Sophie

Sophie

distrib > Mageia > 7 > armv7hl > media > core-release > by-pkgid > c936229ef0138f42857f36beadbeda30 > files > 855

qt3d5-doc-5.12.2-2.mga7.noarch.rpm

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html lang="en">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!-- qabstractphysicaldevice.cpp -->
  <title>QAbstractPhysicalDevice Class | Qt 3D 5.12.2</title>
  <link rel="stylesheet" type="text/css" href="style/offline-simple.css" />
  <script type="text/javascript">
    document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css");
    // loading style sheet breaks anchors that were jumped to before
    // so force jumping to anchor again
    setTimeout(function() {
        var anchor = location.hash;
        // need to jump to different anchor first (e.g. none)
        location.hash = "#";
        setTimeout(function() {
            location.hash = anchor;
        }, 0);
    }, 0);
  </script>
</head>
<body>
<div class="header" id="qtdocheader">
  <div class="main">
    <div class="main-rounded">
      <div class="navigationbar">
        <table><tr>
<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QAbstractPhysicalDevice</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
        </tr></table>
      </div>
    </div>
<div class="content">
<div class="line">
<div class="content mainContent">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#protected-functions">Protected Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">QAbstractPhysicalDevice Class</h1>
<span class="small-subtitle">(<a href="qt3dinput-qabstractphysicaldevice.html">Qt3DInput::QAbstractPhysicalDevice</a>)<br/></span>
<!-- $$$QAbstractPhysicalDevice-brief -->
<p><a href="qt3dinput-qabstractphysicaldevice.html">QAbstractPhysicalDevice</a> is the base class used by Qt3d to interact with arbitrary input devices. <a href="#details">More...</a></p>
<!-- @@@QAbstractPhysicalDevice -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QAbstractPhysicalDevice&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dinput</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.6</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-input-abstractphysicaldevice.html">AbstractPhysicalDevice</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qt3dinput-qabstractphysicaldeviceproxy.html">Qt3DInput::QAbstractPhysicalDeviceProxy</a>, <a href="qt3dinput-qkeyboarddevice.html">Qt3DInput::QKeyboardDevice</a>, and <a href="qt3dinput-qmousedevice.html">Qt3DInput::QMouseDevice</a></p>
</td></tr></table></div><ul>
<li><a href="qt3dinput-qabstractphysicaldevice-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#QAbstractPhysicalDevice">QAbstractPhysicalDevice</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#addAxisSetting">addAxisSetting</a></b>(Qt3DInput::QAxisSetting *<i>axisSetting</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#axisCount">axisCount</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#axisIdentifier">axisIdentifier</a></b>(const QString &amp;<i>name</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual QStringList </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#axisNames">axisNames</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector&lt;Qt3DInput::QAxisSetting *&gt; </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#axisSettings">axisSettings</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#buttonCount">buttonCount</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#buttonIdentifier">buttonIdentifier</a></b>(const QString &amp;<i>name</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual QStringList </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#buttonNames">buttonNames</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#removeAxisSetting">removeAxisSetting</a></b>(Qt3DInput::QAxisSetting *<i>axisSetting</i>)</td></tr>
</table></div>
<ul>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
</table></div>
<a name="protected-functions"></a>
<h2 id="protected-functions">Protected Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qabstractphysicaldevice.html#QAbstractPhysicalDevice-1">QAbstractPhysicalDevice</a></b>(Qt3DInput::QAbstractPhysicalDevicePrivate &amp;<i>dd</i>, Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
</table></div>
<ul>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
</ul>
<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
</ul>
<a name="details"></a>
<!-- $$$QAbstractPhysicalDevice-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p><a href="qt3dinput-qabstractphysicaldevice.html">QAbstractPhysicalDevice</a> is the base class used by Qt3d to interact with arbitrary input devices.</p>
</div>
<!-- @@@QAbstractPhysicalDevice -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QAbstractPhysicalDevice[overload1]$$$QAbstractPhysicalDeviceQt3DCore::QNode* -->
<h3 class="fn" id="QAbstractPhysicalDevice"><a name="QAbstractPhysicalDevice"></a>QAbstractPhysicalDevice::<span class="name">QAbstractPhysicalDevice</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new <a href="qt3dinput-qabstractphysicaldevice.html">QAbstractPhysicalDevice</a> instance with <i>parent</i>.</p>
<!-- @@@QAbstractPhysicalDevice -->
<!-- $$$QAbstractPhysicalDevice$$$QAbstractPhysicalDeviceQt3DInput::QAbstractPhysicalDevicePrivate&Qt3DCore::QNode* -->
<h3 class="fn" id="QAbstractPhysicalDevice-1"><a name="QAbstractPhysicalDevice-1"></a><code>[protected] </code>QAbstractPhysicalDevice::<span class="name">QAbstractPhysicalDevice</span>(<span class="type">Qt3DInput::QAbstractPhysicalDevicePrivate</span> &amp;<i>dd</i>, <span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Default constructs an instance of QAbstractPhysicalDevice.</p><!-- @@@QAbstractPhysicalDevice -->
<!-- $$$addAxisSetting[overload1]$$$addAxisSettingQt3DInput::QAxisSetting* -->
<h3 class="fn" id="addAxisSetting"><a name="addAxisSetting"></a><span class="type">void</span> QAbstractPhysicalDevice::<span class="name">addAxisSetting</span>(<span class="type"><a href="qt3dinput-qaxissetting.html">Qt3DInput::QAxisSetting</a></span> *<i>axisSetting</i>)</h3>
<p>Add the axisSetting <i>axisSetting</i> to this device.</p>
<!-- @@@addAxisSetting -->
<!-- $$$axisCount[overload1]$$$axisCount -->
<h3 class="fn" id="axisCount"><a name="axisCount"></a><code>[virtual] </code><span class="type">int</span> QAbstractPhysicalDevice::<span class="name">axisCount</span>() const</h3>
<p>Returns the number of axis this device has.</p>
<!-- @@@axisCount -->
<!-- $$$axisIdentifier[overload1]$$$axisIdentifierconstQString& -->
<h3 class="fn" id="axisIdentifier"><a name="axisIdentifier"></a><code>[virtual] </code><span class="type">int</span> QAbstractPhysicalDevice::<span class="name">axisIdentifier</span>(const <span class="type">QString</span> &amp;<i>name</i>) const</h3>
<p>Returns the integer identifer of the axis <i>name</i> or -1 if it does not exist on this device.</p>
<!-- @@@axisIdentifier -->
<!-- $$$axisNames[overload1]$$$axisNames -->
<h3 class="fn" id="axisNames"><a name="axisNames"></a><code>[virtual] </code><span class="type">QStringList</span> QAbstractPhysicalDevice::<span class="name">axisNames</span>() const</h3>
<p>Returns a list of the names of device's axis.</p>
<!-- @@@axisNames -->
<!-- $$$axisSettings[overload1]$$$axisSettings -->
<h3 class="fn" id="axisSettings"><a name="axisSettings"></a><span class="type">QVector</span>&lt;<span class="type"><a href="qt3dinput-qaxissetting.html">Qt3DInput::QAxisSetting</a></span> *&gt; QAbstractPhysicalDevice::<span class="name">axisSettings</span>() const</h3>
<p>Returns the axisSettings associated with this device.</p>
<!-- @@@axisSettings -->
<!-- $$$buttonCount[overload1]$$$buttonCount -->
<h3 class="fn" id="buttonCount"><a name="buttonCount"></a><code>[virtual] </code><span class="type">int</span> QAbstractPhysicalDevice::<span class="name">buttonCount</span>() const</h3>
<p>Returns the number of buttons this device has.</p>
<!-- @@@buttonCount -->
<!-- $$$buttonIdentifier[overload1]$$$buttonIdentifierconstQString& -->
<h3 class="fn" id="buttonIdentifier"><a name="buttonIdentifier"></a><code>[virtual] </code><span class="type">int</span> QAbstractPhysicalDevice::<span class="name">buttonIdentifier</span>(const <span class="type">QString</span> &amp;<i>name</i>) const</h3>
<p>Returns the integer identifer of the button <i>name</i> or -1 if it does not exist on this device.</p>
<!-- @@@buttonIdentifier -->
<!-- $$$buttonNames[overload1]$$$buttonNames -->
<h3 class="fn" id="buttonNames"><a name="buttonNames"></a><code>[virtual] </code><span class="type">QStringList</span> QAbstractPhysicalDevice::<span class="name">buttonNames</span>() const</h3>
<p>Returns a list of the names of device's buttons.</p>
<!-- @@@buttonNames -->
<!-- $$$removeAxisSetting[overload1]$$$removeAxisSettingQt3DInput::QAxisSetting* -->
<h3 class="fn" id="removeAxisSetting"><a name="removeAxisSetting"></a><span class="type">void</span> QAbstractPhysicalDevice::<span class="name">removeAxisSetting</span>(<span class="type"><a href="qt3dinput-qaxissetting.html">Qt3DInput::QAxisSetting</a></span> *<i>axisSetting</i>)</h3>
<p>Remove the axisSetting <i>axisSetting</i> to this device.</p>
<!-- @@@removeAxisSetting -->
</div>
        </div>
       </div>
   </div>
   </div>
</div>
<div class="footer">
   <p>
   <acronym title="Copyright">&copy;</acronym> 2019 The Qt Company Ltd.
   Documentation contributions included herein are the copyrights of
   their respective owners.<br/>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br/>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
   of their respective owners. </p>
</div>
</body>
</html>