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  <title>QProximityFilter Class | Qt 3D 5.12.2</title>
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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QProximityFilter</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QProximityFilter Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qproximityfilter.html">Qt3DRender::QProximityFilter</a>)<br/></span>
<!-- $$$QProximityFilter-brief -->
<p>Select entities which are within a distance threshold of a target entity. <a href="#details">More...</a></p>
<!-- @@@QProximityFilter -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QProximityFilter&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.10</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-proximityfilter.html">ProximityFilter</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3drender-qframegraphnode.html">Qt3DRender::QFrameGraphNode</a></td></tr></table></div><ul>
<li><a href="qt3drender-qproximityfilter-members.html">List of all members, including inherited members</a></li>
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<h2 id="properties">Properties</h2>
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<li class="fn"><b><a href="qt3drender-qproximityfilter.html#distanceThreshold-prop">distanceThreshold</a></b> : float</li>
<li class="fn"><b><a href="qt3drender-qproximityfilter.html#entity-prop">entity</a></b> : Qt3DCore::QEntity*</li>
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<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qproximityfilter.html#QProximityFilter">QProximityFilter</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qproximityfilter.html#distanceThreshold-prop">distanceThreshold</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QEntity *</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qproximityfilter.html#entity-prop">entity</a></b>() const</td></tr>
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<ul>
<li class="fn">1 public function inherited from <a href="qt3drender-qframegraphnode.html#public-functions">Qt3DRender::QFrameGraphNode</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
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<h2 id="public-slots">Public Slots</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qproximityfilter.html#distanceThreshold-prop">setDistanceThreshold</a></b>(float <i>distanceThreshold</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qproximityfilter.html#entity-prop">setEntity</a></b>(Qt3DCore::QEntity *<i>entity</i>)</td></tr>
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<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
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<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qproximityfilter.html#distanceThreshold-prop">distanceThresholdChanged</a></b>(float <i>distanceThreshold</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qproximityfilter.html#entity-prop">entityChanged</a></b>(Qt3DCore::QEntity *<i>entity</i>)</td></tr>
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<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
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<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qproximityfilter.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<h3>Additional Inherited Members</h3>
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<li class="fn">1 protected function inherited from <a href="qt3drender-qframegraphnode.html#protected-functions">Qt3DRender::QFrameGraphNode</a></li>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
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<a name="details"></a>
<!-- $$$QProximityFilter-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Select entities which are within a distance threshold of a target entity.</p>
<p>A <a href="qt3drender-qproximityfilter.html">Qt3DRender::QProximityFilter</a> can be used to select entities to render when they are placed within a given distance threshold of another entity.</p>
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<!-- @@@QProximityFilter -->
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<h2>Property Documentation</h2>
<!-- $$$distanceThreshold-prop$$$distanceThreshold$$$setDistanceThresholdfloat$$$distanceThresholdChangedfloat -->
<h3 class="fn" id="distanceThreshold-prop"><a name="distanceThreshold-prop"></a><span class="name">distanceThreshold</span> : <span class="type">float</span></h3>
<p>Holds the distance to the target entity above which entities are filtered out.</p>
<p><b>Access functions:</b></p>
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<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>distanceThreshold</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setDistanceThreshold</b></span>(float <i>distanceThreshold</i>)</td></tr>
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<p><b>Notifier signal:</b></p>
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<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>distanceThresholdChanged</b></span>(float <i>distanceThreshold</i>)</td></tr>
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<!-- @@@distanceThreshold -->
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<h3 class="fn" id="entity-prop"><a name="entity-prop"></a><span class="name">entity</span> : <span class="type"><a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a></span>*</h3>
<p>Holds the entity against which we should compare the distance to.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DCore::QEntity *</td><td class="memItemRight bottomAlign"><span class="name"><b>entity</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setEntity</b></span>(Qt3DCore::QEntity *<i>entity</i>)</td></tr>
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<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>entityChanged</b></span>(Qt3DCore::QEntity *<i>entity</i>)</td></tr>
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<!-- @@@entity -->
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<h2>Member Function Documentation</h2>
<!-- $$$QProximityFilter[overload1]$$$QProximityFilterQt3DCore::QNode* -->
<h3 class="fn" id="QProximityFilter"><a name="QProximityFilter"></a>QProximityFilter::<span class="name">QProximityFilter</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Default constructs an instance of QProximityFilter.</p><!-- @@@QProximityFilter -->
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