Sophie

Sophie

distrib > Mageia > 7 > armv7hl > media > core-release > by-pkgid > c936229ef0138f42857f36beadbeda30 > files > 720

qt3d5-doc-5.12.2-2.mga7.noarch.rpm

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html lang="en">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!-- qnodecommand.cpp -->
  <title>QNodeCommand Class | Qt 3D 5.12.2</title>
  <link rel="stylesheet" type="text/css" href="style/offline-simple.css" />
  <script type="text/javascript">
    document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css");
    // loading style sheet breaks anchors that were jumped to before
    // so force jumping to anchor again
    setTimeout(function() {
        var anchor = location.hash;
        // need to jump to different anchor first (e.g. none)
        location.hash = "#";
        setTimeout(function() {
            location.hash = anchor;
        }, 0);
    }, 0);
  </script>
</head>
<body>
<div class="header" id="qtdocheader">
  <div class="main">
    <div class="main-rounded">
      <div class="navigationbar">
        <table><tr>
<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QNodeCommand</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
        </tr></table>
      </div>
    </div>
<div class="content">
<div class="line">
<div class="content mainContent">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#protected-functions">Protected Functions</a></li>
<li class="level1"><a href="#related-non-members">Related Non-Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">QNodeCommand Class</h1>
<span class="small-subtitle">(<a href="qt3dcore-qnodecommand.html">Qt3DCore::QNodeCommand</a>)<br/></span>
<!-- $$$QNodeCommand-brief -->
<p>The <a href="qt3dcore-qnodecommand.html">QNodeCommand</a> class is the base class for all <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">CommandRequested</a> <a href="qt3dcore-qscenechange.html">QSceneChange</a> events. <a href="#details">More...</a></p>
<!-- @@@QNodeCommand -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;Qt3DCore/QNodeCommand&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.10</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qscenechange.html">Qt3DCore::QSceneChange</a></td></tr></table></div><ul>
<li><a href="qt3dcore-qnodecommand-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-types"></a>
<h2 id="public-types">Public Types</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#CommandId-typedef">CommandId</a></b></td></tr>
</table></div>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#QNodeCommand">QNodeCommand</a></b>(Qt3DCore::QNodeId <i>id</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#dtor.QNodeCommand">~QNodeCommand</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QNodeCommand::CommandId </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#commandId">commandId</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVariant </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#data">data</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QNodeCommand::CommandId </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#inReplyTo">inReplyTo</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#name">name</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#setData">setData</a></b>(const QVariant &amp;<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#setName">setName</a></b>(const QString &amp;<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#setReplyToCommandId">setReplyToCommandId</a></b>(Qt3DCore::QNodeCommand::CommandId <i>id</i>)</td></tr>
</table></div>
<ul>
<li class="fn">4 public functions inherited from <a href="qt3dcore-qscenechange.html#public-functions">Qt3DCore::QSceneChange</a></li>
</ul>
<a name="protected-functions"></a>
<h2 id="protected-functions">Protected Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#QNodeCommand-1">QNodeCommand</a></b>(Qt3DCore::QNodeCommandPrivate &amp;<i>dd</i>, Qt3DCore::QNodeId <i>id</i>)</td></tr>
</table></div>
<a name="related-non-members"></a>
<h2 id="related-non-members">Related Non-Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#QNodeCommandPtr-typedef">QNodeCommandPtr</a></b></td></tr>
</table></div>
<a name="details"></a>
<!-- $$$QNodeCommand-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>The <a href="qt3dcore-qnodecommand.html">QNodeCommand</a> class is the base class for all <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">CommandRequested</a> <a href="qt3dcore-qscenechange.html">QSceneChange</a> events.</p>
<p>The <a href="qt3dcore-qnodecommand.html">QNodeCommand</a> class is the base class for all <a href="qt3dcore-qscenechange.html">QSceneChange</a> events that have the changeType() <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">CommandRequested</a>.</p>
<p>You can subclass this to create your own node update types for communication between your <a href="qt3dcore-qnode.html">QNode</a> and <a href="qt3dcore-qbackendnode.html">QBackendNode</a> subclasses when writing your own aspects.</p>
</div>
<!-- @@@QNodeCommand -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$CommandId -->
<h3 class="fn" id="CommandId-typedef"><a name="CommandId-typedef"></a>typedef QNodeCommand::<span class="name">CommandId</span></h3>
<p>Type of the command id, defined either as quint64 or quint32 depending on the platform support.</p>
<!-- @@@CommandId -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QNodeCommand[overload1]$$$QNodeCommandQt3DCore::QNodeId -->
<h3 class="fn" id="QNodeCommand"><a name="QNodeCommand"></a>QNodeCommand::<span class="name">QNodeCommand</span>(<span class="type"><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></span> <i>id</i>)</h3>
<p>Constructs a new <a href="qt3dcore-qnodecommand.html">QNodeCommand</a> with <i>id</i>.</p>
<!-- @@@QNodeCommand -->
<!-- $$$QNodeCommand$$$QNodeCommandQt3DCore::QNodeCommandPrivate&Qt3DCore::QNodeId -->
<h3 class="fn" id="QNodeCommand-1"><a name="QNodeCommand-1"></a><code>[protected] </code>QNodeCommand::<span class="name">QNodeCommand</span>(<span class="type">Qt3DCore::QNodeCommandPrivate</span> &amp;<i>dd</i>, <span class="type"><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></span> <i>id</i>)</h3>
<p>Default constructs an instance of QNodeCommand.</p><!-- @@@QNodeCommand -->
<!-- $$$~QNodeCommand[overload1]$$$~QNodeCommand -->
<h3 class="fn" id="dtor.QNodeCommand"><a name="dtor.QNodeCommand"></a><code>[virtual] </code>QNodeCommand::<span class="name">~QNodeCommand</span>()</h3>
<p>Destroys the instance of QNodeCommand. The destructor is virtual.</p><!-- @@@~QNodeCommand -->
<!-- $$$commandId[overload1]$$$commandId -->
<h3 class="fn" id="commandId"><a name="commandId"></a><span class="type"><a href="qt3dcore-qnodecommand.html#CommandId-typedef">Qt3DCore::QNodeCommand::CommandId</a></span> QNodeCommand::<span class="name">commandId</span>() const</h3>
<p>Returns commandId.</p>
<!-- @@@commandId -->
<!-- $$$data[overload1]$$$data -->
<h3 class="fn" id="data"><a name="data"></a><span class="type">QVariant</span> QNodeCommand::<span class="name">data</span>() const</h3>
<p>Returns data.</p>
<p><b>See also </b><a href="qt3dcore-qnodecommand.html#setData">setData</a>().</p>
<!-- @@@data -->
<!-- $$$inReplyTo[overload1]$$$inReplyTo -->
<h3 class="fn" id="inReplyTo"><a name="inReplyTo"></a><span class="type"><a href="qt3dcore-qnodecommand.html#CommandId-typedef">Qt3DCore::QNodeCommand::CommandId</a></span> QNodeCommand::<span class="name">inReplyTo</span>() const</h3>
<!-- @@@inReplyTo -->
<!-- $$$name[overload1]$$$name -->
<h3 class="fn" id="name"><a name="name"></a><span class="type">QString</span> QNodeCommand::<span class="name">name</span>() const</h3>
<p>Returns name.</p>
<p><b>See also </b><a href="qt3dcore-qnodecommand.html#setName">setName</a>().</p>
<!-- @@@name -->
<!-- $$$setData[overload1]$$$setDataconstQVariant& -->
<h3 class="fn" id="setData"><a name="setData"></a><span class="type">void</span> QNodeCommand::<span class="name">setData</span>(const <span class="type">QVariant</span> &amp;<i>data</i>)</h3>
<p><b>See also </b><a href="qt3dcore-qnodecommand.html#data">data</a>().</p>
<!-- @@@setData -->
<!-- $$$setName[overload1]$$$setNameconstQString& -->
<h3 class="fn" id="setName"><a name="setName"></a><span class="type">void</span> QNodeCommand::<span class="name">setName</span>(const <span class="type">QString</span> &amp;<i>name</i>)</h3>
<p><b>See also </b><a href="qt3dcore-qnodecommand.html#name">name</a>().</p>
<!-- @@@setName -->
<!-- $$$setReplyToCommandId[overload1]$$$setReplyToCommandIdQt3DCore::QNodeCommand::CommandId -->
<h3 class="fn" id="setReplyToCommandId"><a name="setReplyToCommandId"></a><span class="type">void</span> QNodeCommand::<span class="name">setReplyToCommandId</span>(<span class="type"><a href="qt3dcore-qnodecommand.html#CommandId-typedef">Qt3DCore::QNodeCommand::CommandId</a></span> <i>id</i>)</h3>
<!-- @@@setReplyToCommandId -->
</div>
<div class="relnonmem">
<h2>Related Non-Members</h2>
<!-- $$$QNodeCommandPtr -->
<h3 class="fn" id="QNodeCommandPtr-typedef"><a name="QNodeCommandPtr-typedef"></a>typedef Qt3DCore::<span class="name">QNodeCommandPtr</span></h3>
<p>A shared pointer for <a href="qt3dcore-qnodecommand.html">QNodeCommand</a>.</p>
<!-- @@@QNodeCommandPtr -->
</div>
        </div>
       </div>
   </div>
   </div>
</div>
<div class="footer">
   <p>
   <acronym title="Copyright">&copy;</acronym> 2019 The Qt Company Ltd.
   Documentation contributions included herein are the copyrights of
   their respective owners.<br/>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br/>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
   of their respective owners. </p>
</div>
</body>
</html>