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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QMesh</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QMesh Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qmesh.html">Qt3DRender::QMesh</a>)<br/></span>
<!-- $$$QMesh-brief -->
<p>A custom mesh loader. <a href="#details">More...</a></p>
<!-- @@@QMesh -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;Qt3DRender/QMesh&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-mesh.html">Mesh</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3drender-qgeometryrenderer.html">Qt3DRender::QGeometryRenderer</a></td></tr></table></div><ul>
<li><a href="qt3drender-qmesh-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-types"></a>
<h2 id="public-types">Public Types</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#Status-enum">Status</a></b> { None, Loading, Ready, Error }</td></tr>
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<a name="properties"></a>
<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><a href="qt3drender-qmesh.html#meshName-prop">meshName</a></b> : QString</li>
<li class="fn"><b><a href="qt3drender-qmesh.html#source-prop">source</a></b> : QUrl</li>
<li class="fn"><b><a href="qt3drender-qmesh.html#status-prop">status</a></b> : const Status</li>
</ul>
<ul>
<li class="fn">11 properties inherited from <a href="qt3drender-qgeometryrenderer.html#properties">Qt3DRender::QGeometryRenderer</a></li>
<li class="fn">1 property inherited from <a href="qt3dcore-qcomponent.html#properties">Qt3DCore::QComponent</a></li>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
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<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#QMesh">QMesh</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#meshName-prop">meshName</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QUrl </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#source-prop">source</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QMesh::Status </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#status-prop">status</a></b>() const</td></tr>
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<ul>
<li class="fn">13 public functions inherited from <a href="qt3drender-qgeometryrenderer.html#public-functions">Qt3DRender::QGeometryRenderer</a></li>
<li class="fn">2 public functions inherited from <a href="qt3dcore-qcomponent.html#public-functions">Qt3DCore::QComponent</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
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<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#meshName-prop">setMeshName</a></b>(const QString &amp;<i>meshName</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#source-prop">setSource</a></b>(const QUrl &amp;<i>source</i>)</td></tr>
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<li class="fn">11 public slots inherited from <a href="qt3drender-qgeometryrenderer.html#public-slots">Qt3DRender::QGeometryRenderer</a></li>
<li class="fn">1 public slot inherited from <a href="qt3dcore-qcomponent.html#public-slots">Qt3DCore::QComponent</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
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<a name="signals"></a>
<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#meshName-prop">meshNameChanged</a></b>(const QString &amp;<i>meshName</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#source-prop">sourceChanged</a></b>(const QUrl &amp;<i>source</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#status-prop">statusChanged</a></b>(Qt3DRender::QMesh::Status <i>status</i>)</td></tr>
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<ul>
<li class="fn">11 signals inherited from <a href="qt3drender-qgeometryrenderer.html#signals">Qt3DRender::QGeometryRenderer</a></li>
<li class="fn">3 signals inherited from <a href="qt3dcore-qcomponent.html#signals">Qt3DCore::QComponent</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
</ul>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qmesh.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<h3>Additional Inherited Members</h3>
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<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
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<a name="details"></a>
<!-- $$$QMesh-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>A custom mesh loader.</p>
<p>Loads mesh data from external files in a variety of formats. <a href="qt3drender-qmesh.html">Qt3DRender::QMesh</a> loads data into a single mesh.</p>
<p>In Qt3D 5.9, <a href="qt3drender-qmesh.html">QMesh</a> supports the following formats:</p>
<ul>
<li>Wavefront OBJ</li>
<li>Stanford Triangle Format PLY</li>
<li>STL (STereoLithography)</li>
</ul>
<p><a href="qt3drender-qmesh.html">QMesh</a> will also support the following format if the SDK is installed and the fbx geometry loader plugin is built and found:</p>
<ul>
<li>Autodesk FBX</li>
</ul>
<p>If you wish to load an entire scene made of several objects, you should rather use the <a href="qt3drender-qsceneloader.html">Qt3DRender::QSceneLoader</a> instead.</p>
</div>
<p><b>See also </b><a href="qt3drender-qsceneloader.html">Qt3DRender::QSceneLoader</a>.</p>
<!-- @@@QMesh -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$Status$$$None$$$Loading$$$Ready$$$Error -->
<h3 class="fn" id="Status-enum"><a name="Status-enum"></a>enum QMesh::<span class="name">Status</span></h3>
<p>This enum identifies the status of shader used.</p>
<div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><code>Qt3DRender::QMesh::None</code></td><td class="topAlign tblval"><code>0</code></td><td class="topAlign">A source mesh hasn't been assigned a source yet</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QMesh::Loading</code></td><td class="topAlign tblval"><code>1</code></td><td class="topAlign">The mesh geometry is loading</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QMesh::Ready</code></td><td class="topAlign tblval"><code>2</code></td><td class="topAlign">The mesh geometry was successfully loaded</td></tr>
<tr><td class="topAlign"><code>Qt3DRender::QMesh::Error</code></td><td class="topAlign tblval"><code>3</code></td><td class="topAlign">An error occurred while loading the mesh</td></tr>
</table></div>
<!-- @@@Status -->
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<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$meshName-prop$$$meshName$$$setMeshNameconstQString&$$$meshNameChangedconstQString& -->
<h3 class="fn" id="meshName-prop"><a name="meshName-prop"></a><span class="name">meshName</span> : <span class="type">QString</span></h3>
<p>Holds the name of the mesh.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QString </td><td class="memItemRight bottomAlign"><span class="name"><b>meshName</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setMeshName</b></span>(const QString &amp;<i>meshName</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>meshNameChanged</b></span>(const QString &amp;<i>meshName</i>)</td></tr>
</table></div>
<!-- @@@meshName -->
<!-- $$$source-prop$$$source$$$setSourceconstQUrl&$$$sourceChangedconstQUrl& -->
<h3 class="fn" id="source-prop"><a name="source-prop"></a><span class="name">source</span> : <span class="type">QUrl</span></h3>
<p>Holds the <i>source</i> url to the file containing the custom mesh.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QUrl </td><td class="memItemRight bottomAlign"><span class="name"><b>source</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setSource</b></span>(const QUrl &amp;<i>source</i>)</td></tr>
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<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>sourceChanged</b></span>(const QUrl &amp;<i>source</i>)</td></tr>
</table></div>
<!-- @@@source -->
<!-- $$$status-prop$$$status$$$statusChangedQt3DRender::QMesh::Status -->
<h3 class="fn" id="status-prop"><a name="status-prop"></a><span class="name">status</span> : const <span class="type"><a href="qt3drender-qmesh.html#Status-enum">Status</a></span></h3>
<p>Holds the status of the mesh loading.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QMesh::Status </td><td class="memItemRight bottomAlign"><span class="name"><b>status</b></span>() const</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>statusChanged</b></span>(Qt3DRender::QMesh::Status <i>status</i>)</td></tr>
</table></div>
<p><b>See also </b><a href="qt3drender-qmesh.html#Status-enum">Qt3DRender::QMesh::Status</a>.</p>
<!-- @@@status -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QMesh[overload1]$$$QMeshQt3DCore::QNode* -->
<h3 class="fn" id="QMesh"><a name="QMesh"></a>QMesh::<span class="name">QMesh</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new <a href="qt3drender-qmesh.html">QMesh</a> with <i>parent</i>.</p>
<!-- @@@QMesh -->
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