name="translateWorld"></a><span class="type">void</span> QCamera::<span class="name">translateWorld</span>(const <span class="type">QVector3D</span> &amp;<i>vWorld</i>, <span class="type"><a href="qt3drender-qcamera.html#CameraTranslationOption-enum">Qt3DRender::QCamera::CameraTranslationOption</a></span> <i>option</i> = TranslateViewCenter)</h3>
<p>Translates the camera's position and its view vector by <i>vWorld</i> in world coordinates. The <i>option</i> allows for toggling whether the view center should be translated.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@translateWorld -->
<!-- $$$viewAll[overload1]$$$viewAll -->
<h3 class="fn" id="viewAll"><a name="viewAll"></a><code>[slot] </code><span class="type">void</span> QCamera::<span class="name">viewAll</span>()</h3>
<p>Rotates and moves the camera so that it's <a href="qt3drender-qcamera.html#viewCenter-prop">viewCenter</a> is the center of the scene's bounding volume and the entire scene fits in the view port.</p>
<p><b>Note: </b>Only works if the lens is in perspective projection mode.</p><p><b>See also </b><a href="qml-qt3d-render-camera.html#projectionType-prop">Qt3D.Render::Camera::projectionType</a>.</p>
<!-- @@@viewAll -->
<!-- $$$viewEntity[overload1]$$$viewEntityQt3DCore::QEntity* -->
<h3 class="fn" id="viewEntity"><a name="viewEntity"></a><code>[slot] </code><span class="type">void</span> QCamera::<span class="name">viewEntity</span>(<span class="type"><a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a></span> *<i>entity</i>)</h3>
<p>Rotates and moves the camera so that it's <a href="qt3drender-qcamera.html#viewCenter-prop">viewCenter</a> is the center of the <i>entity</i>'s bounding volume and the entire entity fits in the view port.</p>
<p><b>Note: </b>Only works if the lens is in perspective projection mode.</p><p><b>See also </b><a href="qml-qt3d-render-camera.html#projectionType-prop">Camera.projectionType</a>.</p>
<!-- @@@viewEntity -->
<!-- $$$viewSphere[overload1]$$$viewSphereconstQVector3D&float -->
<h3 class="fn" id="viewSphere"><a name="viewSphere"></a><code>[slot] </code><span class="type">void</span> QCamera::<span class="name">viewSphere</span>(const <span class="type">QVector3D</span> &amp;<i>center</i>, <span class="type">float</span> <i>radius</i>)</h3>
<p>Rotates and moves the camera so that it's <a href="qt3drender-qcamera.html#viewCenter-prop">viewCenter</a> is <i>center</i> and a sphere of <i>radius</i> fits in the view port.</p>
<p><b>Note: </b>Only works if the lens is in perspective projection mode.</p><p><b>See also </b><a href="qml-qt3d-render-camera.html#projectionType-prop">Qt3D.Render::Camera::projectionType</a>.</p>
<!-- @@@viewSphere -->
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