Debug-Mode Quick Reference: ^E == detect secret doors and traps ^F == map level; reveals traps and secret corridors but not secret doors ^G == create monster by name or class ^I == identify items in pack ^T == do intra-level teleport ^V == do trans-level teleport; '?' yields menu of special destinations ^W == make a wish for an item or a trap or a limited subset of terrain ^X == show status, attributes, and characteristics (extended enlightenment) #levelchange == set hero's experience level #lightsources == show mobile light sources #monpolycontrol == control monster polymorphs #panic == panic test (warning: current game will be terminated) #polyself == polymorph self #seenv == show seen vectors #stats == show memory statistics #terrain == show current level (more options than in normal play) #timeout == look at timeout queue and hero's timed intrinsics #vanquished == disclose counts of dead monsters sorted in various ways #vision == show vision array #wizintrinsic == set selected intrinsic timeouts #wizmakemap == recreate the current dungeon level #wizrumorcheck == validate first and last rumor for true and false set #wizsmell == smell a monster #wizwhere == show dungeon placement of all special levels #wmode == show wall modes