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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td >Qt 3D Core C++ Classes</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#namespaces">Namespaces</a></li>
<li class="level1"><a href="#classes">Classes</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">Qt 3D Core C++ Classes</h1>
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<!-- $$$Qt3DCore-brief -->
<p>The Qt 3D module contains functionality to support near-realtime simulation systems. <a href="#details">More...</a></p>
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<p>This module was introduced in  Qt 5.7.</p>
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<h2 id="namespaces">Namespaces</h2>
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<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore.html">Qt3DCore</a></p></td><td class="tblDescr"><p>Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-quick.html">Qt3DCore::Quick</a></p></td><td class="tblDescr"><p>Contains classes used for implementing QML functionality into Qt3D applications</p></td></tr>
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<h2 id="classes">Classes</h2>
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<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qabstractaspect.html">Qt3DCore::QAbstractAspect</a></p></td><td class="tblDescr"><p>The base class for aspects that provide a vertical slice of behavior</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qabstractskeleton.html">Qt3DCore::QAbstractSkeleton</a></p></td><td class="tblDescr"><p>A skeleton contains the joints for a skinned mesh</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qarmature.html">Qt3DCore::QArmature</a></p></td><td class="tblDescr"><p>Used to calculate skinning transform matrices and set them on shaders</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qaspectengine.html">Qt3DCore::QAspectEngine</a></p></td><td class="tblDescr"><p>Responsible for handling all the QAbstractAspect subclasses that have been registered with the scene</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qaspectjob.html">Qt3DCore::QAspectJob</a></p></td><td class="tblDescr"><p>Base class for jobs executed in an aspect</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qbackendnode.html">Qt3DCore::QBackendNode</a></p></td><td class="tblDescr"><p>Base class for all Qt3D backend nodes</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qbackendnodemapper.html">Qt3DCore::QBackendNodeMapper</a></p></td><td class="tblDescr"><p>Creates and maps backend nodes to their respective frontend nodes</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3danimation-qchannelmappingcreatedchangebase.html">Qt3DAnimation::QChannelMappingCreatedChangeBase</a></p></td><td class="tblDescr"><p>Base class for handling creation changes for QAbstractSkeleton sub-classes</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a></p></td><td class="tblDescr"><p>Base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qcomponentaddedchange.html">Qt3DCore::QComponentAddedChange</a></p></td><td class="tblDescr"><p>Used to notify when a component is added to an entity</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qcomponentremovedchange.html">Qt3DCore::QComponentRemovedChange</a></p></td><td class="tblDescr"><p>Used to notify when a component is removed from an entity</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qdynamicpropertyupdatedchange.html">Qt3DCore::QDynamicPropertyUpdatedChange</a></p></td><td class="tblDescr"><p>Used to notify when a dynamic property value is updated</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a></p></td><td class="tblDescr"><p>Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several Qt3DCore::QComponent instances that will specify its behavior</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qjoint.html">Qt3DCore::QJoint</a></p></td><td class="tblDescr"><p>Used to transforms parts of skinned meshes</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></p></td><td class="tblDescr"><p>The base class of all Qt3D node classes used to build a Qt3D scene</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qnodecommand.html">Qt3DCore::QNodeCommand</a></p></td><td class="tblDescr"><p>The base class for all CommandRequested QSceneChange events</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qnodecreatedchange.html">Qt3DCore::QNodeCreatedChange</a></p></td><td class="tblDescr"><p>Used to notify when a node is created</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qnodecreatedchangebase.html">Qt3DCore::QNodeCreatedChangeBase</a></p></td><td class="tblDescr"><p>The base class for all NodeCreated QSceneChange events</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qnodedestroyedchange.html">Qt3DCore::QNodeDestroyedChange</a></p></td><td class="tblDescr"><p>Used to notify when a node is destroyed</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></p></td><td class="tblDescr"><p>Uniquely identifies a QNode</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qpropertynodeaddedchange.html">Qt3DCore::QPropertyNodeAddedChange</a></p></td><td class="tblDescr"><p>Used to notify when a node is added to a property</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qpropertynoderemovedchange.html">Qt3DCore::QPropertyNodeRemovedChange</a></p></td><td class="tblDescr"><p>Used to notify when a node is removed from a property</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qpropertyupdatedchange.html">Qt3DCore::QPropertyUpdatedChange</a></p></td><td class="tblDescr"><p>Used to notify when a property value is updated</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qpropertyupdatedchangebase.html">Qt3DCore::QPropertyUpdatedChangeBase</a></p></td><td class="tblDescr"><p>The base class for all PropertyUpdated QSceneChange events</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qpropertyvalueaddedchange.html">Qt3DCore::QPropertyValueAddedChange</a></p></td><td class="tblDescr"><p>Used to notify when a value is added to a property</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qpropertyvalueaddedchangebase.html">Qt3DCore::QPropertyValueAddedChangeBase</a></p></td><td class="tblDescr"><p>The base class for all PropertyValueAdded QSceneChange events</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qpropertyvalueremovedchange.html">Qt3DCore::QPropertyValueRemovedChange</a></p></td><td class="tblDescr"><p>Used to notify when a value is added to a property</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qpropertyvalueremovedchangebase.html">Qt3DCore::QPropertyValueRemovedChangeBase</a></p></td><td class="tblDescr"><p>The base class for all PropertyValueRemoved QSceneChange events</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-quick-qqmlaspectengine.html">Qt3DCore::Quick::QQmlAspectEngine</a></p></td><td class="tblDescr"><p>Environment for the QAspectEngine and a method for instantiating QML components</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qscenechange.html">Qt3DCore::QSceneChange</a></p></td><td class="tblDescr"><p>Base class for changes that can be sent and received by Qt3D's change notification system</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qskeleton.html">Qt3DCore::QSkeleton</a></p></td><td class="tblDescr"><p>Holds the data for a skeleton to be used with skinned meshes</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qskeletonloader.html">Qt3DCore::QSkeletonLoader</a></p></td><td class="tblDescr"><p>Used to load a skeleton of joints from file</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qstaticpropertyupdatedchangebase.html">Qt3DCore::QStaticPropertyUpdatedChangeBase</a></p></td><td class="tblDescr"><p>The base class for all static PropertyUpdated QSceneChange events</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qstaticpropertyvalueaddedchangebase.html">Qt3DCore::QStaticPropertyValueAddedChangeBase</a></p></td><td class="tblDescr"><p>The base class for all static PropertyValueAdded QSceneChange events</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dcore-qstaticpropertyvalueremovedchangebase.html">Qt3DCore::QStaticPropertyValueRemovedChangeBase</a></p></td><td class="tblDescr"><p>The base class for all static PropertyValueRemoved QSceneChange events</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dcore-qtransform.html">Qt3DCore::QTransform</a></p></td><td class="tblDescr"><p>Used to perform transforms on meshes</p></td></tr>
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<p>The Qt 3D module provides the foundations and core types used for near-realtime simulations built on the Qt 3D framework.</p>
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