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qt3d5-doc-5.12.2-2.mga7.noarch.rpm

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<h1 class="title">main.cpp Example File</h1>
<span class="subtitle">basicshapes-cpp/main.cpp</span>
<!-- $$$basicshapes-cpp/main.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the Qt3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** &quot;Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  <span class="preprocessor">#include &quot;scenemodifier.h&quot;</span>

  <span class="preprocessor">#include &lt;QGuiApplication&gt;</span>

  <span class="preprocessor">#include &lt;Qt3DRender/qcamera.h&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DCore/qentity.h&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DRender/qcameralens.h&gt;</span>

  <span class="preprocessor">#include &lt;QtWidgets/QApplication&gt;</span>
  <span class="preprocessor">#include &lt;QtWidgets/QWidget&gt;</span>
  <span class="preprocessor">#include &lt;QtWidgets/QHBoxLayout&gt;</span>
  <span class="preprocessor">#include &lt;QtWidgets/QCheckBox&gt;</span>
  <span class="preprocessor">#include &lt;QtWidgets/QCommandLinkButton&gt;</span>
  <span class="preprocessor">#include &lt;QtGui/QScreen&gt;</span>

  <span class="preprocessor">#include &lt;Qt3DInput/QInputAspect&gt;</span>

  <span class="preprocessor">#include &lt;Qt3DExtras/qtorusmesh.h&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DRender/qmesh.h&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DRender/qtechnique.h&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DRender/qmaterial.h&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DRender/qeffect.h&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DRender/qtexture.h&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DRender/qrenderpass.h&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DRender/qsceneloader.h&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DRender/qpointlight.h&gt;</span>

  <span class="preprocessor">#include &lt;Qt3DCore/qtransform.h&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DCore/qaspectengine.h&gt;</span>

  <span class="preprocessor">#include &lt;Qt3DRender/qrenderaspect.h&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DExtras/qforwardrenderer.h&gt;</span>

  <span class="preprocessor">#include &lt;Qt3DExtras/qt3dwindow.h&gt;</span>
  <span class="preprocessor">#include &lt;Qt3DExtras/qfirstpersoncameracontroller.h&gt;</span>

  <span class="type">int</span> main(<span class="type">int</span> argc<span class="operator">,</span> <span class="type">char</span> <span class="operator">*</span><span class="operator">*</span>argv)
  {
      <span class="type">QApplication</span> app(argc<span class="operator">,</span> argv);
      <span class="type"><a href="qt3dextras-sub-qt3d.html">Qt3DExtras</a></span><span class="operator">::</span><span class="type">Qt3DWindow</span> <span class="operator">*</span>view <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3dextras-sub-qt3d.html">Qt3DExtras</a></span><span class="operator">::</span><span class="type">Qt3DWindow</span>();
      view<span class="operator">-</span><span class="operator">&gt;</span>defaultFrameGraph()<span class="operator">-</span><span class="operator">&gt;</span>setClearColor(<span class="type">QColor</span>(<span class="type">QRgb</span>(<span class="number">0x4d4d4f</span>)));
      <span class="type">QWidget</span> <span class="operator">*</span>container <span class="operator">=</span> <span class="type">QWidget</span><span class="operator">::</span>createWindowContainer(view);
      <span class="type">QSize</span> screenSize <span class="operator">=</span> view<span class="operator">-</span><span class="operator">&gt;</span>screen()<span class="operator">-</span><span class="operator">&gt;</span>size();
      container<span class="operator">-</span><span class="operator">&gt;</span>setMinimumSize(<span class="type">QSize</span>(<span class="number">200</span><span class="operator">,</span> <span class="number">100</span>));
      container<span class="operator">-</span><span class="operator">&gt;</span>setMaximumSize(screenSize);

      <span class="type">QWidget</span> <span class="operator">*</span>widget <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QWidget</span>;
      <span class="type">QHBoxLayout</span> <span class="operator">*</span>hLayout <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QHBoxLayout</span>(widget);
      <span class="type">QVBoxLayout</span> <span class="operator">*</span>vLayout <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QVBoxLayout</span>();
      vLayout<span class="operator">-</span><span class="operator">&gt;</span>setAlignment(<span class="type">Qt</span><span class="operator">::</span>AlignTop);
      hLayout<span class="operator">-</span><span class="operator">&gt;</span>addWidget(container<span class="operator">,</span> <span class="number">1</span>);
      hLayout<span class="operator">-</span><span class="operator">&gt;</span>addLayout(vLayout);

      widget<span class="operator">-</span><span class="operator">&gt;</span>setWindowTitle(<span class="type">QStringLiteral</span>(<span class="string">&quot;Basic shapes&quot;</span>));

      <span class="type"><a href="qt3dinput-sub-qt3d.html">Qt3DInput</a></span><span class="operator">::</span><span class="type">QInputAspect</span> <span class="operator">*</span>input <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3dinput-sub-qt3d.html">Qt3DInput</a></span><span class="operator">::</span><span class="type">QInputAspect</span>;
      view<span class="operator">-</span><span class="operator">&gt;</span>registerAspect(input);

      <span class="comment">// Root entity</span>
      <span class="type"><a href="qt3dcore-module.html">Qt3DCore</a></span><span class="operator">::</span><span class="type">QEntity</span> <span class="operator">*</span>rootEntity <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3dcore-module.html">Qt3DCore</a></span><span class="operator">::</span><span class="type">QEntity</span>();

      <span class="comment">// Camera</span>
      <span class="type"><a href="qt3drender-module.html">Qt3DRender</a></span><span class="operator">::</span><span class="type">QCamera</span> <span class="operator">*</span>cameraEntity <span class="operator">=</span> view<span class="operator">-</span><span class="operator">&gt;</span>camera();

      cameraEntity<span class="operator">-</span><span class="operator">&gt;</span>lens()<span class="operator">-</span><span class="operator">&gt;</span>setPerspectiveProjection(<span class="number">45.0f</span><span class="operator">,</span> <span class="number">16.0f</span><span class="operator">/</span><span class="number">9.0f</span><span class="operator">,</span> <span class="number">0.1f</span><span class="operator">,</span> <span class="number">1000.0f</span>);
      cameraEntity<span class="operator">-</span><span class="operator">&gt;</span>setPosition(QVector3D(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">20.0f</span>));
      cameraEntity<span class="operator">-</span><span class="operator">&gt;</span>setUpVector(QVector3D(<span class="number">0</span><span class="operator">,</span> <span class="number">1</span><span class="operator">,</span> <span class="number">0</span>));
      cameraEntity<span class="operator">-</span><span class="operator">&gt;</span>setViewCenter(QVector3D(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">0</span>));

      <span class="type"><a href="qt3dcore-module.html">Qt3DCore</a></span><span class="operator">::</span><span class="type">QEntity</span> <span class="operator">*</span>lightEntity <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3dcore-module.html">Qt3DCore</a></span><span class="operator">::</span><span class="type">QEntity</span>(rootEntity);
      <span class="type"><a href="qt3drender-module.html">Qt3DRender</a></span><span class="operator">::</span><span class="type">QPointLight</span> <span class="operator">*</span>light <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3drender-module.html">Qt3DRender</a></span><span class="operator">::</span><span class="type">QPointLight</span>(lightEntity);
      light<span class="operator">-</span><span class="operator">&gt;</span>setColor(<span class="string">&quot;white&quot;</span>);
      light<span class="operator">-</span><span class="operator">&gt;</span>setIntensity(<span class="number">1</span>);
      lightEntity<span class="operator">-</span><span class="operator">&gt;</span>addComponent(light);
      <span class="type"><a href="qt3dcore-module.html">Qt3DCore</a></span><span class="operator">::</span><span class="type">QTransform</span> <span class="operator">*</span>lightTransform <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3dcore-module.html">Qt3DCore</a></span><span class="operator">::</span><span class="type">QTransform</span>(lightEntity);
      lightTransform<span class="operator">-</span><span class="operator">&gt;</span>setTranslation(cameraEntity<span class="operator">-</span><span class="operator">&gt;</span>position());
      lightEntity<span class="operator">-</span><span class="operator">&gt;</span>addComponent(lightTransform);

      <span class="comment">// For camera controls</span>
      <span class="type"><a href="qt3dextras-sub-qt3d.html">Qt3DExtras</a></span><span class="operator">::</span><span class="type">QFirstPersonCameraController</span> <span class="operator">*</span>camController <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qt3dextras-sub-qt3d.html">Qt3DExtras</a></span><span class="operator">::</span><span class="type">QFirstPersonCameraController</span>(rootEntity);
      camController<span class="operator">-</span><span class="operator">&gt;</span>setCamera(cameraEntity);

      <span class="comment">// Scenemodifier</span>
      SceneModifier <span class="operator">*</span>modifier <span class="operator">=</span> <span class="keyword">new</span> SceneModifier(rootEntity);

      <span class="comment">// Set root object of the scene</span>
      view<span class="operator">-</span><span class="operator">&gt;</span>setRootEntity(rootEntity);

      <span class="comment">// Create control widgets</span>
      <span class="type">QCommandLinkButton</span> <span class="operator">*</span>info <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QCommandLinkButton</span>();
      info<span class="operator">-</span><span class="operator">&gt;</span>setText(<span class="type">QStringLiteral</span>(<span class="string">&quot;Qt3D ready-made meshes&quot;</span>));
      info<span class="operator">-</span><span class="operator">&gt;</span>setDescription(<span class="type">QString</span><span class="operator">::</span>fromLatin1(<span class="string">&quot;Qt3D provides several ready-made meshes, like torus, cylinder, cone, &quot;</span>
                                               <span class="string">&quot;cube, plane and sphere.&quot;</span>));
      info<span class="operator">-</span><span class="operator">&gt;</span>setIconSize(<span class="type">QSize</span>(<span class="number">0</span><span class="operator">,</span><span class="number">0</span>));

      <span class="type">QCheckBox</span> <span class="operator">*</span>torusCB <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QCheckBox</span>(widget);
      torusCB<span class="operator">-</span><span class="operator">&gt;</span>setChecked(<span class="keyword">true</span>);
      torusCB<span class="operator">-</span><span class="operator">&gt;</span>setText(<span class="type">QStringLiteral</span>(<span class="string">&quot;Torus&quot;</span>));

      <span class="type">QCheckBox</span> <span class="operator">*</span>coneCB <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QCheckBox</span>(widget);
      coneCB<span class="operator">-</span><span class="operator">&gt;</span>setChecked(<span class="keyword">true</span>);
      coneCB<span class="operator">-</span><span class="operator">&gt;</span>setText(<span class="type">QStringLiteral</span>(<span class="string">&quot;Cone&quot;</span>));

      <span class="type">QCheckBox</span> <span class="operator">*</span>cylinderCB <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QCheckBox</span>(widget);
      cylinderCB<span class="operator">-</span><span class="operator">&gt;</span>setChecked(<span class="keyword">true</span>);
      cylinderCB<span class="operator">-</span><span class="operator">&gt;</span>setText(<span class="type">QStringLiteral</span>(<span class="string">&quot;Cylinder&quot;</span>));

      <span class="type">QCheckBox</span> <span class="operator">*</span>cuboidCB <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QCheckBox</span>(widget);
      cuboidCB<span class="operator">-</span><span class="operator">&gt;</span>setChecked(<span class="keyword">true</span>);
      cuboidCB<span class="operator">-</span><span class="operator">&gt;</span>setText(<span class="type">QStringLiteral</span>(<span class="string">&quot;Cuboid&quot;</span>));

      <span class="type">QCheckBox</span> <span class="operator">*</span>planeCB <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QCheckBox</span>(widget);
      planeCB<span class="operator">-</span><span class="operator">&gt;</span>setChecked(<span class="keyword">true</span>);
      planeCB<span class="operator">-</span><span class="operator">&gt;</span>setText(<span class="type">QStringLiteral</span>(<span class="string">&quot;Plane&quot;</span>));

      <span class="type">QCheckBox</span> <span class="operator">*</span>sphereCB <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QCheckBox</span>(widget);
      sphereCB<span class="operator">-</span><span class="operator">&gt;</span>setChecked(<span class="keyword">true</span>);
      sphereCB<span class="operator">-</span><span class="operator">&gt;</span>setText(<span class="type">QStringLiteral</span>(<span class="string">&quot;Sphere&quot;</span>));

      vLayout<span class="operator">-</span><span class="operator">&gt;</span>addWidget(info);
      vLayout<span class="operator">-</span><span class="operator">&gt;</span>addWidget(torusCB);
      vLayout<span class="operator">-</span><span class="operator">&gt;</span>addWidget(coneCB);
      vLayout<span class="operator">-</span><span class="operator">&gt;</span>addWidget(cylinderCB);
      vLayout<span class="operator">-</span><span class="operator">&gt;</span>addWidget(cuboidCB);
      vLayout<span class="operator">-</span><span class="operator">&gt;</span>addWidget(planeCB);
      vLayout<span class="operator">-</span><span class="operator">&gt;</span>addWidget(sphereCB);

      <span class="type">QObject</span><span class="operator">::</span>connect(torusCB<span class="operator">,</span> <span class="operator">&amp;</span><span class="type">QCheckBox</span><span class="operator">::</span>stateChanged<span class="operator">,</span>
                       modifier<span class="operator">,</span> <span class="operator">&amp;</span>SceneModifier<span class="operator">::</span>enableTorus);
      <span class="type">QObject</span><span class="operator">::</span>connect(coneCB<span class="operator">,</span> <span class="operator">&amp;</span><span class="type">QCheckBox</span><span class="operator">::</span>stateChanged<span class="operator">,</span>
                       modifier<span class="operator">,</span> <span class="operator">&amp;</span>SceneModifier<span class="operator">::</span>enableCone);
      <span class="type">QObject</span><span class="operator">::</span>connect(cylinderCB<span class="operator">,</span> <span class="operator">&amp;</span><span class="type">QCheckBox</span><span class="operator">::</span>stateChanged<span class="operator">,</span>
                       modifier<span class="operator">,</span> <span class="operator">&amp;</span>SceneModifier<span class="operator">::</span>enableCylinder);
      <span class="type">QObject</span><span class="operator">::</span>connect(cuboidCB<span class="operator">,</span> <span class="operator">&amp;</span><span class="type">QCheckBox</span><span class="operator">::</span>stateChanged<span class="operator">,</span>
                       modifier<span class="operator">,</span> <span class="operator">&amp;</span>SceneModifier<span class="operator">::</span>enableCuboid);
      <span class="type">QObject</span><span class="operator">::</span>connect(planeCB<span class="operator">,</span> <span class="operator">&amp;</span><span class="type">QCheckBox</span><span class="operator">::</span>stateChanged<span class="operator">,</span>
                       modifier<span class="operator">,</span> <span class="operator">&amp;</span>SceneModifier<span class="operator">::</span>enablePlane);
      <span class="type">QObject</span><span class="operator">::</span>connect(sphereCB<span class="operator">,</span> <span class="operator">&amp;</span><span class="type">QCheckBox</span><span class="operator">::</span>stateChanged<span class="operator">,</span>
                       modifier<span class="operator">,</span> <span class="operator">&amp;</span>SceneModifier<span class="operator">::</span>enableSphere);

      torusCB<span class="operator">-</span><span class="operator">&gt;</span>setChecked(<span class="keyword">true</span>);
      coneCB<span class="operator">-</span><span class="operator">&gt;</span>setChecked(<span class="keyword">true</span>);
      cylinderCB<span class="operator">-</span><span class="operator">&gt;</span>setChecked(<span class="keyword">true</span>);
      cuboidCB<span class="operator">-</span><span class="operator">&gt;</span>setChecked(<span class="keyword">true</span>);
      planeCB<span class="operator">-</span><span class="operator">&gt;</span>setChecked(<span class="keyword">true</span>);
      sphereCB<span class="operator">-</span><span class="operator">&gt;</span>setChecked(<span class="keyword">true</span>);

      <span class="comment">// Show window</span>
      widget<span class="operator">-</span><span class="operator">&gt;</span>show();
      widget<span class="operator">-</span><span class="operator">&gt;</span>resize(<span class="number">1200</span><span class="operator">,</span> <span class="number">800</span>);

      <span class="keyword">return</span> app<span class="operator">.</span>exec();
  }

</pre>
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<!-- @@@basicshapes-cpp/main.cpp -->
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