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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QAbstractSkeleton</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
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<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QAbstractSkeleton Class</h1>
<span class="small-subtitle">(<a href="qt3dcore-qabstractskeleton.html">Qt3DCore::QAbstractSkeleton</a>)<br/></span>
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<p>A skeleton contains the joints for a skinned mesh. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QAbstractSkeleton&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.10</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-core-abstractskeleton.html">AbstractSkeleton</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qt3dcore-qskeleton.html">Qt3DCore::QSkeleton</a> and <a href="qt3dcore-qskeletonloader.html">Qt3DCore::QSkeletonLoader</a></p>
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<li><a href="qt3dcore-qabstractskeleton-members.html">List of all members, including inherited members</a></li>
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<h2 id="properties">Properties</h2>
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<li class="fn"><b><a href="qt3dcore-qabstractskeleton.html#jointCount-prop">jointCount</a></b> : const int</li>
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<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qabstractskeleton.html#jointCount-prop">jointCount</a></b>() const</td></tr>
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<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
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<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qabstractskeleton.html#jointCount-prop">jointCountChanged</a></b>(int <i>jointCount</i>)</td></tr>
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<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
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<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qabstractskeleton.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<h2 id="reimplemented-protected-functions">Reimplemented Protected Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qabstractskeleton.html#sceneChangeEvent">sceneChangeEvent</a></b>(const Qt3DCore::QSceneChangePtr &amp;<i>change</i>) override</td></tr>
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<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
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<h3>Additional Inherited Members</h3>
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<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
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<h2 id="details">Detailed Description</h2>
<p>A skeleton contains the joints for a skinned mesh.</p>
<p>Do not use this class directly. You should use <a href="qt3dcore-qskeletonloader.html">QSkeletonLoader</a> if loading skeleton data from a file (most likely) or <a href="qt3dcore-qskeleton.html">QSkeleton</a> if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).</p>
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<h2>Property Documentation</h2>
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<h3 class="fn" id="jointCount-prop"><a name="jointCount-prop"></a><span class="name">jointCount</span> : const <span class="type">int</span></h3>
<p>Holds the number of joints contained in the skeleton</p>
<p><b>Access functions:</b></p>
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<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>jointCount</b></span>() const</td></tr>
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<p><b>Notifier signal:</b></p>
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<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>jointCountChanged</b></span>(int <i>jointCount</i>)</td></tr>
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<h2>Member Function Documentation</h2>
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<h3 class="fn" id="sceneChangeEvent"><a name="sceneChangeEvent"></a><code>[override virtual protected] </code><span class="type">void</span> QAbstractSkeleton::<span class="name">sceneChangeEvent</span>(const <span class="type"><a href="qt3dcore-qscenechange.html#QSceneChangePtr-typedef">Qt3DCore::QSceneChangePtr</a></span> &amp;<i>change</i>)</h3>
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