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qt3d5-doc-5.12.2-2.mga7.noarch.rpm

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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-qml.html">QML Types</a></td><td >Parameter QML Type</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">Parameter QML Type</h1>
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<p>Provides storage for a name and value pair. This maps to a shader uniform. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import Qt3D.Render 2.12</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiates:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-parameter.html"><a href="qt3drender-qparameter.html">QParameter</a></td></tr></table></div><ul>
<li><a href="qml-qt3d-render-parameter-members.html">List of all members, including inherited members</a></li>
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<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><b><a href="qml-qt3d-render-parameter.html#name-prop">name</a></b></b> : QString</li>
<li class="fn"><b><b><a href="qml-qt3d-render-parameter.html#value-prop">value</a></b></b> : QVariant</li>
</ul>
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<a name="details"></a>
<h2 id="details">Detailed Description</h2>
<p>A Parameter can be referenced by a <a href="qml-qt3d-render-renderpass.html">RenderPass</a>, Technique, Effect, Material, <a href="qml-qt3d-render-techniquefilter.html">TechniqueFilter</a>, <a href="qml-qt3d-render-renderpassfilter.html">RenderPassFilter</a>. At runtime, depending on which shader is selected for a given step of the rendering, the value contained in a Parameter will be converted and uploaded if the shader contains a uniform with a name matching that of the Parameter.</p>
<pre class="cpp">

  Parameter {
      name: <span class="string">&quot;diffuseColor&quot;</span>
      value: <span class="string">&quot;blue&quot;</span>
  }

  <span class="comment">// Works with the following GLSL uniform shader declarations</span>
  <span class="comment">// uniform vec4 diffuseColor;</span>
  <span class="comment">// uniform vec3 diffuseColor;</span>
  <span class="comment">// uniform vec2 diffuseColor;</span>
  <span class="comment">// uniform float diffuseColor;</span>

</pre>
<p><b>Note: </b>some care must be taken to ensure the value wrapped by a Parameter can actually be converted to what the real uniform expect. Giving a value stored as an int where the actual shader uniform is of type float could result in undefined behaviors.</p><p><b>Note: </b>when the targeted uniform is an array, the name should be the name of the uniform with [0] appended to it.</p><pre class="cpp">

  Parameter {
      name: <span class="string">&quot;diffuseValues[0]&quot;</span>
      value: <span class="operator">[</span><span class="number">0.0</span><span class="operator">,</span> <span class="number">1.0.</span> <span class="number">2.0</span><span class="operator">,</span> <span class="number">3.0</span><span class="operator">,</span> <span class="number">4.0</span><span class="operator">,</span> <span class="number">883.0</span><span class="operator">,</span> <span class="number">1340.0</span><span class="operator">,</span> <span class="number">1584.0</span><span class="operator">]</span>
  }

  <span class="comment">// Matching GLSL shader uniform  declaration</span>
  <span class="comment">// uniform float diffuseValues[8];</span>

</pre>
<p>When it comes to texture support, the Parameter value should be set to the appropriate <a href="qt3drender-qabstracttexture.html">texture</a> subclass that matches the sampler type of the shader uniform.</p>
<pre class="cpp">

  Parameter {
      name: <span class="string">&quot;diffuseTexture&quot;</span>
      value: Texture2D { <span class="operator">.</span><span class="operator">.</span><span class="operator">.</span> }
  }

  <span class="comment">// Works with the following GLSL uniform shader declaration</span>
  <span class="comment">// uniform sampler2D diffuseTexture</span>

</pre>
<p><b>See also </b><a href="qt3drender-qabstracttexture.html">Qt3DRender::QAbstractTexture</a>.</p>
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<h2>Property Documentation</h2>
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<a name="name-prop"></a><span class="name">name</span> : <span class="type">QString</span></p></td></tr>
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</div><div class="qmldoc"><p>Specifies the name of the parameter</p>
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<a name="value-prop"></a><span class="name">value</span> : <span class="type">QVariant</span></p></td></tr>
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</div><div class="qmldoc"><p>Specifies the value of the parameter</p>
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