<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!-- This file copyright Persistence of Vision Raytracer Pty. Ltd. 2009-2011 --> <html lang="en"> <head> <meta http-equiv=Content-Type content="text/html; charset=windows-1252"> <title>Unix Section 1</title> <link rel="StyleSheet" href="povray37.css" type="text/css"> <link rel="shortcut icon" href="favicon.ico"> <!-- NOTE: In order to help users find information about POV-Ray using web --> <!-- search engines, we ask that you *not* let them index documentation --> <!-- mirrors because effectively, when searching, users will get hundreds of --> <!-- results containing the same information! For this reason, these meta tags --> <!-- below disable archiving of this page by search engines. --> <meta name="robots" content="noarchive"> <meta http-equiv="Pragma" content="no-cache"> <meta http-equiv="expires" content="0"> </head> <body> <div class="Page"> <!-- NavPanel Begin --> <div class="NavPanel"> <table class="NavTable"> <tr> <td class="FixedPanelHeading"><a title="1.1" href="#u1_1">Introduction</a></td> </tr> <tr> <td><div class="divh2"><strong><a title="1.1.1" href="#u1_1_1">What is POV-Ray?</a></strong></div></td> </tr> <tr> <td><div class="divh2"><strong><a title="1.1.2" href="#u1_1_2">What is POV-Ray for Unix?</a></strong></div></td> </tr> <tr> <td><div class="divh2"><strong><a title="1.1.3" href="#u1_1_3">... And What Is It Not?</a></strong></div></td> </tr> <tr> <td><div class="divh2"><strong><a title="1.1.4" href="#u1_1_4">Who Can Use POV-Ray for Unix?</a></strong></div></td> </tr> <tr> <td><div class="divh2"><strong><a title="1.1.5" href="#u1_1_5">Spelling</a></strong></div></td> </tr> <tr> <td><div class="divh2"><strong><a title="1.1.6" href="#u1_1_6">Reporting Bugs</a></strong></div></td> </tr> <tr> <td><div class="divh2"><strong><a title="1.1.7" href="#u1_1_7">Trademarks</a></strong></div></td> </tr> <tr> <td><div class="divh1"> </div></td> </tr> <tr> <td><div class="divh1"> </div></td> </tr> </table> </div> <!-- NavPanel End --> <div class="Content"> <table class="HeaderFooter" width="100%"> <tr> <td colspan=5 align="left" class="HeaderFooter"> POV-Ray for Unix <strong class="HeaderFooter">version 3.7</strong> </td> </tr> <tr > <td colspan=5> <hr align="right" width="70%"> </td> </tr> <tr> <td width="30%"></td> <td class="NavBar"><a href="index.html" title="The Front Door">Home</a></td> <td class="NavBar"><a href="u1_0.html" title="Unix Table of Contents">POV-Ray for Unix</a></td> <td class="NavBar"><a href="t2_0.html" title="Tutorial Table of Contents">POV-Ray Tutorial</a></td> <td class="NavBar"><a href="r3_0.html" title="Reference Table of Contents">POV-Ray Reference</a></td> </tr> </table> <a name="u1_1"></a> <div class="content-level-h2" contains="Introduction" id="u1_1"> <h2>1.1 Introduction</h2> <p> This section provides information on how to use the Unix version of the Persistence of Vision Raytracer™. </p> <p> Before we start we'll have a brief discussion of just what this program <em>is</em>, and what it <em>does</em>. </p> </div> <a name="u1_1_1"></a> <div class="content-level-h3" contains="What is POV-Ray?" id="u1_1_1"> <h3>1.1.1 What is POV-Ray?</h3> <p> POV-Ray™ is short for the Persistence of Vision Raytracer™, a tool for producing high-quality computer graphics. POV-Ray is Free Software (as per the definition of the Free Software Foundation) as its source code is licensed under the <a href="http://www.gnu.org/licenses/agpl-3.0.html">Affero General Public License</a> (AGPL). </p> <p> Without a doubt, POV-Ray is the worlds most popular raytracer. From our website alone we see several hundred thousand downloads per year, and this of course doesn't count the copies that are obtained from our mirror sites, other internet sites, on CD-ROM, or from persons sharing their copies. </p> <p> The fact that it is free helps a lot in this area, of course, but there's more to it than that. There are quite a few other free raytracers and renderers available. What makes this program different ? </p> <p> The answers are too numerous to detail in full here. Suffice it to say that POV-Ray has the right balance of power and versatility to satisfy extremely experienced and competent users, while at the same time not being so intimidating as to completely scare new users off. </p> <p> Of course, the most important factor is image quality, and in the right hands, POV-Ray has it. We, the developers, have seen images that were rendered using our software that we at first thought were photographs - they were that realistic.</p> <p class="Note"><strong>Note:</strong> Photo-realism is an advanced skill; one that takes some practice to develop.</p> </div> <a name="u1_1_2"></a> <div class="content-level-h3" contains="What is POV-Ray for Unix?" id="u1_1_2"> <h3>1.1.2 What is POV-Ray for Unix?</h3> <p> POV-Ray for Unix is essentially a version of the POV-Ray rendering engine prepared for running on a Unix or Unix-like operating system (such as GNU/Linux). It contains all the features of POV-Ray described in chapters 2 and 3 of the documentation, plus a few others specific to Unix and GNU/Linux systems. These additional features do not affect the core rendering code. They only make the program suitable for running under an Unix-based system, and provide the user with Unix-specific displaying capabilities. For instance, POV-Ray for Unix can use the X Window System to display the image it is rendering. On GNU/Linux machines, it can also display the image directly on the console screen using the SVGA library. </p> <p> POV-Ray for Unix uses the same scheme as the other supported platforms to create ray-traced images. The POV-Ray input is platform-independant, as it is using text files (POV-Ray scripts) to describe the scene: camera, lights, and various objects. An extensive discussion of the <a href="r3_3.html#r3_3">POV-Ray Scene Description Language</a> can be found elsewhere in this documentation. </p> </div> <a name="u1_1_3"></a> <div class="content-level-h3" contains="... And What Is It Not?" id="u1_1_3"> <h3>1.1.3 ... And What Is It Not?</h3> <p> POV-Ray for Unix is not a modeler. It will not let you design scenes graphically on-screen. There are several shareware and freeware programs available for this purpose. To write or modify POV-Ray scenes you just edit the actual text file containing the commands. </p> <p> New users might be surprised to learn that, although this <em>sounds</em> primitive, it is in fact one of the things that gives POV-Ray so much power and flexibility. There are many other rendering programs that give you a point-and-click interface, but when it comes down to absolute control of your scene, it's hard to beat a text-based scene description language (even though it's harder for some to learn). </p> </div> <a name="u1_1_4"></a> <div class="content-level-h3" contains="Who Can Use POV-Ray for Unix?" id="u1_1_4"> <h3>1.1.4 Who Can Use POV-Ray for Unix?</h3> <p> Almost anyone can use POV-Ray for Unix. If you have never seen a ray tracing program before, you can have great fun just rendering the sample scenes and animations installed together with POV-Ray for Unix. Once you have studied some scene files and spent a little bit of time reading this documentation, you can start putting basic scene files together. </p> <p> Remember, though, that you do need to invest some time getting to know the program. For instance, you do not have to worry about most of the POV-Ray settings at first, but some of them are critical. Ignore them and POV-Ray for Unix may not do what you expect. The default settings have been selected so as to be satisfactory in the large majority of cases, but sometimes they will not give you what you want. Don't give up. The solution is bound to be a simple one, as long as you take the time to read the documentation. Investing a little bit of time getting to know the program will pay off - guaranteed! </p> <p> As for experienced POV-Ray users, you will find that running POV-Ray in a Unix environment makes life much easier. Working under Unix means you can use editors and other powerful tools with which you may already be quite familiar. POV-Ray modes exist for popular text editors such as Emacs, and these provide many of the features found in the POV-Ray GUI interface on other platforms. </p> </div> <a name="u1_1_5"></a> <div class="content-level-h3" contains="Spelling" id="u1_1_5"> <h3>1.1.5 Spelling</h3> <p> Some US Residents have commented on the spelling of some words such as colour, initialisation, and minimised (they expect color, initialization, or minimized). POV-Ray is an international effort and as such our spelling sometimes conforms to British, European, or Australian, rather than American, English. You'll find examples of this both in this document and in POV-Ray itself (for example, POV accepts both 'color' and 'colour' as valid keywords). </p> </div> <a name="u1_1_6"></a> <div class="content-level-h3" contains="Reporting Bugs" id="u1_1_6"> <h3>1.1.6 Reporting Bugs</h3> <p> There is a section in this help file for bug reports. Make sure that you <a href="u1_7.html#u1_7">read it</a> before sending us a complaint/bug report ! </p> </div> <a name="u1_1_7"></a> <div class="content-level-h3" contains="Trademarks" id="u1_1_7"> <h3>1.1.7 Trademarks</h3> <p> The terms 'POV-Ray', 'Persistence of Vision Ray Tracer', and 'POV-Team' are trademarks of Persistence of Vision Raytracer Pty. Ltd. </p> <p> UNIX (also commonly referred to as 'Unix') is a registered trademark of The Open Group. 'Linux' is a trademark of Linus Torvalds. X Window System is a trademark of X Consortium, Inc. All other trademarks are acknowledged as being the property of their respective owners. </p> </div> </div> </div> </body> </html>