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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QSceneChange</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#protected-functions">Protected Functions</a></li>
<li class="level1"><a href="#protected-variables">Protected Variables</a></li>
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<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QSceneChange Class</h1>
<span class="small-subtitle">(<a href="qt3dcore-qscenechange.html">Qt3DCore::QSceneChange</a>)<br/></span>
<!-- $$$QSceneChange-brief -->
<p>The base class for changes that can be sent and received by Qt3D's change notification system. <a href="#details">More...</a></p>
<!-- @@@QSceneChange -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;Qt3DCore/QSceneChange&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qt3dcore-qcomponentaddedchange.html">Qt3DCore::QComponentAddedChange</a>, <a href="qt3dcore-qcomponentremovedchange.html">Qt3DCore::QComponentRemovedChange</a>, <a href="qt3dcore-qnodecommand.html">Qt3DCore::QNodeCommand</a>, <a href="qt3dcore-qnodecreatedchangebase.html">Qt3DCore::QNodeCreatedChangeBase</a>, <a href="qt3dcore-qnodedestroyedchange.html">Qt3DCore::QNodeDestroyedChange</a>, <a href="qt3dcore-qpropertyupdatedchangebase.html">Qt3DCore::QPropertyUpdatedChangeBase</a>, <a href="qt3dcore-qpropertyvalueaddedchangebase.html">Qt3DCore::QPropertyValueAddedChangeBase</a>, and <a href="qt3dcore-qpropertyvalueremovedchangebase.html">Qt3DCore::QPropertyValueRemovedChangeBase</a></p>
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<li><a href="qt3dcore-qscenechange-members.html">List of all members, including inherited members</a></li>
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<h2 id="public-types">Public Types</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#DeliveryFlag-enum">DeliveryFlag</a></b> { BackendNodes, Nodes, DeliverToAll }</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> flags </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#DeliveryFlag-enum">DeliveryFlags</a></b></td></tr>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#dtor.QSceneChange">~QSceneChange</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QSceneChange::DeliveryFlags </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#deliveryFlags">deliveryFlags</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#setDeliveryFlags">setDeliveryFlags</a></b>(Qt3DCore::QSceneChange::DeliveryFlags <i>flags</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QNodeId </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#subjectId">subjectId</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::ChangeFlag </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#type">type</a></b>() const</td></tr>
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<a name="protected-functions"></a>
<h2 id="protected-functions">Protected Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#QSceneChange">QSceneChange</a></b>(Qt3DCore::ChangeFlag <i>type</i>, Qt3DCore::QNodeId <i>subjectId</i>)</td></tr>
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<h2 id="protected-variables">Protected Variables</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QSceneChangePrivate *</td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#d_ptr-var">d_ptr</a></b></td></tr>
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<h2 id="related-non-members">Related Non-Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#ChangeFlag-enum">ChangeFlag</a></b> { NodeCreated, NodeDeleted, PropertyUpdated, PropertyValueAdded, ..., AllChanges }</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#QSceneChangePtr-typedef">QSceneChangePtr</a></b></td></tr>
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<!-- $$$QSceneChange-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>The base class for changes that can be sent and received by Qt3D's change notification system.</p>
</div>
<!-- @@@QSceneChange -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$DeliveryFlag$$$BackendNodes$$$Nodes$$$DeliverToAll -->
<h3 class="flags" id="DeliveryFlag-enum"><a name="DeliveryFlag-enum"></a>enum QSceneChange::<span class="name">DeliveryFlag</span><br/>flags QSceneChange::<span class="name">DeliveryFlags</span></h3>
<p>The types of change that can be sent and received by Qt3D's change notification system.</p>
<div class="table"><table class="valuelist"><tr><th class="tblConst">Constant</th><th class="tblVal">Value</th></tr>
<tr><td class="topAlign"><code>Qt3DCore::QSceneChange::BackendNodes</code></td><td class="topAlign tblval"><code>0x0001</code></td></tr>
<tr><td class="topAlign"><code>Qt3DCore::QSceneChange::Nodes</code></td><td class="topAlign tblval"><code>0x0010</code></td></tr>
<tr><td class="topAlign"><code>Qt3DCore::QSceneChange::DeliverToAll</code></td><td class="topAlign tblval"><code>BackendNodes | Nodes</code></td></tr>
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<p>The DeliveryFlags type is a typedef for <a href="">QFlags</a>&lt;DeliveryFlag&gt;. It stores an OR combination of DeliveryFlag values.</p>
<!-- @@@DeliveryFlag -->
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<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QSceneChange[overload1]$$$QSceneChangeQt3DCore::ChangeFlagQt3DCore::QNodeId -->
<h3 class="fn" id="QSceneChange"><a name="QSceneChange"></a><code>[protected] </code>QSceneChange::<span class="name">QSceneChange</span>(<span class="type"><a href="qt3dcore-qscenechange.html#ChangeFlag-enum">Qt3DCore::ChangeFlag</a></span> <i>type</i>, <span class="type"><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></span> <i>subjectId</i>)</h3>
<p>Constructs a new <a href="qt3dcore-qscenechange.html">QSceneChange</a> with <i>type</i> and <i>subjectId</i>.</p>
<!-- @@@QSceneChange -->
<!-- $$$~QSceneChange[overload1]$$$~QSceneChange -->
<h3 class="fn" id="dtor.QSceneChange"><a name="dtor.QSceneChange"></a><code>[virtual] </code>QSceneChange::<span class="name">~QSceneChange</span>()</h3>
<p>Destroys the instance of QSceneChange. The destructor is virtual.</p><!-- @@@~QSceneChange -->
<!-- $$$deliveryFlags[overload1]$$$deliveryFlags -->
<h3 class="fn" id="deliveryFlags"><a name="deliveryFlags"></a><span class="type"><a href="qt3dcore-qscenechange.html#DeliveryFlag-enum">Qt3DCore::QSceneChange::DeliveryFlags</a></span> QSceneChange::<span class="name">deliveryFlags</span>() const</h3>
<p>Returns the set delivery flags.</p>
<p><b>See also </b><a href="qt3dcore-qscenechange.html#setDeliveryFlags">setDeliveryFlags</a>().</p>
<!-- @@@deliveryFlags -->
<!-- $$$setDeliveryFlags[overload1]$$$setDeliveryFlagsQt3DCore::QSceneChange::DeliveryFlags -->
<h3 class="fn" id="setDeliveryFlags"><a name="setDeliveryFlags"></a><span class="type">void</span> QSceneChange::<span class="name">setDeliveryFlags</span>(<span class="type"><a href="qt3dcore-qscenechange.html#DeliveryFlag-enum">Qt3DCore::QSceneChange::DeliveryFlags</a></span> <i>flags</i>)</h3>
<p>Sets the delivery flags of the change to <i>flags</i>.</p>
<p><b>See also </b><a href="qt3dcore-qscenechange.html#deliveryFlags">deliveryFlags</a>().</p>
<!-- @@@setDeliveryFlags -->
<!-- $$$subjectId[overload1]$$$subjectId -->
<h3 class="fn" id="subjectId"><a name="subjectId"></a><span class="type"><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></span> QSceneChange::<span class="name">subjectId</span>() const</h3>
<p>Returns scene change subject id.</p>
<!-- @@@subjectId -->
<!-- $$$type[overload1]$$$type -->
<h3 class="fn" id="type"><a name="type"></a><span class="type"><a href="qt3dcore-qscenechange.html#ChangeFlag-enum">Qt3DCore::ChangeFlag</a></span> QSceneChange::<span class="name">type</span>() const</h3>
<p>Returns the scene change type.</p>
<!-- @@@type -->
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<div class="relnonmem">
<h2>Related Non-Members</h2>
<!-- $$$ChangeFlag$$$NodeCreated$$$NodeDeleted$$$PropertyUpdated$$$PropertyValueAdded$$$PropertyValueRemoved$$$ComponentAdded$$$ComponentRemoved$$$CommandRequested$$$CallbackTriggered$$$AllChanges -->
<h3 class="flags" id="ChangeFlag-enum"><a name="ChangeFlag-enum"></a>enum Qt3DCore::<span class="name">ChangeFlag</span><br/>flags Qt3DCore::<span class="name">ChangeFlags</span></h3>
<p>The types of change that can be sent and received by Qt3D's change notification system.</p>
<div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><code>Qt3DCore::NodeCreated</code></td><td class="topAlign tblval"><code>1 &lt;&lt; 0</code></td><td class="topAlign">A new instance of a <a href="qt3dcore-qnode.html">QNode</a> subclass has been created.</td></tr>
<tr><td class="topAlign"><code>Qt3DCore::NodeDeleted</code></td><td class="topAlign tblval"><code>1 &lt;&lt; 1</code></td><td class="topAlign">A <a href="qt3dcore-qnode.html">QNode</a> has been deleted.</td></tr>
<tr><td class="topAlign"><code>Qt3DCore::PropertyUpdated</code></td><td class="topAlign tblval"><code>1 &lt;&lt; 2</code></td><td class="topAlign">A <a href="qt3dcore-qnode.html">QNode</a> property has been updated.</td></tr>
<tr><td class="topAlign"><code>Qt3DCore::PropertyValueAdded</code></td><td class="topAlign tblval"><code>1 &lt;&lt; 3</code></td><td class="topAlign">A <a href="qt3dcore-qnode.html">QNode</a> has been added to the scene.</td></tr>
<tr><td class="topAlign"><code>Qt3DCore::PropertyValueRemoved</code></td><td class="topAlign tblval"><code>1 &lt;&lt; 4</code></td><td class="topAlign">A <a href="qt3dcore-qnode.html">QNode</a> has been removed from the scene.</td></tr>
<tr><td class="topAlign"><code>Qt3DCore::CommandRequested</code></td><td class="topAlign tblval"><code>1 &lt;&lt; 7</code></td><td class="topAlign">A <a href="qt3dcore-qnodecommand.html">QNodeCommand</a> has been sent between a node and its backend.</td></tr>
<tr><td class="topAlign"><code>Qt3DCore::ComponentAdded</code></td><td class="topAlign tblval"><code>1 &lt;&lt; 5</code></td><td class="topAlign">A <a href="qt3dcore-qcomponent.html">QComponent</a> has been added to a <a href="qt3dcore-qentity.html">QEntity</a>.</td></tr>
<tr><td class="topAlign"><code>Qt3DCore::ComponentRemoved</code></td><td class="topAlign tblval"><code>1 &lt;&lt; 6</code></td><td class="topAlign">A <a href="qt3dcore-qcomponent.html">QComponent</a> has been removed from a <a href="qt3dcore-qentity.html">QEntity</a>.</td></tr>
<tr><td class="topAlign"><code>Qt3DCore::CallbackTriggered</code></td><td class="topAlign tblval"><code>1 &lt;&lt; 8</code></td><td class="topAlign">A <a href="qt3dcore-qnode.html">QNode</a> triggered a callback.</td></tr>
<tr><td class="topAlign"><code>Qt3DCore::AllChanges</code></td><td class="topAlign tblval"><code>0xFFFFFFFF</code></td><td class="topAlign">Allows an observer to monitor for any of the above changes.</td></tr>
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<p>The ChangeFlags type is a typedef for <a href="">QFlags</a>&lt;ChangeFlag&gt;. It stores an OR combination of ChangeFlag values.</p>
<!-- @@@ChangeFlag -->
<!-- $$$QSceneChangePtr -->
<h3 class="fn" id="QSceneChangePtr-typedef"><a name="QSceneChangePtr-typedef"></a>typedef Qt3DCore::<span class="name">QSceneChangePtr</span></h3>
<p>A shared pointer for <a href="qt3dcore-qscenechange.html">QSceneChange</a>.</p>
<!-- @@@QSceneChangePtr -->
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