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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QMorphTarget</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QMorphTarget Class</h1>
<span class="small-subtitle">(<a href="qt3danimation-qmorphtarget.html">Qt3DAnimation::QMorphTarget</a>)<br/></span>
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<p>A class providing morph targets to blend-shape animation. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QMorphTarget&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3danimation</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.9</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-animation-morphtarget.html">MorphTarget</a></td></tr></table></div><ul>
<li><a href="qt3danimation-qmorphtarget-members.html">List of all members, including inherited members</a></li>
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<a name="properties"></a>
<h2 id="properties">Properties</h2>
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<li class="fn"><b><a href="qt3danimation-qmorphtarget.html#attributeNames-prop">attributeNames</a></b> : const QStringList</li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qmorphtarget.html#QMorphTarget">QMorphTarget</a></b>(QObject *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qmorphtarget.html#addAttribute">addAttribute</a></b>(Qt3DRender::QAttribute *<i>attribute</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector&lt;Qt3DRender::QAttribute *&gt; </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qmorphtarget.html#attributeList">attributeList</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QStringList </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qmorphtarget.html#attributeNames-prop">attributeNames</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qmorphtarget.html#removeAttribute">removeAttribute</a></b>(Qt3DRender::QAttribute *<i>attribute</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qmorphtarget.html#setAttributes">setAttributes</a></b>(const QVector&lt;Qt3DRender::QAttribute *&gt; &amp;<i>attributes</i>)</td></tr>
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<a name="signals"></a>
<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qmorphtarget.html#attributeNames-prop">attributeNamesChanged</a></b>(const QStringList &amp;<i>attributeNames</i>)</td></tr>
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<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> Qt3DAnimation::QMorphTarget *</td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qmorphtarget.html#fromGeometry">fromGeometry</a></b>(Qt3DRender::QGeometry *<i>geometry</i>, const QStringList &amp;<i>attributes</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qmorphtarget.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<a name="details"></a>
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<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>A class providing morph targets to blend-shape animation.</p>
<p>A <a href="qt3danimation-qmorphtarget.html">Qt3DAnimation::QMorphTarget</a> class is a convenience class, which provides a list of <a href="qt3drender-qattribute.html">QAttributes</a>, which the <a href="qt3danimation-qmorphinganimation.html">QMorphingAnimation</a> uses to animate geometry. A <a href="qt3danimation-qmorphtarget.html">QMorphTarget</a> can also be created based on existing <a href="qt3drender-qgeometry.html">Qt3DRender::QGeometry</a>.</p>
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<h2>Property Documentation</h2>
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<h3 class="fn" id="attributeNames-prop"><a name="attributeNames-prop"></a><span class="name">attributeNames</span> : const <span class="type">QStringList</span></h3>
<p>Holds a list of attribute names contained in the morph target.</p>
<p><b>Access functions:</b></p>
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<tr><td class="memItemLeft topAlign rightAlign"> QStringList </td><td class="memItemRight bottomAlign"><span class="name"><b>attributeNames</b></span>() const</td></tr>
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<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>attributeNamesChanged</b></span>(const QStringList &amp;<i>attributeNames</i>)</td></tr>
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<h2>Member Function Documentation</h2>
<!-- $$$QMorphTarget[overload1]$$$QMorphTargetQObject* -->
<h3 class="fn" id="QMorphTarget"><a name="QMorphTarget"></a>QMorphTarget::<span class="name">QMorphTarget</span>(<span class="type">QObject</span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a <a href="qt3danimation-qmorphtarget.html">QMorphTarget</a> with given <i>parent</i>.</p>
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<!-- $$$addAttribute[overload1]$$$addAttributeQt3DRender::QAttribute* -->
<h3 class="fn" id="addAttribute"><a name="addAttribute"></a><span class="type">void</span> QMorphTarget::<span class="name">addAttribute</span>(<span class="type"><a href="qt3drender-qattribute.html">Qt3DRender::QAttribute</a></span> *<i>attribute</i>)</h3>
<p>Adds an <i>attribute</i> the morph target. An attribute with the same name must not have been added previously to the morph target.</p>
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<!-- $$$attributeList[overload1]$$$attributeList -->
<h3 class="fn" id="attributeList"><a name="attributeList"></a><span class="type">QVector</span>&lt;<span class="type"><a href="qt3drender-qattribute.html">Qt3DRender::QAttribute</a></span> *&gt; QMorphTarget::<span class="name">attributeList</span>() const</h3>
<p>Returns a list of attributes contained in the morph target.</p>
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<h3 class="fn" id="fromGeometry"><a name="fromGeometry"></a><code>[static] </code><span class="type"><a href="qt3danimation-qmorphtarget.html">Qt3DAnimation::QMorphTarget</a></span> *QMorphTarget::<span class="name">fromGeometry</span>(<span class="type"><a href="qt3drender-qgeometry.html">Qt3DRender::QGeometry</a></span> *<i>geometry</i>, const <span class="type">QStringList</span> &amp;<i>attributes</i>)</h3>
<p>Returns a morph target based on the <i>attributes</i> in the given <i>geometry</i>.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@fromGeometry -->
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<h3 class="fn" id="removeAttribute"><a name="removeAttribute"></a><span class="type">void</span> QMorphTarget::<span class="name">removeAttribute</span>(<span class="type"><a href="qt3drender-qattribute.html">Qt3DRender::QAttribute</a></span> *<i>attribute</i>)</h3>
<p>Removes an <i>attribute</i> from the morph target.</p>
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<!-- $$$setAttributes[overload1]$$$setAttributesconstQVector<Qt3DRender::QAttribute*>& -->
<h3 class="fn" id="setAttributes"><a name="setAttributes"></a><span class="type">void</span> QMorphTarget::<span class="name">setAttributes</span>(const <span class="type">QVector</span>&lt;<span class="type"><a href="qt3drender-qattribute.html">Qt3DRender::QAttribute</a></span> *&gt; &amp;<i>attributes</i>)</h3>
<p>Sets <i>attributes</i> to the morph target. Old attributes are cleared.</p>
<!-- @@@setAttributes -->
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