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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QRenderTarget</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QRenderTarget Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qrendertarget.html">Qt3DRender::QRenderTarget</a>)<br/></span>
<!-- $$$QRenderTarget-brief -->
<p>The <a href="qt3drender-qrendertarget.html">QRenderTarget</a> class encapsulates a target (usually a frame buffer object) which the renderer can render into. <a href="#details">More...</a></p>
<!-- @@@QRenderTarget -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QRenderTarget&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-rendertarget.html">RenderTarget</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a></td></tr></table></div><ul>
<li><a href="qt3drender-qrendertarget-members.html">List of all members, including inherited members</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertarget.html#QRenderTarget">QRenderTarget</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertarget.html#addOutput">addOutput</a></b>(Qt3DRender::QRenderTargetOutput *<i>output</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector&lt;Qt3DRender::QRenderTargetOutput *&gt; </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertarget.html#outputs">outputs</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertarget.html#removeOutput">removeOutput</a></b>(Qt3DRender::QRenderTargetOutput *<i>output</i>)</td></tr>
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<li class="fn">2 public functions inherited from <a href="qt3dcore-qcomponent.html#public-functions">Qt3DCore::QComponent</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
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<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qrendertarget.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<h3>Additional Inherited Members</h3>
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<li class="fn">1 property inherited from <a href="qt3dcore-qcomponent.html#properties">Qt3DCore::QComponent</a></li>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
<li class="fn">1 public slot inherited from <a href="qt3dcore-qcomponent.html#public-slots">Qt3DCore::QComponent</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
<li class="fn">3 signals inherited from <a href="qt3dcore-qcomponent.html#signals">Qt3DCore::QComponent</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
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<a name="details"></a>
<!-- $$$QRenderTarget-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>The <a href="qt3drender-qrendertarget.html">QRenderTarget</a> class encapsulates a target (usually a frame buffer object) which the renderer can render into.</p>
<p>A <a href="qt3drender-qrendertarget.html">Qt3DRender::QRenderTarget</a> comprises of <a href="qt3drender-qrendertargetoutput.html">Qt3DRender::QRenderTargetOutput</a> objects, which specify the the buffers the render target is rendering to. The user can specify MRT(Multiple Render Targets) by attaching multiple textures to different attachment points. The results are undefined if the user tries to attach multiple textures to the same attachment point. At render time, only the draw buffers specified in the <a href="qt3drender-qrendertargetselector.html">Qt3DRender::QRenderTargetSelector</a> are used.</p>
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<!-- @@@QRenderTarget -->
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<h2>Member Function Documentation</h2>
<!-- $$$QRenderTarget[overload1]$$$QRenderTargetQt3DCore::QNode* -->
<h3 class="fn" id="QRenderTarget"><a name="QRenderTarget"></a>QRenderTarget::<span class="name">QRenderTarget</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>The constructor creates a new <a href="qt3drender-qrendertarget.html">QRenderTarget::QRenderTarget</a> instance with the specified <i>parent</i>.</p>
<!-- @@@QRenderTarget -->
<!-- $$$addOutput[overload1]$$$addOutputQt3DRender::QRenderTargetOutput* -->
<h3 class="fn" id="addOutput"><a name="addOutput"></a><span class="type">void</span> QRenderTarget::<span class="name">addOutput</span>(<span class="type"><a href="qt3drender-qrendertargetoutput.html">Qt3DRender::QRenderTargetOutput</a></span> *<i>output</i>)</h3>
<p>Adds a chosen output via <i>output</i>.</p>
<!-- @@@addOutput -->
<!-- $$$outputs[overload1]$$$outputs -->
<h3 class="fn" id="outputs"><a name="outputs"></a><span class="type">QVector</span>&lt;<span class="type"><a href="qt3drender-qrendertargetoutput.html">Qt3DRender::QRenderTargetOutput</a></span> *&gt; QRenderTarget::<span class="name">outputs</span>() const</h3>
<p>Returns the chosen outputs.</p>
<!-- @@@outputs -->
<!-- $$$removeOutput[overload1]$$$removeOutputQt3DRender::QRenderTargetOutput* -->
<h3 class="fn" id="removeOutput"><a name="removeOutput"></a><span class="type">void</span> QRenderTarget::<span class="name">removeOutput</span>(<span class="type"><a href="qt3drender-qrendertargetoutput.html">Qt3DRender::QRenderTargetOutput</a></span> *<i>output</i>)</h3>
<p>Removes a chosen output via <i>output</i>.</p>
<!-- @@@removeOutput -->
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