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qt3d5-doc-5.12.2-2.mga7.noarch.rpm

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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QClearBuffers</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QClearBuffers Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qclearbuffers.html">Qt3DRender::QClearBuffers</a>)<br/></span>
<!-- $$$QClearBuffers-brief -->
<p>Class to clear buffers. <a href="#details">More...</a></p>
<!-- @@@QClearBuffers -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QClearBuffers&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-clearbuffers.html">ClearBuffers</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3drender-qframegraphnode.html">Qt3DRender::QFrameGraphNode</a></td></tr></table></div><ul>
<li><a href="qt3drender-qclearbuffers-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-types"></a>
<h2 id="public-types">Public Types</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#BufferType-enum">BufferType</a></b> { None, ColorBuffer, DepthBuffer, StencilBuffer, ..., AllBuffers }</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> flags </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#BufferType-enum">BufferTypeFlags</a></b></td></tr>
</table></div>
<a name="properties"></a>
<h2 id="properties">Properties</h2>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3drender-qclearbuffers.html#buffers-prop">buffers</a></b> : BufferType</li>
<li class="fn"><b><a href="qt3drender-qclearbuffers.html#clearColor-prop">clearColor</a></b> : QColor</li>
<li class="fn"><b><a href="qt3drender-qclearbuffers.html#clearDepthValue-prop">clearDepthValue</a></b> : float</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3drender-qclearbuffers.html#clearStencilValue-prop">clearStencilValue</a></b> : int</li>
<li class="fn"><b><a href="qt3drender-qclearbuffers.html#colorBuffer-prop">colorBuffer</a></b> : Qt3DRender::QRenderTargetOutput*</li>
</ul>
</td></tr>
</table></div>
<ul>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#QClearBuffers">QClearBuffers</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QClearBuffers::BufferType </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#buffers-prop">buffers</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QColor </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#clearColor-prop">clearColor</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#clearDepthValue-prop">clearDepthValue</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#clearStencilValue-prop">clearStencilValue</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QRenderTargetOutput *</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#colorBuffer-prop">colorBuffer</a></b>() const</td></tr>
</table></div>
<ul>
<li class="fn">1 public function inherited from <a href="qt3drender-qframegraphnode.html#public-functions">Qt3DRender::QFrameGraphNode</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#buffers-prop">setBuffers</a></b>(Qt3DRender::QClearBuffers::BufferType <i>buffers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#clearColor-prop">setClearColor</a></b>(const QColor &amp;<i>color</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#clearDepthValue-prop">setClearDepthValue</a></b>(float <i>clearDepthValue</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#clearStencilValue-prop">setClearStencilValue</a></b>(int <i>clearStencilValue</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#colorBuffer-prop">setColorBuffer</a></b>(Qt3DRender::QRenderTargetOutput *<i>buffer</i>)</td></tr>
</table></div>
<ul>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
</ul>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#buffers-prop">buffersChanged</a></b>(Qt3DRender::QClearBuffers::BufferType <i>buffers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#clearColor-prop">clearColorChanged</a></b>(const QColor &amp;<i>color</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#clearDepthValue-prop">clearDepthValueChanged</a></b>(float <i>clearDepthValue</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#clearStencilValue-prop">clearStencilValueChanged</a></b>(int <i>clearStencilValue</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#colorBuffer-prop">colorBufferChanged</a></b>(Qt3DRender::QRenderTargetOutput *<i>buffer</i>)</td></tr>
</table></div>
<ul>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
</ul>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qclearbuffers.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
</table></div>
<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">1 protected function inherited from <a href="qt3drender-qframegraphnode.html#protected-functions">Qt3DRender::QFrameGraphNode</a></li>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="details"></a>
<!-- $$$QClearBuffers-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Class to clear buffers.</p>
<p>A <a href="qt3drender-qclearbuffers.html">Qt3DRender::QClearBuffers</a> FrameGraph node enables clearing of the specific render target buffers with specific values.</p>
</div>
<!-- @@@QClearBuffers -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$BufferType$$$None$$$ColorBuffer$$$DepthBuffer$$$StencilBuffer$$$DepthStencilBuffer$$$ColorDepthBuffer$$$ColorDepthStencilBuffer$$$AllBuffers -->
<h3 class="flags" id="BufferType-enum"><a name="BufferType-enum"></a>enum QClearBuffers::<span class="name">BufferType</span><br/>flags QClearBuffers::<span class="name">BufferTypeFlags</span></h3>
<p>This enum type describes types of buffer to be cleared.</p>
<div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><code>Qt3DRender::QClearBuffers::None</code></td><td class="topAlign tblval"><code>0</code></td><td class="topAlign">No buffers will be cleared</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QClearBuffers::ColorBuffer</code></td><td class="topAlign tblval"><code>(1 &lt;&lt; 0)</code></td><td class="topAlign">Clear color buffers</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QClearBuffers::DepthBuffer</code></td><td class="topAlign tblval"><code>(1 &lt;&lt; 1)</code></td><td class="topAlign">Clear depth buffer</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QClearBuffers::StencilBuffer</code></td><td class="topAlign tblval"><code>(1 &lt;&lt; 2)</code></td><td class="topAlign">Clear stencil buffer</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QClearBuffers::DepthStencilBuffer</code></td><td class="topAlign tblval"><code>DepthBuffer | StencilBuffer</code></td><td class="topAlign">Clear depth and stencil buffers</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QClearBuffers::ColorDepthBuffer</code></td><td class="topAlign tblval"><code>ColorBuffer | DepthBuffer</code></td><td class="topAlign">Clear color and depth buffers</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QClearBuffers::ColorDepthStencilBuffer</code></td><td class="topAlign tblval"><code>ColorBuffer | DepthStencilBuffer</code></td><td class="topAlign">Clear color, depth and stencil buffers</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QClearBuffers::AllBuffers</code></td><td class="topAlign tblval"><code>0xFFFFFFFF</code></td><td class="topAlign">Clear all buffers</td></tr>
</table></div>
<p>The BufferTypeFlags type is a typedef for <a href="">QFlags</a>&lt;BufferType&gt;. It stores an OR combination of BufferType values.</p>
<!-- @@@BufferType -->
</div>
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$buffers-prop$$$buffers$$$setBuffersQt3DRender::QClearBuffers::BufferType$$$buffersChangedQt3DRender::QClearBuffers::BufferType -->
<h3 class="fn" id="buffers-prop"><a name="buffers-prop"></a><span class="name">buffers</span> : <span class="type"><a href="qt3drender-qclearbuffers.html#BufferType-enum">BufferType</a></span></h3>
<p>Specifies the buffer type to be used.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QClearBuffers::BufferType </td><td class="memItemRight bottomAlign"><span class="name"><b>buffers</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setBuffers</b></span>(Qt3DRender::QClearBuffers::BufferType <i>buffers</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>buffersChanged</b></span>(Qt3DRender::QClearBuffers::BufferType <i>buffers</i>)</td></tr>
</table></div>
<!-- @@@buffers -->
<!-- $$$clearColor-prop$$$clearColor$$$setClearColorconstQColor&$$$clearColorChangedconstQColor& -->
<h3 class="fn" id="clearColor-prop"><a name="clearColor-prop"></a><span class="name">clearColor</span> : <span class="type">QColor</span></h3>
<p>Specifies the clear color to be used.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QColor </td><td class="memItemRight bottomAlign"><span class="name"><b>clearColor</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setClearColor</b></span>(const QColor &amp;<i>color</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>clearColorChanged</b></span>(const QColor &amp;<i>color</i>)</td></tr>
</table></div>
<!-- @@@clearColor -->
<!-- $$$clearDepthValue-prop$$$clearDepthValue$$$setClearDepthValuefloat$$$clearDepthValueChangedfloat -->
<h3 class="fn" id="clearDepthValue-prop"><a name="clearDepthValue-prop"></a><span class="name">clearDepthValue</span> : <span class="type">float</span></h3>
<p>Specifies the clear depth value to be used.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>clearDepthValue</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setClearDepthValue</b></span>(float <i>clearDepthValue</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>clearDepthValueChanged</b></span>(float <i>clearDepthValue</i>)</td></tr>
</table></div>
<!-- @@@clearDepthValue -->
<!-- $$$clearStencilValue-prop$$$clearStencilValue$$$setClearStencilValueint$$$clearStencilValueChangedint -->
<h3 class="fn" id="clearStencilValue-prop"><a name="clearStencilValue-prop"></a><span class="name">clearStencilValue</span> : <span class="type">int</span></h3>
<p>Specifies the stencil value to be used.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>clearStencilValue</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setClearStencilValue</b></span>(int <i>clearStencilValue</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>clearStencilValueChanged</b></span>(int <i>clearStencilValue</i>)</td></tr>
</table></div>
<!-- @@@clearStencilValue -->
<!-- $$$colorBuffer-prop$$$colorBuffer$$$setColorBufferQt3DRender::QRenderTargetOutput*$$$colorBufferChangedQt3DRender::QRenderTargetOutput* -->
<h3 class="fn" id="colorBuffer-prop"><a name="colorBuffer-prop"></a><span class="name">colorBuffer</span> : <span class="type"><a href="qt3drender-qrendertargetoutput.html">Qt3DRender::QRenderTargetOutput</a></span>*</h3>
<p>Specifies a specific color buffer to clear. If set to NULL (default), and <a href="qt3drender-qclearbuffers.html#BufferType-enum">ColorBuffer</a> flag is set, all color buffers will be cleared.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QRenderTargetOutput *</td><td class="memItemRight bottomAlign"><span class="name"><b>colorBuffer</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setColorBuffer</b></span>(Qt3DRender::QRenderTargetOutput *<i>buffer</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>colorBufferChanged</b></span>(Qt3DRender::QRenderTargetOutput *<i>buffer</i>)</td></tr>
</table></div>
<!-- @@@colorBuffer -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QClearBuffers[overload1]$$$QClearBuffersQt3DCore::QNode* -->
<h3 class="fn" id="QClearBuffers"><a name="QClearBuffers"></a>QClearBuffers::<span class="name">QClearBuffers</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>The constructor creates an instance with the specified <i>parent</i>.</p>
<!-- @@@QClearBuffers -->
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