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qt3d5-doc-5.12.2-2.mga7.noarch.rpm

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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td >Qt 3D: Simple QML Example</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#running-the-example">Running the Example</a></li>
<li class="level1"><a href="#setting-up-the-scene">Setting Up the Scene</a></li>
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<h1 class="title">Qt 3D: Simple QML Example</h1>
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<p>A QML application that demonstrates how to render a scene in Qt 3D.</p>
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<p class="centerAlign"><img src="images/simple-qml.png" alt="" /></p><p><i>Simple</i> demonstrates how to render a scene in Qt 3D.</p>
<a name="running-the-example"></a>
<h2 id="running-the-example">Running the Example</h2>
<p>To run the example from Qt Creator, open the <b>Welcome</b> mode and select the example from <b>Examples</b>. For more information, visit Building and Running an Example.</p>
<a name="setting-up-the-scene"></a>
<h2 id="setting-up-the-scene">Setting Up the Scene</h2>
<p>We set up the entire scene in the <i>main.qml</i> file.</p>
<p>To be able to use the types in the Q3D and Q3D Render modules, we must import the modules:</p>
<pre class="cpp">

  import Qt3D.Core 2.0
  import Qt3D.Render 2.0

</pre>
<p>The first entities we create are a <a href="qml-qt3d-render-camera.html">Camera</a>, which represents the camera used for the final rendering, and a camera controller, which allows us to control this camera using the keyboard or the mouse:</p>
<pre class="cpp">

      Camera {
          id: camera
          projectionType: CameraLens.PerspectiveProjection
          fieldOfView: 45
          aspectRatio: 16/9
          nearPlane : 0.1
          farPlane : 1000.0
          position: Qt.vector3d( 0.0, 0.0, -40.0 )
          upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
          viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
      }

      OrbitCameraController {
          camera: camera
      }

</pre>
<p>A <a href="qml-qt3d-render-rendersettings.html">RenderSettings</a> entity specifies a <a href="qml-qt3d-extras-forwardrenderer.html">ForwardRenderer</a> as the active framegraph:</p>
<pre class="cpp">

      components: [
          RenderSettings {
              activeFrameGraph: ForwardRenderer {
                  clearColor: Qt.rgba(0, 0.5, 1, 1)
                  camera: camera
              }
          },

</pre>
<p>The event source is set by the Qt3DQuickWindow:</p>
<pre class="cpp">

          InputSettings { }

</pre>
<p>Files:</p>
<ul>
<li><a href="qt3d-simple-qml-main-cpp.html">simple-qml/main.cpp</a></li>
<li><a href="qt3d-simple-qml-main-qml.html">simple-qml/main.qml</a></li>
<li><a href="qt3d-simple-qml-simple-qml-pro.html">simple-qml/simple-qml.pro</a></li>
<li><a href="qt3d-simple-qml-simple-qml-qrc.html">simple-qml/simple-qml.qrc</a></li>
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