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            <ol class="chapter"><li class="affix"><a href="introduction.html">Introduction</a></li><li><a href="notation.html"><strong aria-hidden="true">1.</strong> Notation</a></li><li><a href="lexical-structure.html"><strong aria-hidden="true">2.</strong> Lexical structure</a></li><li><ol class="section"><li><a href="input-format.html"><strong aria-hidden="true">2.1.</strong> Input format</a></li><li><a href="keywords.html"><strong aria-hidden="true">2.2.</strong> Keywords</a></li><li><a href="identifiers.html"><strong aria-hidden="true">2.3.</strong> Identifiers</a></li><li><a href="comments.html"><strong aria-hidden="true">2.4.</strong> Comments</a></li><li><a href="whitespace.html"><strong aria-hidden="true">2.5.</strong> Whitespace</a></li><li><a href="tokens.html"><strong aria-hidden="true">2.6.</strong> Tokens</a></li><li><a href="paths.html"><strong aria-hidden="true">2.7.</strong> Paths</a></li></ol></li><li><a href="macros.html"><strong aria-hidden="true">3.</strong> Macros</a></li><li><ol class="section"><li><a href="macros-by-example.html"><strong aria-hidden="true">3.1.</strong> Macros By Example</a></li><li><a href="procedural-macros.html"><strong aria-hidden="true">3.2.</strong> Procedural Macros</a></li></ol></li><li><a href="crates-and-source-files.html"><strong aria-hidden="true">4.</strong> Crates and source files</a></li><li><a href="conditional-compilation.html"><strong aria-hidden="true">5.</strong> Conditional compilation</a></li><li><a href="items.html"><strong aria-hidden="true">6.</strong> Items</a></li><li><ol class="section"><li><a href="items/modules.html"><strong aria-hidden="true">6.1.</strong> Modules</a></li><li><a href="items/extern-crates.html"><strong aria-hidden="true">6.2.</strong> Extern crates</a></li><li><a href="items/use-declarations.html"><strong aria-hidden="true">6.3.</strong> Use declarations</a></li><li><a href="items/functions.html"><strong aria-hidden="true">6.4.</strong> Functions</a></li><li><a href="items/type-aliases.html"><strong aria-hidden="true">6.5.</strong> Type aliases</a></li><li><a href="items/structs.html"><strong aria-hidden="true">6.6.</strong> Structs</a></li><li><a href="items/enumerations.html"><strong aria-hidden="true">6.7.</strong> Enumerations</a></li><li><a href="items/unions.html"><strong aria-hidden="true">6.8.</strong> Unions</a></li><li><a href="items/constant-items.html"><strong aria-hidden="true">6.9.</strong> Constant items</a></li><li><a href="items/static-items.html"><strong aria-hidden="true">6.10.</strong> Static items</a></li><li><a href="items/traits.html"><strong aria-hidden="true">6.11.</strong> Traits</a></li><li><a href="items/implementations.html"><strong aria-hidden="true">6.12.</strong> Implementations</a></li><li><a href="items/external-blocks.html"><strong aria-hidden="true">6.13.</strong> External blocks</a></li><li><a href="items/generics.html"><strong aria-hidden="true">6.14.</strong> Type and lifetime parameters</a></li><li><a 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expressions</a></li><li><a href="expressions/struct-expr.html"><strong aria-hidden="true">8.2.8.</strong> Struct expressions</a></li><li><a href="expressions/enum-variant-expr.html"><strong aria-hidden="true">8.2.9.</strong> Enum variant expressions</a></li><li><a href="expressions/call-expr.html"><strong aria-hidden="true">8.2.10.</strong> Call expressions</a></li><li><a href="expressions/method-call-expr.html" class="active"><strong aria-hidden="true">8.2.11.</strong> Method call expressions</a></li><li><a href="expressions/field-expr.html"><strong aria-hidden="true">8.2.12.</strong> Field access expressions</a></li><li><a href="expressions/closure-expr.html"><strong aria-hidden="true">8.2.13.</strong> Closure expressions</a></li><li><a href="expressions/loop-expr.html"><strong aria-hidden="true">8.2.14.</strong> Loop expressions</a></li><li><a href="expressions/range-expr.html"><strong aria-hidden="true">8.2.15.</strong> Range expressions</a></li><li><a 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and lifetime bounds</a></li><li><a href="type-coercions.html"><strong aria-hidden="true">10.7.</strong> Type coercions</a></li><li><a href="destructors.html"><strong aria-hidden="true">10.8.</strong> Destructors</a></li><li><a href="lifetime-elision.html"><strong aria-hidden="true">10.9.</strong> Lifetime elision</a></li></ol></li><li><a href="special-types-and-traits.html"><strong aria-hidden="true">11.</strong> Special types and traits</a></li><li><a href="memory-model.html"><strong aria-hidden="true">12.</strong> Memory model</a></li><li><ol class="section"><li><a href="memory-allocation-and-lifetime.html"><strong aria-hidden="true">12.1.</strong> Memory allocation and lifetime</a></li><li><a href="memory-ownership.html"><strong aria-hidden="true">12.2.</strong> Memory ownership</a></li><li><a href="variables.html"><strong aria-hidden="true">12.3.</strong> Variables</a></li></ol></li><li><a href="linkage.html"><strong aria-hidden="true">13.</strong> Linkage</a></li><li><a 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                        <a class="header" href="expressions/method-call-expr.html#method-call-expressions" id="method-call-expressions"><h1>Method-call expressions</h1></a>
<blockquote>
<p><strong><sup>Syntax</sup></strong><br />
<em>MethodCallExpression</em> :<br />
   <a href="expressions.html"><em>Expression</em></a> <code>.</code> <a href="paths.html#paths-in-expressions"><em>PathExprSegment</em></a> <code>(</code><a href="expressions/call-expr.html"><em>CallParams</em></a><sup>?</sup> <code>)</code></p>
</blockquote>
<p>A <em>method call</em> consists of an expression (the <em>receiver</em>) followed by a single
dot, an expression path segment, and a parenthesized expression-list. Method calls are
resolved to associated <a href="items/associated-items.html#methods">methods</a> on specific traits, either statically
dispatching to a method if the exact <code>self</code>-type of the left-hand-side is known,
or dynamically dispatching if the left-hand-side expression is an indirect
<a href="types/trait-object.html">trait object</a>.</p>
<pre><pre class="playpen"><code class="language-rust">
# #![allow(unused_variables)]
#fn main() {
let pi: Result&lt;f32, _&gt; = &quot;3.14&quot;.parse();
let log_pi = pi.unwrap_or(1.0).log(2.72);
# assert!(1.14 &lt; log_pi &amp;&amp; log_pi &lt; 1.15)
#}</code></pre></pre>
<p>When looking up a method call, the receiver may be automatically dereferenced or
borrowed in order to call a method. This requires a more complex lookup process
than for other functions, since there may be a number of possible methods to
call. The following procedure is used:</p>
<p>The first step is to build a list of candidate receiver types. Obtain
these by repeatedly <a href="expressions/operator-expr.html#the-dereference-operator">dereferencing</a> the receiver expression's type,
adding each type encountered to the list, then finally attempting an <a href="type-coercions.html#unsized-coercions">unsized
coercion</a> at the end, and adding the result type if that is successful. Then,
for each candidate <code>T</code>, add <code>&amp;T</code> and <code>&amp;mut T</code> to the list immediately after <code>T</code>.</p>
<p>For instance, if the receiver has type <code>Box&lt;[i32;2]&gt;</code>, then the candidate types
will be <code>Box&lt;[i32;2]&gt;</code>, <code>&amp;Box&lt;[i32;2]&gt;</code>, <code>&amp;mut Box&lt;[i32;2]&gt;</code>, <code>[i32; 2]</code> (by
dereferencing), <code>&amp;[i32; 2]</code>, <code>&amp;mut [i32; 2]</code>, <code>[i32]</code> (by unsized coercion),
<code>&amp;[i32]</code>, and finally <code>&amp;mut [i32]</code>.</p>
<p>Then, for each candidate type <code>T</code>, search for a <a href="visibility-and-privacy.html">visible</a> method with
a receiver of that type in the following places:</p>
<ol>
<li><code>T</code>'s inherent methods (methods implemented directly on <code>T</code>).</li>
<li>Any of the methods provided by a <a href="visibility-and-privacy.html">visible</a> trait implemented by <code>T</code>. If <code>T</code>
is a type parameter, methods provided by trait bounds on <code>T</code> are looked up
first. Then all remaining methods in scope are looked up.</li>
</ol>
<blockquote>
<p>Note: the lookup is done for each type in order, which can occasionally lead
to surprising results. The below code will print &quot;In trait impl!&quot;, because
<code>&amp;self</code> methods are looked up first, the trait method is found before the
struct's <code>&amp;mut self</code> method is found.</p>
<pre><pre class="playpen"><code class="language-rust">struct Foo {}

trait Bar {
  fn bar(&amp;self);
}

impl Foo {
  fn bar(&amp;mut self) {
    println!(&quot;In struct impl!&quot;)
  }
}

impl Bar for Foo {
  fn bar(&amp;self) {
    println!(&quot;In trait impl!&quot;)
  }
}

fn main() {
  let mut f = Foo{};
  f.bar();
}
</code></pre></pre>
</blockquote>
<p>If this results in multiple possible candidates, then it is an error, and the
receiver must be <a href="expressions/call-expr.html#disambiguating-function-calls">converted</a> to an appropriate receiver type
to make the method call.</p>
<p>This process does not take into account the mutability or lifetime of the
receiver, or whether a method is <code>unsafe</code>. Once a method is looked up, if it
can't be called for one (or more) of those reasons, the result is a compiler
error.</p>
<p>If a step is reached where there is more than one possible method, such as where
generic methods or traits are considered the same, then it is a compiler
error. These cases require a <a href="expressions/call-expr.html#disambiguating-function-calls">disambiguating function call syntax</a> for method
and function invocation.</p>
<div class="warning">
<p><strong><em>Warning:</em></strong> For <a href="types/trait-object.html">trait objects</a>, if there is an inherent method of the same
name as a trait method, it will give a compiler error when trying to call the
method in a method call expression. Instead, you can call the method using
<a href="expressions/call-expr.html#disambiguating-function-calls">disambiguating function call syntax</a>, in which case it calls the trait
method, not the inherent method. There is no way to call the inherent method.
Just don't define inherent methods on trait objects with the same name a trait
method and you'll be fine.</p>
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