<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qqmlaspectengine.cpp --> <title>QQmlAspectEngine Class | Qt 3D 5.12.2</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QQmlAspectEngine</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-types">Public Types</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#signals">Signals</a></li> <li class="level1"><a href="#static-public-members">Static Public Members</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QQmlAspectEngine Class</h1> <span class="small-subtitle">(<a href="qt3dcore-quick-qqmlaspectengine.html">Qt3DCore::Quick::QQmlAspectEngine</a>)<br/></span> <!-- $$$QQmlAspectEngine-brief --> <p>The <a href="qt3dcore-quick-qqmlaspectengine.html">QQmlAspectEngine</a> provides an environment for the <a href="qt3dcore-qaspectengine.html">QAspectEngine</a> and a method for instantiating QML components. <a href="#details">More...</a></p> <!-- @@@QQmlAspectEngine --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <Qt3DQuick/QQmlAspectEngine></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr></table></div><ul> <li><a href="qt3dcore-quick-qqmlaspectengine-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-types"></a> <h2 id="public-types">Public Types</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#Status-enum">Status</a></b> { Null, Ready, Loading, Error }</td></tr> </table></div> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#QQmlAspectEngine">QQmlAspectEngine</a></b>(QObject *<i>parent</i> = nullptr)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QAspectEngine *</td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#aspectEngine">aspectEngine</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QQmlEngine *</td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#qmlEngine">qmlEngine</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#setSource">setSource</a></b>(const QUrl &<i>source</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::Quick::QQmlAspectEngine::Status </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#status">status</a></b>() const</td></tr> </table></div> <a name="signals"></a> <h2 id="signals">Signals</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#sceneCreated">sceneCreated</a></b>(QObject *<i>rootObject</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#statusChanged">statusChanged</a></b>(<i>Qt3DCore::Quick::QQmlAspectEngine::Status</i>)</td></tr> </table></div> <a name="static-public-members"></a> <h2 id="static-public-members">Static Public Members</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#staticMetaObject-var">staticMetaObject</a></b></td></tr> </table></div> <a name="details"></a> <!-- $$$QQmlAspectEngine-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>The <a href="qt3dcore-quick-qqmlaspectengine.html">QQmlAspectEngine</a> provides an environment for the <a href="qt3dcore-qaspectengine.html">QAspectEngine</a> and a method for instantiating QML components.</p> </div> <!-- @@@QQmlAspectEngine --> <div class="types"> <h2>Member Type Documentation</h2> <!-- $$$Status$$$Null$$$Ready$$$Loading$$$Error --> <h3 class="fn" id="Status-enum"><a name="Status-enum"></a>enum QQmlAspectEngine::<span class="name">Status</span></h3> <p>The status of the engine.</p> <div class="table"><table class="valuelist"><tr><th class="tblConst">Constant</th><th class="tblVal">Value</th></tr> <tr><td class="topAlign"><code>Qt3DCore::Quick::QQmlAspectEngine::Null</code></td><td class="topAlign tblval"><code>0</code></td></tr> <tr><td class="topAlign"><code>Qt3DCore::Quick::QQmlAspectEngine::Ready</code></td><td class="topAlign tblval"><code>1</code></td></tr> <tr><td class="topAlign"><code>Qt3DCore::Quick::QQmlAspectEngine::Loading</code></td><td class="topAlign tblval"><code>2</code></td></tr> <tr><td class="topAlign"><code>Qt3DCore::Quick::QQmlAspectEngine::Error</code></td><td class="topAlign tblval"><code>3</code></td></tr> </table></div> <!-- @@@Status --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QQmlAspectEngine[overload1]$$$QQmlAspectEngineQObject* --> <h3 class="fn" id="QQmlAspectEngine"><a name="QQmlAspectEngine"></a>QQmlAspectEngine::<span class="name">QQmlAspectEngine</span>(<span class="type">QObject</span> *<i>parent</i> = nullptr)</h3> <p>Constructs a new <a href="qt3dcore-quick-qqmlaspectengine.html">QQmlAspectEngine</a> with <i>parent</i>.</p> <!-- @@@QQmlAspectEngine --> <!-- $$$aspectEngine[overload1]$$$aspectEngine --> <h3 class="fn" id="aspectEngine"><a name="aspectEngine"></a><span class="type"><a href="qt3dcore-qaspectengine.html">Qt3DCore::QAspectEngine</a></span> *QQmlAspectEngine::<span class="name">aspectEngine</span>() const</h3> <p>Returns the aspectEngine.</p> <!-- @@@aspectEngine --> <!-- $$$qmlEngine[overload1]$$$qmlEngine --> <h3 class="fn" id="qmlEngine"><a name="qmlEngine"></a><span class="type">QQmlEngine</span> *QQmlAspectEngine::<span class="name">qmlEngine</span>() const</h3> <p>Returns the engine.</p> <!-- @@@qmlEngine --> <!-- $$$sceneCreated[overload1]$$$sceneCreatedQObject* --> <h3 class="fn" id="sceneCreated"><a name="sceneCreated"></a><code>[signal] </code><span class="type">void</span> QQmlAspectEngine::<span class="name">sceneCreated</span>(<span class="type">QObject</span> *<i>rootObject</i>)</h3> <!-- @@@sceneCreated --> <!-- $$$setSource[overload1]$$$setSourceconstQUrl& --> <h3 class="fn" id="setSource"><a name="setSource"></a><span class="type">void</span> QQmlAspectEngine::<span class="name">setSource</span>(const <span class="type">QUrl</span> &<i>source</i>)</h3> <p>Sets <i>source</i> as a source for the QML component to be created.</p> <!-- @@@setSource --> <!-- $$$status[overload1]$$$status --> <h3 class="fn" id="status"><a name="status"></a><span class="type"><a href="qt3dcore-quick-qqmlaspectengine.html#Status-enum">Qt3DCore::Quick::QQmlAspectEngine::Status</a></span> QQmlAspectEngine::<span class="name">status</span>() const</h3> <p>Returns the status.</p> <!-- @@@status --> <!-- $$$statusChanged[overload1]$$$statusChangedQt3DCore::Quick::QQmlAspectEngine::Status --> <h3 class="fn" id="statusChanged"><a name="statusChanged"></a><code>[signal] </code><span class="type">void</span> QQmlAspectEngine::<span class="name">statusChanged</span>(<i>Qt3DCore::Quick::QQmlAspectEngine::Status</i>)</h3> <!-- @@@statusChanged --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>