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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QPropertyUpdatedChangeBase</td></tr></table><table class="buildversion"><tr>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#protected-functions">Protected Functions</a></li>
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<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QPropertyUpdatedChangeBase Class</h1>
<span class="small-subtitle">(<a href="qt3dcore-qpropertyupdatedchangebase.html">Qt3DCore::QPropertyUpdatedChangeBase</a>)<br/></span>
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<p>The <a href="qt3dcore-qpropertyupdatedchangebase.html">QPropertyUpdatedChangeBase</a> class is the base class for all <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">PropertyUpdated</a> <a href="qt3dcore-qscenechange.html">QSceneChange</a> events. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;Qt3DCore/QPropertyUpdatedChangeBase&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qscenechange.html">Qt3DCore::QSceneChange</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qt3dcore-qdynamicpropertyupdatedchange.html">Qt3DCore::QDynamicPropertyUpdatedChange</a> and <a href="qt3dcore-qstaticpropertyupdatedchangebase.html">Qt3DCore::QStaticPropertyUpdatedChangeBase</a></p>
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<li><a href="qt3dcore-qpropertyupdatedchangebase-members.html">List of all members, including inherited members</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertyupdatedchangebase.html#dtor.QPropertyUpdatedChangeBase">~QPropertyUpdatedChangeBase</a></b>()</td></tr>
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<li class="fn">4 public functions inherited from <a href="qt3dcore-qscenechange.html#public-functions">Qt3DCore::QSceneChange</a></li>
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<h2 id="protected-functions">Protected Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertyupdatedchangebase.html#QPropertyUpdatedChangeBase">QPropertyUpdatedChangeBase</a></b>(Qt3DCore::QNodeId <i>subjectId</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertyupdatedchangebase.html#QPropertyUpdatedChangeBase-1">QPropertyUpdatedChangeBase</a></b>(Qt3DCore::QPropertyUpdatedChangeBasePrivate &amp;<i>dd</i>, Qt3DCore::QNodeId <i>subjectId</i>)</td></tr>
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<h2 id="related-non-members">Related Non-Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertyupdatedchangebase.html#QPropertyUpdatedChangeBasePtr-typedef">QPropertyUpdatedChangeBasePtr</a></b></td></tr>
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<h2 id="details">Detailed Description</h2>
<p>The <a href="qt3dcore-qpropertyupdatedchangebase.html">QPropertyUpdatedChangeBase</a> class is the base class for all <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">PropertyUpdated</a> <a href="qt3dcore-qscenechange.html">QSceneChange</a> events.</p>
<p>The <a href="qt3dcore-qpropertyupdatedchangebase.html">QPropertyUpdatedChangeBase</a> class is the base class for all <a href="qt3dcore-qscenechange.html">QSceneChange</a> events that have the changeType() <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">PropertyUpdated</a>. You should not need to instantiate this class. Usually you should be using one of its subclasses such as <a href="qt3dcore-qpropertyupdatedchange.html">QPropertyUpdatedChange</a> or QTypedPropertyUpdatedChange.</p>
<p>You can subclass this to create your own node update types for communication between your <a href="qt3dcore-qnode.html">QNode</a> and <a href="qt3dcore-qbackendnode.html">QBackendNode</a> subclasses when writing your own aspects.</p>
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<h2>Member Function Documentation</h2>
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<h3 class="fn" id="QPropertyUpdatedChangeBase"><a name="QPropertyUpdatedChangeBase"></a><code>[protected] </code>QPropertyUpdatedChangeBase::<span class="name">QPropertyUpdatedChangeBase</span>(<span class="type"><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></span> <i>subjectId</i>)</h3>
<p>Constructs a new <a href="qt3dcore-qpropertyupdatedchangebase.html">QPropertyUpdatedChangeBase</a> with <i>subjectId</i></p>
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<!-- $$$QPropertyUpdatedChangeBase$$$QPropertyUpdatedChangeBaseQt3DCore::QPropertyUpdatedChangeBasePrivate&Qt3DCore::QNodeId -->
<h3 class="fn" id="QPropertyUpdatedChangeBase-1"><a name="QPropertyUpdatedChangeBase-1"></a><code>[protected] </code>QPropertyUpdatedChangeBase::<span class="name">QPropertyUpdatedChangeBase</span>(<span class="type">Qt3DCore::QPropertyUpdatedChangeBasePrivate</span> &amp;<i>dd</i>, <span class="type"><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></span> <i>subjectId</i>)</h3>
<p>Default constructs an instance of QPropertyUpdatedChangeBase.</p><!-- @@@QPropertyUpdatedChangeBase -->
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<h3 class="fn" id="dtor.QPropertyUpdatedChangeBase"><a name="dtor.QPropertyUpdatedChangeBase"></a><code>[virtual] </code>QPropertyUpdatedChangeBase::<span class="name">~QPropertyUpdatedChangeBase</span>()</h3>
<p>Destroys the instance of QPropertyUpdatedChangeBase. The destructor is virtual.</p><!-- @@@~QPropertyUpdatedChangeBase -->
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<h2>Related Non-Members</h2>
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<h3 class="fn" id="QPropertyUpdatedChangeBasePtr-typedef"><a name="QPropertyUpdatedChangeBasePtr-typedef"></a>typedef Qt3DCore::<span class="name">QPropertyUpdatedChangeBasePtr</span></h3>
<p>A shared pointer for <a href="qt3dcore-qpropertyupdatedchangebase.html">QPropertyUpdatedChangeBase</a>.</p>
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