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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-qml.html">QML Types</a></td><td >Camera QML Type</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#methods">Methods</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
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<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">Camera QML Type</h1>
<span class="subtitle"></span>
<!-- $$$Camera-brief -->
<p>Defines a view point through which the scene will be rendered. <a href="#details">More...</a></p>
<!-- @@@Camera -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import Qt3D.Render 2.12</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.5</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiates:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-camera.html"><a href="qt3drender-qcamera.html">QCamera</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <p><a href="qml-qt3d-core-entity.html">Entity</a></p>
</td></tr></table></div><ul>
<li><a href="qml-qt3d-render-camera-members.html">List of all members, including inherited members</a></li>
<li><a href="qml-qt3d-render-camera-obsolete.html">Obsolete members</a></li>
</ul>
<a name="properties"></a>
<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><b><a href="qml-qt3d-render-camera.html#aspectRatio-prop">aspectRatio</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qt3d-render-camera.html#bottom-prop">bottom</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qt3d-render-camera.html#farPlane-prop">farPlane</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qt3d-render-camera.html#fieldOfView-prop">fieldOfView</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qt3d-render-camera.html#left-prop">left</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qt3d-render-camera.html#nearPlane-prop">nearPlane</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qt3d-render-camera.html#position-prop">position</a></b></b> : vector3d</li>
<li class="fn"><b><b><a href="qml-qt3d-render-camera.html#projectionMatrix-prop">projectionMatrix</a></b></b> : matrix4x4</li>
<li class="fn"><b><b><a href="qml-qt3d-render-camera.html#projectionType-prop">projectionType</a></b></b> : enumeration</li>
<li class="fn"><b><b><a href="qml-qt3d-render-camera.html#right-prop">right</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qt3d-render-camera.html#top-prop">top</a></b></b> : real</li>
<li class="fn"><b><b><a href="qml-qt3d-render-camera.html#upVector-prop">upVector</a></b></b> : vector3d</li>
<li class="fn"><b><b><a href="qml-qt3d-render-camera.html#viewCenter-prop">viewCenter</a></b></b> : vector3d</li>
<li class="fn"><b><b><a href="qml-qt3d-render-camera.html#viewVector-prop">viewVector</a></b></b> : vector3d</li>
</ul>
<a name="methods"></a>
<h2 id="methods">Methods</h2>
<ul>
<li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#pan-method">pan</a></b></b>(real <i>angle</i>)</li>
<li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#pan-method-1">pan</a></b></b>(real <i>angle</i>,  vector3d <i>axis</i>)</li>
<li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#panAboutViewCenter-method">panAboutViewCenter</a></b></b>(real <i>angle</i>)</li>
<li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#panAboutViewCenter-method-1">panAboutViewCenter</a></b></b>(real <i>angle</i>,  vector3d <i>axis</i>)</li>
<li class="fn">quaternion <b><b><a href="qml-qt3d-render-camera.html#panRotation-method">panRotation</a></b></b>(real <i>angle</i>)</li>
<li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#roll-method">roll</a></b></b>(real <i>angle</i>)</li>
<li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#rollAboutViewCenter-method">rollAboutViewCenter</a></b></b>(real <i>angle</i>)</li>
<li class="fn">quaternion <b><b><a href="qml-qt3d-render-camera.html#rollRotation-method">rollRotation</a></b></b>(real <i>angle</i>)</li>
<li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#rotate-method">rotate</a></b></b>(quaternion <i>q</i>)</li>
<li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#rotateAboutViewCenter-method">rotateAboutViewCenter</a></b></b>(quaternion <i>q</i>)</li>
<li class="fn">quaternion <b><b><a href="qml-qt3d-render-camera.html#rotation-method">rotation</a></b></b>(real <i>angle</i>,  vector3d <i>axis</i>)</li>
<li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#tilt-method">tilt</a></b></b>(real <i>angle</i>)</li>
<li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#tiltAboutViewCenter-method">tiltAboutViewCenter</a></b></b>(real <i>angle</i>)</li>
<li class="fn">quaternion <b><b><a href="qml-qt3d-render-camera.html#tiltRotation-method">tiltRotation</a></b></b>(real <i>angle</i>)</li>
<li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#translate-method">translate</a></b></b>(vector3d <i>vLocal</i>,  enumeration <i>option</i>)</li>
<li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#translateWorld-method">translateWorld</a></b></b>(vector3d <i>vWorld</i>,  enumeration <i>option</i>)</li>
<li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#viewAll-method">viewAll</a></b></b>()</li>
<li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#viewEntity-method">viewEntity</a></b></b>(Entity <i>entity</i>)</li>
<li class="fn">void <b><b><a href="qml-qt3d-render-camera.html#viewSphere-method">viewSphere</a></b></b>(vector3d <i>center</i>,  real <i>radius</i>)</li>
</ul>
<!-- $$$Camera-description -->
<a name="details"></a>
<h2 id="details">Detailed Description</h2>
<!-- @@@Camera -->
<h2>Property Documentation</h2>
<!-- $$$aspectRatio -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="aspectRatio-prop">
<td class="tblQmlPropNode"><p>
<a name="aspectRatio-prop"></a><span class="name">aspectRatio</span> : <span class="type">real</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the current aspect ratio of the camera.</p>
</div></div><!-- @@@aspectRatio -->
<br/>
<!-- $$$bottom -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="bottom-prop">
<td class="tblQmlPropNode"><p>
<a name="bottom-prop"></a><span class="name">bottom</span> : <span class="type">real</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the current bottom of the camera.</p>
</div></div><!-- @@@bottom -->
<br/>
<!-- $$$farPlane -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="farPlane-prop">
<td class="tblQmlPropNode"><p>
<a name="farPlane-prop"></a><span class="name">farPlane</span> : <span class="type">real</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the current camera far plane of the camera.</p>
</div></div><!-- @@@farPlane -->
<br/>
<!-- $$$fieldOfView -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="fieldOfView-prop">
<td class="tblQmlPropNode"><p>
<a name="fieldOfView-prop"></a><span class="name">fieldOfView</span> : <span class="type">real</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the current field of view of the camera in degrees.</p>
</div></div><!-- @@@fieldOfView -->
<br/>
<!-- $$$left -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="left-prop">
<td class="tblQmlPropNode"><p>
<a name="left-prop"></a><span class="name">left</span> : <span class="type">real</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the current left of the camera.</p>
</div></div><!-- @@@left -->
<br/>
<!-- $$$nearPlane -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="nearPlane-prop">
<td class="tblQmlPropNode"><p>
<a name="nearPlane-prop"></a><span class="name">nearPlane</span> : <span class="type">real</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the current camera near plane of the camera.</p>
</div></div><!-- @@@nearPlane -->
<br/>
<!-- $$$position -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="position-prop">
<td class="tblQmlPropNode"><p>
<a name="position-prop"></a><span class="name">position</span> : <span class="type">vector3d</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the current position of the camera in coordinates relative to the parent entity.</p>
</div></div><!-- @@@position -->
<br/>
<!-- $$$projectionMatrix -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="projectionMatrix-prop">
<td class="tblQmlPropNode"><p>
<a name="projectionMatrix-prop"></a><span class="name">projectionMatrix</span> : <span class="type">matrix4x4</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the current projection matrix of the camera.</p>
</div></div><!-- @@@projectionMatrix -->
<br/>
<!-- $$$projectionType -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="projectionType-prop">
<td class="tblQmlPropNode"><p>
<a name="projectionType-prop"></a><span class="name">projectionType</span> : <span class="type">enumeration</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the type of the camera projection.</p>
<ul>
<li><a href="qml-qt3d-render-cameralens.html">CameraLens</a>.OrthographicProjection</li>
<li><a href="qml-qt3d-render-cameralens.html">CameraLens</a>.PerspectiveProjection</li>
<li><a href="qml-qt3d-render-cameralens.html">CameraLens</a>.FrustumProjection</li>
<li><a href="qml-qt3d-render-cameralens.html">CameraLens</a>.CustomProjection</li>
</ul>
<p><b>See also </b><a href="qt3drender-qcameralens.html#ProjectionType-enum">Qt3DRender::QCameraLens::ProjectionType</a>.</p>
</div></div><!-- @@@projectionType -->
<br/>
<!-- $$$right -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="right-prop">
<td class="tblQmlPropNode"><p>
<a name="right-prop"></a><span class="name">right</span> : <span class="type">real</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the current right of the camera.</p>
</div></div><!-- @@@right -->
<br/>
<!-- $$$top -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="top-prop">
<td class="tblQmlPropNode"><p>
<a name="top-prop"></a><span class="name">top</span> : <span class="type">real</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the current top of the camera.</p>
</div></div><!-- @@@top -->
<br/>
<!-- $$$upVector -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="upVector-prop">
<td class="tblQmlPropNode"><p>
<a name="upVector-prop"></a><span class="name">upVector</span> : <span class="type">vector3d</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the current up vector of the camera in coordinates relative to the parent entity.</p>
</div></div><!-- @@@upVector -->
<br/>
<!-- $$$viewCenter -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="viewCenter-prop">
<td class="tblQmlPropNode"><p>
<a name="viewCenter-prop"></a><span class="qmlreadonly">[read-only] </span><span class="name">viewCenter</span> : <span class="type">vector3d</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the current view center of the camera in coordinates relative to the parent entity.</p>
</div></div><!-- @@@viewCenter -->
<br/>
<!-- $$$viewVector -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="viewVector-prop">
<td class="tblQmlPropNode"><p>
<a name="viewVector-prop"></a><span class="qmlreadonly">[read-only] </span><span class="name">viewVector</span> : <span class="type">vector3d</span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the camera's view vector in coordinates relative to the parent entity.</p>
</div></div><!-- @@@viewVector -->
<br/>
<h2>Method Documentation</h2>
<!-- $$$pan -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="pan-method">
<td class="tblQmlFuncNode"><p>
<a name="pan-method"></a><span class="type">void</span> <span class="name">pan</span>(<span class="type">real</span> <i>angle</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Adjusts the pan angle of the camera by <i>angle</i> in degrees.</p>
</div></div><!-- @@@pan -->
<br/>
<!-- $$$pan -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="pan-method-1">
<td class="tblQmlFuncNode"><p>
<a name="pan-method-1"></a><span class="type">void</span> <span class="name">pan</span>(<span class="type">real</span> <i>angle</i>,  <span class="type">vector3d</span> <i>axis</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Adjusts the camera pan about view center by <i>angle</i> in degrees on <i>axis</i>.</p>
</div></div><!-- @@@pan -->
<br/>
<!-- $$$panAboutViewCenter -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="panAboutViewCenter-method">
<td class="tblQmlFuncNode"><p>
<a name="panAboutViewCenter-method"></a><span class="type">void</span> <span class="name">panAboutViewCenter</span>(<span class="type">real</span> <i>angle</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Adjusts the camera pan about view center by <i>angle</i> in degrees.</p>
</div></div><!-- @@@panAboutViewCenter -->
<br/>
<!-- $$$panAboutViewCenter -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="panAboutViewCenter-method-1">
<td class="tblQmlFuncNode"><p>
<a name="panAboutViewCenter-method-1"></a><span class="type">void</span> <span class="name">panAboutViewCenter</span>(<span class="type">real</span> <i>angle</i>,  <span class="type">vector3d</span> <i>axis</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Adjusts the camera pan about view center by <i>angle</i> in degrees on <i>axis</i>.</p>
</div></div><!-- @@@panAboutViewCenter -->
<br/>
<!-- $$$panRotation -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="panRotation-method">
<td class="tblQmlFuncNode"><p>
<a name="panRotation-method"></a><span class="type">quaternion</span> <span class="name">panRotation</span>(<span class="type">real</span> <i>angle</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Returns the calculated pan rotation in relation to the <i>angle</i> in degrees taken in to adjust the camera's pan or left/right rotation on the Y axis.</p>
</div></div><!-- @@@panRotation -->
<br/>
<!-- $$$roll -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="roll-method">
<td class="tblQmlFuncNode"><p>
<a name="roll-method"></a><span class="type">void</span> <span class="name">roll</span>(<span class="type">real</span> <i>angle</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Adjusts the camera roll by <i>angle</i> in degrees.</p>
</div></div><!-- @@@roll -->
<br/>
<!-- $$$rollAboutViewCenter -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="rollAboutViewCenter-method">
<td class="tblQmlFuncNode"><p>
<a name="rollAboutViewCenter-method"></a><span class="type">void</span> <span class="name">rollAboutViewCenter</span>(<span class="type">real</span> <i>angle</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Adjusts the camera roll about view center by <i>angle</i> in degrees.</p>
</div></div><!-- @@@rollAboutViewCenter -->
<br/>
<!-- $$$rollRotation -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="rollRotation-method">
<td class="tblQmlFuncNode"><p>
<a name="rollRotation-method"></a><span class="type">quaternion</span> <span class="name">rollRotation</span>(<span class="type">real</span> <i>angle</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Returns the calculated roll rotation in relation to the <i>angle</i> in degrees taken in to adjust the camera's roll or lean left/right rotation on the Z axis.</p>
</div></div><!-- @@@rollRotation -->
<br/>
<!-- $$$rotate -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="rotate-method">
<td class="tblQmlFuncNode"><p>
<a name="rotate-method"></a><span class="type">void</span> <span class="name">rotate</span>(<span class="type">quaternion</span> <i>q</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Rotates the camera with the use of a Quaternion in <i>q</i>.</p>
</div></div><!-- @@@rotate -->
<br/>
<!-- $$$rotateAboutViewCenter -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="rotateAboutViewCenter-method">
<td class="tblQmlFuncNode"><p>
<a name="rotateAboutViewCenter-method"></a><span class="type">void</span> <span class="name">rotateAboutViewCenter</span>(<span class="type">quaternion</span> <i>q</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Rotates the camera about the view center with the use of a Quaternion in <i>q</i>.</p>
</div></div><!-- @@@rotateAboutViewCenter -->
<br/>
<!-- $$$rotation -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="rotation-method">
<td class="tblQmlFuncNode"><p>
<a name="rotation-method"></a><span class="type">quaternion</span> <span class="name">rotation</span>(<span class="type">real</span> <i>angle</i>,  <span class="type">vector3d</span> <i>axis</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Returns the calculated rotation in relation to the <i>angle</i> in degrees and chosen <i>axis</i> taken in.</p>
</div></div><!-- @@@rotation -->
<br/>
<!-- $$$tilt -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="tilt-method">
<td class="tblQmlFuncNode"><p>
<a name="tilt-method"></a><span class="type">void</span> <span class="name">tilt</span>(<span class="type">real</span> <i>angle</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Adjusts the tilt angle of the camera by <i>angle</i> in degrees.</p>
</div></div><!-- @@@tilt -->
<br/>
<!-- $$$tiltAboutViewCenter -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="tiltAboutViewCenter-method">
<td class="tblQmlFuncNode"><p>
<a name="tiltAboutViewCenter-method"></a><span class="type">void</span> <span class="name">tiltAboutViewCenter</span>(<span class="type">real</span> <i>angle</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Adjusts the camera tilt about view center by <i>angle</i> in degrees.</p>
</div></div><!-- @@@tiltAboutViewCenter -->
<br/>
<!-- $$$tiltRotation -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="tiltRotation-method">
<td class="tblQmlFuncNode"><p>
<a name="tiltRotation-method"></a><span class="type">quaternion</span> <span class="name">tiltRotation</span>(<span class="type">real</span> <i>angle</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Returns the calculated tilt rotation in relation to the <i>angle</i> in degrees taken in to adjust the camera's tilt or up/down rotation on the X axis.</p>
</div></div><!-- @@@tiltRotation -->
<br/>
<!-- $$$translate -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="translate-method">
<td class="tblQmlFuncNode"><p>
<a name="translate-method"></a><span class="type">void</span> <span class="name">translate</span>(<span class="type">vector3d</span> <i>vLocal</i>,  <span class="type">enumeration</span> <i>option</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Translates the camera's position and its view vector by <i>vLocal</i> in local coordinates. The <i>option</i> allows for toggling whether the view center should be translated.</p>
<ul>
<li>Camera.TranslateViewCenter</li>
<li>Camera.DontTranslateViewCenter</li>
</ul>
<p><b>See also </b><a href="qt3drender-qcamera.html#CameraTranslationOption-enum">Qt3DRender::QCamera::CameraTranslationOption</a>.</p>
</div></div><!-- @@@translate -->
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<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="translateWorld-method">
<td class="tblQmlFuncNode"><p>
<a name="translateWorld-method"></a><span class="type">void</span> <span class="name">translateWorld</span>(<span class="type">vector3d</span> <i>vWorld</i>,  <span class="type">enumeration</span> <i>option</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Translates the camera's position and its view vector by <i>vWorld</i> in world coordinates. The <i>option</i> allows for toggling whether the view center should be translated.</p>
<ul>
<li>Camera.TranslateViewCenter</li>
<li>Camera.DontTranslateViewCenter</li>
</ul>
<p><b>See also </b><a href="qt3drender-qcamera.html#CameraTranslationOption-enum">Qt3DRender::QCamera::CameraTranslationOption</a>.</p>
</div></div><!-- @@@translateWorld -->
<br/>
<!-- $$$viewAll -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="viewAll-method">
<td class="tblQmlFuncNode"><p>
<a name="viewAll-method"></a><span class="type">void</span> <span class="name">viewAll</span>()</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Rotates and moves the camera so that it's <a href="qml-qt3d-render-camera.html#viewCenter-prop">viewCenter</a> is the center of the scene's bounding volume and the entire scene fits in the view port.</p>
<p><b>Note: </b>Only works if the lens is in perspective projection mode.</p><p><b>See also </b><a href="qml-qt3d-render-camera.html#projectionType-prop">Qt3D.Render::Camera::projectionType</a>.</p>
</div></div><!-- @@@viewAll -->
<br/>
<!-- $$$viewEntity -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="viewEntity-method">
<td class="tblQmlFuncNode"><p>
<a name="viewEntity-method"></a><span class="type">void</span> <span class="name">viewEntity</span>(<span class="type"><a href="qml-qt3d-core-entity.html">Entity</a></span> <i>entity</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Rotates and moves the camera so that it's <a href="qml-qt3d-render-camera.html#viewCenter-prop">viewCenter</a> is the center of the entity's bounding volume and the entire entity fits in the view port.</p>
<p><b>Note: </b>Only works if the lens is in perspective projection mode.</p><p><b>See also </b><a href="qml-qt3d-render-camera.html#projectionType-prop">Qt3D.Render::Camera::projectionType</a>.</p>
</div></div><!-- @@@viewEntity -->
<br/>
<!-- $$$viewSphere -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="viewSphere-method">
<td class="tblQmlFuncNode"><p>
<a name="viewSphere-method"></a><span class="type">void</span> <span class="name">viewSphere</span>(<span class="type">vector3d</span> <i>center</i>,  <span class="type">real</span> <i>radius</i>)</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Rotates and moves the camera so that it's <a href="qml-qt3d-render-camera.html#viewCenter-prop">viewCenter</a> is <i>center</i> and a sphere of <i>radius</i> fits in the view port.</p>
<p><b>Note: </b>Only works if the lens is in perspective projection mode.</p><p><b>See also </b><a href="qml-qt3d-render-camera.html#projectionType-prop">Qt3D.Render::Camera::projectionType</a>.</p>
</div></div><!-- @@@viewSphere -->
<br/>
        </div>
       </div>
   </div>
   </div>
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