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qt3d5-doc-5.12.2-2.mga7.noarch.rpm

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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QShaderProgramBuilder</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
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<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QShaderProgramBuilder Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qshaderprogrambuilder.html">Qt3DRender::QShaderProgramBuilder</a>)<br/></span>
<!-- $$$QShaderProgramBuilder-brief -->
<p>Generates a Shader Program content from loaded graphs. <a href="#details">More...</a></p>
<!-- @@@QShaderProgramBuilder -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QShaderProgramBuilder&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.10</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-shaderprogrambuilder.html">ShaderProgramBuilder</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></td></tr></table></div><ul>
<li><a href="qt3drender-qshaderprogrambuilder-members.html">List of all members, including inherited members</a></li>
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<a name="properties"></a>
<h2 id="properties">Properties</h2>
<div class="table"><table class="propsummary">
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<li class="fn"><b><a href="qt3drender-qshaderprogrambuilder.html#computeShaderGraph-prop">computeShaderGraph</a></b> : QUrl</li>
<li class="fn"><b><a href="qt3drender-qshaderprogrambuilder.html#enabledLayers-prop">enabledLayers</a></b> : QStringList</li>
<li class="fn"><b><a href="qt3drender-qshaderprogrambuilder.html#fragmentShaderGraph-prop">fragmentShaderGraph</a></b> : QUrl</li>
<li class="fn"><b><a href="qt3drender-qshaderprogrambuilder.html#geometryShaderGraph-prop">geometryShaderGraph</a></b> : QUrl</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3drender-qshaderprogrambuilder.html#shaderProgram-prop">shaderProgram</a></b> : Qt3DRender::QShaderProgram*</li>
<li class="fn"><b><a href="qt3drender-qshaderprogrambuilder.html#tessellationControlShaderGraph-prop">tessellationControlShaderGraph</a></b> : QUrl</li>
<li class="fn"><b><a href="qt3drender-qshaderprogrambuilder.html#tessellationEvaluationShaderGraph-prop">tessellationEvaluationShaderGraph</a></b> : QUrl</li>
<li class="fn"><b><a href="qt3drender-qshaderprogrambuilder.html#vertexShaderGraph-prop">vertexShaderGraph</a></b> : QUrl</li>
</ul>
</td></tr>
</table></div>
<ul>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#QShaderProgramBuilder">QShaderProgramBuilder</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#dtor.QShaderProgramBuilder">~QShaderProgramBuilder</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QUrl </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#computeShaderGraph-prop">computeShaderGraph</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QStringList </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#enabledLayers-prop">enabledLayers</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QUrl </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#fragmentShaderGraph-prop">fragmentShaderGraph</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QUrl </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#geometryShaderGraph-prop">geometryShaderGraph</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QShaderProgram *</td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#shaderProgram-prop">shaderProgram</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QUrl </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#tessellationControlShaderGraph-prop">tessellationControlShaderGraph</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QUrl </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#tessellationEvaluationShaderGraph-prop">tessellationEvaluationShaderGraph</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QUrl </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#vertexShaderGraph-prop">vertexShaderGraph</a></b>() const</td></tr>
</table></div>
<ul>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#computeShaderGraph-prop">setComputeShaderGraph</a></b>(const QUrl &amp;<i>computeShaderGraph</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#enabledLayers-prop">setEnabledLayers</a></b>(const QStringList &amp;<i>layers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#fragmentShaderGraph-prop">setFragmentShaderGraph</a></b>(const QUrl &amp;<i>fragmentShaderGraph</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#geometryShaderGraph-prop">setGeometryShaderGraph</a></b>(const QUrl &amp;<i>geometryShaderGraph</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#shaderProgram-prop">setShaderProgram</a></b>(Qt3DRender::QShaderProgram *<i>program</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#tessellationControlShaderGraph-prop">setTessellationControlShaderGraph</a></b>(const QUrl &amp;<i>tessellationControlShaderGraph</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#tessellationEvaluationShaderGraph-prop">setTessellationEvaluationShaderGraph</a></b>(const QUrl &amp;<i>tessellationEvaluationShaderGraph</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#vertexShaderGraph-prop">setVertexShaderGraph</a></b>(const QUrl &amp;<i>vertexShaderGraph</i>)</td></tr>
</table></div>
<ul>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
</ul>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#computeShaderGraph-prop">computeShaderGraphChanged</a></b>(const QUrl &amp;<i>computeShaderGraph</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#enabledLayers-prop">enabledLayersChanged</a></b>(const QStringList &amp;<i>layers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#fragmentShaderGraph-prop">fragmentShaderGraphChanged</a></b>(const QUrl &amp;<i>fragmentShaderGraph</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#geometryShaderGraph-prop">geometryShaderGraphChanged</a></b>(const QUrl &amp;<i>geometryShaderGraph</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#shaderProgram-prop">shaderProgramChanged</a></b>(Qt3DRender::QShaderProgram *<i>shaderProgram</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#tessellationControlShaderGraph-prop">tessellationControlShaderGraphChanged</a></b>(const QUrl &amp;<i>tessellationControlShaderGraph</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#tessellationEvaluationShaderGraph-prop">tessellationEvaluationShaderGraphChanged</a></b>(const QUrl &amp;<i>tessellationEvaluationShaderGraph</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#vertexShaderGraph-prop">vertexShaderGraphChanged</a></b>(const QUrl &amp;<i>vertexShaderGraph</i>)</td></tr>
</table></div>
<ul>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
</ul>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qshaderprogrambuilder.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
</table></div>
<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="details"></a>
<!-- $$$QShaderProgramBuilder-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Generates a Shader Program content from loaded graphs.</p>
<p>A shader program builder consists of several different shader graphs used to generate shader code.</p>
</div>
<!-- @@@QShaderProgramBuilder -->
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$computeShaderGraph-prop$$$computeShaderGraph$$$setComputeShaderGraphconstQUrl&$$$computeShaderGraphChangedconstQUrl& -->
<h3 class="fn" id="computeShaderGraph-prop"><a name="computeShaderGraph-prop"></a><span class="name">computeShaderGraph</span> : <span class="type">QUrl</span></h3>
<p>Holds the URL to the compute shader graph used by this shader program builder.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QUrl </td><td class="memItemRight bottomAlign"><span class="name"><b>computeShaderGraph</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setComputeShaderGraph</b></span>(const QUrl &amp;<i>computeShaderGraph</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>computeShaderGraphChanged</b></span>(const QUrl &amp;<i>computeShaderGraph</i>)</td></tr>
</table></div>
<!-- @@@computeShaderGraph -->
<!-- $$$enabledLayers-prop$$$enabledLayers$$$setEnabledLayersconstQStringList&$$$enabledLayersChangedconstQStringList& -->
<h3 class="fn" id="enabledLayers-prop"><a name="enabledLayers-prop"></a><span class="name">enabledLayers</span> : <span class="type">QStringList</span></h3>
<p>Holds the list of layers this builder will activate on the shader graphs during code generation.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QStringList </td><td class="memItemRight bottomAlign"><span class="name"><b>enabledLayers</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setEnabledLayers</b></span>(const QStringList &amp;<i>layers</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>enabledLayersChanged</b></span>(const QStringList &amp;<i>layers</i>)</td></tr>
</table></div>
<!-- @@@enabledLayers -->
<!-- $$$fragmentShaderGraph-prop$$$fragmentShaderGraph$$$setFragmentShaderGraphconstQUrl&$$$fragmentShaderGraphChangedconstQUrl& -->
<h3 class="fn" id="fragmentShaderGraph-prop"><a name="fragmentShaderGraph-prop"></a><span class="name">fragmentShaderGraph</span> : <span class="type">QUrl</span></h3>
<p>Holds the URL to the fragment shader graph used by this shader program builder.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QUrl </td><td class="memItemRight bottomAlign"><span class="name"><b>fragmentShaderGraph</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setFragmentShaderGraph</b></span>(const QUrl &amp;<i>fragmentShaderGraph</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>fragmentShaderGraphChanged</b></span>(const QUrl &amp;<i>fragmentShaderGraph</i>)</td></tr>
</table></div>
<!-- @@@fragmentShaderGraph -->
<!-- $$$geometryShaderGraph-prop$$$geometryShaderGraph$$$setGeometryShaderGraphconstQUrl&$$$geometryShaderGraphChangedconstQUrl& -->
<h3 class="fn" id="geometryShaderGraph-prop"><a name="geometryShaderGraph-prop"></a><span class="name">geometryShaderGraph</span> : <span class="type">QUrl</span></h3>
<p>Holds the URL to the geometry shader graph used by this shader program builder.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QUrl </td><td class="memItemRight bottomAlign"><span class="name"><b>geometryShaderGraph</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setGeometryShaderGraph</b></span>(const QUrl &amp;<i>geometryShaderGraph</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>geometryShaderGraphChanged</b></span>(const QUrl &amp;<i>geometryShaderGraph</i>)</td></tr>
</table></div>
<!-- @@@geometryShaderGraph -->
<!-- $$$shaderProgram-prop$$$shaderProgram$$$setShaderProgramQt3DRender::QShaderProgram*$$$shaderProgramChangedQt3DRender::QShaderProgram* -->
<h3 class="fn" id="shaderProgram-prop"><a name="shaderProgram-prop"></a><span class="name">shaderProgram</span> : <span class="type"><a href="qt3drender-qshaderprogram.html">Qt3DRender::QShaderProgram</a></span>*</h3>
<p>Holds the shader program on which this builder generates code.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QShaderProgram *</td><td class="memItemRight bottomAlign"><span class="name"><b>shaderProgram</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setShaderProgram</b></span>(Qt3DRender::QShaderProgram *<i>program</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>shaderProgramChanged</b></span>(Qt3DRender::QShaderProgram *<i>shaderProgram</i>)</td></tr>
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<!-- @@@shaderProgram -->
<!-- $$$tessellationControlShaderGraph-prop$$$tessellationControlShaderGraph$$$setTessellationControlShaderGraphconstQUrl&$$$tessellationControlShaderGraphChangedconstQUrl& -->
<h3 class="fn" id="tessellationControlShaderGraph-prop"><a name="tessellationControlShaderGraph-prop"></a><span class="name">tessellationControlShaderGraph</span> : <span class="type">QUrl</span></h3>
<p>Holds the URL to the tesselation control shader graph used by this shader program builder.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QUrl </td><td class="memItemRight bottomAlign"><span class="name"><b>tessellationControlShaderGraph</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setTessellationControlShaderGraph</b></span>(const QUrl &amp;<i>tessellationControlShaderGraph</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>tessellationControlShaderGraphChanged</b></span>(const QUrl &amp;<i>tessellationControlShaderGraph</i>)</td></tr>
</table></div>
<!-- @@@tessellationControlShaderGraph -->
<!-- $$$tessellationEvaluationShaderGraph-prop$$$tessellationEvaluationShaderGraph$$$setTessellationEvaluationShaderGraphconstQUrl&$$$tessellationEvaluationShaderGraphChangedconstQUrl& -->
<h3 class="fn" id="tessellationEvaluationShaderGraph-prop"><a name="tessellationEvaluationShaderGraph-prop"></a><span class="name">tessellationEvaluationShaderGraph</span> : <span class="type">QUrl</span></h3>
<p>Holds the URL to the tesselation evaluation shader graph used by this shader program builder.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QUrl </td><td class="memItemRight bottomAlign"><span class="name"><b>tessellationEvaluationShaderGraph</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setTessellationEvaluationShaderGraph</b></span>(const QUrl &amp;<i>tessellationEvaluationShaderGraph</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>tessellationEvaluationShaderGraphChanged</b></span>(const QUrl &amp;<i>tessellationEvaluationShaderGraph</i>)</td></tr>
</table></div>
<!-- @@@tessellationEvaluationShaderGraph -->
<!-- $$$vertexShaderGraph-prop$$$vertexShaderGraph$$$setVertexShaderGraphconstQUrl&$$$vertexShaderGraphChangedconstQUrl& -->
<h3 class="fn" id="vertexShaderGraph-prop"><a name="vertexShaderGraph-prop"></a><span class="name">vertexShaderGraph</span> : <span class="type">QUrl</span></h3>
<p>Holds the URL to the vertex shader graph used by this shader program builder.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QUrl </td><td class="memItemRight bottomAlign"><span class="name"><b>vertexShaderGraph</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setVertexShaderGraph</b></span>(const QUrl &amp;<i>vertexShaderGraph</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>vertexShaderGraphChanged</b></span>(const QUrl &amp;<i>vertexShaderGraph</i>)</td></tr>
</table></div>
<!-- @@@vertexShaderGraph -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QShaderProgramBuilder[overload1]$$$QShaderProgramBuilderQt3DCore::QNode* -->
<h3 class="fn" id="QShaderProgramBuilder"><a name="QShaderProgramBuilder"></a>QShaderProgramBuilder::<span class="name">QShaderProgramBuilder</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Default constructs an instance of QShaderProgramBuilder.</p><!-- @@@QShaderProgramBuilder -->
<!-- $$$~QShaderProgramBuilder[overload1]$$$~QShaderProgramBuilder -->
<h3 class="fn" id="dtor.QShaderProgramBuilder"><a name="dtor.QShaderProgramBuilder"></a><code>[virtual] </code>QShaderProgramBuilder::<span class="name">~QShaderProgramBuilder</span>()</h3>
<p>Destroys the instance of QShaderProgramBuilder. The destructor is virtual.</p><!-- @@@~QShaderProgramBuilder -->
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