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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QNormalDiffuseMapMaterial</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QNormalDiffuseMapMaterial Class</h1>
<span class="small-subtitle">(<a href="qt3dextras-qnormaldiffusemapmaterial.html">Qt3DExtras::QNormalDiffuseMapMaterial</a>)<br/></span>
<!-- $$$QNormalDiffuseMapMaterial-brief -->
<p>The <a href="qt3dextras-qnormaldiffusemapmaterial.html">QNormalDiffuseMapMaterial</a> provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. <a href="#details">More...</a></p>
<!-- @@@QNormalDiffuseMapMaterial -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QNormalDiffuseMapMaterial&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dextras</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3drender-qmaterial.html">Qt3DRender::QMaterial</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qt3dextras-qnormaldiffusemapalphamaterial.html">Qt3DExtras::QNormalDiffuseMapAlphaMaterial</a></p>
</td></tr></table></div><p><b>This class is obsolete.</b> It is provided to keep old source code working. We strongly advise against using it in new code.</p>
<ul>
<li><a href="qt3dextras-qnormaldiffusemapmaterial-members.html">List of all members, including inherited members</a></li>
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<a name="properties"></a>
<h2 id="properties">Properties</h2>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#ambient-prop">ambient</a></b> : QColor</li>
<li class="fn"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#diffuse-prop">diffuse</a></b> : Qt3DRender::QAbstractTexture*</li>
<li class="fn"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#normal-prop">normal</a></b> : Qt3DRender::QAbstractTexture*</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#shininess-prop">shininess</a></b> : float</li>
<li class="fn"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#specular-prop">specular</a></b> : QColor</li>
<li class="fn"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#textureScale-prop">textureScale</a></b> : float</li>
</ul>
</td></tr>
</table></div>
<ul>
<li class="fn">1 property inherited from <a href="qt3drender-qmaterial.html#properties">Qt3DRender::QMaterial</a></li>
<li class="fn">1 property inherited from <a href="qt3dcore-qcomponent.html#properties">Qt3DCore::QComponent</a></li>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#QNormalDiffuseMapMaterial">QNormalDiffuseMapMaterial</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#dtor.QNormalDiffuseMapMaterial">~QNormalDiffuseMapMaterial</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QColor </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#ambient-prop">ambient</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#diffuse-prop">diffuse</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#normal-prop">normal</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#shininess-prop">shininess</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QColor </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#specular-prop">specular</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> float </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#textureScale-prop">textureScale</a></b>() const</td></tr>
</table></div>
<ul>
<li class="fn">4 public functions inherited from <a href="qt3drender-qmaterial.html#public-functions">Qt3DRender::QMaterial</a></li>
<li class="fn">2 public functions inherited from <a href="qt3dcore-qcomponent.html#public-functions">Qt3DCore::QComponent</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#ambient-prop">setAmbient</a></b>(const QColor &amp;<i>ambient</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#diffuse-prop">setDiffuse</a></b>(Qt3DRender::QAbstractTexture *<i>diffuse</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#normal-prop">setNormal</a></b>(Qt3DRender::QAbstractTexture *<i>normal</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#shininess-prop">setShininess</a></b>(float <i>shininess</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#specular-prop">setSpecular</a></b>(const QColor &amp;<i>specular</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#textureScale-prop">setTextureScale</a></b>(float <i>textureScale</i>)</td></tr>
</table></div>
<ul>
<li class="fn">1 public slot inherited from <a href="qt3drender-qmaterial.html#public-slots">Qt3DRender::QMaterial</a></li>
<li class="fn">1 public slot inherited from <a href="qt3dcore-qcomponent.html#public-slots">Qt3DCore::QComponent</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
</ul>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#ambient-prop">ambientChanged</a></b>(const QColor &amp;<i>ambient</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#diffuse-prop">diffuseChanged</a></b>(Qt3DRender::QAbstractTexture *<i>diffuse</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#normal-prop">normalChanged</a></b>(Qt3DRender::QAbstractTexture *<i>normal</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#shininess-prop">shininessChanged</a></b>(float <i>shininess</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#specular-prop">specularChanged</a></b>(const QColor &amp;<i>specular</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#textureScale-prop">textureScaleChanged</a></b>(float <i>textureScale</i>)</td></tr>
</table></div>
<ul>
<li class="fn">1 signal inherited from <a href="qt3drender-qmaterial.html#signals">Qt3DRender::QMaterial</a></li>
<li class="fn">3 signals inherited from <a href="qt3dcore-qcomponent.html#signals">Qt3DCore::QComponent</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
</ul>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3dextras-qnormaldiffusemapmaterial.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
</table></div>
<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="details"></a>
<!-- $$$QNormalDiffuseMapMaterial-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>The <a href="qt3dextras-qnormaldiffusemapmaterial.html">QNormalDiffuseMapMaterial</a> provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map.</p>
<p>This class is deprecated; use <a href="qt3dextras-qdiffusespecularmaterial.html">QDiffuseSpecularMaterial</a> instead.</p>
<p>The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:</p>
<ul>
<li>Ambient is the color that is emitted by an object without any other light source.</li>
<li>Diffuse is the color that is emitted for rought surface reflections with the lights.</li>
<li>Specular is the color emitted for shiny surface reflections with the lights.</li>
<li>The shininess of a surface is controlled by a float property.</li>
</ul>
<p>This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.</p>
</div>
<!-- @@@QNormalDiffuseMapMaterial -->
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$ambient-prop$$$ambient$$$setAmbientconstQColor&$$$ambientChangedconstQColor& -->
<h3 class="fn" id="ambient-prop"><a name="ambient-prop"></a><span class="name">ambient</span> : <span class="type">QColor</span></h3>
<p>Holds the current ambient color.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QColor </td><td class="memItemRight bottomAlign"><span class="name"><b>ambient</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setAmbient</b></span>(const QColor &amp;<i>ambient</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>ambientChanged</b></span>(const QColor &amp;<i>ambient</i>)</td></tr>
</table></div>
<!-- @@@ambient -->
<!-- $$$diffuse-prop$$$diffuse$$$setDiffuseQt3DRender::QAbstractTexture*$$$diffuseChangedQt3DRender::QAbstractTexture* -->
<h3 class="fn" id="diffuse-prop"><a name="diffuse-prop"></a><span class="name">diffuse</span> : <span class="type"><a href="qt3drender-qabstracttexture.html">Qt3DRender::QAbstractTexture</a></span>*</h3>
<p>Holds the current diffuse map texture.</p>
<p>By default, the diffuse texture has these properties:</p>
<ul>
<li>Linear minification and magnification filters</li>
<li>Linear mipmap with mipmapping enabled</li>
<li>Repeat wrap modeM</li>
<li>Maximum anisotropy of 16.0</li>
</ul>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><span class="name"><b>diffuse</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setDiffuse</b></span>(Qt3DRender::QAbstractTexture *<i>diffuse</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>diffuseChanged</b></span>(Qt3DRender::QAbstractTexture *<i>diffuse</i>)</td></tr>
</table></div>
<!-- @@@diffuse -->
<!-- $$$normal-prop$$$normal$$$setNormalQt3DRender::QAbstractTexture*$$$normalChangedQt3DRender::QAbstractTexture* -->
<h3 class="fn" id="normal-prop"><a name="normal-prop"></a><span class="name">normal</span> : <span class="type"><a href="qt3drender-qabstracttexture.html">Qt3DRender::QAbstractTexture</a></span>*</h3>
<p>Holds the current normal map texture.</p>
<p>By default, the normal texture has the following properties:</p>
<ul>
<li>Linear minification and magnification filters</li>
<li>Repeat wrap mode</li>
<li>Maximum anisotropy of 16.0</li>
</ul>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DRender::QAbstractTexture *</td><td class="memItemRight bottomAlign"><span class="name"><b>normal</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setNormal</b></span>(Qt3DRender::QAbstractTexture *<i>normal</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>normalChanged</b></span>(Qt3DRender::QAbstractTexture *<i>normal</i>)</td></tr>
</table></div>
<!-- @@@normal -->
<!-- $$$shininess-prop$$$shininess$$$setShininessfloat$$$shininessChangedfloat -->
<h3 class="fn" id="shininess-prop"><a name="shininess-prop"></a><span class="name">shininess</span> : <span class="type">float</span></h3>
<p>Holds the current shininess as a float value.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>shininess</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setShininess</b></span>(float <i>shininess</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>shininessChanged</b></span>(float <i>shininess</i>)</td></tr>
</table></div>
<!-- @@@shininess -->
<!-- $$$specular-prop$$$specular$$$setSpecularconstQColor&$$$specularChangedconstQColor& -->
<h3 class="fn" id="specular-prop"><a name="specular-prop"></a><span class="name">specular</span> : <span class="type">QColor</span></h3>
<p>Holds the current specular color.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QColor </td><td class="memItemRight bottomAlign"><span class="name"><b>specular</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setSpecular</b></span>(const QColor &amp;<i>specular</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>specularChanged</b></span>(const QColor &amp;<i>specular</i>)</td></tr>
</table></div>
<!-- @@@specular -->
<!-- $$$textureScale-prop$$$textureScale$$$setTextureScalefloat$$$textureScaleChangedfloat -->
<h3 class="fn" id="textureScale-prop"><a name="textureScale-prop"></a><span class="name">textureScale</span> : <span class="type">float</span></h3>
<p>Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0&#x2e;</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> float </td><td class="memItemRight bottomAlign"><span class="name"><b>textureScale</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setTextureScale</b></span>(float <i>textureScale</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>textureScaleChanged</b></span>(float <i>textureScale</i>)</td></tr>
</table></div>
<!-- @@@textureScale -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QNormalDiffuseMapMaterial[overload1]$$$QNormalDiffuseMapMaterialQt3DCore::QNode* -->
<h3 class="fn" id="QNormalDiffuseMapMaterial"><a name="QNormalDiffuseMapMaterial"></a>QNormalDiffuseMapMaterial::<span class="name">QNormalDiffuseMapMaterial</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new <a href="qt3dextras-qnormaldiffusemapmaterial.html" class="obsolete">QNormalDiffuseMapMaterial</a> instance with parent object <i>parent</i>.</p>
<!-- @@@QNormalDiffuseMapMaterial -->
<!-- $$$~QNormalDiffuseMapMaterial[overload1]$$$~QNormalDiffuseMapMaterial -->
<h3 class="fn" id="dtor.QNormalDiffuseMapMaterial"><a name="dtor.QNormalDiffuseMapMaterial"></a><code>[virtual] </code>QNormalDiffuseMapMaterial::<span class="name">~QNormalDiffuseMapMaterial</span>()</h3>
<p>Destroys the <a href="qt3dextras-qnormaldiffusemapmaterial.html" class="obsolete">QNormalDiffuseMapMaterial</a> instance.</p>
<!-- @@@~QNormalDiffuseMapMaterial -->
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