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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QConeGeometry</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#protected-functions">Protected Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QConeGeometry Class</h1>
<span class="small-subtitle">(<a href="qt3dextras-qconegeometry.html">Qt3DExtras::QConeGeometry</a>)<br/></span>
<!-- $$$QConeGeometry-brief -->
<p>The <a href="qt3dextras-qconegeometry.html">QConeGeometry</a> class allows creation of a cone in 3D space. * * * * * The <a href="qt3dextras-qconegeometry.html">QConeGeometry</a> class is most commonly used internally by the <a href="qt3dextras-qconemesh.html">QConeMesh</a> * but can also be used in custom <a href="qt3drender-qgeometryrenderer.html">Qt3DRender::QGeometryRenderer</a> subclasses. The class * allows for creation of both a cone and a truncated cone. <a href="#details">More...</a></p>
<!-- @@@QConeGeometry -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;Qt3DExtras/QConeGeometry&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dextras</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-extras-conegeometry.html">ConeGeometry</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3drender-qgeometry.html">Qt3DRender::QGeometry</a></td></tr></table></div><ul>
<li><a href="qt3dextras-qconegeometry-members.html">List of all members, including inherited members</a></li>
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<a name="properties"></a>
<h2 id="properties">Properties</h2>
<div class="table"><table class="propsummary">
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<li class="fn"><b><a href="qt3dextras-qconegeometry.html#bottomRadius-prop">bottomRadius</a></b> : float</li>
<li class="fn"><b><a href="qt3dextras-qconegeometry.html#hasBottomEndcap-prop">hasBottomEndcap</a></b> : bool</li>
<li class="fn"><b><a href="qt3dextras-qconegeometry.html#hasTopEndcap-prop">hasTopEndcap</a></b> : bool</li>
<li class="fn"><b><a href="qt3dextras-qconegeometry.html#indexAttribute-prop">indexAttribute</a></b> : Qt3DRender::QAttribute* const</li>
<li class="fn"><b><a href="qt3dextras-qconegeometry.html#length-prop">length</a></b> : float</li>
<li class="fn"><b><a href="qt3dextras-qconegeometry.html#normalAttribute-prop">normalAttribute</a></b> : Qt3DRender::QAttribute* const</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3dextras-qconegeometry.html#positionAttribute-prop">positionAttribute</a></b> : Qt3DRender::QAttribute* const</li>
<li class="fn"><b><a href="qt3dextras-qconegeometry.html#rings-prop">rings</a></b> : int</li>
<li class="fn"><b><a href="qt3dextras-qconegeometry.html#slices-prop">slices</a></b> : int</li>
<li class="fn"><b><a href="qt3dextras-qconegeometry.html#texCoordAttribute-prop">texCoordAttribute</a></b> : Qt3DRender::QAttribute* const</li>
<li class="fn"><b><a href="qt3dextras-qconegeometry.html#topRadius-prop">topRadius</a></b> : float</li>
</ul>
</td></tr>
</table></div>
<ul>
<li class="fn">1 property inherited from <a href="qt3drender-qgeometry.html#properties">Qt3DRender::QGeometry</a></li>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
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<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#QConeGeometry">QConeGeometry</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#bottomRadius-prop">bottomRadius</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#hasBottomEndcap-prop">hasBottomEndcap</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#hasTopEndcap-prop">hasTopEndcap</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAttribute *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#indexAttribute-prop">indexAttribute</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#length-prop">length</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAttribute *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#normalAttribute-prop">normalAttribute</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAttribute *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#positionAttribute-prop">positionAttribute</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#rings-prop">rings</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#slices-prop">slices</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAttribute *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#texCoordAttribute-prop">texCoordAttribute</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#topRadius-prop">topRadius</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#updateIndices">updateIndices</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#updateVertices">updateVertices</a></b>()</td></tr>
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<ul>
<li class="fn">4 public functions inherited from <a href="qt3drender-qgeometry.html#public-functions">Qt3DRender::QGeometry</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
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<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#bottomRadius-prop">setBottomRadius</a></b>(float <i>bottomRadius</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#hasBottomEndcap-prop">setHasBottomEndcap</a></b>(bool <i>hasBottomEndcap</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#hasTopEndcap-prop">setHasTopEndcap</a></b>(bool <i>hasTopEndcap</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#length-prop">setLength</a></b>(float <i>length</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#rings-prop">setRings</a></b>(int <i>rings</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#slices-prop">setSlices</a></b>(int <i>slices</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#topRadius-prop">setTopRadius</a></b>(float <i>topRadius</i>)</td></tr>
</table></div>
<ul>
<li class="fn">1 public slot inherited from <a href="qt3drender-qgeometry.html#public-slots">Qt3DRender::QGeometry</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
</ul>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#bottomRadius-prop">bottomRadiusChanged</a></b>(float <i>bottomRadius</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#hasBottomEndcap-prop">hasBottomEndcapChanged</a></b>(bool <i>hasBottomEndcap</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#hasTopEndcap-prop">hasTopEndcapChanged</a></b>(bool <i>hasTopEndcap</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#length-prop">lengthChanged</a></b>(float <i>length</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#rings-prop">ringsChanged</a></b>(int <i>rings</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#slices-prop">slicesChanged</a></b>(int <i>slices</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#topRadius-prop">topRadiusChanged</a></b>(float <i>topRadius</i>)</td></tr>
</table></div>
<ul>
<li class="fn">1 signal inherited from <a href="qt3drender-qgeometry.html#signals">Qt3DRender::QGeometry</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
</ul>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
</table></div>
<a name="protected-functions"></a>
<h2 id="protected-functions">Protected Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qconegeometry.html#QConeGeometry-1">QConeGeometry</a></b>(Qt3DExtras::QConeGeometryPrivate &amp;<i>dd</i>, Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
</table></div>
<ul>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="details"></a>
<!-- $$$QConeGeometry-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>* * * *</p>
<p>The <a href="qt3dextras-qconegeometry.html">QConeGeometry</a> class allows creation of a cone in 3D space. * * * * * The <a href="qt3dextras-qconegeometry.html">QConeGeometry</a> class is most commonly used internally by the <a href="qt3dextras-qconemesh.html">QConeMesh</a> * but can also be used in custom <a href="qt3drender-qgeometryrenderer.html">Qt3DRender::QGeometryRenderer</a> subclasses. The class * allows for creation of both a cone and a truncated cone.</p>
</div>
<!-- @@@QConeGeometry -->
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$bottomRadius-prop$$$bottomRadius$$$setBottomRadiusfloat$$$bottomRadiusChangedfloat -->
<h3 class="fn" id="bottomRadius-prop"><a name="bottomRadius-prop"></a><span class="name">bottomRadius</span> : <span class="type">float</span></h3>
<p>Holds the bottom radius of the cone.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>bottomRadius</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setBottomRadius</b></span>(float <i>bottomRadius</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>bottomRadiusChanged</b></span>(float <i>bottomRadius</i>)</td></tr>
</table></div>
<!-- @@@bottomRadius -->
<!-- $$$hasBottomEndcap-prop$$$hasBottomEndcap$$$setHasBottomEndcapbool$$$hasBottomEndcapChangedbool -->
<h3 class="fn" id="hasBottomEndcap-prop"><a name="hasBottomEndcap-prop"></a><span class="name">hasBottomEndcap</span> : <span class="type">bool</span></h3>
<p>Determines if the cone bottom is capped or open.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> bool </td><td class="memItemRight bottomAlign"><span class="name"><b>hasBottomEndcap</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setHasBottomEndcap</b></span>(bool <i>hasBottomEndcap</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>hasBottomEndcapChanged</b></span>(bool <i>hasBottomEndcap</i>)</td></tr>
</table></div>
<!-- @@@hasBottomEndcap -->
<!-- $$$hasTopEndcap-prop$$$hasTopEndcap$$$setHasTopEndcapbool$$$hasTopEndcapChangedbool -->
<h3 class="fn" id="hasTopEndcap-prop"><a name="hasTopEndcap-prop"></a><span class="name">hasTopEndcap</span> : <span class="type">bool</span></h3>
<p>Determines if the cone top is capped or open.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> bool </td><td class="memItemRight bottomAlign"><span class="name"><b>hasTopEndcap</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setHasTopEndcap</b></span>(bool <i>hasTopEndcap</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>hasTopEndcapChanged</b></span>(bool <i>hasTopEndcap</i>)</td></tr>
</table></div>
<!-- @@@hasTopEndcap -->
<!-- $$$indexAttribute-prop$$$indexAttribute -->
<h3 class="fn" id="indexAttribute-prop"><a name="indexAttribute-prop"></a><span class="name">indexAttribute</span> : <span class="type"><a href="qt3drender-qattribute.html">Qt3DRender::QAttribute</a></span>* const</h3>
<p>Holds the geometry index attribute.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAttribute *</td><td class="memItemRight bottomAlign"><span class="name"><b>indexAttribute</b></span>() const</td></tr>
</table></div>
<!-- @@@indexAttribute -->
<!-- $$$length-prop$$$length$$$setLengthfloat$$$lengthChangedfloat -->
<h3 class="fn" id="length-prop"><a name="length-prop"></a><span class="name">length</span> : <span class="type">float</span></h3>
<p>Holds the length of the cone.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>length</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setLength</b></span>(float <i>length</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>lengthChanged</b></span>(float <i>length</i>)</td></tr>
</table></div>
<!-- @@@length -->
<!-- $$$normalAttribute-prop$$$normalAttribute -->
<h3 class="fn" id="normalAttribute-prop"><a name="normalAttribute-prop"></a><span class="name">normalAttribute</span> : <span class="type"><a href="qt3drender-qattribute.html">Qt3DRender::QAttribute</a></span>* const</h3>
<p>Holds the geometry normal attribute.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAttribute *</td><td class="memItemRight bottomAlign"><span class="name"><b>normalAttribute</b></span>() const</td></tr>
</table></div>
<!-- @@@normalAttribute -->
<!-- $$$positionAttribute-prop$$$positionAttribute -->
<h3 class="fn" id="positionAttribute-prop"><a name="positionAttribute-prop"></a><span class="name">positionAttribute</span> : <span class="type"><a href="qt3drender-qattribute.html">Qt3DRender::QAttribute</a></span>* const</h3>
<p>Holds the geometry position attribute.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAttribute *</td><td class="memItemRight bottomAlign"><span class="name"><b>positionAttribute</b></span>() const</td></tr>
</table></div>
<!-- @@@positionAttribute -->
<!-- $$$rings-prop$$$rings$$$setRingsint$$$ringsChangedint -->
<h3 class="fn" id="rings-prop"><a name="rings-prop"></a><span class="name">rings</span> : <span class="type">int</span></h3>
<p>Holds the number of rings in the geometry.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>rings</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setRings</b></span>(int <i>rings</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>ringsChanged</b></span>(int <i>rings</i>)</td></tr>
</table></div>
<!-- @@@rings -->
<!-- $$$slices-prop$$$slices$$$setSlicesint$$$slicesChangedint -->
<h3 class="fn" id="slices-prop"><a name="slices-prop"></a><span class="name">slices</span> : <span class="type">int</span></h3>
<p>Holds the number of slices in the geometry.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>slices</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setSlices</b></span>(int <i>slices</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>slicesChanged</b></span>(int <i>slices</i>)</td></tr>
</table></div>
<!-- @@@slices -->
<!-- $$$texCoordAttribute-prop$$$texCoordAttribute -->
<h3 class="fn" id="texCoordAttribute-prop"><a name="texCoordAttribute-prop"></a><span class="name">texCoordAttribute</span> : <span class="type"><a href="qt3drender-qattribute.html">Qt3DRender::QAttribute</a></span>* const</h3>
<p>Holds the geometry texture coordinate attribute.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAttribute *</td><td class="memItemRight bottomAlign"><span class="name"><b>texCoordAttribute</b></span>() const</td></tr>
</table></div>
<!-- @@@texCoordAttribute -->
<!-- $$$topRadius-prop$$$topRadius$$$setTopRadiusfloat$$$topRadiusChangedfloat -->
<h3 class="fn" id="topRadius-prop"><a name="topRadius-prop"></a><span class="name">topRadius</span> : <span class="type">float</span></h3>
<p>Holds the top radius of the cone.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>topRadius</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setTopRadius</b></span>(float <i>topRadius</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>topRadiusChanged</b></span>(float <i>topRadius</i>)</td></tr>
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<!-- @@@topRadius -->
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<h2>Member Function Documentation</h2>
<!-- $$$QConeGeometry[overload1]$$$QConeGeometryQt3DCore::QNode* -->
<h3 class="fn" id="QConeGeometry"><a name="QConeGeometry"></a>QConeGeometry::<span class="name">QConeGeometry</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Default constructs an instance of QConeGeometry.</p><!-- @@@QConeGeometry -->
<!-- $$$QConeGeometry$$$QConeGeometryQt3DExtras::QConeGeometryPrivate&Qt3DCore::QNode* -->
<h3 class="fn" id="QConeGeometry-1"><a name="QConeGeometry-1"></a><code>[protected] </code>QConeGeometry::<span class="name">QConeGeometry</span>(<span class="type">Qt3DExtras::QConeGeometryPrivate</span> &amp;<i>dd</i>, <span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Default constructs an instance of QConeGeometry.</p><!-- @@@QConeGeometry -->
<!-- $$$updateIndices[overload1]$$$updateIndices -->
<h3 class="fn" id="updateIndices"><a name="updateIndices"></a><span class="type">void</span> QConeGeometry::<span class="name">updateIndices</span>()</h3>
<p>Updates indices based on geometry properties.</p>
<!-- @@@updateIndices -->
<!-- $$$updateVertices[overload1]$$$updateVertices -->
<h3 class="fn" id="updateVertices"><a name="updateVertices"></a><span class="type">void</span> QConeGeometry::<span class="name">updateVertices</span>()</h3>
<p>Updates vertices based on geometry properties.</p>
<!-- @@@updateVertices -->
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