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qt3d5-doc-5.12.2-2.mga7.noarch.rpm

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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QChannelMapping</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#protected-functions">Protected Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QChannelMapping Class</h1>
<span class="small-subtitle">(<a href="qt3danimation-qchannelmapping.html">Qt3DAnimation::QChannelMapping</a>)<br/></span>
<!-- $$$QChannelMapping-brief -->
<p>Allows to map the channels within the clip onto properties of objects in the application. <a href="#details">More...</a></p>
<!-- @@@QChannelMapping -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QChannelMapping&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3danimation</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3danimation-qabstractchannelmapping.html">Qt3DAnimation::QAbstractChannelMapping</a></td></tr></table></div><ul>
<li><a href="qt3danimation-qchannelmapping-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="properties"></a>
<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><a href="qt3danimation-qchannelmapping.html#channelName-prop">channelName</a></b> : QString</li>
<li class="fn"><b><a href="qt3danimation-qchannelmapping.html#property-prop">property</a></b> : QString</li>
<li class="fn"><b><a href="qt3danimation-qchannelmapping.html#target-prop">target</a></b> : Qt3DCore::QNode*</li>
</ul>
<ul>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelmapping.html#QChannelMapping">QChannelMapping</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelmapping.html#dtor.QChannelMapping">~QChannelMapping</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelmapping.html#channelName-prop">channelName</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelmapping.html#property-prop">property</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QNode *</td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelmapping.html#target-prop">target</a></b>() const</td></tr>
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<ul>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelmapping.html#channelName-prop">setChannelName</a></b>(const QString &amp;<i>channelName</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelmapping.html#property-prop">setProperty</a></b>(const QString &amp;<i>property</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelmapping.html#target-prop">setTarget</a></b>(Qt3DCore::QNode *<i>target</i>)</td></tr>
</table></div>
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<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
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<a name="signals"></a>
<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelmapping.html#channelName-prop">channelNameChanged</a></b>(QString <i>channelName</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelmapping.html#property-prop">propertyChanged</a></b>(QString <i>property</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelmapping.html#target-prop">targetChanged</a></b>(Qt3DCore::QNode *<i>target</i>)</td></tr>
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<ul>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
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<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelmapping.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<a name="protected-functions"></a>
<h2 id="protected-functions">Protected Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qchannelmapping.html#QChannelMapping-1">QChannelMapping</a></b>(Qt3DAnimation::QChannelMappingPrivate &amp;<i>dd</i>, Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
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<ul>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
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<a name="details"></a>
<!-- $$$QChannelMapping-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Allows to map the channels within the clip onto properties of objects in the application.</p>
</div>
<!-- @@@QChannelMapping -->
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$channelName-prop$$$channelName$$$setChannelNameconstQString&$$$channelNameChangedQString -->
<h3 class="fn" id="channelName-prop"><a name="channelName-prop"></a><span class="name">channelName</span> : <span class="type">QString</span></h3>
<p><b>Access functions:</b></p>
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<tr><td class="memItemLeft topAlign rightAlign"> QString </td><td class="memItemRight bottomAlign"><span class="name"><b>channelName</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setChannelName</b></span>(const QString &amp;<i>channelName</i>)</td></tr>
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<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>channelNameChanged</b></span>(QString <i>channelName</i>)</td></tr>
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<!-- @@@channelName -->
<!-- $$$property-prop$$$property$$$setPropertyconstQString&$$$propertyChangedQString -->
<h3 class="fn" id="property-prop"><a name="property-prop"></a><span class="name">property</span> : <span class="type">QString</span></h3>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QString </td><td class="memItemRight bottomAlign"><span class="name"><b>property</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setProperty</b></span>(const QString &amp;<i>property</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>propertyChanged</b></span>(QString <i>property</i>)</td></tr>
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<!-- @@@property -->
<!-- $$$target-prop$$$target$$$setTargetQt3DCore::QNode*$$$targetChangedQt3DCore::QNode* -->
<h3 class="fn" id="target-prop"><a name="target-prop"></a><span class="name">target</span> : <span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span>*</h3>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DCore::QNode *</td><td class="memItemRight bottomAlign"><span class="name"><b>target</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setTarget</b></span>(Qt3DCore::QNode *<i>target</i>)</td></tr>
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<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>targetChanged</b></span>(Qt3DCore::QNode *<i>target</i>)</td></tr>
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<!-- @@@target -->
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<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QChannelMapping[overload1]$$$QChannelMappingQt3DCore::QNode* -->
<h3 class="fn" id="QChannelMapping"><a name="QChannelMapping"></a>QChannelMapping::<span class="name">QChannelMapping</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Default constructs an instance of QChannelMapping.</p><!-- @@@QChannelMapping -->
<!-- $$$QChannelMapping$$$QChannelMappingQt3DAnimation::QChannelMappingPrivate&Qt3DCore::QNode* -->
<h3 class="fn" id="QChannelMapping-1"><a name="QChannelMapping-1"></a><code>[protected] </code>QChannelMapping::<span class="name">QChannelMapping</span>(<span class="type">Qt3DAnimation::QChannelMappingPrivate</span> &amp;<i>dd</i>, <span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Default constructs an instance of QChannelMapping.</p><!-- @@@QChannelMapping -->
<!-- $$$~QChannelMapping[overload1]$$$~QChannelMapping -->
<h3 class="fn" id="dtor.QChannelMapping"><a name="dtor.QChannelMapping"></a><code>[virtual] </code>QChannelMapping::<span class="name">~QChannelMapping</span>()</h3>
<p>Destroys the instance of QChannelMapping. The destructor is virtual.</p><!-- @@@~QChannelMapping -->
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