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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QQmlAspectEngine</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QQmlAspectEngine Class</h1>
<span class="small-subtitle">(<a href="qt3dcore-quick-qqmlaspectengine.html">Qt3DCore::Quick::QQmlAspectEngine</a>)<br/></span>
<!-- $$$QQmlAspectEngine-brief -->
<p>The <a href="qt3dcore-quick-qqmlaspectengine.html">QQmlAspectEngine</a> provides an environment for the <a href="qt3dcore-qaspectengine.html">QAspectEngine</a> and a method for instantiating QML components. <a href="#details">More...</a></p>
<!-- @@@QQmlAspectEngine -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;Qt3DQuick/QQmlAspectEngine&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr></table></div><ul>
<li><a href="qt3dcore-quick-qqmlaspectengine-members.html">List of all members, including inherited members</a></li>
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<a name="public-types"></a>
<h2 id="public-types">Public Types</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#Status-enum">Status</a></b> { Null, Ready, Loading, Error }</td></tr>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#QQmlAspectEngine">QQmlAspectEngine</a></b>(QObject *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QAspectEngine *</td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#aspectEngine">aspectEngine</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQmlEngine *</td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#qmlEngine">qmlEngine</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#setSource">setSource</a></b>(const QUrl &amp;<i>source</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::Quick::QQmlAspectEngine::Status </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#status">status</a></b>() const</td></tr>
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<a name="signals"></a>
<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#sceneCreated">sceneCreated</a></b>(QObject *<i>rootObject</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#statusChanged">statusChanged</a></b>(<i>Qt3DCore::Quick::QQmlAspectEngine::Status</i>)</td></tr>
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<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick-qqmlaspectengine.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<a name="details"></a>
<!-- $$$QQmlAspectEngine-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>The <a href="qt3dcore-quick-qqmlaspectengine.html">QQmlAspectEngine</a> provides an environment for the <a href="qt3dcore-qaspectengine.html">QAspectEngine</a> and a method for instantiating QML components.</p>
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<!-- @@@QQmlAspectEngine -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$Status$$$Null$$$Ready$$$Loading$$$Error -->
<h3 class="fn" id="Status-enum"><a name="Status-enum"></a>enum QQmlAspectEngine::<span class="name">Status</span></h3>
<p>The status of the engine.</p>
<div class="table"><table class="valuelist"><tr><th class="tblConst">Constant</th><th class="tblVal">Value</th></tr>
<tr><td class="topAlign"><code>Qt3DCore::Quick::QQmlAspectEngine::Null</code></td><td class="topAlign tblval"><code>0</code></td></tr>
<tr><td class="topAlign"><code>Qt3DCore::Quick::QQmlAspectEngine::Ready</code></td><td class="topAlign tblval"><code>1</code></td></tr>
<tr><td class="topAlign"><code>Qt3DCore::Quick::QQmlAspectEngine::Loading</code></td><td class="topAlign tblval"><code>2</code></td></tr>
<tr><td class="topAlign"><code>Qt3DCore::Quick::QQmlAspectEngine::Error</code></td><td class="topAlign tblval"><code>3</code></td></tr>
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<!-- @@@Status -->
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<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QQmlAspectEngine[overload1]$$$QQmlAspectEngineQObject* -->
<h3 class="fn" id="QQmlAspectEngine"><a name="QQmlAspectEngine"></a>QQmlAspectEngine::<span class="name">QQmlAspectEngine</span>(<span class="type">QObject</span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new <a href="qt3dcore-quick-qqmlaspectengine.html">QQmlAspectEngine</a> with <i>parent</i>.</p>
<!-- @@@QQmlAspectEngine -->
<!-- $$$aspectEngine[overload1]$$$aspectEngine -->
<h3 class="fn" id="aspectEngine"><a name="aspectEngine"></a><span class="type"><a href="qt3dcore-qaspectengine.html">Qt3DCore::QAspectEngine</a></span> *QQmlAspectEngine::<span class="name">aspectEngine</span>() const</h3>
<p>Returns the aspectEngine.</p>
<!-- @@@aspectEngine -->
<!-- $$$qmlEngine[overload1]$$$qmlEngine -->
<h3 class="fn" id="qmlEngine"><a name="qmlEngine"></a><span class="type">QQmlEngine</span> *QQmlAspectEngine::<span class="name">qmlEngine</span>() const</h3>
<p>Returns the engine.</p>
<!-- @@@qmlEngine -->
<!-- $$$sceneCreated[overload1]$$$sceneCreatedQObject* -->
<h3 class="fn" id="sceneCreated"><a name="sceneCreated"></a><code>[signal] </code><span class="type">void</span> QQmlAspectEngine::<span class="name">sceneCreated</span>(<span class="type">QObject</span> *<i>rootObject</i>)</h3>
<!-- @@@sceneCreated -->
<!-- $$$setSource[overload1]$$$setSourceconstQUrl& -->
<h3 class="fn" id="setSource"><a name="setSource"></a><span class="type">void</span> QQmlAspectEngine::<span class="name">setSource</span>(const <span class="type">QUrl</span> &amp;<i>source</i>)</h3>
<p>Sets <i>source</i> as a source for the QML component to be created.</p>
<!-- @@@setSource -->
<!-- $$$status[overload1]$$$status -->
<h3 class="fn" id="status"><a name="status"></a><span class="type"><a href="qt3dcore-quick-qqmlaspectengine.html#Status-enum">Qt3DCore::Quick::QQmlAspectEngine::Status</a></span> QQmlAspectEngine::<span class="name">status</span>() const</h3>
<p>Returns the status.</p>
<!-- @@@status -->
<!-- $$$statusChanged[overload1]$$$statusChangedQt3DCore::Quick::QQmlAspectEngine::Status -->
<h3 class="fn" id="statusChanged"><a name="statusChanged"></a><code>[signal] </code><span class="type">void</span> QQmlAspectEngine::<span class="name">statusChanged</span>(<i>Qt3DCore::Quick::QQmlAspectEngine::Status</i>)</h3>
<!-- @@@statusChanged -->
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