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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QTransform</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QTransform Class</h1>
<span class="small-subtitle">(<a href="qt3dcore-qtransform.html">Qt3DCore::QTransform</a>)<br/></span>
<!-- $$$QTransform-brief -->
<p>Used to perform transforms on meshes. <a href="#details">More...</a></p>
<!-- @@@QTransform -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QTransform&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.6</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-core-transform.html">Transform</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a></td></tr></table></div><ul>
<li><a href="qt3dcore-qtransform-members.html">List of all members, including inherited members</a></li>
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<a name="properties"></a>
<h2 id="properties">Properties</h2>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3dcore-qtransform.html#matrix-prop">matrix</a></b> : QMatrix4x4</li>
<li class="fn"><b><a href="qt3dcore-qtransform.html#rotation-prop">rotation</a></b> : QQuaternion</li>
<li class="fn"><b><a href="qt3dcore-qtransform.html#rotationX-prop">rotationX</a></b> : float</li>
<li class="fn"><b><a href="qt3dcore-qtransform.html#rotationY-prop">rotationY</a></b> : float</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3dcore-qtransform.html#rotationZ-prop">rotationZ</a></b> : float</li>
<li class="fn"><b><a href="qt3dcore-qtransform.html#scale-prop">scale</a></b> : float</li>
<li class="fn"><b><a href="qt3dcore-qtransform.html#scale3D-prop">scale3D</a></b> : QVector3D</li>
<li class="fn"><b><a href="qt3dcore-qtransform.html#translation-prop">translation</a></b> : QVector3D</li>
</ul>
</td></tr>
</table></div>
<ul>
<li class="fn">1 property inherited from <a href="qt3dcore-qcomponent.html#properties">Qt3DCore::QComponent</a></li>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#QTransform">QTransform</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QMatrix4x4 </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#matrix-prop">matrix</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotation-prop">rotation</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotationX-prop">rotationX</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotationY-prop">rotationY</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotationZ-prop">rotationZ</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#scale-prop">scale</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector3D </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#scale3D-prop">scale3D</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector3D </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#translation-prop">translation</a></b>() const</td></tr>
</table></div>
<ul>
<li class="fn">2 public functions inherited from <a href="qt3dcore-qcomponent.html#public-functions">Qt3DCore::QComponent</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
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<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#matrix-prop">setMatrix</a></b>(const QMatrix4x4 &amp;<i>matrix</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotation-prop">setRotation</a></b>(const QQuaternion &amp;<i>rotation</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotationX-prop">setRotationX</a></b>(float <i>rotationX</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotationY-prop">setRotationY</a></b>(float <i>rotationY</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotationZ-prop">setRotationZ</a></b>(float <i>rotationZ</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#scale-prop">setScale</a></b>(float <i>scale</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#scale3D-prop">setScale3D</a></b>(const QVector3D &amp;<i>scale</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#translation-prop">setTranslation</a></b>(const QVector3D &amp;<i>translation</i>)</td></tr>
</table></div>
<ul>
<li class="fn">1 public slot inherited from <a href="qt3dcore-qcomponent.html#public-slots">Qt3DCore::QComponent</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
</ul>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#matrix-prop">matrixChanged</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotation-prop">rotationChanged</a></b>(const QQuaternion &amp;<i>rotation</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotationX-prop">rotationXChanged</a></b>(float <i>rotationX</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotationY-prop">rotationYChanged</a></b>(float <i>rotationY</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotationZ-prop">rotationZChanged</a></b>(float <i>rotationZ</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#scale3D-prop">scale3DChanged</a></b>(const QVector3D &amp;<i>scale</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#scale-prop">scaleChanged</a></b>(float <i>scale</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#translation-prop">translationChanged</a></b>(const QVector3D &amp;<i>translation</i>)</td></tr>
</table></div>
<ul>
<li class="fn">3 signals inherited from <a href="qt3dcore-qcomponent.html#signals">Qt3DCore::QComponent</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
</ul>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#fromAxes">fromAxes</a></b>(const QVector3D &amp;<i>xAxis</i>, const QVector3D &amp;<i>yAxis</i>, const QVector3D &amp;<i>zAxis</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#fromAxesAndAngles">fromAxesAndAngles</a></b>(const QVector3D &amp;<i>axis1</i>, float <i>angle1</i>, const QVector3D &amp;<i>axis2</i>, float <i>angle2</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#fromAxesAndAngles-1">fromAxesAndAngles</a></b>(const QVector3D &amp;<i>axis1</i>, float <i>angle1</i>, const QVector3D &amp;<i>axis2</i>, float <i>angle2</i>, const QVector3D &amp;<i>axis3</i>, float <i>angle3</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#fromAxisAndAngle">fromAxisAndAngle</a></b>(const QVector3D &amp;<i>axis</i>, float <i>angle</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#fromAxisAndAngle-1">fromAxisAndAngle</a></b>(float <i>x</i>, float <i>y</i>, float <i>z</i>, float <i>angle</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#fromEulerAngles">fromEulerAngles</a></b>(const QVector3D &amp;<i>eulerAngles</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#fromEulerAngles-1">fromEulerAngles</a></b>(float <i>pitch</i>, float <i>yaw</i>, float <i>roll</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QMatrix4x4 </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotateAround">rotateAround</a></b>(const QVector3D &amp;<i>point</i>, float <i>angle</i>, const QVector3D &amp;<i>axis</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QMatrix4x4 </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#rotateFromAxes">rotateFromAxes</a></b>(const QVector3D &amp;<i>xAxis</i>, const QVector3D &amp;<i>yAxis</i>, const QVector3D &amp;<i>zAxis</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
</table></div>
<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="details"></a>
<!-- $$$QTransform-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>Used to perform transforms on meshes.</p>
<p>The <a href="qt3dcore-qtransform.html">QTransform</a> component is not shareable between multiple <a href="qt3dcore-qentity.html">QEntity</a>'s. The transformation is held as QVector3D scale, QQuaternion rotation and QVector3D translation components. The transformations are applied to the mesh in that order. When <a href="qt3dcore-qtransform.html#matrix-prop">QTransform::matrix</a> property is set, it is decomposed to these transform components and corresponding signals are emitted.</p>
<p>Several helper functions are provided to set up the <a href="qt3dcore-qtransform.html">QTransform</a>; <a href="qt3dcore-qtransform.html#fromAxisAndAngle">fromAxisAndAngle</a> and <a href="qt3dcore-qtransform.html#fromAxesAndAngles">fromAxesAndAngles</a> can be used to set the rotation around specific axes, <a href="qt3dcore-qtransform.html#fromEulerAngles">fromEulerAngles</a> can be used to set the rotation based on euler angles and <a href="qt3dcore-qtransform.html#rotateAround">rotateAround</a> can be used to rotate the object around specific point relative to local origin.</p>
</div>
<!-- @@@QTransform -->
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$matrix-prop$$$matrix$$$setMatrixconstQMatrix4x4&$$$matrixChanged -->
<h3 class="fn" id="matrix-prop"><a name="matrix-prop"></a><span class="name">matrix</span> : <span class="type">QMatrix4x4</span></h3>
<p>Holds the QMatrix4x4 of the transform.</p>
<p><b>Note: </b>When the matrix property is set, it is decomposed to translation, rotation and scale components.</p><p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QMatrix4x4 </td><td class="memItemRight bottomAlign"><span class="name"><b>matrix</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setMatrix</b></span>(const QMatrix4x4 &amp;<i>matrix</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>matrixChanged</b></span>()</td></tr>
</table></div>
<!-- @@@matrix -->
<!-- $$$rotation-prop$$$rotation$$$setRotationconstQQuaternion&$$$rotationChangedconstQQuaternion& -->
<h3 class="fn" id="rotation-prop"><a name="rotation-prop"></a><span class="name">rotation</span> : <span class="type">QQuaternion</span></h3>
<p>Holds the rotation of the transform as QQuaternion.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QQuaternion </td><td class="memItemRight bottomAlign"><span class="name"><b>rotation</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setRotation</b></span>(const QQuaternion &amp;<i>rotation</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationChanged</b></span>(const QQuaternion &amp;<i>rotation</i>)</td></tr>
</table></div>
<!-- @@@rotation -->
<!-- $$$rotationX-prop$$$rotationX$$$setRotationXfloat$$$rotationXChangedfloat -->
<h3 class="fn" id="rotationX-prop"><a name="rotationX-prop"></a><span class="name">rotationX</span> : <span class="type">float</span></h3>
<p>Holds the x rotation of the transform as Euler angle.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationX</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setRotationX</b></span>(float <i>rotationX</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationXChanged</b></span>(float <i>rotationX</i>)</td></tr>
</table></div>
<!-- @@@rotationX -->
<!-- $$$rotationY-prop$$$rotationY$$$setRotationYfloat$$$rotationYChangedfloat -->
<h3 class="fn" id="rotationY-prop"><a name="rotationY-prop"></a><span class="name">rotationY</span> : <span class="type">float</span></h3>
<p>Holds the y rotation of the transform as Euler angle.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationY</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setRotationY</b></span>(float <i>rotationY</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationYChanged</b></span>(float <i>rotationY</i>)</td></tr>
</table></div>
<!-- @@@rotationY -->
<!-- $$$rotationZ-prop$$$rotationZ$$$setRotationZfloat$$$rotationZChangedfloat -->
<h3 class="fn" id="rotationZ-prop"><a name="rotationZ-prop"></a><span class="name">rotationZ</span> : <span class="type">float</span></h3>
<p>Holds the z rotation of the transform as Euler angle.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationZ</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setRotationZ</b></span>(float <i>rotationZ</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>rotationZChanged</b></span>(float <i>rotationZ</i>)</td></tr>
</table></div>
<!-- @@@rotationZ -->
<!-- $$$scale-prop$$$scale$$$setScalefloat$$$scaleChangedfloat -->
<h3 class="fn" id="scale-prop"><a name="scale-prop"></a><span class="name">scale</span> : <span class="type">float</span></h3>
<p>Holds the uniform scale of the transform. If the scale has been set with <a href="qt3dcore-qtransform.html#scale3D-prop">setScale3D</a>, holds the x value only.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>scale</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setScale</b></span>(float <i>scale</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>scaleChanged</b></span>(float <i>scale</i>)</td></tr>
</table></div>
<!-- @@@scale -->
<!-- $$$scale3D-prop$$$scale3D$$$setScale3DconstQVector3D&$$$scale3DChangedconstQVector3D& -->
<h3 class="fn" id="scale3D-prop"><a name="scale3D-prop"></a><span class="name">scale3D</span> : <span class="type">QVector3D</span></h3>
<p>Holds the scale of the transform as QVector3D.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QVector3D </td><td class="memItemRight bottomAlign"><span class="name"><b>scale3D</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setScale3D</b></span>(const QVector3D &amp;<i>scale</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>scale3DChanged</b></span>(const QVector3D &amp;<i>scale</i>)</td></tr>
</table></div>
<!-- @@@scale3D -->
<!-- $$$translation-prop$$$translation$$$setTranslationconstQVector3D&$$$translationChangedconstQVector3D& -->
<h3 class="fn" id="translation-prop"><a name="translation-prop"></a><span class="name">translation</span> : <span class="type">QVector3D</span></h3>
<p>Holds the translation of the transform as QVector3D.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QVector3D </td><td class="memItemRight bottomAlign"><span class="name"><b>translation</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setTranslation</b></span>(const QVector3D &amp;<i>translation</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>translationChanged</b></span>(const QVector3D &amp;<i>translation</i>)</td></tr>
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<h2>Member Function Documentation</h2>
<!-- $$$QTransform[overload1]$$$QTransformQt3DCore::QNode* -->
<h3 class="fn" id="QTransform"><a name="QTransform"></a>QTransform::<span class="name">QTransform</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new <a href="qt3dcore-qtransform.html">QTransform</a> with <i>parent</i>.</p>
<!-- @@@QTransform -->
<!-- $$$fromAxes[overload1]$$$fromAxesconstQVector3D&constQVector3D&constQVector3D& -->
<h3 class="fn" id="fromAxes"><a name="fromAxes"></a><code>[static] </code><span class="type">QQuaternion</span> QTransform::<span class="name">fromAxes</span>(const <span class="type">QVector3D</span> &amp;<i>xAxis</i>, const <span class="type">QVector3D</span> &amp;<i>yAxis</i>, const <span class="type">QVector3D</span> &amp;<i>zAxis</i>)</h3>
<p>Creates a QQuaterniom definining a rotation from the axes <i>xAxis</i>, <i>yAxis</i> and <i>zAxis</i>.</p>
<p>This function was introduced in  Qt 5.11.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@fromAxes -->
<!-- $$$fromAxesAndAngles[overload1]$$$fromAxesAndAnglesconstQVector3D&floatconstQVector3D&float -->
<h3 class="fn" id="fromAxesAndAngles"><a name="fromAxesAndAngles"></a><code>[static] </code><span class="type">QQuaternion</span> QTransform::<span class="name">fromAxesAndAngles</span>(const <span class="type">QVector3D</span> &amp;<i>axis1</i>, <span class="type">float</span> <i>angle1</i>, const <span class="type">QVector3D</span> &amp;<i>axis2</i>, <span class="type">float</span> <i>angle2</i>)</h3>
<p>Creates a QQuaternion from <i>axis1</i>, <i>angle1</i>, <i>axis2</i>, and <i>angle2</i>. Returns the resulting QQuaternion.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@fromAxesAndAngles -->
<!-- $$$fromAxesAndAngles$$$fromAxesAndAnglesconstQVector3D&floatconstQVector3D&floatconstQVector3D&float -->
<h3 class="fn" id="fromAxesAndAngles-1"><a name="fromAxesAndAngles-1"></a><code>[static] </code><span class="type">QQuaternion</span> QTransform::<span class="name">fromAxesAndAngles</span>(const <span class="type">QVector3D</span> &amp;<i>axis1</i>, <span class="type">float</span> <i>angle1</i>, const <span class="type">QVector3D</span> &amp;<i>axis2</i>, <span class="type">float</span> <i>angle2</i>, const <span class="type">QVector3D</span> &amp;<i>axis3</i>, <span class="type">float</span> <i>angle3</i>)</h3>
<p>Creates a QQuaternion from <i>axis1</i>, <i>angle1</i>, <i>axis2</i>, <i>angle2</i>, <i>axis3</i>, and <i>angle3</i>. Returns the resulting QQuaternion.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@fromAxesAndAngles -->
<!-- $$$fromAxisAndAngle[overload1]$$$fromAxisAndAngleconstQVector3D&float -->
<h3 class="fn" id="fromAxisAndAngle"><a name="fromAxisAndAngle"></a><code>[static] </code><span class="type">QQuaternion</span> QTransform::<span class="name">fromAxisAndAngle</span>(const <span class="type">QVector3D</span> &amp;<i>axis</i>, <span class="type">float</span> <i>angle</i>)</h3>
<p>Creates a QQuaternion from <i>axis</i> and <i>angle</i>. Returns the resulting QQuaternion.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@fromAxisAndAngle -->
<!-- $$$fromAxisAndAngle$$$fromAxisAndAnglefloatfloatfloatfloat -->
<h3 class="fn" id="fromAxisAndAngle-1"><a name="fromAxisAndAngle-1"></a><code>[static] </code><span class="type">QQuaternion</span> QTransform::<span class="name">fromAxisAndAngle</span>(<span class="type">float</span> <i>x</i>, <span class="type">float</span> <i>y</i>, <span class="type">float</span> <i>z</i>, <span class="type">float</span> <i>angle</i>)</h3>
<p>Creates a QQuaternion from <i>x</i>, <i>y</i>, <i>z</i>, and <i>angle</i>. Returns the resulting QQuaternion.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@fromAxisAndAngle -->
<!-- $$$fromEulerAngles[overload1]$$$fromEulerAnglesconstQVector3D& -->
<h3 class="fn" id="fromEulerAngles"><a name="fromEulerAngles"></a><code>[static] </code><span class="type">QQuaternion</span> QTransform::<span class="name">fromEulerAngles</span>(const <span class="type">QVector3D</span> &amp;<i>eulerAngles</i>)</h3>
<p>Creates a QQuaternion from <i>eulerAngles</i>. Returns the resulting QQuaternion.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@fromEulerAngles -->
<!-- $$$fromEulerAngles$$$fromEulerAnglesfloatfloatfloat -->
<h3 class="fn" id="fromEulerAngles-1"><a name="fromEulerAngles-1"></a><code>[static] </code><span class="type">QQuaternion</span> QTransform::<span class="name">fromEulerAngles</span>(<span class="type">float</span> <i>pitch</i>, <span class="type">float</span> <i>yaw</i>, <span class="type">float</span> <i>roll</i>)</h3>
<p>Creates a QQuaternion from <i>pitch</i>, <i>yaw</i>, and <i>roll</i>. Returns the resulting QQuaternion.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@fromEulerAngles -->
<!-- $$$rotateAround[overload1]$$$rotateAroundconstQVector3D&floatconstQVector3D& -->
<h3 class="fn" id="rotateAround"><a name="rotateAround"></a><code>[static] </code><span class="type">QMatrix4x4</span> QTransform::<span class="name">rotateAround</span>(const <span class="type">QVector3D</span> &amp;<i>point</i>, <span class="type">float</span> <i>angle</i>, const <span class="type">QVector3D</span> &amp;<i>axis</i>)</h3>
<p>Creates a rotation matrix from <i>axis</i> and <i>angle</i> around <i>point</i>. Returns the resulting QMatrix4x4.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@rotateAround -->
<!-- $$$rotateFromAxes[overload1]$$$rotateFromAxesconstQVector3D&constQVector3D&constQVector3D& -->
<h3 class="fn" id="rotateFromAxes"><a name="rotateFromAxes"></a><code>[static] </code><span class="type">QMatrix4x4</span> QTransform::<span class="name">rotateFromAxes</span>(const <span class="type">QVector3D</span> &amp;<i>xAxis</i>, const <span class="type">QVector3D</span> &amp;<i>yAxis</i>, const <span class="type">QVector3D</span> &amp;<i>zAxis</i>)</h3>
<p>Returns a rotation matrix defined from the axes <i>xAxis</i>, <i>yAxis</i>, <i>zAxis</i>.</p>
<p>This function was introduced in  Qt 5.11.</p>
<p><b>Note: </b>This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.</p>
<!-- @@@rotateFromAxes -->
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