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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QGeometryRenderer</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QGeometryRenderer Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qgeometryrenderer.html">Qt3DRender::QGeometryRenderer</a>)<br/></span>
<!-- $$$QGeometryRenderer-brief -->
<p>Encapsulates geometry rendering. <a href="#details">More...</a></p>
<!-- @@@QGeometryRenderer -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QGeometryRenderer&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-geometryrenderer.html">GeometryRenderer</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qt3dextras-qconemesh.html">Qt3DExtras::QConeMesh</a>, <a href="qt3dextras-qcuboidmesh.html">Qt3DExtras::QCuboidMesh</a>, <a href="qt3dextras-qcylindermesh.html">Qt3DExtras::QCylinderMesh</a>, <a href="qt3dextras-qextrudedtextmesh.html">Qt3DExtras::QExtrudedTextMesh</a>, <a href="qt3dextras-qplanemesh.html">Qt3DExtras::QPlaneMesh</a>, <a href="qt3dextras-qspheremesh.html">Qt3DExtras::QSphereMesh</a>, <a href="qt3dextras-qtorusmesh.html">Qt3DExtras::QTorusMesh</a>, and <a href="qt3drender-qmesh.html">Qt3DRender::QMesh</a></p>
</td></tr></table></div><ul>
<li><a href="qt3drender-qgeometryrenderer-members.html">List of all members, including inherited members</a></li>
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<a name="public-types"></a>
<h2 id="public-types">Public Types</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#PrimitiveType-enum">PrimitiveType</a></b> { Points, Lines, LineLoop, LineStrip, ..., Patches }</td></tr>
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<a name="properties"></a>
<h2 id="properties">Properties</h2>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3drender-qgeometryrenderer.html#firstInstance-prop">firstInstance</a></b> : int</li>
<li class="fn"><b><a href="qt3drender-qgeometryrenderer.html#firstVertex-prop">firstVertex</a></b> : int</li>
<li class="fn"><b><a href="qt3drender-qgeometryrenderer.html#geometry-prop">geometry</a></b> : Qt3DRender::QGeometry*</li>
<li class="fn"><b><a href="qt3drender-qgeometryrenderer.html#indexBufferByteOffset-prop">indexBufferByteOffset</a></b> : int</li>
<li class="fn"><b><a href="qt3drender-qgeometryrenderer.html#indexOffset-prop">indexOffset</a></b> : int</li>
<li class="fn"><b><a href="qt3drender-qgeometryrenderer.html#instanceCount-prop">instanceCount</a></b> : int</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3drender-qgeometryrenderer.html#primitiveRestartEnabled-prop">primitiveRestartEnabled</a></b> : bool</li>
<li class="fn"><b><a href="qt3drender-qgeometryrenderer.html#primitiveType-prop">primitiveType</a></b> : PrimitiveType</li>
<li class="fn"><b><a href="qt3drender-qgeometryrenderer.html#restartIndexValue-prop">restartIndexValue</a></b> : int</li>
<li class="fn"><b><a href="qt3drender-qgeometryrenderer.html#vertexCount-prop">vertexCount</a></b> : int</li>
<li class="fn"><b><a href="qt3drender-qgeometryrenderer.html#verticesPerPatch-prop">verticesPerPatch</a></b> : int</li>
</ul>
</td></tr>
</table></div>
<ul>
<li class="fn">1 property inherited from <a href="qt3dcore-qcomponent.html#properties">Qt3DCore::QComponent</a></li>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
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<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#QGeometryRenderer">QGeometryRenderer</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#firstInstance-prop">firstInstance</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#firstVertex-prop">firstVertex</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QGeometry *</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#geometry-prop">geometry</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QGeometryFactoryPtr </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#geometryFactory">geometryFactory</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#indexBufferByteOffset-prop">indexBufferByteOffset</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#indexOffset-prop">indexOffset</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#instanceCount-prop">instanceCount</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#primitiveRestartEnabled-prop">primitiveRestartEnabled</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QGeometryRenderer::PrimitiveType </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#primitiveType-prop">primitiveType</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#restartIndexValue-prop">restartIndexValue</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#setGeometryFactory">setGeometryFactory</a></b>(const Qt3DRender::QGeometryFactoryPtr &amp;<i>factory</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#vertexCount-prop">vertexCount</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#verticesPerPatch-prop">verticesPerPatch</a></b>() const</td></tr>
</table></div>
<ul>
<li class="fn">2 public functions inherited from <a href="qt3dcore-qcomponent.html#public-functions">Qt3DCore::QComponent</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#firstInstance-prop">setFirstInstance</a></b>(int <i>firstInstance</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#firstVertex-prop">setFirstVertex</a></b>(int <i>firstVertex</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#geometry-prop">setGeometry</a></b>(Qt3DRender::QGeometry *<i>geometry</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#indexBufferByteOffset-prop">setIndexBufferByteOffset</a></b>(int <i>offset</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#indexOffset-prop">setIndexOffset</a></b>(int <i>indexOffset</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#instanceCount-prop">setInstanceCount</a></b>(int <i>instanceCount</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#primitiveRestartEnabled-prop">setPrimitiveRestartEnabled</a></b>(bool <i>enabled</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#primitiveType-prop">setPrimitiveType</a></b>(Qt3DRender::QGeometryRenderer::PrimitiveType <i>primitiveType</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#restartIndexValue-prop">setRestartIndexValue</a></b>(int <i>index</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#vertexCount-prop">setVertexCount</a></b>(int <i>vertexCount</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#verticesPerPatch-prop">setVerticesPerPatch</a></b>(int <i>verticesPerPatch</i>)</td></tr>
</table></div>
<ul>
<li class="fn">1 public slot inherited from <a href="qt3dcore-qcomponent.html#public-slots">Qt3DCore::QComponent</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
</ul>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#firstInstance-prop">firstInstanceChanged</a></b>(int <i>firstInstance</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#firstVertex-prop">firstVertexChanged</a></b>(int <i>firstVertex</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#geometry-prop">geometryChanged</a></b>(Qt3DRender::QGeometry *<i>geometry</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#indexBufferByteOffset-prop">indexBufferByteOffsetChanged</a></b>(int <i>offset</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#indexOffset-prop">indexOffsetChanged</a></b>(int <i>indexOffset</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#instanceCount-prop">instanceCountChanged</a></b>(int <i>instanceCount</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#primitiveRestartEnabled-prop">primitiveRestartEnabledChanged</a></b>(bool <i>primitiveRestartEnabled</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#primitiveType-prop">primitiveTypeChanged</a></b>(Qt3DRender::QGeometryRenderer::PrimitiveType <i>primitiveType</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#restartIndexValue-prop">restartIndexValueChanged</a></b>(int <i>restartIndexValue</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#vertexCount-prop">vertexCountChanged</a></b>(int <i>vertexCount</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#verticesPerPatch-prop">verticesPerPatchChanged</a></b>(int <i>verticesPerPatch</i>)</td></tr>
</table></div>
<ul>
<li class="fn">3 signals inherited from <a href="qt3dcore-qcomponent.html#signals">Qt3DCore::QComponent</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
</ul>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qgeometryrenderer.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
</table></div>
<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="details"></a>
<!-- $$$QGeometryRenderer-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Encapsulates geometry rendering.</p>
<p>A <a href="qt3drender-qgeometryrenderer.html">Qt3DRender::QGeometryRenderer</a> holds all the information necessary to draw a <a href="qt3drender-qgeometry.html">Qt3DRender::QGeometry</a>. A <a href="qt3drender-qgeometry.html">QGeometry</a> holds the coordinates of the geometry data - <a href="qt3drender-qgeometryrenderer.html">QGeometryRenderer</a> specifies how to interpret that data.</p>
</div>
<!-- @@@QGeometryRenderer -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$PrimitiveType$$$Points$$$Lines$$$LineLoop$$$LineStrip$$$Triangles$$$TriangleStrip$$$TriangleFan$$$LinesAdjacency$$$TrianglesAdjacency$$$LineStripAdjacency$$$TriangleStripAdjacency$$$Patches -->
<h3 class="fn" id="PrimitiveType-enum"><a name="PrimitiveType-enum"></a>enum QGeometryRenderer::<span class="name">PrimitiveType</span></h3>
<p>The type of the primitive.</p>
<div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><code>Qt3DRender::QGeometryRenderer::Points</code></td><td class="topAlign tblval"><code>0x0000</code></td><td class="topAlign">List of points</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QGeometryRenderer::Lines</code></td><td class="topAlign tblval"><code>0x0001</code></td><td class="topAlign">List of lines</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QGeometryRenderer::LineLoop</code></td><td class="topAlign tblval"><code>0x0002</code></td><td class="topAlign">Connected group of lines connected at ends forming a loop</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QGeometryRenderer::LineStrip</code></td><td class="topAlign tblval"><code>0x0003</code></td><td class="topAlign">Connected group of lines</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QGeometryRenderer::Triangles</code></td><td class="topAlign tblval"><code>0x0004</code></td><td class="topAlign">List of triangles</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QGeometryRenderer::TriangleStrip</code></td><td class="topAlign tblval"><code>0x0005</code></td><td class="topAlign">List of connected triangles</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QGeometryRenderer::TriangleFan</code></td><td class="topAlign tblval"><code>0x0006</code></td><td class="topAlign">List of connected triagles where all triangles share the first vertex</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QGeometryRenderer::LinesAdjacency</code></td><td class="topAlign tblval"><code>0x000A</code></td><td class="topAlign">Allows geometry shader to access adjacent lines in a line list</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QGeometryRenderer::TrianglesAdjacency</code></td><td class="topAlign tblval"><code>0x000C</code></td><td class="topAlign">Allows geometry shader to access adjacent triangles in a triangle list</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QGeometryRenderer::LineStripAdjacency</code></td><td class="topAlign tblval"><code>0x000B</code></td><td class="topAlign">Allows geometry shader to access adjacent lines in a line strip</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QGeometryRenderer::TriangleStripAdjacency</code></td><td class="topAlign tblval"><code>0x000D</code></td><td class="topAlign">Allows geometry shader to access adjacent triangles in a triangle strip</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QGeometryRenderer::Patches</code></td><td class="topAlign tblval"><code>0x000E</code></td><td class="topAlign">Only primitive type accepted by tesselation shader where a patch consists of arbitrary number of vertices</td></tr>
</table></div>
<!-- @@@PrimitiveType -->
</div>
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$firstInstance-prop$$$firstInstance$$$setFirstInstanceint$$$firstInstanceChangedint -->
<h3 class="fn" id="firstInstance-prop"><a name="firstInstance-prop"></a><span class="name">firstInstance</span> : <span class="type">int</span></h3>
<p>Holds the base instance.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>firstInstance</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setFirstInstance</b></span>(int <i>firstInstance</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>firstInstanceChanged</b></span>(int <i>firstInstance</i>)</td></tr>
</table></div>
<!-- @@@firstInstance -->
<!-- $$$firstVertex-prop$$$firstVertex$$$setFirstVertexint$$$firstVertexChangedint -->
<h3 class="fn" id="firstVertex-prop"><a name="firstVertex-prop"></a><span class="name">firstVertex</span> : <span class="type">int</span></h3>
<p>Holds the base vertex.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>firstVertex</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setFirstVertex</b></span>(int <i>firstVertex</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>firstVertexChanged</b></span>(int <i>firstVertex</i>)</td></tr>
</table></div>
<!-- @@@firstVertex -->
<!-- $$$geometry-prop$$$geometry$$$setGeometryQt3DRender::QGeometry*$$$geometryChangedQt3DRender::QGeometry* -->
<h3 class="fn" id="geometry-prop"><a name="geometry-prop"></a><span class="name">geometry</span> : <span class="type"><a href="qt3drender-qgeometry.html">Qt3DRender::QGeometry</a></span>*</h3>
<p>Holds the geometry.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QGeometry *</td><td class="memItemRight bottomAlign"><span class="name"><b>geometry</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setGeometry</b></span>(Qt3DRender::QGeometry *<i>geometry</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>geometryChanged</b></span>(Qt3DRender::QGeometry *<i>geometry</i>)</td></tr>
</table></div>
<!-- @@@geometry -->
<!-- $$$indexBufferByteOffset-prop$$$indexBufferByteOffset$$$setIndexBufferByteOffsetint$$$indexBufferByteOffsetChangedint -->
<h3 class="fn" id="indexBufferByteOffset-prop"><a name="indexBufferByteOffset-prop"></a><span class="name">indexBufferByteOffset</span> : <span class="type">int</span></h3>
<p>Holds the byte offset into the index buffer.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>indexBufferByteOffset</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setIndexBufferByteOffset</b></span>(int <i>offset</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>indexBufferByteOffsetChanged</b></span>(int <i>offset</i>)</td></tr>
</table></div>
<!-- @@@indexBufferByteOffset -->
<!-- $$$indexOffset-prop$$$indexOffset$$$setIndexOffsetint$$$indexOffsetChangedint -->
<h3 class="fn" id="indexOffset-prop"><a name="indexOffset-prop"></a><span class="name">indexOffset</span> : <span class="type">int</span></h3>
<p>Holds the base vertex.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>indexOffset</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setIndexOffset</b></span>(int <i>indexOffset</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>indexOffsetChanged</b></span>(int <i>indexOffset</i>)</td></tr>
</table></div>
<!-- @@@indexOffset -->
<!-- $$$instanceCount-prop$$$instanceCount$$$setInstanceCountint$$$instanceCountChangedint -->
<h3 class="fn" id="instanceCount-prop"><a name="instanceCount-prop"></a><span class="name">instanceCount</span> : <span class="type">int</span></h3>
<p>Holds the instance count.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>instanceCount</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setInstanceCount</b></span>(int <i>instanceCount</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>instanceCountChanged</b></span>(int <i>instanceCount</i>)</td></tr>
</table></div>
<!-- @@@instanceCount -->
<!-- $$$primitiveRestartEnabled-prop$$$primitiveRestartEnabled$$$setPrimitiveRestartEnabledbool$$$primitiveRestartEnabledChangedbool -->
<h3 class="fn" id="primitiveRestartEnabled-prop"><a name="primitiveRestartEnabled-prop"></a><span class="name">primitiveRestartEnabled</span> : <span class="type">bool</span></h3>
<p>Holds the primitive restart flag.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> bool </td><td class="memItemRight bottomAlign"><span class="name"><b>primitiveRestartEnabled</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setPrimitiveRestartEnabled</b></span>(bool <i>enabled</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>primitiveRestartEnabledChanged</b></span>(bool <i>primitiveRestartEnabled</i>)</td></tr>
</table></div>
<!-- @@@primitiveRestartEnabled -->
<!-- $$$primitiveType-prop$$$primitiveType$$$setPrimitiveTypeQt3DRender::QGeometryRenderer::PrimitiveType$$$primitiveTypeChangedQt3DRender::QGeometryRenderer::PrimitiveType -->
<h3 class="fn" id="primitiveType-prop"><a name="primitiveType-prop"></a><span class="name">primitiveType</span> : <span class="type"><a href="qt3drender-qgeometryrenderer.html#PrimitiveType-enum">PrimitiveType</a></span></h3>
<p>Holds the primitive type.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QGeometryRenderer::PrimitiveType </td><td class="memItemRight bottomAlign"><span class="name"><b>primitiveType</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setPrimitiveType</b></span>(Qt3DRender::QGeometryRenderer::PrimitiveType <i>primitiveType</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>primitiveTypeChanged</b></span>(Qt3DRender::QGeometryRenderer::PrimitiveType <i>primitiveType</i>)</td></tr>
</table></div>
<!-- @@@primitiveType -->
<!-- $$$restartIndexValue-prop$$$restartIndexValue$$$setRestartIndexValueint$$$restartIndexValueChangedint -->
<h3 class="fn" id="restartIndexValue-prop"><a name="restartIndexValue-prop"></a><span class="name">restartIndexValue</span> : <span class="type">int</span></h3>
<p>Holds the restart index.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>restartIndexValue</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setRestartIndexValue</b></span>(int <i>index</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>restartIndexValueChanged</b></span>(int <i>restartIndexValue</i>)</td></tr>
</table></div>
<!-- @@@restartIndexValue -->
<!-- $$$vertexCount-prop$$$vertexCount$$$setVertexCountint$$$vertexCountChangedint -->
<h3 class="fn" id="vertexCount-prop"><a name="vertexCount-prop"></a><span class="name">vertexCount</span> : <span class="type">int</span></h3>
<p>Holds the primitive count.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>vertexCount</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setVertexCount</b></span>(int <i>vertexCount</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>vertexCountChanged</b></span>(int <i>vertexCount</i>)</td></tr>
</table></div>
<!-- @@@vertexCount -->
<!-- $$$verticesPerPatch-prop$$$verticesPerPatch$$$setVerticesPerPatchint$$$verticesPerPatchChangedint -->
<h3 class="fn" id="verticesPerPatch-prop"><a name="verticesPerPatch-prop"></a><span class="name">verticesPerPatch</span> : <span class="type">int</span></h3>
<p>Holds vertices per patch.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>verticesPerPatch</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setVerticesPerPatch</b></span>(int <i>verticesPerPatch</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>verticesPerPatchChanged</b></span>(int <i>verticesPerPatch</i>)</td></tr>
</table></div>
<!-- @@@verticesPerPatch -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QGeometryRenderer[overload1]$$$QGeometryRendererQt3DCore::QNode* -->
<h3 class="fn" id="QGeometryRenderer"><a name="QGeometryRenderer"></a>QGeometryRenderer::<span class="name">QGeometryRenderer</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new <a href="qt3drender-qgeometryrenderer.html">QGeometryRenderer</a> with <i>parent</i>.</p>
<!-- @@@QGeometryRenderer -->
<!-- $$$geometryFactory[overload1]$$$geometryFactory -->
<h3 class="fn" id="geometryFactory"><a name="geometryFactory"></a><span class="type"><a href="qt3drender.html#QGeometryFactoryPtr-typedef">Qt3DRender::QGeometryFactoryPtr</a></span> QGeometryRenderer::<span class="name">geometryFactory</span>() const</h3>
<p>Returns the geometry functor.</p>
<p><b>See also </b><a href="qt3drender-qgeometryrenderer.html#setGeometryFactory">setGeometryFactory</a>().</p>
<!-- @@@geometryFactory -->
<!-- $$$setGeometryFactory[overload1]$$$setGeometryFactoryconstQt3DRender::QGeometryFactoryPtr& -->
<h3 class="fn" id="setGeometryFactory"><a name="setGeometryFactory"></a><span class="type">void</span> QGeometryRenderer::<span class="name">setGeometryFactory</span>(const <span class="type"><a href="qt3drender.html#QGeometryFactoryPtr-typedef">Qt3DRender::QGeometryFactoryPtr</a></span> &amp;<i>factory</i>)</h3>
<p>Sets the geometry <i>factory</i>.</p>
<p><b>See also </b><a href="qt3drender-qgeometryrenderer.html#geometryFactory">geometryFactory</a>().</p>
<!-- @@@setGeometryFactory -->
</div>
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   their respective owners.<br/>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br/>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
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