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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td >Qt 3D QML Types</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#qml-types">QML Types</a></li>
<li class="level2"><a href="#qt-3d-core-module">Qt 3D Core Module</a></li>
<li class="level2"><a href="#qt-3d-input-module">Qt 3D Input Module</a></li>
<li class="level2"><a href="#qt-3d-logic-module">Qt 3D Logic Module</a></li>
<li class="level2"><a href="#qt-3d-render-module">Qt 3D Render Module</a></li>
<li class="level2"><a href="#qt-3d-extras-module">Qt 3D Extras Module</a></li>
<li class="level2"><a href="#qt-3d-animation-module">Qt 3D Animation Module</a></li>
<li class="level2"><a href="#qt-3d-scene2d-module">Qt 3D Scene2D Module</a></li>
<li class="level2"><a href="#qt-3d-scene3d-module">Qt 3D Scene3D Module</a></li>
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<h1 class="title">Qt 3D QML Types</h1>
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<p>The Qt 3D core QML types are imported with</p>
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<p>Other modules import functionality for collision detection, rendering, input, and animation. The complete list of Qt 3D import statements:</p>
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<a name="qml-types"></a>
<h2 id="qml-types">QML Types</h2>
<a name="qt-3d-core-module"></a>
<h3 >Qt 3D Core Module</h3>
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<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-core-abstractskeleton.html">AbstractSkeleton</a></p></td><td class="tblDescr"><p>A skeleton contains the joints for a skinned mesh</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-core-armature.html">Armature</a></p></td><td class="tblDescr"><p>Used to calculate skinning transform matrices and set them on shaders</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-core-component3d.html">Component3D</a></p></td><td class="tblDescr"><p>Provides the base type for creating Qt 3D components</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-core-entity.html">Entity</a></p></td><td class="tblDescr"><p>Node subclass that can aggregate several Component3D instances that will specify its behavior</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-core-entityloader.html">EntityLoader</a></p></td><td class="tblDescr"><p>Provides a way to dynamically load an Entity subtree</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-core-joint.html">Joint</a></p></td><td class="tblDescr"><p>Used to transforms parts of skinned meshes</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-core-node.html">Node</a></p></td><td class="tblDescr"><p>A base QML type that other types inherit. It cannot be directly created</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-core-nodeinstantiator.html">NodeInstantiator</a></p></td><td class="tblDescr"><p>Dynamically creates nodes</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-core-quaternionanimation.html">QuaternionAnimation</a></p></td><td class="tblDescr"><p>A PropertyAnimation for quaternions</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-core-skeleton.html">Skeleton</a></p></td><td class="tblDescr"><p>Holds the data for a skeleton to be used with skinned meshes</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-core-skeletonloader.html">SkeletonLoader</a></p></td><td class="tblDescr"><p>Used to load a skeleton of joints from file</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-core-transform.html">Transform</a></p></td><td class="tblDescr"><p>Used to perform transforms on meshes</p></td></tr>
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<a name="qt-3d-input-module"></a>
<h3 >Qt 3D Input Module</h3>
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<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-input-abstractactioninput.html">AbstractActionInput</a></p></td><td class="tblDescr"><p>QML frontend for the abstract Qt3DInput::QAbstractActionInput C++ class</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-input-abstractaxisinput.html">AbstractAxisInput</a></p></td><td class="tblDescr"><p>QML frontend for abstract QAbstractAxisInput C++ class</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-input-abstractphysicaldevice.html">AbstractPhysicalDevice</a></p></td><td class="tblDescr"><p>QML frontend for the abstract Qt3DInput::QAbstractPhysicalDevice C++ class</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-input-action.html">Action</a></p></td><td class="tblDescr"><p>QML frontend for the Qt3DInput::QAction C++ class</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-input-actioninput.html">ActionInput</a></p></td><td class="tblDescr"><p>QML frontend for the Qt3DInput::QActionInput C++ class</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-input-analogaxisinput.html">AnalogAxisInput</a></p></td><td class="tblDescr"><p>QML frontend for QAnalogAxisInput C++ class</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-input-axis.html">Axis</a></p></td><td class="tblDescr"><p>QML frontend for the Qt3DInput::QAxis C++ class</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-input-axisaccumulator.html">AxisAccumulator</a></p></td><td class="tblDescr"><p>QML frontend for the Qt3DInput::QAxisAccumulator C++ class</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-input-axissetting.html">AxisSetting</a></p></td><td class="tblDescr"><p>QML frontend for the Qt3DInput::QAxisSetting C++ class</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-input-buttonaxisinput.html">ButtonAxisInput</a></p></td><td class="tblDescr"><p>QML frontend for QButtonAxisInput C++ class. The axis value is controlled by buttons rather than a traditional analog input such as a joystick</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-input-inputchord.html">InputChord</a></p></td><td class="tblDescr"><p>QML frontend for the Qt3DInput::QInputChord C++ class</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-input-inputsequence.html">InputSequence</a></p></td><td class="tblDescr"><p>QML frontend for the Qt3DInput::QInputSequence C++ class</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-input-inputsettings.html">InputSettings</a></p></td><td class="tblDescr"><p>Holds the pointer to an input event source object</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-input-keyevent.html">KeyEvent</a></p></td><td class="tblDescr"><p>QML frontend for QKeyEvent C++ class</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-input-keyboarddevice.html">KeyboardDevice</a></p></td><td class="tblDescr"><p>QML frontend for QKeyboardDevice C++ class</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-input-keyboardhandler.html">KeyboardHandler</a></p></td><td class="tblDescr"><p>QML frontend for QKeyboardHandler C++ class</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-input-logicaldevice.html">LogicalDevice</a></p></td><td class="tblDescr"><p>QML frontend for the Qt3DInput::QLogicalDevice C++ class</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-input-mousedevice.html">MouseDevice</a></p></td><td class="tblDescr"><p>Delegates mouse events to the attached MouseHandler objects</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-input-mouseevent.html">MouseEvent</a></p></td><td class="tblDescr"><p>Provides parameters that describe a mouse event</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-input-mousehandler.html">MouseHandler</a></p></td><td class="tblDescr"><p>Provides mouse event notification</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-input-wheelevent.html">WheelEvent</a></p></td><td class="tblDescr"><p>Contains parameters that describe a mouse wheel event</p></td></tr>
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<a name="qt-3d-logic-module"></a>
<h3 >Qt 3D Logic Module</h3>
<div class="table"><table class="annotated">
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-logic-frameaction.html">FrameAction</a></p></td><td class="tblDescr"><p>Provides a way to have a synchronous function executed each frame</p></td></tr>
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<a name="qt-3d-render-module"></a>
<h3 >Qt 3D Render Module</h3>
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<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-abstractraycaster.html">AbstractRayCaster</a></p></td><td class="tblDescr"><p>An abstract base class for ray casting in 3d scenes</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-abstracttextureimage.html">AbstractTextureImage</a></p></td><td class="tblDescr"><p>Encapsulates the necessary information to create an OpenGL texture image</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-alphacoverage.html">AlphaCoverage</a></p></td><td class="tblDescr"><p>Enable alpha-to-coverage multisampling mode</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-alphatest.html">AlphaTest</a></p></td><td class="tblDescr"><p>Specify alpha reference test</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-attribute.html">Attribute</a></p></td><td class="tblDescr"><p>Defines an attribute and how data should be read from a Buffer</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-blendequation.html">BlendEquation</a></p></td><td class="tblDescr"><p>Specifies the equation used for both the RGB blend equation and the Alpha blend equation</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-blendequationarguments.html">BlendEquationArguments</a></p></td><td class="tblDescr"><p>Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn)</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-blitframebuffer.html">BlitFramebuffer</a></p></td><td class="tblDescr"><p>FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-buffer.html">Buffer</a></p></td><td class="tblDescr"><p>Provides a data store for raw data to later be used as vertices or uniforms</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-camera.html">Camera</a></p></td><td class="tblDescr"><p>Defines a view point through which the scene will be rendered</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-cameralens.html">CameraLens</a></p></td><td class="tblDescr"><p>Provides the projection matrix that is used to define a Camera for 3D scene</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-cameraselector.html">CameraSelector</a></p></td><td class="tblDescr"><p>Class to allow for selection of camera to be used</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-clearbuffers.html">ClearBuffers</a></p></td><td class="tblDescr"><p>Class to clear buffers</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-clipplane.html">ClipPlane</a></p></td><td class="tblDescr"><p>Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-colormask.html">ColorMask</a></p></td><td class="tblDescr"><p>Allows specifying which color components should be written to the currently bound frame buffer</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-cullface.html">CullFace</a></p></td><td class="tblDescr"><p>Type specifies whether front or back face culling is enabled</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-depthtest.html">DepthTest</a></p></td><td class="tblDescr"><p>Type tests the fragment shader's depth value against the depth of a sample being written to</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-directionallight.html">DirectionalLight</a></p></td><td class="tblDescr"><p>Encapsulate a Directional Light object in a Qt 3D scene</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-dispatchcompute.html">DispatchCompute</a></p></td><td class="tblDescr"><p>FrameGraph node to issue work for the compute shader on GPU</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-dithering.html">Dithering</a></p></td><td class="tblDescr"><p>Enable dithering</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-effect.html">Effect</a></p></td><td class="tblDescr"><p>Base class for effects in a Qt 3D scene</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-environmentlight.html">EnvironmentLight</a></p></td><td class="tblDescr"><p>Encapsulate an environment light object in a Qt 3D scene</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-filterkey.html">FilterKey</a></p></td><td class="tblDescr"><p>Stores filter keys and their values</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-framegraphnode.html">FrameGraphNode</a></p></td><td class="tblDescr"><p>Base class of all FrameGraph configuration nodes</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-frontface.html">FrontFace</a></p></td><td class="tblDescr"><p>Type defines front and back facing polygons</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-frustumculling.html">FrustumCulling</a></p></td><td class="tblDescr"><p>Enable frustum culling for the FrameGraph</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-geometry.html">Geometry</a></p></td><td class="tblDescr"><p>Encapsulates geometry</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-geometryrenderer.html">GeometryRenderer</a></p></td><td class="tblDescr"><p>Encapsulates geometry rendering</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-graphicsapifilter.html">GraphicsApiFilter</a></p></td><td class="tblDescr"><p>For OpenGL identifies the API required for the attached technique</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-layer.html">Layer</a></p></td><td class="tblDescr"><p>Way of filtering which entities will be rendered</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-layerfilter.html">LayerFilter</a></p></td><td class="tblDescr"><p>Controls layers drawn in a frame graph branch</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-levelofdetail.html">LevelOfDetail</a></p></td><td class="tblDescr"><p>Way of controlling the complexity of rendered entities based on their size on the screen</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-levelofdetailboundingsphere.html">LevelOfDetailBoundingSphere</a></p></td><td class="tblDescr"><p>QML type provides a simple spherical volume, defined by its center and radius</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-levelofdetailloader.html">LevelOfDetailLoader</a></p></td><td class="tblDescr"><p>An entity loader that changes depending on distance to camera or screen size</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-levelofdetailswitch.html">LevelOfDetailSwitch</a></p></td><td class="tblDescr"><p>Provides a way of enabling child entities based on distance or screen size</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-light.html">Light</a></p></td><td class="tblDescr"><p>Encapsulate a QAbstractLight object in a Qt 3D scene</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-linewidth.html">LineWidth</a></p></td><td class="tblDescr"><p>Specifies the width of rasterized lines</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-material.html">Material</a></p></td><td class="tblDescr"><p>Non-creatable abstract base for materials</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-memorybarrier.html">MemoryBarrier</a></p></td><td class="tblDescr"><p>Class to place a memory barrier</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-mesh.html">Mesh</a></p></td><td class="tblDescr"><p>A custom mesh loader</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-multisampleantialiasing.html">MultiSampleAntiAliasing</a></p></td><td class="tblDescr"><p>Enable multisample antialiasing</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-nodepthmask.html">NoDepthMask</a></p></td><td class="tblDescr"><p>Disable depth write</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-nodraw.html">NoDraw</a></p></td><td class="tblDescr"><p>When a NoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-objectpicker.html">ObjectPicker</a></p></td><td class="tblDescr"><p>Instantiates a component that can be used to interact with an Entity by a process known as picking</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-parameter.html">Parameter</a></p></td><td class="tblDescr"><p>Provides storage for a name and value pair. This maps to a shader uniform</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-pickevent.html">PickEvent</a></p></td><td class="tblDescr"><p>Holds information when an object is picked. This is received as a parameter in most of the QObjectPicker component signals when picking succeeds</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-picklineevent.html">PickLineEvent</a></p></td><td class="tblDescr"><p>Holds information when a segment of a line is picked</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-pickpointevent.html">PickPointEvent</a></p></td><td class="tblDescr"><p>Holds information when a segment of a point cloud is picked</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-picktriangleevent.html">PickTriangleEvent</a></p></td><td class="tblDescr"><p>Holds information when a triangle is picked</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-pickingsettings.html">PickingSettings</a></p></td><td class="tblDescr"><p>Specifies how entity picking is handled</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-pointlight.html">PointLight</a></p></td><td class="tblDescr"><p>Encapsulate a Point Light object in a Qt 3D scene</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-pointsize.html">PointSize</a></p></td><td class="tblDescr"><p>Specifies the size of rasterized points. May either be set statically or by shader programs</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-polygonoffset.html">PolygonOffset</a></p></td><td class="tblDescr"><p>Type sets the scale and steps to calculate depth values for polygon offsets</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-proximityfilter.html">ProximityFilter</a></p></td><td class="tblDescr"><p>Select entities which are within a distance threshold of a target entity</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-raycaster.html">RayCaster</a></p></td><td class="tblDescr"><p>Used to perform ray casting tests in 3d world coordinates</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-rendercapture.html">RenderCapture</a></p></td><td class="tblDescr"><p>Capture rendering</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-rendercapturereply.html">RenderCaptureReply</a></p></td><td class="tblDescr"><p>Receives render capture result</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-renderpass.html">RenderPass</a></p></td><td class="tblDescr"><p>Encapsulates a Render Pass</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-renderpassfilter.html">RenderPassFilter</a></p></td><td class="tblDescr"><p>Provides storage for vectors of Filter Keys and Parameters</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-rendersettings.html">RenderSettings</a></p></td><td class="tblDescr"><p>Type holds settings related to rendering process and host the active FrameGraph</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-renderstateset.html">RenderStateSet</a></p></td><td class="tblDescr"><p>FrameGraph node offers a way of specifying a set of RenderState objects to be applied during the execution of a framegraph branch</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-rendersurfaceselector.html">RenderSurfaceSelector</a></p></td><td class="tblDescr"><p>Provides a way of specifying the render surface</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-rendertarget.html">RenderTarget</a></p></td><td class="tblDescr"><p>Encapsulates a target (usually a frame buffer object) which the renderer can render into</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-rendertargetoutput.html">RenderTargetOutput</a></p></td><td class="tblDescr"><p>Type allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc..&#x2e; )</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-rendertargetselector.html">RenderTargetSelector</a></p></td><td class="tblDescr"><p>Provides a way of specifying a render target</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-sceneloader.html">SceneLoader</a></p></td><td class="tblDescr"><p>Provides the facility to load an existing Scene</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-scissortest.html">ScissorTest</a></p></td><td class="tblDescr"><p>Type discards fragments that fall outside of a certain rectangular portion of the screen</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-screenraycaster.html">ScreenRayCaster</a></p></td><td class="tblDescr"><p>Performe ray casting test based on screen coordinates</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-seamlesscubemap.html">SeamlessCubemap</a></p></td><td class="tblDescr"><p>Enables seamless cubemap texture filtering</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-shaderprogram.html">ShaderProgram</a></p></td><td class="tblDescr"><p>Encapsulates a Shader Program</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-shaderprogrambuilder.html">ShaderProgramBuilder</a></p></td><td class="tblDescr"><p>Generates a Shader Program content from loaded graphs</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-sortpolicy.html">SortPolicy</a></p></td><td class="tblDescr"><p>Provides storage for the sort types to be used</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-spotlight.html">SpotLight</a></p></td><td class="tblDescr"><p>Encapsulate a Spot Light object in a Qt 3D scene</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-stencilmask.html">StencilMask</a></p></td><td class="tblDescr"><p>Type controls the front and back writing of individual bits in the stencil planes</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-stenciloperation.html">StencilOperation</a></p></td><td class="tblDescr"><p>Type specifies stencil operation</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-stenciloperationarguments.html">StencilOperationArguments</a></p></td><td class="tblDescr"><p>Type sets the actions to be taken when stencil and depth tests fail</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-stenciltest.html">StencilTest</a></p></td><td class="tblDescr"><p>Type specifies arguments for the stecil test</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-stenciltestarguments.html">StencilTestArguments</a></p></td><td class="tblDescr"><p>Type specifies arguments for stencil test</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-technique.html">Technique</a></p></td><td class="tblDescr"><p>Encapsulates a Technique</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-techniquefilter.html">TechniqueFilter</a></p></td><td class="tblDescr"><p>A FrameGraphNode used to select used Techniques</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-render-textureimage.html">TextureImage</a></p></td><td class="tblDescr"><p>Encapsulates the necessary information to create an OpenGL texture image from an image source</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-render-viewport.html">Viewport</a></p></td><td class="tblDescr"><p>A viewport on the Qt3D Scene</p></td></tr>
</table></div>
<a name="qt-3d-extras-module"></a>
<h3 >Qt 3D Extras Module</h3>
<div class="table"><table class="annotated">
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-conegeometry.html">ConeGeometry</a></p></td><td class="tblDescr"><p>Allows creation of a cone in 3D space</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-conemesh.html">ConeMesh</a></p></td><td class="tblDescr"><p>A conical mesh</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-cuboidgeometry.html">CuboidGeometry</a></p></td><td class="tblDescr"><p>Allows creation of a cuboid in 3D space</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-cuboidmesh.html">CuboidMesh</a></p></td><td class="tblDescr"><p>A cuboid mesh</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-cylindergeometry.html">CylinderGeometry</a></p></td><td class="tblDescr"><p>Allows creation of a cylinder in 3D space</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-cylindermesh.html">CylinderMesh</a></p></td><td class="tblDescr"><p>A cylindrical mesh</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-diffusespecularmaterial.html">DiffuseSpecularMaterial</a></p></td><td class="tblDescr"><p>Default implementation of the phong lighting effect</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-extrudedtextgeometry.html">ExtrudedTextGeometry</a></p></td><td class="tblDescr"><p>Allows creation of a 3D text in 3D space</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-extrudedtextmesh.html">ExtrudedTextMesh</a></p></td><td class="tblDescr"><p>A 3D extruded Text mesh</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-firstpersoncameracontroller.html">FirstPersonCameraController</a></p></td><td class="tblDescr"><p>Allows controlling the scene camera from the first person perspective</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-forwardrenderer.html">ForwardRenderer</a></p></td><td class="tblDescr"><p>Default FrameGraph implementation of a forward renderer</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-goochmaterial.html">GoochMaterial</a></p></td><td class="tblDescr"><p>Material that implements the Gooch shading model, popular in CAD and CAM applications</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-orbitcameracontroller.html">OrbitCameraController</a></p></td><td class="tblDescr"><p>Allows controlling the scene camera along orbital path</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-pervertexcolormaterial.html">PerVertexColorMaterial</a></p></td><td class="tblDescr"><p>Default implementation for rendering the color properties set for each vertex</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-planegeometry.html">PlaneGeometry</a></p></td><td class="tblDescr"><p>Allows creation of a plane in 3D space</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-planemesh.html">PlaneMesh</a></p></td><td class="tblDescr"><p>A square planar mesh</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-spheregeometry.html">SphereGeometry</a></p></td><td class="tblDescr"><p>Allows creation of a sphere in 3D space</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-spheremesh.html">SphereMesh</a></p></td><td class="tblDescr"><p>A spherical mesh</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-text2dentity.html">Text2DEntity</a></p></td><td class="tblDescr"><p>Allows creation of a 2D text in 3D space</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-torusgeometry.html">TorusGeometry</a></p></td><td class="tblDescr"><p>Allows creation of a torus in 3D space</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-extras-torusmesh.html">TorusMesh</a></p></td><td class="tblDescr"><p>A toroidal mesh</p></td></tr>
</table></div>
<a name="qt-3d-animation-module"></a>
<h3 >Qt 3D Animation Module</h3>
<div class="table"><table class="annotated">
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-animation-abstractanimation.html">AbstractAnimation</a></p></td><td class="tblDescr"><p>An abstract base type for Qt3D animations</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-animation-abstractclipanimator.html">AbstractClipAnimator</a></p></td><td class="tblDescr"><p>The base class for types providing animation playback capabilities</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-animation-abstractclipblendnode.html">AbstractClipBlendNode</a></p></td><td class="tblDescr"><p>The base class for types used to construct animation blend trees</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-animation-additiveclipblend.html">AdditiveClipBlend</a></p></td><td class="tblDescr"><p>Performs an additive blend of two animation clips based on an additive factor</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-animation-animationcontroller.html">AnimationController</a></p></td><td class="tblDescr"><p>A controller type for animations</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-animation-animationgroup.html">AnimationGroup</a></p></td><td class="tblDescr"><p>A type grouping animations together</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-animation-blendedclipanimator.html">BlendedClipAnimator</a></p></td><td class="tblDescr"><p>Component providing animation playback capabilities of a tree of blend nodes</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-animation-clipanimator.html">ClipAnimator</a></p></td><td class="tblDescr"><p>Component providing simple animation playback capabilities</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-animation-keyframeanimation.html">KeyframeAnimation</a></p></td><td class="tblDescr"><p>A type implementing simple keyframe animation to a Transform</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-animation-lerpblend.html">LerpBlend</a></p></td><td class="tblDescr"><p>Performs a linear interpolation of two animation clips based on a normalized factor</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-animation-morphtarget.html">MorphTarget</a></p></td><td class="tblDescr"><p>A type providing morph targets to blend-shape animation</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-animation-morphinganimation.html">MorphingAnimation</a></p></td><td class="tblDescr"><p>A type implementing blend-shape morphing animation</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-animation-vertexblendanimation.html">VertexBlendAnimation</a></p></td><td class="tblDescr"><p>A type implementing vertex-blend morphing animation</p></td></tr>
</table></div>
<a name="qt-3d-scene2d-module"></a>
<h3 >Qt 3D Scene2D Module</h3>
<div class="table"><table class="annotated">
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtquick-scene2d-scene2d.html">Scene2D</a></p></td><td class="tblDescr"><p>This type enables rendering qml into a texture, which then can be used as a part of 3D scene</p></td></tr>
</table></div>
<a name="qt-3d-scene3d-module"></a>
<h3 >Qt 3D Scene3D Module</h3>
<div class="table"><table class="annotated">
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtquick-scene3d-scene3d.html">Scene3D</a></p></td><td class="tblDescr"><p>Type is used to integrate a Qt3D scene into a QtQuick 2 scene</p></td></tr>
</table></div>
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