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qt3d5-doc-5.12.2-2.mga7.noarch.rpm

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<h1 class="title">main.qml Example File</h1>
<span class="subtitle">pbr-materials/main.qml</span>
<!-- $$$pbr-materials/main.qml-description -->
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<pre class="qml">

  /****************************************************************************
  **
  ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the Qt3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** "Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
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  import QtQuick 2.1
  import Qt3D.Core 2.0
  import Qt3D.Render 2.9
  import Qt3D.Input 2.0
  import Qt3D.Extras 2.9

  Entity {
      id: root
      objectName: "root"

      // Use the renderer configuration specified in ForwardRenderer.qml
      // and render from the mainCamera
      components: [
          RenderSettings {
              activeFrameGraph: ForwardRenderer {
                  camera: mainCamera
              }
          },
          // Event Source will be set by the Qt3DQuickWindow
          InputSettings { }
      ]

      BasicCamera {
          id: mainCamera
          position: Qt.vector3d( -5.17253, 2.95727, 6.65948 )
          viewCenter: Qt.vector3d( 6.73978, -2.50545, -10.6525 )
      }

      FirstPersonCameraController { camera: mainCamera }

      Lights { }

      Entity {
          components: [
              PointLight {
                  enabled: parent.enabled
                  color: "black"
                  intensity: 0
              },
              EnvironmentLight {
                  enabled: parent.enabled

                  irradiance: TextureLoader {
                      source: "assets/cubemaps/default/default_irradiance.dds"
                      wrapMode {
                          x: WrapMode.ClampToEdge
                          y: WrapMode.ClampToEdge
                      }
                      generateMipMaps: false
                  }
                  specular: TextureLoader {
                      source: "assets/cubemaps/default/default_specular.dds"
                      wrapMode {
                          x: WrapMode.ClampToEdge
                          y: WrapMode.ClampToEdge
                      }
                      generateMipMaps: false
                  }
              }
          ]
      }

      Entity {
          id: floor

          components: [
              Mesh {
                  source: "assets/obj/plane-10x10.obj"
              },
              TexturedMetalRoughMaterial {
                  baseColor: TextureLoader {
                      source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_basecolor.png"
                      format: Texture.SRGB8_Alpha8
                      generateMipMaps: true
                  }
                  metalness: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_metallic.png"; generateMipMaps: true }
                  roughness: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_roughness.png"; generateMipMaps: true }
                  normal: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_normal.png"; generateMipMaps: true }
                  ambientOcclusion: TextureLoader { source: "assets/textures/ceramic_small_diamond/ceramic_small_diamond_ambient_occlusion.png" }
              }
          ]
      }

      TrefoilKnot {
          id: trefoilKnot
          y: 1.5
          z: -2
          scale: 0.2

          ParallelAnimation {
              loops: Animation.Infinite
              running: true

              NumberAnimation {
                  target: trefoilKnot
                  property: "theta"
                  from: 0; to: 360
                  duration: 5000
              }

              NumberAnimation {
                  target: trefoilKnot
                  property: "phi"
                  from: 0; to: 360
                  duration: 5000
              }
          }
      }

      Mesh {
          id: matSphere
          source: "assets/obj/material-sphere.obj"
      }

      Entity {
          id: sphere1

          components: [
              matSphere1Transform,
              matSphere,
              matSphere1Material
          ]

          Transform {
              id: matSphere1Transform
              translation: Qt.vector3d(-3, 0, 0)
              rotationY: -90
          }

          TexturedMetalRoughMaterial {
              id: matSphere1Material
              baseColor:  TextureLoader {
                  source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_basecolor.png"
                  format: Texture.SRGB8_Alpha8
                  generateMipMaps: true
              }
              metalness: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_metallic.png"; generateMipMaps: true }
              roughness: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_roughness.png"; generateMipMaps: true}
              normal: TextureLoader { source: "assets/textures/aluminium_random_brushed/aluminium_random_brushed_normal.png"; generateMipMaps: true }
              ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
          }
      }

      Entity {
          id: sphere2

          components: [
              matSphere2Transform,
              matSphere,
              matSphere2Material
          ]

          Transform {
              id: matSphere2Transform
              translation: Qt.vector3d(-1.5, 0, 0)
              rotationY: -90
          }

          TexturedMetalRoughMaterial {
              id: matSphere2Material
              baseColor:  TextureLoader {
                  source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_basecolor.png"
                  format: Texture.SRGB8_Alpha8
                  generateMipMaps: true
              }
              metalness: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_metallic.png"; generateMipMaps: true }
              roughness: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_roughness.png"; generateMipMaps: true }
              normal: TextureLoader { source: "assets/textures/american_walnut_crown_cut/american_walnut_crown_cut_normal.png"; generateMipMaps: true }
              ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
          }
      }

      Entity {
          id: sphere3

          components: [
              matSphere3Transform,
              matSphere,
              matSphere3Material
          ]

          Transform {
              id: matSphere3Transform
              translation: Qt.vector3d(0, 0, 0)
              rotationY: -90
          }

          TexturedMetalRoughMaterial {
              id: matSphere3Material
              baseColor:  TextureLoader {
                  source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_basecolor.png"
                  format: Texture.SRGB8_Alpha8
                  generateMipMaps: true
              }
              metalness: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_metallic.png"; generateMipMaps: true }
              roughness: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_roughness.png"; generateMipMaps: true }
              normal: TextureLoader { source: "assets/textures/ceramic_tiles_brown_tomato/ceramic_tiles_brown_tomato_normal.png"; generateMipMaps: true }
              ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
          }
      }

      Entity {
          id: sphere4

          components: [
              matSphere4Transform,
              matSphere,
              matSphere4Material
          ]

          Transform {
              id: matSphere4Transform
              translation: Qt.vector3d(1.5, 0, 0)
              rotationY: -90
          }

          TexturedMetalRoughMaterial {
              id: matSphere4Material
              baseColor:  TextureLoader {
                  source: "assets/textures/copper_brushed/copper_brushed_basecolor.png"
                  format: Texture.SRGB8_Alpha8
                  generateMipMaps: true
              }
              metalness: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_metallic.png"; generateMipMaps: true }
              roughness: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_roughness.png"; generateMipMaps: true }
              normal: TextureLoader { source: "assets/textures/copper_brushed/copper_brushed_normal.png"; generateMipMaps: true }
              ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
          }
      }

      Entity {
          id: sphere5

          components: [
              matSphere5Transform,
              matSphere,
              matSphere5Material
          ]

          Transform {
              id: matSphere5Transform
              translation: Qt.vector3d(3, 0, 0)
              rotationY: -90
          }

          TexturedMetalRoughMaterial {
              id: matSphere5Material
              baseColor:  TextureLoader {
                  source: "assets/textures/gold_leaf_waste/gold_leaf_waste_basecolor.png"
                  format: Texture.SRGB8_Alpha8
                  generateMipMaps: true
              }
              metalness: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_metallic.png"; generateMipMaps: true }
              roughness: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_roughness.png"; generateMipMaps: true }
              normal: TextureLoader { source: "assets/textures/gold_leaf_waste/gold_leaf_waste_normal.png"; generateMipMaps: true }
              ambientOcclusion: TextureLoader { source: "assets/textures/no-ao.png" }
          }
      }
  }

</pre>
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