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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QInputDeviceIntegration</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#protected-functions">Protected Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QInputDeviceIntegration Class</h1>
<span class="small-subtitle">(<a href="qt3dinput-qinputdeviceintegration.html">Qt3DInput::QInputDeviceIntegration</a>)<br/></span>
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<p>Abstract base class used to define new input methods such as game controllers. <a href="#details">More...</a></p>
<!-- @@@QInputDeviceIntegration -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QInputDeviceIntegration&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dinput</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.5</td></tr></table></div><ul>
<li><a href="qt3dinput-qinputdeviceintegration-members.html">List of all members, including inherited members</a></li>
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<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> virtual Qt3DInput::QAbstractPhysicalDevice *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputdeviceintegration.html#createPhysicalDevice">createPhysicalDevice</a></b>(const QString &amp;<i>name</i>) = 0</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual QStringList </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputdeviceintegration.html#deviceNames">deviceNames</a></b>() const = 0</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputdeviceintegration.html#initialize">initialize</a></b>(Qt3DInput::QInputAspect *<i>aspect</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual QVector&lt;Qt3DCore::QAspectJobPtr&gt; </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputdeviceintegration.html#jobsToExecute">jobsToExecute</a></b>(qint64 <i>time</i>) = 0</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual Qt3DInput::QAbstractPhysicalDeviceBackendNode *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputdeviceintegration.html#physicalDevice">physicalDevice</a></b>(Qt3DCore::QNodeId <i>id</i>) const = 0</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual QVector&lt;Qt3DCore::QNodeId&gt; </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputdeviceintegration.html#physicalDevices">physicalDevices</a></b>() const = 0</td></tr>
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<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputdeviceintegration.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<h2 id="protected-functions">Protected Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputdeviceintegration.html#QInputDeviceIntegration">QInputDeviceIntegration</a></b>(QObject *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DInput::QInputAspect *</td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputdeviceintegration.html#inputAspect">inputAspect</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputdeviceintegration.html#registerBackendType">registerBackendType</a></b>(const Qt3DCore::QBackendNodeMapperPtr &amp;<i>functor</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3dinput-qinputdeviceintegration.html#registerBackendType-1">registerBackendType</a></b>(const QMetaObject &amp;<i>metaObject</i>, const Qt3DCore::QBackendNodeMapperPtr &amp;<i>functor</i>)</td></tr>
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<a name="details"></a>
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<h2 id="details">Detailed Description</h2>
<p>Abstract base class used to define new input methods such as game controllers.</p>
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<!-- @@@QInputDeviceIntegration -->
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<h2>Member Function Documentation</h2>
<!-- $$$QInputDeviceIntegration[overload1]$$$QInputDeviceIntegrationQObject* -->
<h3 class="fn" id="QInputDeviceIntegration"><a name="QInputDeviceIntegration"></a><code>[protected] </code>QInputDeviceIntegration::<span class="name">QInputDeviceIntegration</span>(<span class="type">QObject</span> *<i>parent</i> = nullptr)</h3>
<p>Creates a new <a href="qt3dinput-qinputdeviceintegration.html">QInputDeviceIntegration</a> with <i>parent</i>.</p>
<!-- @@@QInputDeviceIntegration -->
<!-- $$$createPhysicalDevice[overload1]$$$createPhysicalDeviceconstQString& -->
<h3 class="fn" id="createPhysicalDevice"><a name="createPhysicalDevice"></a><code>[pure virtual] </code><span class="type"><a href="qt3dinput-qabstractphysicaldevice.html">Qt3DInput::QAbstractPhysicalDevice</a></span> *QInputDeviceIntegration::<span class="name">createPhysicalDevice</span>(const <span class="type">QString</span> &amp;<i>name</i>)</h3>
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<!-- $$$deviceNames[overload1]$$$deviceNames -->
<h3 class="fn" id="deviceNames"><a name="deviceNames"></a><code>[pure virtual] </code><span class="type">QStringList</span> QInputDeviceIntegration::<span class="name">deviceNames</span>() const</h3>
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<!-- $$$initialize[overload1]$$$initializeQt3DInput::QInputAspect* -->
<h3 class="fn" id="initialize"><a name="initialize"></a><span class="type">void</span> QInputDeviceIntegration::<span class="name">initialize</span>(<span class="type"><a href="qt3dinput-qinputaspect.html">Qt3DInput::QInputAspect</a></span> *<i>aspect</i>)</h3>
<p>Called by the InputAspect object after the integration has been created with <i>aspect</i>.</p>
<!-- @@@initialize -->
<!-- $$$inputAspect[overload1]$$$inputAspect -->
<h3 class="fn" id="inputAspect"><a name="inputAspect"></a><code>[protected] </code><span class="type"><a href="qt3dinput-qinputaspect.html">Qt3DInput::QInputAspect</a></span> *QInputDeviceIntegration::<span class="name">inputAspect</span>() const</h3>
<p>QInputDeviceIntegration::inputAspect Returns the Input Aspect associated with the InputDeviceIntegration</p>
<!-- @@@inputAspect -->
<!-- $$$jobsToExecute[overload1]$$$jobsToExecuteqint64 -->
<h3 class="fn" id="jobsToExecute"><a name="jobsToExecute"></a><code>[pure virtual] </code><span class="type">QVector</span>&lt;<span class="type"><a href="qt3dcore-qabstractaspect.html#QAspectJobPtr-typedef">Qt3DCore::QAspectJobPtr</a></span>&gt; QInputDeviceIntegration::<span class="name">jobsToExecute</span>(<span class="type">qint64</span> <i>time</i>)</h3>
<!-- @@@jobsToExecute -->
<!-- $$$physicalDevice[overload1]$$$physicalDeviceQt3DCore::QNodeId -->
<h3 class="fn" id="physicalDevice"><a name="physicalDevice"></a><code>[pure virtual] </code><span class="type">Qt3DInput::QAbstractPhysicalDeviceBackendNode</span> *QInputDeviceIntegration::<span class="name">physicalDevice</span>(<span class="type"><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></span> <i>id</i>) const</h3>
<!-- @@@physicalDevice -->
<!-- $$$physicalDevices[overload1]$$$physicalDevices -->
<h3 class="fn" id="physicalDevices"><a name="physicalDevices"></a><code>[pure virtual] </code><span class="type">QVector</span>&lt;<span class="type"><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></span>&gt; QInputDeviceIntegration::<span class="name">physicalDevices</span>() const</h3>
<!-- @@@physicalDevices -->
<!-- $$$registerBackendType[overload1]$$$registerBackendTypeconstQt3DCore::QBackendNodeMapperPtr& -->
<h3 class="fn" id="registerBackendType"><a name="registerBackendType"></a><code>[protected] </code><span class="type">void</span> QInputDeviceIntegration::<span class="name">registerBackendType</span>(const <span class="type"><a href="qt3dcore-qabstractaspect.html#QBackendNodeMapperPtr-typedef">Qt3DCore::QBackendNodeMapperPtr</a></span> &amp;<i>functor</i>)</h3>
<!-- @@@registerBackendType -->
<!-- $$$registerBackendType$$$registerBackendTypeconstQMetaObject&constQt3DCore::QBackendNodeMapperPtr& -->
<h3 class="fn" id="registerBackendType-1"><a name="registerBackendType-1"></a><code>[protected] </code><span class="type">void</span> QInputDeviceIntegration::<span class="name">registerBackendType</span>(const <span class="type">QMetaObject</span> &amp;<i>metaObject</i>, const <span class="type"><a href="qt3dcore-qabstractaspect.html#QBackendNodeMapperPtr-typedef">Qt3DCore::QBackendNodeMapperPtr</a></span> &amp;<i>functor</i>)</h3>
<p>Registers a corresponding backend class for this front end implementation with <i>metaObject</i> and <i>functor</i>.</p>
<!-- @@@registerBackendType -->
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