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qt3d5-doc-5.12.2-2.mga7.noarch.rpm

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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QBackendNode</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#protected-functions">Protected Functions</a></li>
<li class="level1"><a href="#protected-variables">Protected Variables</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QBackendNode Class</h1>
<span class="small-subtitle">(<a href="qt3dcore-qbackendnode.html">Qt3DCore::QBackendNode</a>)<br/></span>
<!-- $$$QBackendNode-brief -->
<p>The base class for all Qt3D backend nodes. <a href="#details">More...</a></p>
<!-- @@@QBackendNode -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;Qt3DCore/QBackendNode&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr></table></div><ul>
<li><a href="qt3dcore-qbackendnode-members.html">List of all members, including inherited members</a></li>
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<a name="public-types"></a>
<h2 id="public-types">Public Types</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qbackendnode.html#Mode-enum">Mode</a></b> { ReadOnly, ReadWrite }</td></tr>
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<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qbackendnode.html#QBackendNode">QBackendNode</a></b>(Qt3DCore::QBackendNode::Mode <i>mode</i> = ReadOnly)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qbackendnode.html#dtor.QBackendNode">~QBackendNode</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qbackendnode.html#isEnabled">isEnabled</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QBackendNode::Mode </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qbackendnode.html#mode">mode</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QNodeId </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qbackendnode.html#peerId">peerId</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qbackendnode.html#setEnabled">setEnabled</a></b>(bool <i>enabled</i>)</td></tr>
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<h2 id="protected-functions">Protected Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qbackendnode.html#notifyObservers">notifyObservers</a></b>(const Qt3DCore::QSceneChangePtr &amp;<i>e</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qbackendnode.html#sceneChangeEvent">sceneChangeEvent</a></b>(const Qt3DCore::QSceneChangePtr &amp;<i>e</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QNodeCommand::CommandId </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qbackendnode.html#sendCommand">sendCommand</a></b>(const QString &amp;<i>name</i>, const QVariant &amp;<i>data</i>, QNodeCommand::CommandId <i>replyTo</i> = QNodeCommand::CommandId())</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qbackendnode.html#sendReply">sendReply</a></b>(const Qt3DCore::QNodeCommandPtr &amp;<i>command</i>)</td></tr>
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<a name="protected-variables"></a>
<h2 id="protected-variables">Protected Variables</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QBackendNodePrivate *</td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qbackendnode.html#d_ptr-var">d_ptr</a></b></td></tr>
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<!-- $$$QBackendNode-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>The base class for all Qt3D backend nodes.</p>
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<!-- @@@QBackendNode -->
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<h2>Member Type Documentation</h2>
<!-- $$$Mode$$$ReadOnly$$$ReadWrite -->
<h3 class="fn" id="Mode-enum"><a name="Mode-enum"></a>enum QBackendNode::<span class="name">Mode</span></h3>
<p>The mode for the backend node.</p>
<div class="table"><table class="valuelist"><tr><th class="tblConst">Constant</th><th class="tblVal">Value</th></tr>
<tr><td class="topAlign"><code>Qt3DCore::QBackendNode::ReadOnly</code></td><td class="topAlign tblval"><code>0</code></td></tr>
<tr><td class="topAlign"><code>Qt3DCore::QBackendNode::ReadWrite</code></td><td class="topAlign tblval"><code>1</code></td></tr>
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<!-- @@@Mode -->
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<h2>Member Function Documentation</h2>
<!-- $$$QBackendNode[overload1]$$$QBackendNodeQt3DCore::QBackendNode::Mode -->
<h3 class="fn" id="QBackendNode"><a name="QBackendNode"></a>QBackendNode::<span class="name">QBackendNode</span>(<span class="type"><a href="qt3dcore-qbackendnode.html#Mode-enum">Qt3DCore::QBackendNode::Mode</a></span> <i>mode</i> = ReadOnly)</h3>
<p>Default constructs an instance of QBackendNode.</p><!-- @@@QBackendNode -->
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<h3 class="fn" id="dtor.QBackendNode"><a name="dtor.QBackendNode"></a><code>[virtual] </code>QBackendNode::<span class="name">~QBackendNode</span>()</h3>
<p>Destroys the instance of QBackendNode. The destructor is virtual.</p><!-- @@@~QBackendNode -->
<!-- $$$isEnabled[overload1]$$$isEnabled -->
<h3 class="fn" id="isEnabled"><a name="isEnabled"></a><span class="type">bool</span> QBackendNode::<span class="name">isEnabled</span>() const</h3>
<p>Returns <code>true</code> if the backend node is enabled.</p>
<!-- @@@isEnabled -->
<!-- $$$mode[overload1]$$$mode -->
<h3 class="fn" id="mode"><a name="mode"></a><span class="type"><a href="qt3dcore-qbackendnode.html#Mode-enum">Qt3DCore::QBackendNode::Mode</a></span> QBackendNode::<span class="name">mode</span>() const</h3>
<p>Returns the mode of the backend mode.</p>
<!-- @@@mode -->
<!-- $$$notifyObservers[overload1]$$$notifyObserversconstQt3DCore::QSceneChangePtr& -->
<h3 class="fn" id="notifyObservers"><a name="notifyObservers"></a><code>[protected] </code><span class="type">void</span> QBackendNode::<span class="name">notifyObservers</span>(const <span class="type"><a href="qt3dcore-qscenechange.html#QSceneChangePtr-typedef">Qt3DCore::QSceneChangePtr</a></span> &amp;<i>e</i>)</h3>
<p>Notifies observers of scene change <i>e</i>.</p>
<!-- @@@notifyObservers -->
<!-- $$$peerId[overload1]$$$peerId -->
<h3 class="fn" id="peerId"><a name="peerId"></a><span class="type"><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></span> QBackendNode::<span class="name">peerId</span>() const</h3>
<p>Returns the peer id of the backend node.</p>
<!-- @@@peerId -->
<!-- $$$sceneChangeEvent[overload1]$$$sceneChangeEventconstQt3DCore::QSceneChangePtr& -->
<h3 class="fn" id="sceneChangeEvent"><a name="sceneChangeEvent"></a><code>[virtual protected] </code><span class="type">void</span> QBackendNode::<span class="name">sceneChangeEvent</span>(const <span class="type"><a href="qt3dcore-qscenechange.html#QSceneChangePtr-typedef">Qt3DCore::QSceneChangePtr</a></span> &amp;<i>e</i>)</h3>
<p>TODO <i>e</i></p>
<!-- @@@sceneChangeEvent -->
<!-- $$$sendCommand[overload1]$$$sendCommandconstQString&constQVariant&QNodeCommand::CommandId -->
<h3 class="fn" id="sendCommand"><a name="sendCommand"></a><code>[protected] </code><span class="type"><a href="qt3dcore-qnodecommand.html#CommandId-typedef">QNodeCommand::CommandId</a></span> QBackendNode::<span class="name">sendCommand</span>(const <span class="type">QString</span> &amp;<i>name</i>, const <span class="type">QVariant</span> &amp;<i>data</i>, <span class="type"><a href="qt3dcore-qnodecommand.html#CommandId-typedef">QNodeCommand::CommandId</a></span> <i>replyTo</i> = QNodeCommand::CommandId())</h3>
<p>Send the command named <i>name</i> with contents <i>data</i>, and specify <i>replyTo</i> as the command id to which the reply needs to be sent.</p>
<!-- @@@sendCommand -->
<!-- $$$sendReply[overload1]$$$sendReplyconstQt3DCore::QNodeCommandPtr& -->
<h3 class="fn" id="sendReply"><a name="sendReply"></a><code>[protected] </code><span class="type">void</span> QBackendNode::<span class="name">sendReply</span>(const <span class="type"><a href="qt3dcore-qnodecommand.html#QNodeCommandPtr-typedef">Qt3DCore::QNodeCommandPtr</a></span> &amp;<i>command</i>)</h3>
<p>Send the reply to <i>command</i>.</p>
<!-- @@@sendReply -->
<!-- $$$setEnabled[overload1]$$$setEnabledbool -->
<h3 class="fn" id="setEnabled"><a name="setEnabled"></a><span class="type">void</span> QBackendNode::<span class="name">setEnabled</span>(<span class="type">bool</span> <i>enabled</i>)</h3>
<p>Enables or disables the backend node by <i>enabled</i>.</p>
<p><b>See also </b><a href="qt3dcore-qbackendnode.html#isEnabled">isEnabled</a>().</p>
<!-- @@@setEnabled -->
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