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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td >Qt 3D Input C++ Classes</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#classes">Classes</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">Qt 3D Input C++ Classes</h1>
<span class="subtitle"></span>
<!-- $$$Qt3DInput-brief -->
<p>The Qt 3D Input module provides classes for handling user input in applications using Qt3D. <a href="#details">More...</a></p>
<!-- @@@Qt3DInput -->
<p>This module was introduced in  Qt 5.7.</p>
<a name="classes"></a>
<h2 id="classes">Classes</h2>
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<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dinput-qabstractactioninput.html">Qt3DInput::QAbstractActionInput</a></p></td><td class="tblDescr"><p>The base class for the Action Input and all Aggregate Action Inputs</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dinput-qabstractaxisinput.html">Qt3DInput::QAbstractAxisInput</a></p></td><td class="tblDescr"><p>QAbstractActionInput is the base class for all Axis Input</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dinput-qabstractphysicaldevice.html">Qt3DInput::QAbstractPhysicalDevice</a></p></td><td class="tblDescr"><p>The base class used by Qt3d to interact with arbitrary input devices</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dinput-qabstractphysicaldeviceproxy.html">Qt3DInput::QAbstractPhysicalDeviceProxy</a></p></td><td class="tblDescr"><p>Qt3DInput::QAbstractPhysicalDeviceProxy acts as a proxy for an actual Qt3DInput::QQAbstractPhysicalDevice device</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dinput-qaction.html">Qt3DInput::QAction</a></p></td><td class="tblDescr"><p>Links a set of QAbstractActionInput that trigger the same event</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dinput-qactioninput.html">Qt3DInput::QActionInput</a></p></td><td class="tblDescr"><p>Stores Device and Buttons used to trigger an input event</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dinput-qanalogaxisinput.html">Qt3DInput::QAnalogAxisInput</a></p></td><td class="tblDescr"><p>An axis input controlled by an analog input The axis value is controlled like a traditional analog input such as a joystick</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dinput-qaxis.html">Qt3DInput::QAxis</a></p></td><td class="tblDescr"><p>Stores QAbstractAxisInputs used to trigger an input event</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dinput-qaxisaccumulator.html">Qt3DInput::QAxisAccumulator</a></p></td><td class="tblDescr"><p>Processes velocity or acceleration data from a QAxis</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dinput-qaxissetting.html">Qt3DInput::QAxisSetting</a></p></td><td class="tblDescr"><p>Stores settings for the specified list of Axis</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dinput-qbuttonaxisinput.html">Qt3DInput::QButtonAxisInput</a></p></td><td class="tblDescr"><p>An axis input controlled by buttons The axis value is controlled by buttons rather than a traditional analog input such as a joystick</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dinput-qinputaspect.html">Qt3DInput::QInputAspect</a></p></td><td class="tblDescr"><p>Responsible for creating physical devices and handling associated jobs</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dinput-qinputchord.html">Qt3DInput::QInputChord</a></p></td><td class="tblDescr"><p>Represents a set of QAbstractActionInput's that must be triggerd at once</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dinput-qinputdeviceintegration.html">Qt3DInput::QInputDeviceIntegration</a></p></td><td class="tblDescr"><p>Abstract base class used to define new input methods such as game controllers</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dinput-qinputsequence.html">Qt3DInput::QInputSequence</a></p></td><td class="tblDescr"><p>Represents a set of QAbstractActionInput's that must be triggerd one after the other</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dinput-qinputsettings.html">Qt3DInput::QInputSettings</a></p></td><td class="tblDescr"><p>Holds the pointer to an input event source object</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dinput-qkeyevent.html">Qt3DInput::QKeyEvent</a></p></td><td class="tblDescr"><p>Event type send by KeyBoardHandler</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dinput-qkeyboarddevice.html">Qt3DInput::QKeyboardDevice</a></p></td><td class="tblDescr"><p>In charge of dispatching keyboard events to attached QQKeyboardHandler objects</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dinput-qkeyboardhandler.html">Qt3DInput::QKeyboardHandler</a></p></td><td class="tblDescr"><p>Provides keyboard event notification</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dinput-qlogicaldevice.html">Qt3DInput::QLogicalDevice</a></p></td><td class="tblDescr"><p>Allows the user to define a set of actions that they wish to use within an application</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dinput-qmousedevice.html">Qt3DInput::QMouseDevice</a></p></td><td class="tblDescr"><p>Delegates mouse events to the attached MouseHandler objects</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dinput-qmouseevent.html">Qt3DInput::QMouseEvent</a></p></td><td class="tblDescr"><p>Qt3DCore::QMouseEvent contains parameters that describe a mouse event</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dinput-qmousehandler.html">Qt3DInput::QMouseHandler</a></p></td><td class="tblDescr"><p>Provides a means of being notified about mouse events when attached to a QMouseDevice instance</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qt3dinput-qphysicaldevicecreatedchangebase.html">Qt3DInput::QPhysicalDeviceCreatedChangeBase</a></p></td><td class="tblDescr"><p>Base class for handling changes in physical devices</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qt3dinput-qwheelevent.html">Qt3DInput::QWheelEvent</a></p></td><td class="tblDescr"><p>Contains parameters that describe a mouse wheel event</p></td></tr>
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<a name="details"></a>
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<h2 id="details">Detailed Description</h2>
<p>To use classes from this module, add this directive into the C++ files:</p>
<pre class="cpp">

  <span class="preprocessor">#include &lt;Qt3DInput&gt;</span>

</pre>
<p>To link against the corresponding C++ libraries, add the following to your qmake project file:</p>
<pre class="cpp plain">

  QT += 3dinput

</pre>
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